PDA

View Full Version : Proc Rates


funhorroryes
01-18-2012, 10:29 AM
firstly, i want to know if proc rates even exist or if its just something up by people to tell themselves certain weapons proc alot.

for example, casters with melee weapons and combat effects say it procs slow. well duhh, you attack once every year and you dont have duel wield.

i think proc rates are determined on dex alone, and even still its not noticable because i have had alot of buffs and gear which hasnt really altered anything

im not claiming to be right, i may be wrong

but to the devs or anyone have any proof of certain weapons or effects proccing more or is it just a load of BS

isoka
01-18-2012, 10:35 AM
From there : http://wiki.project1999.org/index.php/Game_Mechanics

Weapon Proc Rates

* http://everquest.allakhazam.com/wiki/eq:Proc (~Live, sounds right)
* http://www.thesteelwarrior.org/forum/showthread.php?t=13613

Proc rates are computed on a procs per minute basis. I believe this is the same number for the vast majority of weapons, but some weapons have a higher adjusted procs per minute rate, and some such (with big procs) are adjusted downwards. The game translates the weapons targeted procs per minute and applies it to your weapon. If you are swinging 100 times a minute with your main hand, and the targeted procs per minute is 5, then the game essentially makes this computation:

* 5 procs divided by 100 swings = chance to proc per swing
* 5 / 100 = 0.05 or 1 in twenty chance.

Now if your haste wears off, and you're only swinging 50 times per minute, the game actually will up your chance to proc per swing

* 5 / 50 = 0.10 or 1 in 10 chance to proc per swing

This is confusing to some people but it's definitely true.


So from what I read, the answer to your question is : Some weapons have a higher proc rate than some others for a same Dexterity value.

godbox
01-18-2012, 01:38 PM
neone know the proc rate of SK lifetap buff?