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Rogean
10-21-2011, 09:14 AM
Cleaned up some old irrelevant threads since it was full of bitching and moaning from a patch we told people was not working correctly several times.

Server was patched last night to fix resists. *now* you may comment on the resists if you have had adequate time to test them since last night's patch.

mitic
10-21-2011, 09:16 AM
Reserved

Rust1d?
10-21-2011, 09:24 AM
Thank you, will test them this weekend.

MakeYouMad
10-21-2011, 10:05 AM
Just tested it. It's the same "crowd control partial resist system" just like what was on VZTZ. The one that over 60% of people voted against on the forum poll.

As a naked druid with 25MR, cast snare on myself 10 times and landed 6 of them. That's how it was on VZTZ, you resist too much with 0 resists, and don't resist crowd control spells enough with high resists, ie: not similar to actual Everquest PvP at all.

This is how every fight goes using this system. Two or more casters port around looking for solo players to zerg. All spam roots, snares, and stuns, other person dies without being able to do anything. It's entirely no-skill, zerg based PvP. Nothing like EQ live at all.

This system also makes it much easier to die than real, legit EQ. The amount of time it takes to do a corpse run in Everquest is so long that increasing the quantity people have to do will just cause tons of people to quit because they just won't have the time for it.

Best geared warrior on VZTZ being chain rooted, snared, and stunned to death below, boy that really looks like a fun server to play a melee on. Can camp every item in the game then still easily die to 2 naked casters:

http://www.youtube.com/watch?v=Uo1hmS4H5Rk

Amuk
10-21-2011, 10:07 AM
What are you basing this off of, snaring yourself 10 times on a naked lvl 1 druid?

Amuk
10-21-2011, 10:08 AM
Not that I don't agree that high mr should be basically unsnarabe/rootable - I don't see where they've said they don't want to follow that.

Vile
10-21-2011, 10:13 AM
box 4.0 bros

MakeYouMad
10-21-2011, 10:18 AM
Not that I don't agree that high mr should be basically unsnarabe/rootable - I don't see where they've said they don't want to follow that.

Because I asked somebody with over 100MR to test it.

People still trying to ignore the fact that 19 out of 20 people on the Sullon Zek leaderboard were int/wis casters even with CC not landing at all.

http://img853.imageshack.us/img853/125/unledzbf.jpg

gloinz
10-21-2011, 10:46 AM
Because I asked somebody with over 100MR to test it.

People still trying to ignore the fact that 19 out of 20 people on the Sullon Zek leaderboard were int/wis casters even with CC not landing at all.

http://img853.imageshack.us/img853/125/unledzbf.jpg

no ss didn't happen this thread looks like irrelevent bitchin so far, but if you are right that you landed 6/10 with snare then that seems off you should land on a character with no resists much more often

Amuk
10-21-2011, 11:01 AM
Because I asked somebody with over 100MR to test it.

People still trying to ignore the fact that 19 out of 20 people on the Sullon Zek leaderboard were int/wis casters even with CC not landing at all.

http://img853.imageshack.us/img853/125/unledzbf.jpg

Yet you didn't say any info on landed/casts how much mr etc etc.

Palemoon
10-21-2011, 11:11 AM
So you are saying Null's intended resist system seems to be working? Good, lets launch.

Stop crying for 1999 "100 MR makes me immune to all CC". Its not in the vision for this server, get over it. Casters will be just as effected by this as meele.

"oh but my warrior!"

Warriors are not supposed to PvE alone, why should they PvP alone?

Good system Null, will promote more group vs group pvp and cut down on the "im a druid with 150 MR and unkillable" griefer syndrome.

Melveny
10-21-2011, 11:12 AM
Can we have a poll to restrict forum posting for the above user? Fairly confident most agree.
And by above I mean that troll mad guy.

Can only tolerate gm / dev bashing for so long.

Make it happen, thanks.

lindz
10-21-2011, 11:17 AM
Any info on pvp range Rogean? You've been looking at other options and I was wondering if anything else will be get to be tested in beta.

Vile
10-21-2011, 11:25 AM
Can we have a poll to restrict forum posting for the above user? Fairly confident most agree.
And by above I mean that troll mad guy.

Can only tolerate gm / dev bashing for so long.

Make it happen, thanks.

yoooooooooo

Null
10-21-2011, 11:30 AM
As a naked druid with 25MR, cast snare on myself 10 times and landed 6 of them.

I just logged in and followed your directions and I resisted 1 out of 9 snares. In the future it is probably a good idea to use more than 10 casts because of the nature of random number generators.

Anyhow I pulled the actual resist rate and it lands at about 30% at 25MR. This is because there is a blanket MR resist added to anyone getting hit with most CC spells (snare happens to be one of them). If this is too high the solution is probably to scale that blanket with your own magic resist, that way by the time you have lets say, 100MR its kicking in fully and stops scaling.

But anyhow thanks for the testing and your feedback is appreciated!

Mingo
10-21-2011, 11:31 AM
100 MR is not that high, it should not make you immune to crowd control spells. It's reasonable to hit 150 MR on a plate class without having Tranix Crown or Jacinth/Diamond jewelry.

Level range of caster vs. target is not being addressed in your rant against these resists either. I remember back in 2000 or so it was accepted that every level between caster/target was a +/- 10 SV all. Meaning 44 casting on a 50, the 50 had an arguable innate +60 sv all in resist checks against that target. This means that even-level testing you're doing w/ CC spells against 25 MR i would hope that shit would land atleast 60%. That argument means that a level 42 w/ 105 SV magic would be getting snared 60% of the time against a lvl 50.

I haven't accomplished 150+ MR on beta but i would like to get a chance to test this MR vs. CC spells of differing level casters. So far the resist system seems great. It's important to keep bard resist songs and the top-tier gear viable, separating the field.

Representation of 100 MR:

Dwarf/Erudite Paladin w/ Shiny Brass Shield and Skull Shaped Barbute + GMR = 100 MR.

Same with just Wolf's Eye jewelry: 123 MR

Same with Splitpaw Mask, Bloodstained Mantle, Runed Bone Fork: 148 MR

That's before any items that are even remotely hard to acquire.

Rust1d?
10-21-2011, 11:31 AM
Having high resists should not make you immune to spells, nor should it NOT have a purpose. In diablo, if you had 0 resists, you took full dmg. If you had 75% resists, you took 25% damage.

The problem here is if you have, say 100MR, what does it mean? 100 MR of 1000 would not do much, but 100 MR of say 150 is pretty decent. Is there a cap on resists? Was it like 255 or something? Also, I do not remember the level of the spell having any effect on whether it lands or not.

Melveny
10-21-2011, 11:31 AM
yoooooooooo

Kaw Kaw!

How's it goin bud

All hail the spiroc lord!

Nirgon
10-21-2011, 11:34 AM
Cleaned up some old irrelevant threads since it was full of bitching and moaning from a patch we told people was not working correctly several times.

Server was patched last night to fix resists. *now* you may comment on the resists if you have had adequate time to test them since last night's patch.

Emp, you are the man. Next big patch needs to be restricting certain people's posting access to rants and flames, then you're like 99% done.

In regards to magic resist, enchanters will make a killing early. If you have gold 7mr bracers, 9mr neck and runed bone fork you're super straight.

Mardur
10-21-2011, 12:04 PM
Can we have a poll to restrict forum posting for the above user? Fairly confident most agree.
And by above I mean that troll mad guy.

Can only tolerate gm / dev bashing for so long.

Make it happen, thanks.

He's been forum banned multiple times, best we can do is ignore him.

Sprinkle
10-21-2011, 12:05 PM
sorry bros but stil not classic , you shouldnt see much change till 100 mr

thats how it was on live , around pop elemental players hit 300 to almost all resists and saw a 60%ish global resist on magic crap ( less then 40% on spells )

in omens most anguish geared players hit 400 , raid geared 550 with buffs and you resisted all magic shit and 70% of DD ( Fire cold magic )

some may say this is not relevant but it is

100 mr isnt some goal , at 100 you should resist maybe HALF MAYBE

i played a war on live and had like 125mr and i got snared easily half the time , nukes? run from wizards and druids , fight in dungeons etc

this resist system is still basically carebear , definitley not classic pvp

Vile
10-21-2011, 12:11 PM
Kaw Kaw!

How's it goin bud

All hail the spiroc lord!


good man... waiting for this damn box to go live so I can waste what little free time I have :(

Melveny
10-21-2011, 12:18 PM
good man... waiting for this damn box to go live so I can waste what little free time I have :(

Nice, pretty much in the same boat. My play time will be nothing like it used to be, but lookin forward to the launch. Messin around on beta ATM with my 27 de sk. Probably going to roll it on live. Been itching to play some eq pvp since the last box went down, perfect timing for red99 to pop up.

Xantille
10-21-2011, 12:23 PM
sorry bros but stil not classic , you shouldnt see much change till 100 mr

thats how it was on live , around pop elemental players hit 300 to almost all resists and saw a 60%ish global resist on magic crap ( less then 40% on spells )

in omens most anguish geared players hit 400 , raid geared 550 with buffs and you resisted all magic shit and 70% of DD ( Fire cold magic )

some may say this is not relevant but it is

100 mr isnt some goal , at 100 you should resist maybe HALF MAYBE

i played a war on live and had like 125mr and i got snared easily half the time , nukes? run from wizards and druids , fight in dungeons etc

this resist system is still basically carebear , definitley not classic pvp

THIS ALL SOUNDS VERY EMPIRICALLY VERIFIABLE. PLEASE, TELL US MORE.

Melveny
10-21-2011, 12:37 PM
ALL CAPS, OMG!


FYI I had to push the cap button for every letter from my iPhone! Lame.

Xantille what is this monk business I'm hearing of omg! And how u been foo?

mourning
10-21-2011, 01:01 PM
busy playing gems.

lethdar
10-21-2011, 01:20 PM
sorry bros but stil not classic , you shouldnt see much change till 100 mr

thats how it was on live , around pop elemental players hit 300 to almost all resists and saw a 60%ish global resist on magic crap ( less then 40% on spells )

in omens most anguish geared players hit 400 , raid geared 550 with buffs and you resisted all magic shit and 70% of DD ( Fire cold magic )

some may say this is not relevant but it is

100 mr isnt some goal , at 100 you should resist maybe HALF MAYBE

i played a war on live and had like 125mr and i got snared easily half the time , nukes? run from wizards and druids , fight in dungeons etc

this resist system is still basically carebear , definitley not classic pvp

Troll, or very dumb.

Not_Kazowi
10-21-2011, 01:24 PM
please make roots snares and shit hard to land, i hear thats how classic was if you had decent MR. even on VZTZ with 230+ MR you would still get rooted and snared pretty easily

fiegi
10-21-2011, 01:30 PM
ALL CAPS, OMG!


FYI I had to push the cap button for every letter from my iPhone! Lame.

Xantille what is this monk business I'm hearing of omg! And how u been foo?

He told me not to tell anyone but Crescent inspired him to make the switch

Melveny
10-21-2011, 02:05 PM
please make roots snares and shit hard to land, i hear thats how classic was if you had decent MR. even on VZTZ with 230+ MR you would still get rooted and snared pretty easily

I agree. Crowd control spells are game breaking in pvp. All it takes is 1 lading and you are dead. No skill or effort required.

However I like the idea of all spells having a "chance" to land, and by chance I mean a very slim chance. Like you may burn 2 bubs of mana for that 1 root to land in pvp.

Rexx what up, heard u been playin but havt seen u o box or in vent. Been a long time hope Alls been good.

juicedsixfo
10-21-2011, 02:06 PM
THIS ALL SOUNDS VERY EMPIRICALLY VERIFIABLE. PLEASE, TELL US MORE.

Basically, this.

Buhbuh
10-21-2011, 02:21 PM
I've been busy with school, otherwise I'd help with testing.

Don't cry about MR not working as intended with 10 casts on 25MR. Hardly anyone is going to run around with 25MR.

Test people with actual MR gear and who have levels over others, visa versa. How do these spells land on players who are 8 levels below another? What about 4 levels below? Is it harder to land on people who are higher?

Aside from the current tests going on, I'm conflicted about the resist ideas. I get that live made CC spells virtually irresistible after a certain point. There's an inverse to that, though. That can promote more grouping in PvP, just like having a different resist system could. It could be argued for either side. With spells not landing as much, people are likely to ask for help from classes with debuffs.

This isn't VZTZ. If some of you aren't familiar with that environment though, debuffs were almost entirely unnecessary in PvP. Root/ snares landed after a few casts despite being geared well. That definitely went hand in hand with the overpowered melee system-- stopping to attempt a debuff could be the difference in half of your life as a caster. It was pretty fucked up all around on VZTZ.

Just be careful to consider all the variables in changing resists. Some classes have a difficult time finding MR gear. That's something to consider.

I'm not saying it's anything like that on beta now, but I would avoid situations where debuffs are superfluous to PvP. There needs to be some balance there, a system that encourages the use of all the spells used in classic to win or survive in PvP. If the resists aren't classic, at least the PvP environment could match it to a certain degree. Maybe it already is that way. I'm curious.

Kungen
10-21-2011, 02:40 PM
Most of you are fucking idiots. You sit here and write about things you haven't even tried. Half of you that bitch probably dont even have a 50 char on the beta.

Sure you hit a few roots and snares at 100-150, but have you actually experience how short they last? They last like 0.5-2 second max most of the times. So in the end if you spam root, you'll hit it SOMETIMES and when it hits it's gonna last like no time at all. Yeah RLY overpowered, you'll be way better off dispelling and dealing dmg or you'll never kill anyone. The only thing that the current resists helps with is if you're in a 3v1 situation and 1 or 2 ppl are dedicated on only spamming cc while the last guy do damage. Other then that CC is pretty damn useless. 100 MR is super easy to get for any class. You can get it all by pwning lowbie instances where mobs die in 1 nuke.

Muaar
10-21-2011, 02:57 PM
It was pretty fucked up all around on VZTZ.

Amuk
10-21-2011, 03:11 PM
sorry bros but stil not classic , you shouldnt see much change till 100 mr

thats how it was on live , around pop elemental players hit 300 to almost all resists and saw a 60%ish global resist on magic crap ( less then 40% on spells )

in omens most anguish geared players hit 400 , raid geared 550 with buffs and you resisted all magic shit and 70% of DD ( Fire cold magic )

some may say this is not relevant but it is

100 mr isnt some goal , at 100 you should resist maybe HALF MAYBE

i played a war on live and had like 125mr and i got snared easily half the time , nukes? run from wizards and druids , fight in dungeons etc

this resist system is still basically carebear , definitley not classic pvp

50% resist to snares at 125 mr hahahhaa gasp hahahahah.

Amuk
10-21-2011, 03:12 PM
60% resist with 300 mr bahahahahhaha holy smokes that post is terrible.

Muaar
10-21-2011, 04:07 PM
just keep it classic. thats all anyone wants.

Vile
10-21-2011, 04:13 PM
just set it live. thats all anyone wants.

Silikten
10-21-2011, 04:13 PM
Clearly Null's resist system is broke (troll).

http://www.youtube.com/watch?v=p23HyWZ251I

This 3 minute caster battle is clearly just a nuke fest with neither of us resisting...Also, notice the partial at the end. Dispell was crucial in order to land spells because of people being buffed/geared well. As you can clearly see, my buffs provided me with a substantial edge unlike Fizzles in this case because he got dispelled pretty well.

Null's resist system was pretty much awesome in my books. It allowed "uber" players to be vulnerable at times and, well, weaker players to still have some sort of "chance."

Silikten
10-21-2011, 04:14 PM
Also, here is me naked, resisting nothing.

http://www.youtube.com/watch?v=9PvGC9mWQ3w&NR=1

solid
10-21-2011, 04:18 PM
God damn that mage was fucking awful.

Edit: Fizzles, not Jabober.

Nixus
10-21-2011, 04:46 PM
Also, here is me naked, resisting nothing.

http://www.youtube.com/watch?v=9PvGC9mWQ3w&NR=1

That Skaagster was an asshole :)

Nirgon
10-21-2011, 05:07 PM
I logged on a pk wiz in PoP. Trying to cast anything but a lure was a joke. Sprinkles = complete troll.

Harrison
10-21-2011, 05:10 PM
sorry bros but stil not classic , you shouldnt see much change till 100 mr

thats how it was on live , around pop elemental players hit 300 to almost all resists and saw a 60%ish global resist on magic crap ( less then 40% on spells )

in omens most anguish geared players hit 400 , raid geared 550 with buffs and you resisted all magic shit and 70% of DD ( Fire cold magic )

some may say this is not relevant but it is

100 mr isnt some goal , at 100 you should resist maybe HALF MAYBE

i played a war on live and had like 125mr and i got snared easily half the time , nukes? run from wizards and druids , fight in dungeons etc

this resist system is still basically carebear , definitley not classic pvp

I think my sig applies to retarded people like Cozmonaut.

Nirgon
10-21-2011, 05:11 PM
I think Sirken was warning about the more creative people that actually knew something not flagrant morons.

lethdar
10-21-2011, 05:16 PM
My, that mage was very well played!

Titanuk
10-21-2011, 05:17 PM
Just tested it. It's the same "crowd control partial resist system" just like what was on VZTZ. The one that over 60% of people voted against on the forum poll.

As a naked druid with 25MR, cast snare on myself 10 times and landed 6 of them. That's how it was on VZTZ, you resist too much with 0 resists, and don't resist crowd control spells enough with high resists, ie: not similar to actual Everquest PvP at all.

This is how every fight goes using this system. Two or more casters port around looking for solo players to zerg. All spam roots, snares, and stuns, other person dies without being able to do anything. It's entirely no-skill, zerg based PvP. Nothing like EQ live at all.

This system also makes it much easier to die than real, legit EQ. The amount of time it takes to do a corpse run in Everquest is so long that increasing the quantity people have to do will just cause tons of people to quit because they just won't have the time for it.

Best geared warrior on VZTZ being chain rooted, snared, and stunned to death below, boy that really looks like a fun server to play a melee on. Can camp every item in the game then still easily die to 2 naked casters:

http://www.youtube.com/watch?v=Uo1hmS4H5Rk

your name should be StayingMad

Rogean
10-21-2011, 05:20 PM
Clearly Null's resist system is broke (troll).

http://www.youtube.com/watch?v=p23HyWZ251I

This 3 minute caster battle is clearly just a nuke fest with neither of us resisting...Also, notice the partial at the end. Dispell was crucial in order to land spells because of people being buffed/geared well. As you can clearly see, my buffs provided me with a substantial edge unlike Fizzles in this case because he got dispelled pretty well.

Null's resist system was pretty much awesome in my books. It allowed "uber" players to be vulnerable at times and, well, weaker players to still have some sort of "chance."

lol @ right click spell gem for category names
lol @ corpse changing into original form on death

Titanuk
10-21-2011, 05:20 PM
He told me not to tell anyone but Crescent inspired him to make the switch

or me saying i needed a pal and Xant dont want to be some weak jew warrior

Tyen01
10-21-2011, 05:23 PM
Just tested it. It's the same "crowd control partial resist system" just like what was on VZTZ. The one that over 60% of people voted against on the forum poll.

As a naked druid with 25MR, cast snare on myself 10 times and landed 6 of them. That's how it was on VZTZ, you resist too much with 0 resists, and don't resist crowd control spells enough with high resists, ie: not similar to actual Everquest PvP at all.

This is how every fight goes using this system. Two or more casters port around looking for solo players to zerg. All spam roots, snares, and stuns, other person dies without being able to do anything. It's entirely no-skill, zerg based PvP. Nothing like EQ live at all.

This system also makes it much easier to die than real, legit EQ. The amount of time it takes to do a corpse run in Everquest is so long that increasing the quantity people have to do will just cause tons of people to quit because they just won't have the time for it.

Best geared warrior on VZTZ being chain rooted, snared, and stunned to death below, boy that really looks like a fun server to play a melee on. Can camp every item in the game then still easily die to 2 naked casters:

http://www.youtube.com/watch?v=Uo1hmS4H5Rk

Confirmed Wehrmacht

Dojii
10-21-2011, 05:37 PM
classic was yea you have 100-150 MR and you wont ever really get hit by CC abilities unless tashed, then it was still kind of hard to land. the thing was sony made it so these abilities weren't so over powered because melee's, regardless of being able to pumice themselves or not. would easily get root rotted.

everyone acts like pumice is an item you start off with with your noobie food and water. no this isn't true and verant/sony changed shit like mezzing players, fearing players, chain rooting players-- so that it wasn't so devastating and over powered--back when they gave a shit about the PVP servers.

Crowd control abilities are the game breaker, know its been said oft times, is general common sense for any PVP game. But-- this resist system makes it so as OP as your gear can get.... the people that don't have gear still have a chance in PVP.

because if everyone with pos100 MR ran around the whole time, never being disabled, pretty much nobody (high end/fully geared) would ever die without a bard group on them; before making it to a zone line, or allies.

if pvp was 100% classic. We would be mezzing people and charming their group members and sending your charmed player pet into the guards outside of nektulos.

GG.

anyways Brogean and staff making PVP accessible and fun since 2011. carry on.

Melveny
10-21-2011, 06:39 PM
-Off topic-

I got so much xp today! I went from a large rat to a scrawny knoll! Talk about evolution.

What's up doh-he how u been foo.

Not_Kazowi
10-21-2011, 06:59 PM
I agree. Crowd control spells are game breaking in pvp. All it takes is 1 lading and you are dead. No skill or effort required.

However I like the idea of all spells having a "chance" to land, and by chance I mean a very slim chance. Like you may burn 2 bubs of mana for that 1 root to land in pvp.

Rexx what up, heard u been playin but havt seen u o box or in vent. Been a long time hope Alls been good.

hey super pal, i quit playing once i got to 50 because i dont want to camp gear in a beta, plus i had a gank squad of casters bind camping me etc, just not worth the time. I may log on if someone hooks up resist gear so i can pvp

Melveny
10-21-2011, 07:18 PM
Yeah I'm not to keen on goin to crazy with farming gear, Savin that for the live grinde. I'm just rockin my 27 sk messin around testing if I like dark elf. Checking out how "classic" it is, so far I'm liking it.

Sniper did pimp me out a bit with my dwarves ringmail and dark reaver, slayin them orcs.

gankstar1868
10-21-2011, 07:44 PM
What UI is that? Is it usable on the r99server. I would love for text to come up on the screen like that.

Tonomar
10-21-2011, 08:37 PM
Whenever I check these forums, it's just the same retarded shit over and over.

Melveny
10-21-2011, 08:41 PM
What up Tononi*, long time how u doin

Silikten
10-21-2011, 08:49 PM
lol @ right click spell gem for category names
lol @ corpse changing into original form on death

haha, yeah. Spell sets make it super easy to interchange!

p.s. those spell icons are the ones I am looking for if anyone knows how to get them!!!

MakeYouMad
10-21-2011, 10:43 PM
Casters will be just as effected by this as meele.

Nope, casters gate the instant they see a zerg of people coming to chain root/snare/stun them to death. Death increases exponentially for melees while casters still have a "get out of jail free card" and just run away from every fight. If they're dumb enough to stick around, then yea, they suffer the same fate, but most just gate out the second the situation isn't in their favor.

These changes really deter PvP in general. On EQ live, if I'm playing a melee and see two casters outside, I'll stick around and fight them because even though they can kill me, I still have a good enough chance at killing one of them to make it worth my while.

Under Null's system on VZTZ, I don't go anywhere near 2 casters outdoors because the odds are too high in their favor for me to consider it worthwhile to fight them. Just showing up with more people and facerollling your keyboard gives you such an advantage that I don't even consider it PvP. It's zerg based, no-skill combat.

People who are actually good despise this system because it allows horrible players to compete with you. People who are bad love it because they get to stand next to stationary, perma-immobilized targets and melee them down. There is no skill to this, it's god awful.

We waited all this time for a real, legit PvP server then got bait and switched into the exact same server as VZTZ again out of the blue? Wtf?



Good system Null, will promote more group vs group pvp and cut down on the "im a druid with 150 MR and unkillable" griefer syndrome.

LOL. This guy is so clueless it hurts. The null system actually encourages and empowers "grief" players. You will see nothing but 6 <Holocaust> perma root/snare/stunning clueless blue players for free kills all day long under the Null resist system. With normal EQ mechanics, they have a much easier chance of escaping. With the Null system, they are free kills.

gloinz
10-21-2011, 11:37 PM
ya ol pvp champ jousting 18 zerglings at the same time gunna be tough, this system sux imo crowd control spells were 95% of the time resisted for a reason

Tonomar
10-21-2011, 11:47 PM
Hey Melv, good man. How about you?

MakeYouMad
10-22-2011, 12:27 AM
Another fun fact: In classic, druid damage shields did full damage.

So if you roll a rogue or monk, not only will you be chain crowd control spammed to death, if you actually get free, the person you're attacking can just sit back, chain heal themselves, and laugh at you.

What is your rationalization for making these classes worse in PvP Null? Rogues obviously don't need any nerfs. Monks have no slam to interrupt casters plus have a much harder time getting resist gear than warriors so there wasn't any reason to make them worse either.

None of these Null changes have a rational effect on balance. The funniest part is that it upgrades hybrids a lot who were probably the best PvP classes to begin with.

Where is the rationale in any of these changes????

Clearrain
10-22-2011, 12:43 AM
spam pumice on druids and tap your jboots. Druids are too lazy to get jboots (do they drop in najena again?)

Pumice fucks druids up. The only thing they'll be able to do is nuke you and if they're dumb they'll burn their mana on dotting you.

MakeYouMad
10-22-2011, 01:01 AM
spam pumice on druids and tap your jboots. Druids are too lazy to get jboots (do they drop in najena again?)

Pumice fucks druids up. The only thing they'll be able to do is nuke you and if they're dumb they'll burn their mana on dotting you.

Typically everyone on PvP servers gets instant cast items to avoid being dispelled. Even if they don't have one, the DS will probably be buried somewhat and by the time you get rid of it with your single shot pumice, you'll probably already be dead.

Your post doesn't change anything in the game balance equation I listed above. Classes that are either underpowered or average don't need to be nerfed with Null's poorly thought out changes. While classes such as hybrids that were already awesome at PvP get upgrades. No matter how you look at it, Null's changes make 0 sense.

Dojii
10-22-2011, 02:14 AM
No matter how you look at it, Null's changes make 0 sense.

dude u don't know about the inner workings of resist check/system. you think they just copy pasted something from VZTZ. they didn't. everything about this servers code is uniquely combined for THIS server.

post count farming I know you are; but bro, don't be such a nag.

MakeYouMad
10-22-2011, 02:58 AM
dude u don't know about the inner workings of resist check/system. you think they just copy pasted something from VZTZ. they didn't. everything about this servers code is uniquely combined for THIS server.


Bullshit, when I went on the server and tested it, it performs exactly the same as VZTZ.

Dojii
10-22-2011, 03:09 AM
Bullshit, when I went on the server and tested it, it performs exactly the same as VZTZ.

again im saying you don't know the inner workings. so stop crying. you need to read up on some of the things Null has posted and inform yourself a little better. Even if its like vztz, its still done by someone that knows that they're doing and has (100) level at it. +

save us teh QQ and post farm with constructive feedback.

Null
10-22-2011, 03:24 AM
Bullshit, when I went on the server and tested it, it performs exactly the same as VZTZ.

I guarantee that it doesn't.

Clearrain
10-22-2011, 03:34 AM
Typically everyone on PvP servers gets instant cast items to avoid being dispelled. Even if they don't have one, the DS will probably be buried somewhat and by the time you get rid of it with your single shot pumice, you'll probably already be dead.

Your post doesn't change anything in the game balance equation I listed above. Classes that are either underpowered or average don't need to be nerfed with Null's poorly thought out changes. While classes such as hybrids that were already awesome at PvP get upgrades. No matter how you look at it, Null's changes make 0 sense.

DS doesn't have that long of a timer if memory serves. No matter how many instants they have, pumice was always helpful - it can also be casted on yourself.. which is the best weapon vs things like druids.

MakeYouMad
10-22-2011, 03:36 AM
DS doesn't have that long of a timer if memory serves. No matter how many instants they have, pumice was always helpful - it can also be casted on yourself.. which is the best weapon vs things like druids.

Yes, you cast single shot pumice 10 times on the druid while he nukes you into the ground, winning strategy.

Dojii
10-22-2011, 04:45 AM
anyways super long winded thread over simple stuff. /postfarm

Cwall
10-22-2011, 04:52 AM
Bullshit, when I went on the server and tested it, it performs exactly the same as VZTZ.

please stop posting

also consider killing yourself

Kungen
10-22-2011, 05:18 AM
99% of the people posting here dont have a 50 char on beta, or have a 50 char with resist gear on beta. How about most of you just stfu and stop whining about shit you got no clue about?

MakeYouMad
10-22-2011, 05:53 AM
Or we could just say, hey Null, what's the crowd control resist rate with 100 and 120 magic resist to settle things real fast instead of pretending that we aren't playing with the VZTZ crowd control system system.

Lovely
10-22-2011, 08:16 AM
Or we could just say, hey Null, what's the crowd control resist rate with 100 and 120 magic resist to settle things real fast instead of pretending that we aren't playing with the VZTZ crowd control system system.

So you just confessed that you are talking out of your ass? I can get between 100 and 150+ MR on beta however I have no clue how VZTZ resist works. But I'm loving the way it currently works.