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Nuk3Afr1ca
11-12-2011, 07:17 PM
i finaly made up my mind nuk3africa is the MOST annoying person on these forums and i hope he posts his in game name on live. (yes he beat lovely)

^random jackass that wants his caster upgraded more even though it already does 70% an hp bar in one spell.

Crazerous
11-12-2011, 07:35 PM
just want you to stop posting on forums. your crying on EVERY single thread and threatening that u will rage quit if its not exactly the way you want it....and im sure nobody would care if you left.

Darwoth
11-12-2011, 09:38 PM
think the primary problem is that certain classes (monk, rogue, ranger) are just shitty classes on a pvp server that are never going to be balanced until kunark/velious and efforts to make them just as capable when solo are just going to fuck up the balance for all the others.

"guess nobody will play monks rogues and rangers then huh? thats just fucking great!" etc.

yeah, well nobody outside of zerg guilds played them 12 years ago either on the pvp servers so my response to that is who cares it is not going to hamper anyones gameplay to not see rogues and monks running around lol. the playerbase knew which classes to stay away from and largely they did, as such balance was maintained.

Bkab
11-13-2011, 04:22 AM
just want you to stop posting on forums. your crying on EVERY single thread and threatening that u will rage quit if its not exactly the way you want it....and im sure nobody would care if you left.

it's wermacht, he's just crying because he's going to be a ranger, and on top of that he's terrible at pvp. you should just not reply to him or pass over his posts. nothing he says gets listened to by devs so there's no point of reading anything he posts unless you like listening to grown men cry about their pixels sucking everytime he opens his mouth, or enjoy participating in a dumbass poll of his. the saddest part is i actually think he believes other posters and the devs read or consider his tear-soaked posts as good ideas.

Bkab
11-13-2011, 04:31 AM
Hello you fucking idiots? Null's "dream monk" build had 1275hp, 40CR/59FR. That means EVERY fucking ice comet will land for MAXIMUM DAMAGE.


how do you have the nerve to even call anyone else on this forum, tamiah included, a fucking idiot by that post. So a monk or any class for that matter running around with 40 CR should have a snowballs chance in hell at resisting any portion of ice comet at all? i'm sorry but you deserve to get raped by a wizard if you're trying to fight them with 40 cr lol. you're such a dumbass it's not even fun to get you raging (which isn't hard to do).

Nuk3Afr1ca
11-13-2011, 08:42 AM
it's wermacht, he's just crying because he's going to be a ranger, and on top of that he's terrible at pvp.

Wow this is hilarious. You were in Pandemonium. That guild didn't do shit. They occasionally fought Heresy 30vs30 and died every time. People make fun of Fish Bait, Salty's guild was 4000x more successful against Heresy than Pandemonium lol. Don't even open your mouth with such weak credentials.

And no, I'm not playing a ranger, I'm not playing anything on this server if it's a VZTZ rehash all over again. Why the hell would I play that? I would have stayed on one of those other ghetto emu servers like Kings and Bandits or Altergate if I was interested in poorly balanced PvP.

Smedy
11-13-2011, 08:43 AM
Wehrmacht will you and Salty put your cocks together and do big things with Fishbait?

Nuk3Afr1ca
11-13-2011, 09:32 AM
Wehrmacht will you and Salty put your cocks together and do big things with Fishbait?

Salty quit EQ to go pursue Titanuk's sister after I posted her infos on the msg board.

tsaC
11-13-2011, 09:42 AM
When will you quit life and kill yourself for humanity?

Nuk3Afr1ca
11-13-2011, 09:50 AM
When will you quit life and kill yourself for humanity?

Another useless Cast post while he attempts to rep Holocaust all over the place when he didn't join till box 5.0 when the server was already dead.

tsaC
11-13-2011, 10:08 AM
Another useless Cast post while he attempts to rep Holocaust all over the place when he didn't join till box 5.0 when the server was already dead.

not sure if you're just mad or bad, but you str8 dum bro.

Bkab
11-13-2011, 05:16 PM
i raped you on the regular son. what's even more pathetic is you're not even playing here and you still cry and care this much about what's going on. you even make multiple accounts to continue to cry and bitch here when you get banned. go outside bro.

Tamiah2011
11-13-2011, 06:01 PM
Or, again, maybe stuns didn't work on live and didn't load them and they should be the same way here?



you did not even play live, so stfu you know nothing about what your talking about child.

Tamiah2011
11-13-2011, 06:02 PM
i raped you on the regular son. what's even more pathetic is you're not even playing here and you still cry and care this much about what's going on. you even make multiple accounts to continue to cry and bitch here when you get banned. go outside bro.

stfu noob you talk to much..

Nuk3Afr1ca
11-13-2011, 11:29 PM
Bkab is some dumbass kid that listens to rap music, has never done anything notable in game, then comes and posts here like he's some kind of factor in anything. All he did was /assist Searyx on raid mobs then logs off right after, who does this clown think he is. Now he's probably riding coattails trying to weasel his way into Holocaust and walk around with 40 people attacking solo players pretending that's some kind of accomplishment.

Nirgon
11-14-2011, 12:36 PM
you did not even play live, so stfu you know nothing about what your talking about child.

Tamiah burns me again with his "stuns landed well on live" comment. I'm sore from all this beating. :rolleyes:

Bkab
11-14-2011, 02:51 PM
what's even more pathetic is you're not even playing here and you still cry and care this much about what's going on.

what's even more pathetic is you're not even playing here

you're not even playing here

Pudge
11-15-2011, 10:30 PM
1) Lifetaps are hitting for partials. they should be all or nothing

2) Stuns should be full-duration imo. fine to tweak the resist rate, but keep it full length

3) Harmtouch - it's been mentioned in bug reports but i will say here as well.. HT shouldn't be getting resisted

Nuk3Afr1ca
11-16-2011, 03:11 AM
2) Stuns should be full-duration imo. fine to tweak the resist rate, but keep it full length


Fuck no stuns should not be full duration. Wizards stun for 8 seconds long. Stop smoking crack, it should either not work at all, or work for an extremely smaller amount of time like 2-3s max.

Silikten
11-16-2011, 03:47 AM
Fuck no stuns should not be full duration. Wizards stun for 8 seconds long. Stop smoking crack, it should either not work at all, or work for an extremely smaller amount of time like 2-3s max.

First time I agree with everyone that you are an: Idiot. Don't sit here trying to modify a game to your own liking. The game was meant for stuns to be FULL or RESIST. Yeah, 8 seconds is a long time, but how often does it land? That is the main point of this thread.

In reality, it does not land often, but if a wizard wants to waste mana stunning 4-5 times and it lands once, good for him.

Darwoth
11-16-2011, 05:13 AM
if stuns are going to be modified to actually landing past 100mr (and frequently) then no, the duration should not be full or even close. if you want classic duration thats cool with me, so long as it is attached to classic resistance rate as well.

or lets just all keep changing shit, how about my starfire is replaced with star comet, and instead of gheal i get complete heal and blah blah blah.

if one aspect of something is changed from classic than the other aspects need to be as well to keep it in line.

Lovely
11-16-2011, 05:15 AM
Fuck no stuns should not be full duration. Wizards stun for 8 seconds long. Stop smoking crack, it should either not work at all, or work for an extremely smaller amount of time like 2-3s max.

First you spam for Classic, now you wanna modify other shit to your own liking? Wow you really are a dumbass.

Currently Wizard stuns are 100% useless, there is no reason to ever have them memmed once people get level 50, spending 200 mana on something that most likely won't hit is just retarded. But they should DEFINITELY last for full duration if they hit like snares/root. Right now they last for like half a second if someone got high MR.. It's fucked up.

Also I don't think stuns have NEVER lasted close to 5-10 seconds in PVP LOL. It says so on the toolbox but in reality they last for 2.5 seconds. That's all I ask for.. The normal PVP 2.5 seconds, not the current half a second.

Bkab
11-16-2011, 06:41 AM
NO GUYS NO DETRIMENTAL SPELLS SHOULD LAND AT ALL ON MELEES *ESPECIALLY* PLAYERS NAMED WERMACHT. TOTES UNFAIR.

Nuk3Afr1ca
11-16-2011, 11:00 AM
Don't sit here trying to modify a game to your own liking. The game was meant for stuns to be FULL or RESIST.

Nobody is, so stop making shit up. On EQ live, the resist cap was 98% for CC spells pre-GoD. With 120MR, that spell would land somewhere around 2-5% of the time. If you would like an 8s stun that lands 2% of the time, just like EQ live, that's fine with me.

If Null's horrid system is being forced on the server where it lands a ton, then no, it should not last for 8 seconds.

Lovely
11-16-2011, 11:05 AM
Nobody is, so stop making shit up. On EQ live, the resist cap was 98% for CC spells pre-GoD. With 120MR, that spell would land somewhere around 2-5% of the time. If you would like an 8s stun that lands 2% of the time, just like EQ live, that's fine with me.

If Null's horrid system is being forced on the server where it lands a ton, then no, it should not last for 8 seconds.

You are an idiot. Your so dumb it almost makes no sense. I don't even understand how you still can talk about 8 second stuns?!?! What kind of crack are you smoking? With a system where stuns last for a full duration the best stun in the game last for 2.5 seconds. There is no 4 second stun, no 5 second stun, no 6 second stun, no 7 second stun, no 8 second stun, no 9 second stun and definitely no 10 second stun. PVP is not PVE.

gloinz
11-16-2011, 11:07 AM
You are an idiot. Your so dumb it almost makes no sense. I don't even understand how you still can talk about 8 second stuns?!?! What kind of crack are you smoking? With a system where stuns last for a full duration the best stun in the game last for 2.5 seconds. There is no 4 second stun, no 5 second stun, no 6 second stun, no 7 second stun, no 8 second stun, no 9 second stun and definitely no 10 second stun. PVP is not PVE.

you're*

Lovely
11-16-2011, 11:11 AM
Really, I couldn't care less about English grammar or if I misspell a word. Especially not from American scrubs who are dumb enough to believe in Religion

Truth
11-16-2011, 01:31 PM
Really, I couldn't care less about English grammar or if I misspell a word. Especially not from American scrubs who are dumb enough to believe in Religion

stupid swed go eat meatbull and criticize American wars while simultaneously sending NATO/PfP troops

Terpuntine
11-16-2011, 02:52 PM
stupid swed go eat meatbull and criticize American wars while simultaneously sending NATO/PfP troops

Get him Naez

Darwoth
11-16-2011, 10:20 PM
havent had any poison resist gear to speak of until now, looks like ebolt and plague are not resisting properly at all and either have been given negative modifiers or for some reason are on the same resistance table as elemental single effect nukes (my dual effect nukes resist about 50% of the time at comparable resistance levels).

so far of 17 casts at 116 poison resist i have yet to resist one ebolt, i would be resistsing approximately 50% of them at that level on live.

if ebolt is going to be made unresistable like some magic dots it needs to be modified to come off in a single cure as magic dots do with a single dispel, currently it does full damage everytime since it is all or nothing, seems to land everytime, is the fastest acting dot i am aware of, does more damage than a full ice comet (1016, plague as well just takes 22 ticks instead of 8) and is extremely difficult to remove. as it is an ebolt will still do 30% of my health if i have cure up and start casting it immediately (2 x 4 sec cast) in a real fight vs a shaman or a necro who has a pet out and so on your simply screwed as the dot will not resist and you will not get it off in time to recover and stay in the fight, best you can hope for is to run away/gate and cure it off before it kills you.

since 40% of the server will be necros and shamans this is going to be ugly, a singular shaman with the current resistance rate on these dots will be able to take out groups of 3 or so at a time simply by putting ebolt on everyone and keeping on top of bash (for shaman) and dispelling pet.

gloinz
11-16-2011, 10:38 PM
havent had any poison resist gear to speak of until now, looks like ebolt and plague are not resisting properly at all and either have been given negative modifiers or for some reason are on the same resistance table as elemental single effect nukes (my dual effect nukes resist about 50% of the time at comparable resistance levels).

so far of 17 casts at 116 poison resist i have yet to resist one ebolt, i would be resistsing approximately 50% of them at that level on live.

if ebolt is going to be made unresistable like some magic dots it needs to be modified to come off in a single cure as magic dots do with a single dispel, currently it does full damage everytime since it is all or nothing, seems to land everytime, is the fastest acting dot i am aware of, does more damage than a full ice comet (1016) and is extremely difficult to remove. as it is an ebolt will still do 30% of my health if i have cure up and start casting it immediately (2 x 4 sec cast) in a real fight vs a shaman or a necro who has a pet out and so on your simply screwed as the dot will not resist and you will not get it off in time to recover and stay in the fight, best you can hope for is to run away/gate and cure it off before it kills you.

since 40% of the server will be necros and shamans this is going to be ugly

ya shamans are gonna fooking dominate right now as ive been bitching about for past week or so

Amuk
11-16-2011, 10:49 PM
nerf shamans

Darwoth
11-16-2011, 10:51 PM
now testing at 141 poison resistance, 11 casts 1 resist.

Amuk
11-16-2011, 10:57 PM
keep us updated howd cast 13 go

Darwoth
11-16-2011, 11:01 PM
i didnt get any damage text feedback that cast, it was wierd.

instead cazic thule jumped out of the clouds and with a thunderous voice recited these words......







"amuk is a faggot"

and with that he was gone leaving me to ponder what it all meant, guess it means what he said.

Amuk
11-16-2011, 11:07 PM
I was serious bro, tryen to get in good with u so u accept my app to whatever guild ur in.

Darwoth
11-16-2011, 11:12 PM
i am sorry friend, you shall have to join fishbait or holocaust

Null
11-16-2011, 11:15 PM
now testing at 141 poison resistance, 11 casts 1 resist.

114PR = 37% Resist
145PR = 48% Resist

Darwoth
11-16-2011, 11:17 PM
those numbers dont sound bad to me, maybe i just got a really shitty streak. you may want to double check to be sure though.

Null
11-16-2011, 11:22 PM
those numbers dont sound bad to me, maybe i just got a really shitty streak. you may want to double check to be sure though.

lol this was me double checking :P

minakto
11-17-2011, 02:30 PM
basicaly 150pr = 50% resist. Most classes are going to have a hard time breaking 100pr

Pudge
11-17-2011, 05:25 PM
but Null.. does your double check method happen over a long period of time? so as to account for the RNG being streaky?

just curious

Null
11-17-2011, 06:14 PM
but Null.. does your double check method happen over a long period of time? so as to account for the RNG being streaky?

just curious

http://www.myfacewhen.net/uploads/954-not-sure-if-serious.jpg

lethdar
11-17-2011, 06:18 PM
but Null.. does your double check method happen over a long period of time? so as to account for the RNG being streaky?

just curious

wat

Fang
11-17-2011, 06:26 PM
ebolt is going to be made unresistable like some magic dots it needs to be modified to come off in a single cure as magic dots do with a single dispel

if you are going to make ebolt come off with one cure, then you also need to:

make dispel remove a random magic based effect
or
make dispel remove detrimental effects before beneficial
or
keep stupid ideas to yourself

Pudge
11-17-2011, 06:27 PM
i was serious lol. i thought nukes landing depended on the RNG (as well as resists). and i know the RNG is streaky. so if 1000 casts were simulated in the same second, then there wouldn't be a wide disparity in the RNG numbers it checked against. yielding results that weren't truly representative

Null
11-17-2011, 06:40 PM
i was serious lol. i thought nukes landing depended on the RNG (as well as resists). and i know the RNG is streaky. so if 1000 casts were simulated in the same second, then there wouldn't be a wide disparity in the RNG numbers it checked against. yielding results that weren't truly representative

The values I listed are the numbers that your RNG 'rolls' against, which stay the same across resistances.

Pudge
11-17-2011, 08:17 PM
ahhh i got it now. thanks.

i thought your "double checking" was you actually running a simulation of casting 1000 times or whatever, and reporting the resist rates in percentages. (like actually casting a spell and parsing out the results, but faster). - but now i understand what you meant

Crazerous
11-17-2011, 08:29 PM
ebolt landing 50% of the time w/ 150+ PR is ridiculous

Nirgon
11-17-2011, 10:33 PM
ebolt landing 50% of the time w/ 150+ PR is ridiculous

And I heard lifetaps are being resisted... probably just trolling. But the poison thing, yeah.

Bkab
11-18-2011, 04:17 PM
keep us updated howd cast 13 go

i lol'd

Tawnee
12-14-2011, 12:26 AM
Really, I couldn't care less about English grammar or if I misspell a word. Especially not from American scrubs who are dumb enough to believe in Religion

At least we are not dumb enough to believe in the euro

hagard
04-24-2012, 09:18 PM
As much fun as it is to see macken and werhmacht argue back and forth on the issue I'm bored enough make a post about it and link some supporting posts during the era to back up my views rather than "I'M 100% RIGHT AND MY MEMORY IS FLAWLESS" that's been going on.

With regard to magic resist, sadly wehrmacht is more right than wrong when it comes to this issue. I'm sure root landed a ton for you macken, however you never really pvped high lvl characters with resist gear until 2003+, which is well after the resist altering patch which occurred in September of 2002. When this patch went in all of the resist rates for spell were altered and you no longer were safe with just 100-150 mr as a pure melee. Quotes from the era:

"150 is most certainly not the immunity threshold. 150 MR gets you about 87% resistance to snares according to my last batch of tests. I got snared today by an even con when I had 174 MR. Snare is an absolute showstopper. Once you get snared it is game over really. It is extremely hard for a rogue to get 174 MR with no buffs, and even then you will get snared more often than 1/10 by mana free snare items that abound for druids and rangers. " - 9-9-2002.

Spell resist change and posts about it complaining about its effects in pvp 9-7-2002. http://www.thesafehouse.org/forums/showthread.php?t=7879

Spell resist rates prior to this patch on sullon zek, from a high lvl enchanter whom i knew on the neutral team.
"For some reason if anyone has over 70 magic resist, magic based spells are completly useless against them but fire/ cold/ disease/ poison ones seems to have a good chance of doing max damage even at 150+ resist.
" - 1-9-2002 (before the resist patch).
http://www.thesafehouse.org/forums/showpost.php?p=93848&postcount=55

On the issue of line of sight for nukes, macken is correct here and wehrmacht is wrong. Prior to 2003 once you had someones target you could nuke them through walls without much issue, infact i remember the first time this happened to my monk in HHK when a necro snuck in and was pretty fucked at lvl 20 with no way to retaliate / find them.

Quote from 1-9-2002 regarding LoS
"In what way is not being able to exploit someone through a wall unbalancing? Every time you use a wall or corner to hide while you cast on a melee who can't find you , you are exploiting. Its cheap and I see no reason not to nerf this exploitive behavior.

In what way is not being able to target someone with your pet and cast on them without ever comming into sight unbalancing? "
http://www.thesafehouse.org/forums/showthread.php?p=93848#post93848

and the rest of this thread goes on with pretty accurate discussion regarding LoS, resists, the prevalence of golem wands against casters in pvp.

Now just because it was like this does it mean it should be emulated 100% on this server? Lolno. PVP shouldn't involve prenerf pumice and golem wands up the wazoo against casters who can't retaliate at all when someone has 70mr. Melee shouldn't be skillless macktrucks immune to all forms of cc waiting to truckfuck any fools playing casters once they get a few pieces of resist gear. Casters shouldn't be able to nuke the shit out of you from behind every wall in a dungeon while you spin around trying to figure out where they are.

Anyway, lololo you're both wrong, post count ++

bamzal
04-24-2012, 11:25 PM
Resist Feedback post 11/6/2011 - 19/4/2012 (RIP): THEY BLOW!!! FIX!!! PLZ MAKE IT CLASSIC LIKE YOU NORMALLY DO!!!

Project 1999 is a free to play, emulated classic Everquest server. We provide a nostalgic experience for those wishing to relive the old days of Everquest as it was between 1999 and 2001

Except for resists, they decided to wing it.

bamzal
04-24-2012, 11:31 PM
resists are so messed up thats pretty much the only thing making the server utterly broken when it comes to pvp, turning any classic PvPer away (who made it above 20)

Dullah
06-09-2012, 12:34 AM
Posting a little feedback from pvp in the last few weeks.

Root and snare really are considerably better. Even with as low as 80 mr, you have a good chance to resist. Above 100, your gtg. The rare root or snare that lands you can just pumice, which is how i remember it on live (no going through 10 pumice a day).

Spells like blind and stuns without damage (paladin/cleric or necro scream) are still way OP, even with high resists. On a player target with 100mr + you can chain blind them. With 120mr you can still land stun or screaming terror more times than you fail. This makes these abilities so insanely powerful, you're putting yourself at a disadvantage to do anything else in pvp but those abilities. A paladin can CC 2-3 players at a time with blind, even when opponents have over 100 mr. So not only are they the hardest class to kill, they are capable of effectively locking multiple players down in the process, especially if the players are melees.

bamzal
06-18-2012, 01:45 AM
Resist Feedback post 11/6/2011 - 18/6/2012
still bad and non-classic

Dullah
08-06-2012, 04:57 PM
Would like to plead that Null fix MR resists with CC spells. This would be a huge + to have with Kunark.

Shouldn't be getting rooted 1 in 7 at 111MR. Should not be getting stunned at 120MR. Please fix CC spells to make them classic. I play a wizard, and I still plead that for the sake of the server, and all our melee classes, that you make the system as classic as possible. Thats 70-80 MR making you immune to most CC outside of those with negative checks like mez.

Please buddy, help us out.

heartbrand
08-06-2012, 05:30 PM
This would also allow us to not have to stack mr so incredibly high and be able to wear situational resist gear.

Tr0llb0rn
08-06-2012, 05:43 PM
Casters will have zero chance in Kunark and beyond if resists become "classic" i.e. all CC spells become useless in PvP.

Think about what this will do to our caster population when they commence getting the beat down via CC immune rogues/warriors/monks/etc.

I like Nulls system, I think its far more strategic the way it is now. Combat wise and gear planning wise.

Nirgon
08-06-2012, 05:51 PM
I never needed root in classic to succeed as a wizard in pvp. Its stupid and completely broken that you can spam root and reliably land it for great durations.

Tr0llb0rn
08-06-2012, 05:57 PM
root/snare has been changed , months ago. It has only a small chance to land at 110ish+ magic resists.

Same with Whirl, thats now even easier to resist then root.

So what CC are we left talking about? Mez/stun/blind?

Go back to the bad old days of Enchanters being one trick rapture bots? Everyone just spam their largest/longest casting nuke (since stuns wont land)?

Its more strategic now. The system is fine and you guys are too hard on it. And with better resists in Kunark in two weeks, there is not going to be a problem.

Null, dont get trolled.

Tr0llb0rn
08-06-2012, 06:08 PM
EQ pvp resist was always a ever changing thing going on behind the curtain. No one, especially no one here, knows exactly how it worked.

Dullah
08-06-2012, 06:09 PM
Casters have plenty of chances.

(Not classic) Melee have 5% chance to push on melee hits, and even when pushed, casters almost always regain concentration through channeling. The chance to push is considerably lower and/or the chance to continue casting here is WAY higher than it was on live. There was no way you could start casting with hasted 1h wielding melee already hitting you on live and expect to channel thru it. I literally never saw someone cast a big nuke with me attacking him from the beginning and channel it at 60. Casters had to run around and use environment to try to start the spell before I reached them. Here the chance to interrupt a caster without bash even with 75% haste is very small... and don't let them have rune or its gg.

Resists should be classic. This is Project 1999, classic Everquest, right? Verant knew the power of CC in pvp was game breaking, so by sacrificing stats, hp and other resists for MR, you can prevent getting insta-gibbed by a root/snare. On live, you could resist CC pretty frequently even naked. There are plenty of other benefits that casters have over melee like range, never having to deal with people moving/ghosting, being able to fight from above/below as well as the benefits from all the buffs themselves.

Lets be real here.

Dullah
08-06-2012, 06:12 PM
root/snare has been changed , months ago. It has only a small chance to land at 110ish+ magic resists.

Same with Whirl, thats now even easier to resist then root.

So what CC are we left talking about? Mez/stun/blind?

Go back to the bad old days of Enchanters being one trick rapture bots? Everyone just spam their largest/longest casting nuke (since stuns wont land)?

Its more strategic now. The system is fine and you guys are too hard on it. And with better resists in Kunark in two weeks, there is not going to be a problem.

Null, dont get trolled.
With 2 casters casting a snare/root, in under 10 seconds they are almost guaranteed to land one if the targets MR is under 120.

Not classic.

Your position is "this is classic Everquest." Why abandon it now?

Nirgon
08-06-2012, 08:09 PM
I sent info to Nilbog and Kanras.. I think Null also on how all this is supposed to work. They can do whatever they want with said info /shrug.

Tycko
08-11-2012, 05:39 PM
The enchanter screenshots ganking geared players with whirl till you hurl and their DD + Stun should say more than I ever could.

bamzal
08-14-2012, 10:35 AM
Ah classic resists, that would be nice

heartbrand
08-14-2012, 10:36 AM
Ah classic resists, that would be nice

Nirgon
08-14-2012, 11:52 AM
Why has it taken so long to fix the root / stun / whirl (yes its a stun but its literally supposed to not land) line? Such a major game breaking PvP issue.

Fight for YT, item loot or teams or whatever who cares I guess on that stuff comparatively... but this along with the mage bolts really has to get fixed here.

Otherwise, what I experienced (with another "No No" to gripe about aside) with another server with broken raid mobs and very flawed resist code. These problems should not have made it to Kunark.

Dullah
08-14-2012, 11:55 AM
Agreed. Resists getting overlooked in favor of crap like YT is a travesty.

Verant made CC spells easily resistible for a reason - they trivialize pvp and theres a stat trade off for wearing MR gear.

SamwiseBanned
08-14-2012, 11:57 AM
Agreed. Resists getting overlooked in favor of crap like YT is a travesty.

Verant made CC spells easily resistible for a reason - they trivialize pvp and theres a stat trade off for wearing MR gear.

and wands dont trivialize pvp?

Dullah
08-14-2012, 12:01 PM
Lol @ VV for screaming wands every single time they die in pvp. Ive used 2 wands in the last 2 weeks (3 charges each and they are lore), and every player who dies within a 5 zone radius of me cries wands.

Grow up.

Nirgon
08-14-2012, 12:02 PM
Consumables were part of EQ PvP.

Root is super, super, super bad. There is a reason people enjoyed classic EQ. 5 people spamming root being not only a viable but a strong strategy is absolutely ridiculous and wasn't what the fundamentals were about. It just didn't happen and should not exist here. See BotBs and Test of Tactics for proof, no root spammed there. And here's another hint, it wasn't because they were bad at PvP or missing out on some modern revelation.

I'd get into wands but I was a wizard here and of course my point will be thrown right out the window. But nonetheless, people farmed golem wands. I killed a fully resist geared cleric at seb entrance on live who wasn't paying attention (or had the reaction time of a Stegasaurus) with a Sunstrike and a full conflag wand (yay BD bracer #100). This kind of shit happened.

Tycko
08-14-2012, 12:02 PM
That's why they removed item recharging. The resist system is a very different issue.

Nirgon
08-14-2012, 12:05 PM
You don't need item recharging to have lots of golem wands but yeah item recharging should be removed here if it already isn't.

Ice wands from Kedge are relatively easy enough to get.

Again, I played many boxes included the Lucid Vision box where people got chain whirled while being stomped by a pet or otherwise. They fixed that in I think 2 days.

Again for clarification:
Root shouldn't work on people with over 70mr. Whirl should never work. Stun should be right around root, same with blind.

Classic please!

nilbog
08-14-2012, 12:06 PM
Item recharging is removed at code level for pvp server.

Nirgon
08-14-2012, 12:09 PM
Awesome.

Also, I think your 8 levels (or maybe he higher) pvp range needs to be addressed for Kunark.

PS: Can we convince you to get into the resist fixies? I mean you're pretty responsive and know what you're doing so I thought I'd ask.
PPS: Why hasn't it happened yet? Code complexity? Can't assign invidual resist values (like PM I sent) to spells? Really just trying to find out why it hasn't been fixed.

heartbrand
08-14-2012, 01:25 PM
The fr / cr resists also are terrible. Though if mr was fixed I wouldn't have to stack it so incredibly high that I could focus more on fr cr.

Nirgon
08-14-2012, 01:34 PM
I had even tried a full "magic resist only" set and was able to somewhat reliably resist mez after tashed, which seems OK given I was magic only in every slot (tranix crown).

What's not OK is in this set it was very common for the first casted druid root to land on me. That's so far off from right its not even funny : /.

Dullah
08-14-2012, 01:40 PM
Unlike MR/CC spells, I'm undecided about how I feel about the cr/fr system. I'm not sure what is "terrible" about the system, but I know resists are far more reliable than they were on live. Good resists would not mitigate a set amount of damage almost every cast like they do here. I notice with 120+ cr/fr, I can bank on that ice comet or star fire doing around 60% or less of its max pvp damage. Thats not classic.

CrystalBlue
08-16-2012, 05:59 PM
Please don't change a thing.

I am a up and comming Enchantress and refuse to be made a walking one trick golem wand if everyone becomes immune to my mez/root/nukes. I like it how it is now, where I can pvp and feel like an Enchantress in battle and not useless.

I like the balance between the classes here.

BigTB
08-16-2012, 06:34 PM
Lol @ VV for screaming wands every single time they die in pvp. Ive used 2 wands in the last 2 weeks (3 charges each and they are lore), and every player who dies within a 5 zone radius of me cries wands.

Grow up.

mabey if you didn't use wands people wouldn't know you as a wander


lol wanders gonna wand and destin gonna keep cryin.

Nirgon
09-16-2012, 11:22 PM
Please don't change a thing.

I am a up and comming Enchantress and refuse to be made a walking one trick golem wand if everyone becomes immune to my mez/root/nukes. I like it how it is now, where I can pvp and feel like an Enchantress in battle and not useless.

I like the balance between the classes here.

The lies are insane

Smedy
09-18-2012, 08:36 AM
I can pvp and feel like an Enchantress.

Excellent trolling

Bamzal Sherbet
11-16-2012, 12:36 PM
Resist Feedback post 11/6/2011 - 11/16/2012 (1 year after you pretended to care)
still bad and non-classic

Nirgon
11-16-2012, 12:38 PM
http://moviecultists.com/wp-content/uploads/2010/05/in-the-year-2000.jpg


In the year two thouuuuuuusand

heartbrand
11-16-2012, 03:49 PM
Put me in the like the way resists are category. They make all classes viable, require you to make true sacrifices for resists rather than slap on a tranix crown and lol @ people.

Nirgon
11-16-2012, 03:52 PM
You gonna wear that Tranix crown with item loot enabled?

Oh see what I did there. Risk v Reward and all that.

Nirgon
11-16-2012, 04:05 PM
Hence my request is 2 part. Don't want one or the other because its a bad idea.

Both is the best idea.


Oh classic too. But who cares here anyways. Well cept Nilbog, mabers.

heartbrand
11-16-2012, 04:09 PM
The current resist system makes people make decisions on items, value one resist over another, etc. It makes classes viable that with a pure classic system are not. With root being resisted with something as simple as a couple 7mr bracers and 9mr neck rbf and bs mantle, all cheap and meaningless even with item loot, melees can easily joust in and out between casts, never get hit, and rape a caster, not to mention they don't even need to joust because casters can't channel through shit now against two one handers.

With the current resist system, they need to make many more item sacrifices to be immune, at the expense of other resists and hp/mana.

Nirgon
11-16-2012, 04:10 PM
There is no immune here

heartbrand
11-16-2012, 04:15 PM
I never get rooted on my warrior nor mezzed apart from rapture obv which is easily countered with disease cloud / crim pot. However, I also have to make multiple sacrifices in gear to do so. If I could be immune to MR spells @ a trivial # such as say 80ish (warriors @ 60 have innate 55 MR), I could then easily stack other resists as well, become immune to most spells, and be even more ridic than I already am.

heartbrand
11-16-2012, 04:21 PM
Resist changes will only benefit myself and my guild. With just a few pieces of no drop VP gear, we would all be functionally MR Resistant, couple it with item loot and it would be really bad times for the rest of the server. We could zerg people with full no drop VP gear with resists, suffer no consequences, and loot everyone else.

heartbrand
11-16-2012, 04:24 PM
Again, resists are working here pretty well. I know not to bother rooting someone like Andis or Ezpk because it will never land. I know that on Rikimeru and Brainz I'm gonna land half of them because their MR sucks.

Nirgon
11-16-2012, 04:35 PM
Having VP gear is an advantage no shit, great counter argument.

Let's talk about Cobalt bp/legs and droppable haste items? Or diamond/blue diamond jewelry?

Not having to risk these = dumb.

Root, like st.. nvm. Winning or losing this argument has no effect. Not that it can be won or lost, it can be explained and ignored.

Most people (of the however many are on here) are blue as fuck and don't want to risk their pixels for the advantage they give.

Let's pretend we know better than the people that created the game we're trying to emulate.

Bamzal Sherbet
12-10-2012, 01:29 PM
Resist Feedback post 11/6/2011 - 12/10/2012
resists still suck here. anyone who experienced classic pvp absolutely hates what you did to this server null

SamwiseRed
12-10-2012, 02:48 PM
I am seriously concerned about Null, dude has been awol for a long time.

Vile
12-10-2012, 03:30 PM
i could fix

mostbitter
12-10-2012, 09:23 PM
I wish someone would do somethin

Vile
12-11-2012, 11:24 AM
bro above me is on thin ice imo

Tomatoking
12-19-2012, 02:42 PM
Resist Feedback post

lol make a wizard and win , resists dont work !

Nirgon
12-19-2012, 02:48 PM
Oh but bro at 120 magic resist you resist root 80% of the time

Tomatoking
12-19-2012, 03:00 PM
why cast a root when you can nuke !

80% of server are casterrrssss

Nirgon
12-19-2012, 03:22 PM
Run up and mash nuke has a time and a place.

But not always.

heartbrand
01-12-2013, 12:21 PM
I take back everything I ever said in favor of the custom resist system. It is awful shame on me for ever endorsing it.

Producer
01-12-2013, 11:22 PM
They only resists I have been encountering as a wizard in the game are if they have a level or 2 on me I get partial hits.

-The :Partial HIT Value and the Resist MOD: Value are really touchy. I never could get it 100%

Honestly... I've resisted a few roots with 45 MR I think Rogean has it going in the right direction.

heartbrand
02-26-2013, 01:03 PM
Just an update on resists, I tested sunstrikes on my warrior @ 405 FR and I got hit between 177-300 every time. If you can't get resists or partial it to 1 damage @ 405 FR I don't even understand why we have resists.

Nirgon
02-26-2013, 01:05 PM
From my classic resist formula:


so if the spell lands it does at least 25% dmg (partial resists).
if 75%+ of the "to beat" number is reached and the spell lands then 25% dmg is incured.

these partial resists come in 25% of spell dmg, 50% and 75%


With Null gone, I'll never know I guess how it truly works here :(. Wtb code snippets.

Also the resist cap needs to be 255 as outlined in bugs.

Tomatoking
02-26-2013, 01:21 PM
This message is hidden because heartbrand is on your ignore list.
This message is hidden because Nirgon is on your ignore list.

dums gonna dum

heartbrand
02-26-2013, 01:43 PM
From my classic resist formula:



With Null gone, I'll never know I guess how it truly works here :(. Wtb code snippets.

Also the resist cap needs to be 255 as outlined in bugs.

If the resist cap gets moved to 255 then the issue becomes even more glaring and the need for resist changes more urgent. Any potential change to 255 NEEDS to be accompanied by a change to this resist system.

Nirgon
02-26-2013, 01:52 PM
Well there's been PvE changes that broke PvP things before. PvE gets fixed but not PvP. Hi2u VP dragon fix as a result of Null's code (bugs happen, anyone woulda missed this one) but mage pets still being ridic.

Sorry bout all this.

Need to pass the Null torch, he shan't return.

Open source the shit, it's nothing perfectly classic like other P99 content. Heck, take it down when we're done :P.

I remember vztz 2.0 having a more classic resist code feeling but didn't play there as hardcore as most.

Tomatoking
02-26-2013, 08:53 PM
This message is hidden because heartbrand is on your ignore list.
This message is hidden because Nirgon is on your ignore list.

dums gonna dum



http://img10.imageshack.us/img10/6180/lolsih.jpg (http://imageshack.us/photo/my-images/10/lolsih.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Nirgon
02-26-2013, 09:26 PM
Wrankles you are so funny

Rettii
02-26-2013, 10:11 PM
wtb coders, i can donate if its a matter of cost; i think most would in favor of a more classic project...

if 200 people on red donate 20, thats 4,000... id even donate 40 to compensate 1 lazy casual.

I know Heartbrand donates because he is a fan of the project and doesn't want to see it get taken down for whatever reason, as most hardcore people on blue and i am sure a large handful of red do as well.

Not sure what the hold up is. We hear, and we understand, that the current staff do this as a Hobby, not a Job. But, sometimes we just hope things were a little higher on the priority list.

heartbrand
05-10-2013, 05:38 PM
ebolt landing 50% of the time w/ 150+ PR is ridiculous

if only Null had listened

Stasis01
07-26-2013, 11:35 AM
Null designed this on purpose.

Guy was a clown, or he didn't have the respect of the staff - who really knows. I know he never posts, doesn't really interact with the box and never had since release.

Fuck the goof, shits the new classic now Earth pets don't fuck around.

Silikten
07-26-2013, 02:13 PM
Null was actually a good guy and developer. Probably way smarter than you in that area. His resists make room for adaptability, not god mode. It's incredibly funny to hear all the people who relied on gear (evidently you) talk about how nothing should land on them.

However, it is definitely not classic. I prefer Null's resist system over classic, though.

Stasis01
07-26-2013, 02:53 PM
His resist code has always favored shitty players, druids who just cast wildfire - melees who just attack rooted targets, earth pets lure rooting.

It's no surprise you would favor it Silikten.

Dullah
07-26-2013, 04:36 PM
I can understand what he was trying to accomplish with resists considering how now everyone makes use of resist gear far more than the average player back in the day. Even now its easy to get 150 in multiple resists when buffed, and thats enough to prevent almost any spell in pvp in classic. Factor in gear from velious, and having something of an adjusted system will be necessary. Right now, fire/cold/pr are still way too random even with 200+ resists. You often take full damage, and never completely resist spells the way you should.

The BIG problem is where it applies to magic resist and how it promotes root/snare/stuns etc when that was never intended because it makes for horrible pvp. Raising the bar from the 70mr that made you nearly impervious to root is one thing, but allowing players to be rooted on the regular when they sacrifice all other stats for MR is just laughably bad game design.

Silikten
07-26-2013, 08:18 PM
His resist code has always favored shitty players, druids who just cast wildfire - melees who just attack rooted targets, earth pets lure rooting.

It's no surprise you would favor it Silikten.

It's no suprised that I am in favor of being rooted with over 200mr? You're just a sub par player wishing to run around with auto attack on and expecting wins. How about you adapt to what is given, GIVEN, to you and quit crying.

If a druid wants to root (1.8 cast) while im running up to him and maybe land it. By all means, let him do it. If it does land and he wants to cast wildfire ~6 second cast while I take a pumice with 3 seconds (probably preemptively casted to avoid being rooted), by all means, LET HIM.

Again, just because you are unable to adapt to play with the highly talented pvpers doesnt mean you break the resist code to fit your play style.

Also, I'm not in favor of anything, I simply stated I preferred it over classic. I will play with any sort of resist code because I will learn how adapt to it. Not sit here complaining about root landing 1/20 times.

As it stands, the resist code works just fine. It allows for anything to happen. Prepare better.

Colgate
07-26-2013, 08:40 PM
the resist system here isnt that big of a deal until group/mass pvp where your chat log has 8 "you resist engorging roots" messages and then one lands and you're instagibbed because you cant avoid all the 700 damage wildfires despite having 280 fire resist

Agatha
07-26-2013, 08:43 PM
I'm not a sperg and totally enjoy server as is minus Tstaff. move along.

Stasis01
07-26-2013, 09:05 PM
It's no suprised that I am in favor of being rooted with over 200mr? You're just a sub par player wishing to run around with auto attack on and expecting wins. How about you adapt to what is given, GIVEN, to you and quit crying.

If a druid wants to root (1.8 cast) while im running up to him and maybe land it. By all means, let him do it. If it does land and he wants to cast wildfire ~6 second cast while I take a pumice with 3 seconds (probably preemptively casted to avoid being rooted), by all means, LET HIM.

Again, just because you are unable to adapt to play with the highly talented pvpers doesnt mean you break the resist code to fit your play style.

Also, I'm not in favor of anything, I simply stated I preferred it over classic. I will play with any sort of resist code because I will learn how adapt to it. Not sit here complaining about root landing 1/20 times.

As it stands, the resist code works just fine. It allows for anything to happen. Prepare better.

I'm all about the balanced 1v1 dawg you got me, and no you won't play with any resist code - you'll bitch out and quit.

Stasis01
07-26-2013, 09:05 PM
Think FF lasted a week of actual pvp - was pretty good you know, dude adapts and shit well.

Edit: You know what I'd be GLAD if you guys actually formed up and did something - maybe back up some of the talk/ego, the only one of FF who has any weight is Andis, the fucks up with that.

heartbrand
07-26-2013, 09:29 PM
Lol @ high talent and eq pvp, particularly red99 eq pvp, being mentioned together.

Agatha
07-26-2013, 09:34 PM
Lol @ high talent and eq pvp, particularly red99 eq pvp, being mentioned together.

heartbrand with the single sentence posts today. Im impressed, 2nd one today. Keep going !

http://i.imgur.com/OqiaL7z.jpg

Silikten
07-26-2013, 11:09 PM
the resist system here isnt that big of a deal until group/mass pvp where your chat log has 8 "you resist engorging roots" messages and then one lands and you're instagibbed because you cant avoid all the 700 damage wildfires despite having 280 fire resist

Well group pvp is all about make up. You cant expect to win with an all melee group. Best part about most of these people here- they talk about group pvp (like stasis) but have no real idea what a balanced group can do.

I think it is more about poor group make ups over poor resist system. But thats my opinion.

Tstaff cant proc if you dont get hit; rendering it useless.

Stasis01
07-26-2013, 11:15 PM
You're definitely in touch with the box, I won't poke anymore fun at ya pal.

Jepaxis
07-27-2013, 08:01 AM
If we're going to screw with resists, casters gear AC should count 5x it's AC against melee to equalize melees easy means to mitigate casters damage. Currently, no matter how ya slice it, melees win in the end.

I saw Vaporize, probably one of the better geared Wizards on the server, get ganked(he plugged) by a blue gimp geared warrior the other day. That same warrior I tried to root while he was naked and it wouldn't land.

Casters already have half the HPs of melees and unlike melees, they can get half their HPs removed just by dispelling them.

Stasis01
07-27-2013, 08:15 AM
True that bro wizards have it hard here and shitty geared warriors roll them all day.

Silikten
08-13-2013, 01:20 AM
Any updates on resist system? Too many regular spells landing making ppl feel tough.

Dullah
08-13-2013, 06:46 AM
If we're going to screw with resists, casters gear AC should count 5x it's AC against melee to equalize melees easy means to mitigate casters damage. Currently, no matter how ya slice it, melees win in the end.

I saw Vaporize, probably one of the better geared Wizards on the server, get ganked(he plugged) by a blue gimp geared warrior the other day. That same warrior I tried to root while he was naked and it wouldn't land.

Casters already have half the HPs of melees and unlike melees, they can get half their HPs removed just by dispelling them.

Theres already a way to neutralize melee damage. Its called moving.

heals4reals
08-13-2013, 04:39 PM
Today 05:46 AM
by Dullah

Stasis01
08-14-2013, 09:18 AM
50 vs 50 no target rings is hard as fuck to stay on good evading targets, esp with all the AONS and shit.

Hector just /targets me and nukes me down within 30 seconds with raid buffs. If he wanted to golem wand me down to my base 1900 hp first, I would likely be dropped in about 2-3 nukes depending which he casted. That's a BIS resist gear rogue mind you, if I were a noob like my mage, he's rolling at around 1300 hp unbuffed and would be dropped in 10 seconds.

Anyone who played live knew fights wouldn't be people dropping like fly's, rather long drawn out hours of fun/retreating/coming back etc etc - this will never be like live though, and the resist changes wouldn't hurt the current Nihilum stomp at all anyways so who really gives a fuck.

runlvlzero
08-21-2013, 01:49 AM
Today at level 14 I got blinded 4 out of 5 times with 78 mr with a level 17 pally casting flash of light.

On live back on RZ I resisted flash of light with 45 mr from just about everyone.

Silikten
08-21-2013, 03:46 AM
Yeah, hopefully we can resolved this resist issue soon.

Nirgon
08-21-2013, 11:49 AM
Today 05:46 AM
by Dullah

lol I notice these, I just never say anything

NotKringe
08-21-2013, 05:49 PM
Yeah, hopefully we can resolved this resist issue soon.

Spells always have had a 5% chance of randomly landing. So dragon being snared/stunned/rooted once out of 100 is more than ok.

Here is the bottom line. We've been doing fine with the same resist code for quite some time. You win some, you lose some. You just cant get over the fact that you need a higher skill to win vs people who, well, know the game better than you.

Cwall, I don't think you are self proclaimed most pvp solo melee. You always had someone with you 80% of the time. Unless you went to camp noobs (quite often).

Stories get skewed so much by ego its pretty hilarious. Again, fact is jack, we dealt with it, BW dealt with it, Doomfist has dealt with it, and yet here you are crying about a stun landing every now and then.

My input, if it isn't as obviously stated, is the resists are fine. I think you need to re-evaluate your choice on gear to compensate for you lower play style.
Remember boys, this isn't live. It's a progressive server built by incredibly awesome people. The goal is to balance pvp. A cleric (me) landing 1 stun out of 9 casts (which costs about 1000m) should be acceptable. It's a risk that sometimes pays off.


Any updates on resist system? Too many regular spells landing making ppl feel tough.
Any updates on resist system? Too many regular spells landing making ppl feel tough.
Any updates on resist system? Too many regular spells landing making ppl feel tough.
Any updates on resist system? Too many regular spells landing making ppl feel tough.

We've been doing fine with the same resist code for quite some time. You win some, you lose some. You just cant get over the fact that you need a higher skill to win vs people who, well, know the game better than you.
We've been doing fine with the same resist code for quite some time. You win some, you lose some. You just cant get over the fact that you need a higher skill to win vs people who, well, know the game better than you.

ROFL

Silikten crying about resists but when hes on top is a huge proponent against resist change is comical beyond all belief..... Kid is toxic on any server..
Cries for change when it doesn't benefit him..

Silikten
09-09-2013, 04:39 PM
You are beginning to creep me out, stalker.

Anyways, those are quotes from 2 different servers. LoZ, where resists were fine. And now here, where only MR/PR are working correctly (functioning same as LoZ). Not sure what your point is for stalking me, but it's very, very abnormal.

Seek help.

p.s. you sound p mad. just because your crew gets rolled by the crew i'm in doesn't mean you fixate on me, pal. let it go.

HeisChuck
09-13-2013, 04:18 PM
You are beginning to creep me out, stalker.

Anyways, those are quotes from 2 different servers. LoZ, where resists were fine. And now here, where only MR/PR are working correctly (functioning same as LoZ). Not sure what your point is for stalking me, but it's very, very abnormal.

Seek help.

p.s. you sound p mad. just because your crew gets rolled by the crew i'm in doesn't mean you fixate on me, pal. let it go.

I'm beginning to think this fella lives on a different planet then the rest of us. I luv the fact that I have like a 30-0 kill ratio on him across all emu's :):)

Darksinga
09-18-2013, 10:37 PM
Chuck just 2 guuud.

heals4reals
09-19-2013, 11:22 AM
Chuck doesn't die much. But he also gets 0 kills.

HeisChuck
09-19-2013, 06:14 PM
def am a lottery pick :cool::cool:

Stasis01
09-20-2013, 03:34 PM
Chuck knocked me down but couldn't finish the job.

heals4reals
09-20-2013, 04:07 PM
Sounds like aachubawanga song

Bazia
09-20-2013, 04:08 PM
fix the retarded 14+ second bard stun please asap

heals4reals
09-20-2013, 04:09 PM
fix the retarded 14+ second bard stun please asap

This weekends glorious patch should do that

Alecta
09-20-2013, 04:15 PM
This weekends glorious patch should do that

If there's a patch, and if the patch doesn't introduce more egregious bugs than it fixes.

Alecta
09-20-2013, 04:44 PM
Yeah, dispells are a bit of a pain. Brainstorming some test cases - do you think the following cover how dispells should function? (Not talking about counters, just landing).

Pure Dispells (Cancel/Nullify/Annul/Recant Magic, Strip & Pillage Enchantment, Syvelian's and Alenia's, Phobocancel, Beholders Dispell, etc)

PvE Mob vs Player Unresistable
PvE Player vs Mob Unresistable

PvP Player vs Player in Level Range Unresistable
PvP Player vs Player outside level range, not guilded, not grouped Protected
PvP Player vs Player outside level range, guilded or grouped Unresistable
PvP Player vs Summoned Pet Treat as if Pet were Owner
PvP Player vs Charmed Pet Treat as if Pet were NPC


Dispell Component (Highsun, Avatar Power, Lava Breath, Frost Breath, etc.)

PvE Mob vs Player Resistable
PvE Player vs Mob Resistable

PvP Player vs Player in Level Range Resistable
PvP Player vs Player outside level range, not guilded, not grouped Protected
PvP Player vs Player outside level range, guilded or grouped Protected
PvP Player vs Summoned Pet Treat as if Pet were Owner
PvP Player vs Charmed Pet Treat as if Pet were NPC

Swaggen
10-02-2013, 08:01 AM
well the thing is even if u fix the other parts dot's r still broke they should be fixed asap where the do full damage instead of half damage

Alecta
10-02-2013, 11:46 PM
DoTs do 66% damage in PvP, much like DD's do 66% damage in PvP.

heartbrand
10-02-2013, 11:55 PM
DoTs do 66% damage in PvP, much like DD's do 66% damage in PvP.

Dot's need to aggro guards

Alecta
10-03-2013, 12:09 AM
Word on the street is that detrimental spells that do not immediately impact hitpoints (root, snare, tash, dots, etc) will aggro guards next patch.

heartbrand
10-03-2013, 12:15 AM
is there a reason you have to roleplay as if you're not the dev?

Alecta
10-03-2013, 12:22 AM
There's been no official announcement yet (and my name isnt green).

If you want to take my word at face value, feel free.

If you want to believe that I am conducting an elaborate troll to give r99ers hope after years of neglect, feel free.

heartbrand
10-03-2013, 12:23 AM
o so basically starwarstime + there's new BG's in SWG that just came out = no green name anytime soon or patch

Alecta
10-03-2013, 12:31 AM
Don't make me sad. :-(

runlvlzero
10-03-2013, 12:35 AM
Word on the street is that detrimental spells that do not immediately impact hitpoints (root, snare, tash, dots, etc) will aggro guards next patch.

/pras

SamwiseRed
10-03-2013, 01:04 AM
Aleca,

In preparation for Velious, somebody needs to really look at faction levels determining if a guard will assist an npc or what. Currently, and I believe it's era correct, anybody whose not KOS is protected from harm. However, in Velious, this is changed to reflect the faction level of the players involved.

For example, player A has ally faction while player B is dubiously. Both are not kos to the NPC's but if player B attacks player A, then the NPC's will protect Player A. This is how Velious on live worked because Velious is a giant faction war beetween giants/dwarves/dragons.

nerd

Danien
10-03-2013, 01:51 AM
Yeah, dispells are a bit of a pain. Brainstorming some test cases - do you think the following cover how dispells should function? (Not talking about counters, just landing).

Pure Dispells (Cancel/Nullify/Annul/Recant Magic, Strip & Pillage Enchantment, Syvelian's and Alenia's, Phobocancel, Beholders Dispell, etc)

PvE Mob vs Player Unresistable
PvE Player vs Mob Unresistable

PvP Player vs Player in Level Range Unresistable
PvP Player vs Player outside level range, not guilded, not grouped Protected
PvP Player vs Player outside level range, guilded or grouped Unresistable
PvP Player vs Summoned Pet Treat as if Pet were Owner
PvP Player vs Charmed Pet Treat as if Pet were NPC


Dispell Component (Highsun, Avatar Power, Lava Breath, Frost Breath, etc.)

PvE Mob vs Player Resistable
PvE Player vs Mob Resistable

PvP Player vs Player in Level Range Resistable
PvP Player vs Player outside level range, not guilded, not grouped Protected
PvP Player vs Player outside level range, guilded or grouped Protected
PvP Player vs Summoned Pet Treat as if Pet were Owner
PvP Player vs Charmed Pet Treat as if Pet were NPC


Treating charmed pets as npc's will open up opportunities to exploit (grief) by dispelling/gating the charmed pet. I'd say change it to treat as if pet were owner.

Alecta
10-03-2013, 11:57 AM
Aleca,

In preparation for Velious, somebody needs to really look at faction levels determining if a guard will assist an npc or what. Currently, and I believe it's era correct, anybody whose not KOS is protected from harm. However, in Velious, this is changed to reflect the faction level of the players involved.

For example, player A has ally faction while player B is dubiously. Both are not kos to the NPC's but if player B attacks player A, then the NPC's will protect Player A. This is how Velious on live worked because Velious is a giant faction war beetween giants/dwarves/dragons.

Hrm, so faction-based assist isnt classic? By that I mean If the defenders faction >= attackers faction and attacker faction != ally, guards assist.

Faction-based assist is already pending patch, so if that needs to be backed out, let me know.

Retti_
10-03-2013, 12:11 PM
Treating charmed pets as npc's will open up opportunities to exploit (grief) by dispelling/gating the charmed pet. I'd say change it to treat as if pet were owner.

Charm pets should definately be treated as npcs and dispellable for both pve and pvp encounters.

Dullah
10-05-2013, 07:59 PM
Yeah, dispells are a bit of a pain. Brainstorming some test cases - do you think the following cover how dispells should function? (Not talking about counters, just landing).

Pure Dispells (Cancel/Nullify/Annul/Recant Magic, Strip & Pillage Enchantment, Syvelian's and Alenia's, Phobocancel, Beholders Dispell, etc)

PvE Mob vs Player Unresistable
PvE Player vs Mob Unresistable

PvP Player vs Player in Level Range Unresistable
PvP Player vs Player outside level range, not guilded, not grouped Protected
PvP Player vs Player outside level range, guilded or grouped Unresistable
PvP Player vs Summoned Pet Treat as if Pet were Owner
PvP Player vs Charmed Pet Treat as if Pet were NPC


Dispell Component (Highsun, Avatar Power, Lava Breath, Frost Breath, etc.)

PvE Mob vs Player Resistable
PvE Player vs Mob Resistable

PvP Player vs Player in Level Range Resistable
PvP Player vs Player outside level range, not guilded, not grouped Protected
PvP Player vs Player outside level range, guilded or grouped Protected
PvP Player vs Summoned Pet Treat as if Pet were Owner
PvP Player vs Charmed Pet Treat as if Pet were NPC


What are the chances of us ever seeing buffs having counters for dispel the way dots have counters for cures?

Thats how it was on live.

7. DISPELLING

Most people are fully aware that both buffs and debuffs stick on you in a top-down order; they find the first empty slot and stuff themselves in it.

What people often do not grasp is how dispels work.

Note: Absor, EQ Developer, has confirmed that there are multiple types of dispels available. The majority of them operate in the manner below; some mobs have special dispels that will remove random buffs. For our purposes, however, we'll examine the case of the majority, to help people understand the basic operation of dispelling.

There are numerous spells that we can use to dispel buffs/debuffs, but the best ones available to each class are as follows:

--Recant Magic (ENC)
--Annul Magic (CLR, RNG, DRU, SHM, NEC, WIZ, MAG, BST)
--Nullify Magic: (PAL/SHD)

--Crystallized Pumice: Available to all classes, sold by Mirao Frostpouch in the building NE of the PoK Soulbinder, as well as any place that sells invis potions. It has 5 charges of Nullify Magic with a 3 second casting time. It is clickable from inventory, but you must target yourself.

I will call this line of spells "dispels" throughout the rest of our discussion.

Let's take my second image from above.

Image

That Malo annoys me. RC didn't cure it. Grrr! I want to dispel it.

If you look at Annul Magic on Lucy, it states this:

Annul Magic
1: Cancel Magic(9)
2: Cancel Magic(9)

Remember how Detrimental worked above? This is similar.

In this case, it tells us that Annul Magic will dispel 2 buff slots, at a strength of 9. Remember, dispels don't care whether something is good or bad; it'll dispel it regardless, even if it's something you like. A quick examination of Lucy shows that Recant Magic can dispel 4 buff slots at a strength of 9, and Nullify Magic 2 buff slots at a strength of 4.

Dispels always land, even if they don't seem to work. Each buff gets a check versus the strength of the dispel. If the buff fails the check, it gets stripped. If that buff passes the check, the dispel moves on to the next buff, and so on. In the case of every buff passing the check, no buffs will be stripped.

This is, of course, the problem with dispels; they're unreliable, and are intended to be that way. Since some dispels strip multiple buffs, the first X buffs that fail their check get dispelled. Thus, to some people dispels seem random; they'll cast it, and say "Wait, I lost buff slots 2 and 5! What gives?" As you see, buff slots 1, 3, and 4 passed their check to remain on you.

We are not sure what the check consists of. Sometimes, spells cast by lower level individuals seem "weaker" against dispel, but that may simply be arbitrary perception. Developers have not confirmed anything that I have seen about the process.

Dispels act differently depending on what you are dispelling. For example, if you dispel a mob, you will not dispel something with counters. When they made the change to put disease counters on slow awhile back, part of the rationale was to prevent griefing by rival guilds dispelling it. I believe it works on the same principle in PvP.

In simple terms of dispelling yourself, however, you can dispel anything that's on you. Therefore, using the graphic above, if I cast Nullify Magic on myself to get rid of Malo, it'll probably chew through my Storm Guard and Form of Defense III first. Thus, presuming I had some dire need to get rid of Malo, I would click those off, and take my chances with it taking Voice of Clairvoyance and hopefully Malo. Clicking off Voice of Clairvoyance wouldn't really net me anything except that I'd lose Steeloak, too.

Thankfully, Malo is largely inconsequential. Application to other detrimental effects, however, can easily be drawn. Also of some interest is that dispels are classified as a Beneficial spell for purposes of spell haste.

http://crucible.samanna.net/viewtopic.php?f=35&t=6003

Dullah
10-06-2013, 12:44 AM
Go beat off to your manga wow u tard

Confirmed fucks given by new pvp dev