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View Full Version : Kanras: Pet damage increases if high enough damage weapons are equipped.


abedog
10-23-2011, 05:12 AM
anyone have any specific information on this like pets start doing more then their max damage if weapon has {x} amount of damage? and is there a cap to this?? very intriguing! :D

disco
10-23-2011, 05:15 AM
I dont remember this being classic.. but I am probably wrong.

pickled_heretic
10-23-2011, 05:15 AM
the way it was in classic is pet damage = weapon damage x2 if they were given a weapon, or damage from the pet damage table, whichever is highest. that means if you gave a lvl 1 necro pet a rusty 2h, he would be swinging for 18 damage maximum, or a weighted axe, he would be swinging for 90 damage maximum (no that's not a typo). however, the pet would still use their own delay which is 30.

i would have to assume that this change is going to reflect the way it was in classic.

MrSparkle001
10-23-2011, 05:17 AM
the way it was in classic is pet damage = weapon damage x2 if they were given a weapon, or damage from the pet damage table, whichever is highest. that means if you gave a lvl 1 necro pet a rusty 2h, he would be swinging for 18 damage maximum, or a weighted axe, he would be swinging for 90 damage maximum (no that's not a typo). however, the pet would still use their own delay which is 30.

i would have to assume that this change is going to reflect the way it was in classic.

Didn't fast weapons also affect pet attack speed in classic? I seem to remember it being good to give my pets daggers, but here it makes no difference.

pickled_heretic
10-23-2011, 05:21 AM
Didn't fast weapons also affect pet attack speed in classic? I seem to remember it being good to give my pets daggers, but here it makes no difference.

yes, pets in classic would use whichever is lower, weapon delay or 30. there was a thread a while ago in the bug reports section where haynar flew off the handle about pets being overpowered and he would never change this, so it's not likely to ever change.

MrSparkle001
10-23-2011, 05:53 AM
Pets being overpowered? In what way? Is there something not classic about them that's making them overpowered? Nothing about them seems wrong except aggro and the fact that weapons don't affect their delay or damage.

pickled_heretic
10-23-2011, 05:57 AM
Pets being overpowered? In what way? Is there something not classic about them that's making them overpowered? Nothing about them seems wrong except aggro and the fact that weapons don't affect their delay or damage.

pets being overpowered was very much a classic thing. i guess the development seems to feel like this should be a custom server based on classic everquest, i just wish they could admit it and stop hiding behind the argument that "such and such is classic, therefore, it is Good" because they don't universally apply it to their own actions.

MrSparkle001
10-23-2011, 06:03 AM
Ok so in the context of them being classic they aren't overpowered, they're just classic.

The patch does seem to allow for weapon damage now, which is good. That's classic. It was such a basic part of pets. I still give my low pets high damage rusty weapons, because even though it's been 10 years it's become almost instinct, burned in my brain.

abedog
10-23-2011, 06:06 AM
If nobody has any information on this could a dev/staff member kindly give us a run-down on the mechanics of this implementation? Much appreciated! :)

raptorak
10-23-2011, 06:32 AM
This is certainly a boost to lower level shadow knights, i remember outfitting my little skellie with a rusty 2her - little powerhouse he was! :)

Prahadigm24
10-23-2011, 07:14 AM
Pets being overpowered? In what way? Is there something not classic about them that's making them overpowered? Nothing about them seems wrong except aggro and the fact that weapons don't affect their delay or damage.

I played a mage in classic times and a necro here. My claim is that pet damage and behaviour is fine, not overpowered at all. Nevertheless, mage and necro pets regenerate MUCH faster here than they did on live and their rate of regeneration makes them overpowered. Obviously I can't give any evidence. I'm still sure that it took my pet at least twice as long to reg from 10% to 100% hp on the real classic servers.

But coming back to the topic: The change is great and absolutely classic. Thanks to the devs for that!

abedog
10-23-2011, 06:03 PM
bump anyone actualyl know the answer?

Mardur
10-23-2011, 06:09 PM
I answered this in the patch thread.

Ssleeve
10-23-2011, 06:18 PM
I played a mage in classic times and a necro here. My claim is that pet damage and behaviour is fine, not overpowered at all. Nevertheless, mage and necro pets regenerate MUCH faster here than they did on live and their rate of regeneration makes them overpowered. Obviously I can't give any evidence. I'm still sure that it took my pet at least twice as long to reg from 10% to 100% hp on the real classic servers.

But coming back to the topic: The change is great and absolutely classic. Thanks to the devs for that!

^^^^^^^^^

This is correct as far as I recall (played a MAG during kunark era live). I have no proof and am too lazy too dig it up, but the pet regeneration here is way faster then it should be.

On live MAG's weren't NEARLY as common as here because without the super pet regen (here on p99) they couldn't powerlevel themselves like they can here.

Nerfs like this (as well as the aggro nerf) shouldn't be needed if they would lower the pet regen rate to appropriate levels.

I remember spamming my pet heal quite often on live, where as here it is completely obsolete by mega regen.

Just my 2 cents.

Mardur
10-23-2011, 06:21 PM
If the weapon's damage is higher than the pet's natural damage, the pet will use the weapon's damage.

For example, say your pet's max hit is 12 (6 dmg natural weaponless damage). If you give the pet a Rusty Halberd (10 dmg) the pet's maximum damage will increase from 12 to 20.

Sithel1988
10-26-2011, 05:39 PM
ive been grouping lately as my low level wizard in crushbone. i keep telling all the pet classes to give their pet a rusty two handed weapon to make them do 18 dmg lol. even a lvl 1 pet. alot of people dont seem to read the patch updates.