PDA

View Full Version : In the future...


Quake_UHS
04-22-2010, 05:39 AM
I was looking for this answer, but I didnt find it. I love EQ Classic, and i've been dreaming for a server like that. I think EQ died when Luclin appeared and all the "auction between players, like in GFAY" disappeared. My question is, if your idea in a short future is to get Luclin available in this server, because if it's, i dont want to start with all my illusion and see Luclin appearing hehehe. Thanks you so much.

Omnimorph
04-22-2010, 05:44 AM
As things stand, velious will be the last expansion to be released. No intentions for luclin.

Humerox
04-22-2010, 05:45 AM
Luclin will not be seeing this server.

mitic
04-22-2010, 05:45 AM
what i heard: kunark release october 2010, velious a year after and then a wipe (speaking of years)

Hasbinbad
04-22-2010, 06:00 AM
There has been no official word of any wipe. Anyone saying that is wishful thinking or outright lying.

The current plan as I understand it is to stop expanding content just before the luclin release, i.e. totally through velious but stopping short of luclin.

Shamaeso
04-22-2010, 06:51 AM
Funny, so have population grow and content stagnate? Hasbin stop spreading rumors and let a Dev answer questions about the expansions.

JaVeDK
04-22-2010, 08:02 AM
I think you should reread Hasbin's post Shamaeso. He is not spreading any rumours - quite the opposite. He is simply stating what is known so far, namely that this server will expand to Velious, and that there are no plans to release Luclin. He didn't speculate on anything post Velious, and even preferenced his post with "...as I understand it...".

Yellow
04-22-2010, 09:07 AM
I would support The devs making some content on their own that would fit into an alternative line after velious

Otto
04-22-2010, 09:11 AM
There has been no official word of any wipe. Anyone saying that is wishful thinking or outright lying.

The current plan as I understand it is to stop expanding content just before the luclin release, i.e. totally through velious but stopping short of luclin.

This. /Thread.

Yellow
04-22-2010, 09:14 AM
but i mean once we stop releasing content... there will be only the things we have already done to do... so i think either a wipe ( wouldnt like much) or the devs create new zones and such that are good and fit into the story/lore and would create an alternative line to what happens after velious instead of going to luclin... it would be like lucin was never to happen. i mean maybe even just a new dungeon made every once and a while for new raiding possibilities. any ideas on this?

mitic
04-22-2010, 09:27 AM
imo, flag the server red a year after velious is released to spice it up

Anata
04-22-2010, 09:32 AM
There are a lot of different options.

Among them:
- Just leave the server be and start a new server from scratch.
- Create another server that will continue with Luclin (possibly even further down the road) and allow character transfers to this new server.

I guess this all will be discussed a lot after Velious comes out.... if the server even stays online that long (of course we all truely hope that, but nobody knows for sure).

Aeolwind
04-22-2010, 09:51 AM
if the server even stays online that long (of course we all truly hope that, but nobody knows for sure).

It will.

YendorLootmonkey
04-22-2010, 10:21 AM
As far as post-Velious custom content, I offer to help design the Plane of Naked Wood Elf Chicks.

Malrubius
04-22-2010, 10:29 AM
There will be no wipe - sheesh, stop with the rumor-mongoring.

What hasbin said is the stated plan. Through Velious, then stop. No wipe, no kitty kats on the moon, no Gates of Disappoinment expansions. There probably will be GM events and so forth. They won't go down the rat hole that live did. That's why we're here.

If you get bored (I know I won't), then roll an alt or go to another server already.

As far as post-Velious custom content, I offer to help design the Plane of Naked Wood Elf Chicks.

Hey man, I'm there!

guineapig
04-22-2010, 10:34 AM
The idea that most of the community agreed on a while back when this was brought up for the upteenth time was that a new server would be started from the beginning. This way the people that want to start from scratch CAN and the people that don't want to don't have to.

Everybody's happy.
It's a pretty simple concept really.

mgellan
04-22-2010, 11:06 AM
I thought the Project 2010 server was a cool idea, if it was EQ expansions done right, where instead of the dumbing down of the server to WoW standards it would continue in the vein of the Classic server ie no spires, no books, no nexus, no PoK (or repopulate it with mobs as a high end zone?), no Bazaar, and use the other zones beyond Velious as additional content but aligned with the core philosophy of the Classic server. Seems real exciting to me!

However, as I've said before, it would be cool if there was a Progression server that moved ahead and a Classic server that lagged behind so us slackers could experience some higher end content at a lower rate of change. I found the live Progression servers frustrating because by the time my casual guild was doing Vox and Naggy the server was already in Velious and beyond...

Regards,
Mg

Lill-Leif
04-22-2010, 11:15 AM
no spires, no books, no nexus, no PoK

How am I going to set my foot on Luclin then? Spaceships? ;)

Zephys
04-22-2010, 11:16 AM
I think a wipe would be cool. Or another server. I'm wishing I had found this server earlier. I wanted my easy rubicite and raincaller. :P

guineapig
04-22-2010, 11:21 AM
I think a wipe would be cool. Or another server. I'm wishing I had found this server earlier. I wanted my easy rubicite and raincaller. :P

see below:

The idea that most of the community agreed on a while back when this was brought up for the upteenth time was that a new server would be started from the beginning. This way the people that want to start from scratch CAN and the people that don't want to don't have to.

Everybody's happy.
It's a pretty simple concept really.

Zephys
04-22-2010, 11:25 AM
Well sweet. Haha.

mgellan
04-22-2010, 11:30 AM
How am I going to set my foot on Luclin then? Spaceships? ;)

I'm sure there can be a portal somewhere that doesn't break the model :)

Regards,
Mg

guineapig
04-22-2010, 11:35 AM
I'm sure there can be a portal somewhere that doesn't break the model :)

Regards,
Mg

Make it a set of wizard spells that ports to and from the Nexus and the giant spires located in Gfay, NK and Tox.

You can even give it the spell a 10 minute refresh timer or whatever the wait was back in the day.

That being said, this will more than likely never happen.

Rogean
04-22-2010, 12:07 PM
http://www.project1999.org/forums/showthread.php?t=3598

Tallenn
04-22-2010, 03:35 PM
You guys are worrying about stuff two or more years down the road.

Besides, by the time Velious is all played out, it will be 2012, and the end of the world, so np! (joke, btw- if you really believe that... bwahahahahaha!)

Spud
04-22-2010, 03:52 PM
As far as post-Velious custom content, I offer to help design the Plane of Naked Wood Elf Chicks.

I nominate Yendor to be in charge of custom content design

Deathrydar
04-22-2010, 04:06 PM
I nominate Yendor to be in charge of custom content design

I second the motion!

guineapig
04-22-2010, 04:07 PM
I nominate Yendor to be in charge of custom content design

I second this, but I think all female elves should be included... what the hell, Barbarians too. But no humans, that's boring!

Yellow
04-22-2010, 04:12 PM
PRON porn PRONORE?

guineapig
04-22-2010, 04:44 PM
PRON porn PRONORE?

*I'm going to nod and pretend I know what this meant* :confused:

YendorLootmonkey
04-22-2010, 04:52 PM
I second this, but I think all female elves should be included... what the hell, Barbarians too. But no humans, that's boring!

Well, each race of females would have their own plane, silly. I already have this all planned out. It would be worth your while to equip a whip as your weapon when fighting in these planes.

Excision Rottun
04-22-2010, 05:13 PM
http://www.mikearauz.com/images/conan_year2000.jpg

Yellow
04-22-2010, 05:22 PM
hahaha YOULL NEVER KNOW

Humerox
04-22-2010, 05:24 PM
Dunno tho...going custom after Velious has always intrigued me.

What could have been.

Gentlemen, we can rebuild it. We have the technology. We can make it stronger. :p

Course that's 2-3 years away. Meh.

firesyde424
04-22-2010, 06:20 PM
My thought would be to revamp the next expansions. Is there any reason that you can't release a "classic" modified Luclin? Just because the game started heading downhill on live when Luclin was released, doesn't mean that it's completely worthless to P99.

Arkanjil
04-22-2010, 07:43 PM
Dunno tho...going custom after Velious has always intrigued me.

What could have been.

Gentlemen, we can rebuild it. We have the technology. We can make it stronger. :p

Course that's 2-3 years away. Meh.

Your quote wins!

loganhxh
04-23-2010, 04:14 PM
years from now, plenty of time to pick and choose the *good for the game* content among the expansion(s).

personally i'd be more intrigued by using some of the pop content, minus pok, or at least getting rid of the portal stones to old world for starters, to keep old world travel. maybe just keep the scion spire guys for example.

the main thing is years to go over and decide what's best and what needs tweeking. not that anything would ever be likely or needed, im happy to be here either way :)

guineapig
04-23-2010, 04:34 PM
Some options for inclusions would be SolC and Veksar off the top of my head.
The sort of zones that are located in old world continents but were released after Luclin (but not too far after).

Of course modifications would most likely be necessary, particularly if we don't change the level cap (although I would think with a "custom third expansion" adding an extra 5 hell levels might be a good idea).

Legacy of Ykesha also comes to mind as there is a ton of lore in that expansion that relates to things that have been in the game forever.

Personally I don't really care at this point what will go down 2 years from now but I must admit it is fun to talk about.

Dantes
04-23-2010, 04:39 PM
I'd be perfectly happy if none of the expansions were ever released, I'm here to play the original EQ. Take your time guys, take your time :cool:

Omnimorph
04-23-2010, 05:46 PM
Punishment for players should be they get booted to luclin, and get bound there and can't gate. Effectively we treat the moon as our very own australia :p

bionicbadger
04-23-2010, 05:58 PM
I'd be perfectly happy if none of the expansions were ever released, I'm here to play the original EQ. Take your time guys, take your time :cool:

Amen. Kunark could wait another year or 2 and I'd be happy

mgellan
05-12-2010, 03:58 PM
Amen. Kunark could wait another year or 2 and I'd be happy

/agree!

VictoryARC
05-12-2010, 07:16 PM
Amen

lumin
05-12-2010, 07:25 PM
I thought the Project 2010 server was a cool idea, if it was EQ expansions done right, where instead of the dumbing down of the server to WoW standards it would continue in the vein of the Classic server ie no spires, no books, no nexus, no PoK (or repopulate it with mobs as a high end zone?), no Bazaar, and use the other zones beyond Velious as additional content but aligned with the core philosophy of the Classic server. Seems real exciting to me!



This is the question that I have to ask those of you who were fans of the original game back in 1999:

Were the newer zones the reason why the game was ruined for you? From what I have seen, most Classic EQ fans do not like SOE's Live server anymore, not because of all the new zone content, but because they nerfed a lot of the hardcore mechanics.

So why couldn't we have a server (not this server) that added the new content from later expansions, but kept the hardcore features still intact? For example, I would LOVE to play LDoN, but still lose my equipment on death, not have book/portal stones, and still see the Classic models using Velious armor.

There ought to be a server that tries to set things as they should have been with the newer zone content before SOE nerfed the old/hard-core mechanics.

YendorLootmonkey
05-12-2010, 10:14 PM
Were the newer zones the reason why the game was ruined for you?

I think a lot of it was that there needs to be a balance between server population and number of available zones per hunting level range. If we added all of the zones in Live right now without changing the mechanics, would it really be the same experience? You'd be lucky to see another group in the same zone you were XPing in. Heaven forbid you need a rez with everyone so spread out like that.

If you make too much content available, you spread everyone out, it's harder to find groups, and you spend more of your play time looking for groups or attempting to solo, and it just gets old. However, if there's not enough content available, zones are jam-packed... you might be able to find a group easier, but good luck getting a camp or just 2-3 spawns for your group to pull for XP.

To make it more difficult, the level range of your server population is constantly changing. People level at different rates, people achieve max level and then go start alts, etc. The trick is to keep your finger on the pulse of your server population/level distribution and open up content as needed. That's why I think Kunark and Velious worked okay... there were enough high level players building up waiting for the floodgates to open to new content. Then, I don't know exactly when, maybe around PoP, a huge gap between hardcore and casual players was created, further fragmenting the community.

For me, it was more about that then gimping the game mechanics or whatever.

mgellan
05-12-2010, 10:36 PM
I think a lot of it was that there needs to be a balance between server population and number of available zones per hunting level range. .... If you make too much content available, you spread everyone out, it's harder to find groups, and you spend more of your play time looking for groups or attempting to solo, and it just gets old. However, if there's not enough content available, zones are jam-packed... you might be able to find a group easier, but good luck getting a camp or just 2-3 spawns for your group to pull for XP.


BINGO! I think we're experiencing both right now - jam packed zones like Oasis, Guk, and Unrest, and very quiet zones like HPH and RunnyEye... with server population pushing 1000 I think we'd see all zones be getting big licks, at least til Kunark spread everyone out again....

Stopping this server at Velious may be a perfect ratio, or even a little on the "too many zones" side, but it'll be interesting to see what server population can be sustained.

I really don't see any issues with linking in some custom content for the high end game like other Planes, but keep them similar to Hate or Fear where you need magic to get there, or at least a special gateway... but to avoid polluting the server economy I'd split the server (Project 2010?) and let people decide which one they want to play on. Hopefully we'll be pushing the limit of players on one server and need a split anyways :)

Regards,
Mg

YendorLootmonkey
05-13-2010, 12:26 AM
BINGO! I think we're experiencing both right now - jam packed zones like Oasis, Guk, and Unrest, and very quiet zones like HPH and RunnyEye... with server population pushing 1000 I think we'd see all zones be getting big licks,

Well, the other issue is that for most of us, this is our second time around, knowing a lot more about the game than back in 1999. Min-maxers are going to gravitate towards the zones with the known best risk/reward ratio (Oasis - amazing outdoors XP, Unrest - ridiculous ZEM, Guk - the best non-planar loot in the game), and leave the other zones relatively empty.

What do you do if you spawn in Freeport? You level up and head for the newb camps and work your way to Oasis/Dervs then Upper Guk... or maybe go off Antonica and head out to Crushbone and then Unrest with everyone else who started in that area to ensure you can get groups. Then after graduating Unrest, you may as well start up in Mistmoore since you're right there. What do you do if you spawn in Erudin or Qeynos? You GTFO out of there as soon as you can and head where everyone else appears to be. Maybe come back for aviaks in SK and LR later. This creates a lot of unused zones in the Karanas areas.

The only point where zones like HPH and Runnyeye start getting populated is when those premier zones start getting over-saturated (can't get that awesome XP because there's not enough to pull, can't get that awesome loot because every loot camp is taken, etc) and force the overflow into other areas.

lumin
05-13-2010, 02:08 PM
I think a lot of it was that there needs to be a balance between server population and number of available zones per hunting level range. If we added all of the zones in Live right now without changing the mechanics, would it really be the same experience? You'd be lucky to see another group in the same zone you were XPing in. Heaven forbid you need a rez with everyone so spread out like that.


See I disagree with that statement. I think the main thing that fragmented the community in Live was the portal stones (especially since everyone gets to start at PoK), and the Bazaar.

If all players begin at level 1 at their racial starting city, using the mechanics in the game now, they are FORCED to work with what they have there (local trading, player ports, etc) until they are strong enough to move on.

So even though we would have tons of high level content, we'd still get to see the old-school zones filled to capacity. Unlike Live where the starting, old-school, zones are ghost towns.

Edit: I don't think even having a low server population would hurt. I actually think that it makes sense for there to be a lot of players in the starting zones because people haven't got a guild yet, made friends, and are mostly soloing for the first 10 levels. The later zones can be more sparse because, by that point, players would have most likely joined a community (guild, group, friends, etc) for rezzing and porting help. And I'm sorry, but if you're still soloing after level 20, you're playing the game wrong - EQ was always designed to require grouping and collaborative play.

Malrubius
05-13-2010, 03:55 PM
Amen. Kunark could wait another year or 2 and I'd be happy

^this