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kprobe
12-30-2011, 03:48 AM
The server population has been dropping, for various reasons, but this is causing a negative change for a lot of people. Let's discuss a way to encourage population.

I'm seeing both sides of the camp.

We want it hard, but we also want the people to experience the competition. We want classic experience, but nearly everyone is an expert at everything in the game. Where do we strike the balance?

Up until now I've seen people handle it in two ways: One, slowly but surely level up, shrug the inconsistencies. Two, exploit or use a sanctioned advantage to power through: (repeat quests (mail 1-5), swords, wands, bard AE kiting (8+ hard, 18+ easy).

What it should be: people grouping. EQ has always been about grouping, but many classes solo so effectively they reject grouping where they think they are losing the time advantage.


Suggestion: Raise group xp bonus only, but significantly.

Desired reaction: People group up more, and expect to do so because of the lucrative bonus.

Side-effects: Without changing some tactic mechanisms, you'll probably have a fair few bard kite PL groups where the rest of the group snoozes. Would encourage group-only classes such as warriors/rogs, classes critically missed currently.


Disclosure: I've played a bard on P99, due to obvious advantages I've used bard kiting as my method (20-40 mob kites yield 1-2.5 yellow in 15min drop to drop), though would prefer regular grouped experience to bring the PvP in all ranges, its the journey that counts (10ish+ IMHO, before that its boring for a lot of classes).

TL,DR:
Suggestion: Increase group xp bonus significantly to encourage classical EQ vision and critically, population increase.

Pitborn
12-30-2011, 03:57 AM
A chat channel for LFG in some capacity would be great. ( not classic ;p)

I dont think people know about, or are willing to use the IRC channel for LFG purposes.

The XP doesnt need to be tweaked. This game and server wasnt meant to be won in a week.

PhantomRogue
12-30-2011, 10:20 AM
TL,DR:
Suggestion: Increase group xp bonus significantly to encourage classical EQ vision and critically, population increase.

Yosto approves. Thus it shalt be shit on by the trolls around here. You are doing the right stuff kprobe.

xblade724
12-30-2011, 11:06 AM
LFG tool is confirmed in. Whoo! Not classic, but this isn't a 100% classic server; may as well cater to the experience, eh?

Now, encouraging grouping like so is pretty cool. Most people I see are just soloing, doing mass exp quests, kiting and swarming. This is true. It would be nice to get a bonus to grouping. As a bard, I see no reason to group since the xp sucks, especially with such an insane exp penalty that I have.

If group bonus were upped, I'd have a reason to group with people. Of course not as good as swarm kiting, but hey, it'd be a nice change to group now and then just for something different

Steaks
12-30-2011, 03:22 PM
shards of dalaya has the grouping thing with a big bonus


works very well : )

skorge
12-30-2011, 03:31 PM
shards of dalaya has the grouping thing with a big bonus


works very well : )

Shards also allows 2 boxing and is a whole other creature compared to P99. AAs are in shards also as well as negative exp bonuses if you stay in the same zone for too long (longer than like 1-2 levels).

xblade724
12-31-2011, 08:15 AM
Shards also allows 2 boxing and is a whole other creature compared to P99. AAs are in shards also as well as negative exp bonuses if you stay in the same zone for too long (longer than like 1-2 levels).

What does that have to do with shard's exp system encouraging grouping?

Nixus
12-31-2011, 10:03 AM
TL,DR:
Suggestion: Increase group xp bonus significantly to encourage classical EQ vision and critically, population increase.

yes

georgie
12-31-2011, 01:03 PM
this staff is to stubborn to bend big rules i doubt even though it would be better

Palemoon
12-31-2011, 01:05 PM
Give it up. "faster xp" is not going to bring people here, just make some existing players say "oh this is just another ez emu" and leave.

EQ is about the journey, not rush a dozen alts to max level.

If you want faster xp, try WoW.

Srs Not Ames
12-31-2011, 01:18 PM
lol

Amuk
12-31-2011, 01:33 PM
Didn't read the thread, I was part of the "this server is doomed crowd" but after the last few days - regular guild fights between Nihil and Holo the server will be fine. Tough out the exp, it sucked even with regular grps daily - when you get to 50 it's pretty fun and once more people hit 50 it's only going to get better.

jrwriter
12-31-2011, 03:02 PM
I'm think Grp xp bonus is good idea not huge bonus just like 10 percent added

Uthgaard
12-31-2011, 04:05 PM
Give it up. "faster xp" is not going to bring people here, just make some existing players say "oh this is just another ez emu" and leave.

EQ is about the journey, not rush a dozen alts to max level.

If you want faster xp, try WoW.

Actually you're wrong on both halves of that coin. People are leaving because of the xp rate. People won't commit because of the xp rate. Your personal experience is not universal, or even the majority in this case. If you think otherwise, you are out of touch with the playerbase on the whole (not just your circle of friends).

Palemoon
12-31-2011, 04:18 PM
Actually you're wrong on both halves of that coin. People are leaving because of the xp rate. People won't commit because of the xp rate. Your personal experience is not universal, or even the majority in this case. If you think otherwise, you are out of touch with the playerbase on the whole (not just your circle of friends).

OK but what are we trying to do here? Recreate and preserve the harsh world of EQ red, or chase those sub numbers that started EQ down that long road to mercenaries and instances?

A few of your latest posts have that "lets compromise to boost subs/players" ring to it that I guess was a nessessary evil for games like EQ2 and Vanguard, but why here?

So the grind is hard, its not for everyone, we've lost players on account of it. Ok, lets put corpse runs to a vote too like Vulak and Fippy did , in the name of keeping population up?

What is the argument here? The classic xp grind on a classic server is too hard for most players? We knew this. Is making xp faster really on the table? Please say that is not so. Faster xp for the blue server too?

Steaks
12-31-2011, 04:19 PM
exp needs to be increased

not by 25%

it needs to be doubled at the bare minimum

preferably about half of what it was on beta

and not in 3 months , now

or may as well unplug the box dudes

Uthgaard
12-31-2011, 04:28 PM
OK but what are we trying to do here? Recreate and preserve the harsh world of EQ red, or chase those sub numbers that started EQ down that long road to mercenaries and instances?

A few of your latest posts have that "lets compromise to boost subs/players" ring to it that I guess was a nessessary evil for games like EQ2 and Vanguard, but why here?

So the grind is hard, its not for everyone, we've lost players on account of it. Ok, lets put corpse runs to a vote too like Vulak and Fippy did , in the name of keeping population up?

What is the argument here? The classic xp grind on a classic server is too hard for most players? We knew this. Is making xp faster really on the table? Please say that is not so. Faster xp for the blue server too?

There aren't enough people to make a viable community with groups for people to join. When people attempt to join the server, one of the first and most important things they ask is whether or not there are groups around to join. Whether or not there are groups around to join is a function of how many people enjoy the game, which is a function of how many people the game appeals to.

You're trying to claim that slower xp rates are superior because...? I didn't catch that part at all. You're also making ridiculous reductio ad absurdum analogies that don't apply at all to the suggestions being made.

SearyxTZ
12-31-2011, 04:33 PM
People aren't complaining or passing on the server due to corpse runs.

The feedback I've seen in talking to numerous former TZ/VZTZ players has been near-unanimous: the exp grind is too slow. The only reason people put up with it on blue is because they can run to EC and merchantquest or beg for buffs. This isn't blue.

IMO the best possible solution is that early level exp gets boosted. Curbing 1-20 to 30 hours instead of 60 is not going to turn the server into WoW. That's still a brutal "classic" grind, but it's enough of an adjustment to not ostracize a lot of the potential casual players.

Uthgaard
12-31-2011, 04:35 PM
I said effects groups and subs, not that overall subs were going down. I remember sitting in seb on my troll SK waiting for groups to decide if they wanted to deal with my xp penalty, or not. Back in classic.

I'm sure Im not the only one who took a break and bitched about it in feedback/forums when it all dawned on us at that time what was going on.

Then it was changed.

My point is , we are at the point in the timeline where "its all dawned on us" and it effects groups (and "subs"). I see this everyday in game, the snide comments from group members, how they are "doing me a favor" etc. Not asking for a lifting of the penalty , just that we (hybrids) carry it alone, so it dosent distrupt the social aspect of the game for us (grouping).

Actually, do you even know what you think? Not 2 weeks ago in another thread (see above), you were begging for your hybrid penalty to go away because beovvulf wouldnt let you join a group, in the name of subscriptions. You can't expect anyone to take you seriously making arguments like a hypocrite. Go confuse yourself with a faction table.

Slave
12-31-2011, 04:39 PM
December 31, 2011: Uthgaard comes out for XP bonus on R99.

December 21, 2012: The world ends.

Coincidence...?

IronLikeALionInZion
12-31-2011, 04:45 PM
we are starting a guild for lower level people. the antonica milita. got about 15 people to join in one night. and we were discussing how to make people join server but most importantly stay. a few of the members said they have roomies and friends/family who are going to join server but some have heard people grief and they cant find groups. being here a week i can see a lot of the rumors are true. its not getting people to JOIN the server, its getting people to STAY.

one thing i think would be big. is a server message of the day. with server url, and the new IRC LFG chat. and maybe a link to my thread for the guild on the forum (lol kidding about last one)

maybe the bigger guilds need to lighten up about the hate /screenshots / bull shit they spew. a lot of people think the server is nuts (i mean we are playing a 12 year old game still). so relax. its cool that your 50 and own each other left and right, but some of it is borderline psycho lol. my thread "Neckbeard the Newbslayer" was a joke. I was acctually fixing 2 computers at once for someone and using the 3rd as a means to do so. However it reminded me of the way some of these people would play if they could lol.

just my 2 cp.

Steaks
12-31-2011, 04:58 PM
i like big asses on my girls


word

Palemoon
12-31-2011, 05:18 PM
Actually, do you even know what you think? Not 2 weeks ago in another thread (see above), you were begging for your hybrid penalty to go away because beovvulf wouldnt let you join a group, in the name of subscriptions. You can't expect anyone to take you seriously making arguments like a hypocrite. Go confuse yourself with a faction table.

I said make the penalty self only, not shared. I.E. my xp would be even slower.

You are pretty rude btw.

Rexxin
12-31-2011, 06:07 PM
Also If the xp rate was increased more people would enjoy playing Alts, as well as there Mains which would increase groupage at all levels of play.

I for one will have a hard time wanting to level up and Alt with the current XP Grind, I cant even imagine that time sink.

Steaks
12-31-2011, 06:10 PM
i for one would love to have a sk alt , a wizard alt , and a 50 mage to farm with


i want to play war as my main and for raids

but at the current rate , lol @ leveling stuff
not happening

Humerox
12-31-2011, 06:29 PM
i for one would love to have a sk alt , a wizard alt , and a 50 mage to farm with


i want to play war as my main and for raids

but at the current rate , lol @ leveling stuff
not happening

We don't need a server full of alts, either. What we need is to balance the xp enough to bring new players, yet not make the grind so easy everyone has 5 alts in the first 3 months.

(Not directed against you Steaks, just wanted to bring up a point)

SearyxTZ
12-31-2011, 06:39 PM
What we need is to balance the xp enough to bring new players, yet not make the grind so easy everyone has 5 alts in the first 3 months.



Agreed.

Right now it is something like:

1-10 = 15 hours
10-20 = 35 hours
20-50 = 150+ hours (guessing here)



if we change it to something like:

1-10 = 5 hours
10-20 = 15 hours
20-50 = 150+ hours



We keep players because they're FAR more likely to keep playing once they're 20'ish and have some good gear/spells/pvp/etc, while still keeping 85% of the current grind intact.

Anyone disagree with this suggestion?

Doublestep
12-31-2011, 06:49 PM
definitely cannot play hybrid at current xp rate

fix pls

Aprisle
12-31-2011, 06:53 PM
The server population has been dropping, for various reasons, but this is causing a negative change for a lot of people. Let's discuss a way to encourage population.

I'm seeing both sides of the camp.

We want it hard, but we also want the people to experience the competition. We want classic experience, but nearly everyone is an expert at everything in the game. Where do we strike the balance?

Up until now I've seen people handle it in two ways: One, slowly but surely level up, shrug the inconsistencies. Two, exploit or use a sanctioned advantage to power through: (repeat quests (mail 1-5), swords, wands, bard AE kiting (8+ hard, 18+ easy).

What it should be: people grouping. EQ has always been about grouping, but many classes solo so effectively they reject grouping where they think they are losing the time advantage.


Suggestion: Raise group xp bonus only, but significantly.

Desired reaction: People group up more, and expect to do so because of the lucrative bonus.

Side-effects: Without changing some tactic mechanisms, you'll probably have a fair few bard kite PL groups where the rest of the group snoozes. Would encourage group-only classes such as warriors/rogs, classes critically missed currently.


Disclosure: I've played a bard on P99, due to obvious advantages I've used bard kiting as my method (20-40 mob kites yield 1-2.5 yellow in 15min drop to drop), though would prefer regular grouped experience to bring the PvP in all ranges, its the journey that counts (10ish+ IMHO, before that its boring for a lot of classes).

TL,DR:
Suggestion: Increase group xp bonus significantly to encourage classical EQ vision and critically, population increase.

I agree I think this would greatly help the community. I do believe this would help increase the population and either way ultimately lead to more groups, which would make it significantly more fun for everybody and all classes would be able to XP with more groups going on.

jrwriter
12-31-2011, 07:02 PM
1 to 10 takes way more then 15 hours

Aprisle
12-31-2011, 07:06 PM
To fil;ter the side effect you could just make it not apply the xp bonus if a certain amount of mobs die within same time of each other. That could help

Toehammer
12-31-2011, 11:20 PM
Agreed.

Right now it is something like:

1-10 = 15 hours
10-20 = 35 hours
20-50 = 150+ hours (guessing here)



if we change it to something like:

1-10 = 5 hours
10-20 = 15 hours
20-50 = 150+ hours



We keep players because they're FAR more likely to keep playing once they're 20'ish and have some good gear/spells/pvp/etc, while still keeping 85% of the current grind intact.

Anyone disagree with this suggestion?

1-10 15 hours? 10-20 35 hours? That is REALLY REALLY fast. I have 3 days playing now (as a mage), and am at level 20. I have pretty much stuck to leveling, nothing else.

I really think that the suggestion about spreading exp across the higher levels from the lower levels hits the nail on the head. The server population is critical for the long-term health of the server... thus addicting people pre-level 30 is simple if 1-30 was faster. I have several friends from blue and others in real life who would join if they didn't have to kill 1500 moss snakes to gain exp. In 1998 EQ beta, I soloed to 10 as a warrior... was brutal, because I didn't know how much faster grouping was. Now, people are FORCED to solo because the population is so low.

The poopsockers who fried their brains grinding to 50 don't want this. Yes, lots of poopsockers outleveled us, but they REALLY want to be here... like an unhealthy desire. Who cares if it takes newbs 1/5 the time to get from 1-30... more people for the lvl 50 no-lifes to PvP, everyone wins.

The idea about making 1-30 faster and 30-50 slightly slower, but keeping total exp the same was a brilliant, simple fix (code-wise I dunno), to a crippling population problem.

Steaks
12-31-2011, 11:55 PM
yall have stupid theories and dumbass comments , what the fuck is this thread even about


Read my post called the solution , ive found it

Ninja
01-01-2012, 01:00 AM
***NOBODY*** in their right mind would start a warrior rogue or monk, let alone a fucking bard ranger sk or pally on Red99 right now.

I am in my right mind and started my rogue a week ago.

Steaks
01-01-2012, 01:04 AM
I am in my right mind and started my rogue a week ago.

something tells me you are 50 and hardcore

were talking about casuals here

Ninja
01-01-2012, 01:16 AM
something tells me you are 50 and hardcore

were talking about casuals here

donttrollmebro

Hammertime
01-01-2012, 01:27 AM
I know several people that quit due to exp. I for one dont get on that much and when I do for what? Real pvp doesnt start till 35ish 40..All there is to do is grind..grind.. Shit is just straight up boring..

Ninja
01-01-2012, 01:30 AM
You guys know what time of year it is right?

Prob a reason why there has been quite a few less people on the past week.

Toehammer
01-01-2012, 05:08 AM
I am in my right mind and started my rogue a week ago.

I'm 27, no exp boost please.

Just as P99 had a low pop the first few months R99 will as well.

Also PvP servers always have less population then blue servers, there are no surprises here.

I like a lot of what you say Ninja because you don't advocate EZ mode for EQ, but it is obvious that you are NOT casual, just a late comer. The problem with Red99 has NOTHING to do with the hardcore players (who put in ridiculous hours like yourself), it is the LACK of non-hardcore, casual players. Sure, if people want a server with 30 <Guild Lame 1> and 30 <Guild Lame 2> then that is what this server is heading for in a couple months. If that is what the top 50-100 play-timers want, they will get it. I am sure you will ding 50 within the next few weeks, if you are 27 already after one week, and join one of those guilds.

FormerlyAMonk is unfortunately right, solo classes will dominate the server (they already do) in a few months. That blows.

The best solution to this whole problem has already been proposed, make 1-30 way faster, maybe 2x (even more is fine) exp I dunno, then distribute that over levels 30-50 so it takes the same total exp to hit 50, so the uber-lvl-50-poopsockers don't wine, and new players gain some vested interest and get hooked to the server. Also, if level 50s whine, they can stfu, because now they will have more players to PvP and grief within range, which is all they seem to do; just take a look at the RnF forum... morons abound.

Also, I am a bit confused as to the reason behind speeding up the timeline... only encourages poopsocking, powerleveling, and twinking. All detrimental to a PvP server. Server population is the biggest problem. We could have fixed it with guard assist the first night, or maybe a 1-20 exp bonus. I don't think the server will ever be "doomed" because there are already a significant number of level 50s, and they are in too deep to quit now, but imagine what it could be, over 200 lvl 50s... that would be some super fun EQ PvP... 4 guilds instead of 2. Imagine Planar content with 4 guilds warring it out... or just 2... take your pick.

Need to fix exp asap... simple fix to a big problem.

Uthgaard
01-01-2012, 07:17 AM
You guys know what time of year it is right?

Prob a reason why there has been quite a few less people on the past week.

No. Winter is primetime for mmos. Populations trend upward, all other things constant.

Ninja
01-01-2012, 07:59 AM
I get a lot of time off this time of year, so my leveling is going to come to a halt in a few days.

On top of that I have spent 80% of my time in-game so far just exp'ing trying to catch up to the meat of the population. It hasn't been much fun, but I am looking forward to a lot of things I really can't accomplish until level 30.

1-10 are straight hell as a pure melee here, 80% of the small lowbie population are casters who don't need groups and won't help you out at your weakest point.

Exp boost at low levels would help the melees survive that initial super gay unfair grind.

My opinion from another thread on this same issue (can we quit remaking this same thread?)

I can get on board with a boost to pre-20 levels and a constant 25% boost.

Just due to the difficulty of leveling on this kind of a server.

Ninja
01-01-2012, 08:06 AM
No. Winter is primetime for mmos. Populations trend upward, all other things constant.

I'm sure the season is, I don't really think the specific week between Christmas and New Years would be prime time for online gaming.

Only reason I have played so much is I live extremely far away from my family and have a lot of leave from work.

I wouldn't have played at all this week IF I could travel to engage in family activity.

Steaks
01-01-2012, 01:03 PM
well you are certainly engaging in posting a million stupid comments thats for sure

should be a 5 post limit for a day here


this isnt facebook

Lazortag
01-01-2012, 07:57 PM
If we raise the exp at all for the red server, I'd like the red players to all sign a formal agreement admitting that they weren't hardcore enough for classic exp, and that bluebies are superior players. That would be pretty much the only situation in which I'd support an exp bonus.

Cast
01-01-2012, 08:00 PM
All the red players are 50 bro, grats on 35 though we'll throw you a party soon.

Vile
01-01-2012, 08:48 PM
If we raise the exp at all for the red server, I'd like the red players to all sign a formal agreement admitting that they weren't hardcore enough for classic exp, and that bluebies are superior players. That would be pretty much the only situation in which I'd support an exp bonus.

superior @ pve skills, poopsocking, and grinding? sure.. yea ok.. where do i sign?

kprobe
01-02-2012, 12:19 AM
If we raise the exp at all for the red server, I'd like the red players to all sign a formal agreement admitting that they weren't hardcore enough for classic exp, and that bluebies are superior players. That would be pretty much the only situation in which I'd support an exp bonus.

Lol this is coming from a bard, the one class to which the xp grind isn't remotely classic as intended.

If you played another class, any of the ones that need groups, you'd understand what we're on about. No, you're right, you're really skilled at using sanctioned circling to bypass the classic xp rate :rolleyes:.


I can get on board with a boost to pre-20 levels and a constant 25% boost.

Just due to the difficulty of leveling on this kind of a server.

I think increasing/offsetting xp for 1-30 as many have suggested is the better idea. I'd argue we should add this xp increase as the group xp bonus, to encourage classical EQ mechanics more rather than a simple flat rate which will keep people playing the solo classes.

We don't want to change the classic idea of EQ, instead we want to encourage these 'vision' mechanics, by changing the balance of where the best carrot is.

EQ is and always has been a group game, lets return to that.

Humerox
01-02-2012, 12:36 AM
Personally I think 1-30 is too much.

1-20 is much better imho. And I say this as my wiz just reaches 19.

:p

Lazortag
01-02-2012, 12:45 AM
Lol this is coming from a bard, the one class to which the xp grind isn't remotely classic as intended.

If you played another class, any of the ones that need groups, you'd understand what we're on about. No, you're right, you're really skilled at using sanctioned circling to bypass the classic xp rate :rolleyes:.


How is ae kiting not classic? In classic you could swarm kite (with charm) also, which made grinding even faster for Bards, so if anything we're nerfed in this respect, but yeah you could ae kite also (and it was a bit easier back then because of hitboxes not being as large as they are here... then again centaur archers used to shoot arrows at you as well, so maybe it was a bit harder in some ways).

And yeah, I do understand how hellish the grind is because on Giegue (my bard on blue99) I grouped almost entirely up to 60. I did a bit of ae kiting here and there but at the time I found it so boring and just wanted to group with people like I did 11 years ago. I also have alts, and I played an SK on Live, so it's not like I'm totally ignorant to how slow the exp is in classic.

I just want the reds to sign an agreement saying that classic exp was too challenging for them and that blue players are superior in every way. After that, I'll agree to any changes to the exp rate.

Butthead
01-02-2012, 01:23 AM
Alll 5 of my irl friends quit because there was jus not enough population. it was great at the start when every1 was around the same level but that crowd slowly moved up the lvls and left the lower lvls Totally empty.
once they fell behind it became harder n harder to do anything. finding a good group was rare.

few friends from another guild also quit because they didnt know about the pet exp exploit thing till it was too late. they felt jipped and quit just like that lol.

i can kinda see where they're comin from tho, i jus hit 30 las week and went to get my lv 34 spells and it seems they took out harvest lol. all the other wizards gota nice lil mana boost to help em get to 50. its not hugh but somtimes that lil xtra mana can mean a big difference if ur quading.


we needa figure out a way to get alot more ppl on here asap. maybe wen kunark comes out wen can lure more ppl on lol. if we each recruited one person, it would double the pop.

what could we do that would attract more ppl on here? w.o killing the 'classic' aspect of it.
i like the group exp bonus but ppl r still guna role around wit the same few ppl. if udont alrdy havea group of friends or guildies that are ur lvl, ur jus gettn fuckd down harder.

also, maybe consider letting players get aa points but only a select few? and make it super hard? i know aa's arent classic but they do add something positive to the game. it allows one to keep goin pas 50 kinda.
makes ur character alil more unique....


we should all seriously try to think of a legit plan.
this server was a dream come true when it first came out. it rez'd eq1.
we need to keep it alive!!! ahhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!

Steaks
01-02-2012, 01:31 AM
this thread BASICALLY HAHAHA

gloinz
01-02-2012, 02:31 AM
Alll 5 of my irl friends quit because there was jus not enough population. it was great at the start when every1 was around the same level but that crowd slowly moved up the lvls and left the lower lvls Totally empty.
once they fell behind it became harder n harder to do anything. finding a good group was rare.




yep i miss the beginning of server where you couldnt go 5 feet in crushbone without running into 3 different groups, now its completely deserted everywhere except for soloers

Steaks
01-02-2012, 02:39 AM
have a good cry lol haha

hold my hand pvp champ , lets prey to the death of red99 due to shit xp and dumb staff

Ninja
01-02-2012, 02:43 AM
have a good cry lol haha

hold my hand pvp champ , lets prey to the death of red99 due to shit xp and dumb staff

It has over 200 people at 1:42 AM on a Monday.

You are retarded.

SamwiseRed
01-02-2012, 02:46 AM
Pencils made in Japan taste the same as ones made here.

Steaks
01-02-2012, 02:56 AM
they all prob made in china

Humerox
01-02-2012, 08:10 AM
It has over 200 people at 1:42 AM on a Monday.

Was over 230 for a while...not bad, and not dead by a long shot.

I just want the reds to sign an agreement saying that classic exp was too challenging for them...

They can't bro. They all left...it's just us blewbs now.

Butthead
01-02-2012, 06:30 PM
atleast the early days wer awsome.. seeing 64 people in nek forest was so nice lol.

then every1 madea low lvl mage to pvp >.>


we need to figure out a way to get onto other mmo's and spam ad's for red99 lol. those old eq1 players r out there somwher!

and wtf is wit tor? i thought it was so bad that all the beta players cancled their pre orders? seems every1s on there now. pssfftt

Harrison
01-02-2012, 11:39 PM
I've lost count of how many butthurt threads about experience rate you "hardcore" reds have posted now.

Seriously, you must be so bad.

Srs Not Ames
01-02-2012, 11:57 PM
Hey yall, I'm still mad.

Shinabaa
01-03-2012, 02:28 AM
Agreed.

Right now it is something like:

1-10 = 15 hours
10-20 = 35 hours
20-50 = 150+ hours (guessing here)



if we change it to something like:

1-10 = 5 hours
10-20 = 15 hours
20-50 = 150+ hours



We keep players because they're FAR more likely to keep playing once they're 20'ish and have some good gear/spells/pvp/etc, while still keeping 85% of the current grind intact.

Anyone disagree with this suggestion?


5 days played and I am lvl 32 cleric, your numbers are a little off. That time was spent lvling 90% of the time!

Lazortag
01-03-2012, 02:52 AM
200 hours is 8 days and 8 hours /played, so that's kind of unrealistic since it takes most people longer to hit 50.

Still I don't think Searyx's idea is necessarily bad, I'm just opposed to anything that isn't classic. I mean, if he designed his own mmo then yeah that would be a decent distribution of play hours, but for everquest? Screw that.

Vladigan
01-03-2012, 02:55 AM
You guys need to go to D.C. would fit in good. I've been reading these forums for amusement for many weeks... I called it way back once the levels started to spread out that this server was doomed unless change was made.... Now FINALLY after the population has ALREADY faltered, I start seeing this call to arms... LOL

Let me save everyone a lot of work, its too late. even IF, things change and the fairy wand is waved, the people that bailed out a long time ago are not coming back....

Might as well enjoy the classic experience while it lasts, I think it was a great thing while it lasted, I enjoyed the nostalgia but I saw the doom of this from the beginning... Best of luck to you all!! :p

Humerox
01-03-2012, 03:17 AM
we saw ups and downs with blue too. when population finally topped 200 we were waving flags and starting parades.

the server isn't declining anymore. it's stable.

all we need is a way to bring a few folks back. if it doesn't happen, we can play with what we have.

peace

Hairybuttwhole
01-03-2012, 03:41 AM
if you get pked you should be reset to level 1

Hovis
01-03-2012, 07:05 AM
superior @ pve skills, poopsocking, and grinding? sure.. yea ok.. where do i sign?

+1 hahahahahahha

Hovis
01-03-2012, 07:07 AM
200 hours is 8 days and 8 hours /played, so that's kind of unrealistic since it takes most people longer to hit 50.

Still I don't think Searyx's idea is necessarily bad, I'm just opposed to anything that isn't classic. I mean, if he designed his own mmo then yeah that would be a decent distribution of play hours, but for everquest? Screw that.

go back to the blue server ....

Butthead
01-03-2012, 05:47 PM
seems they all Did goback to the blue server lol, its been double the pop of red in the middle of the afternoon on a tuesday... =\

the first few weeks was fun tho i gues...

ohhhhhh fuuuuudddgggeeeee


(only i didnt say fudge, i said The Word)

Massive Marc
01-03-2012, 05:59 PM
Let me save everyone a lot of work, its too late. even IF, things change and the fairy wand is waved, the people that bailed out a long time ago are not coming back....


QFT