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Amuk
01-31-2012, 08:45 PM
I have pvp'd since the beginning of the box, and have not judged resists since it took awhile to gear up. After a few months on the box, I get consistently rooted with 150+ mr, and ice comet/other nukes land almost 100% of dmg all the time.

Every pvp fight I'm in has casters spamming root/snare until they land, unless they are a wizard/shaman with I win buttons.

It's exactly like most veteran pvp'ers feared - zerg cc spam pvp with little skill needed. I can understand that offensive spells should be landing for big numbers, but to have MR also count for little is pretty boring.

I really think Null didn't play pvp back in the day - or didn't understand it, having cc spells like snare/root land consistently, like they are removes any amount of balance to the game.

I won't say that this is the main reason that the server population blows cocks, I would say the biggest part is lack of people and amount of time needed on the PVE portion - but to have nothing to look forward to once you finish the grind definitely needs to be examined if this is a long term project.

Vamael
01-31-2012, 08:48 PM
Agreed 150 mr shouldn't be set for 30% chance of root. Maybe 10-12%

Filthed
01-31-2012, 08:51 PM
I have pvp'd since the beginning of the box, and have not judged resists since it took awhile to gear up. After a few months on the box, I get consistently rooted with 150+ mr, and ice comet/other nukes land almost 100% of dmg all the time.

Every pvp fight I'm in has casters spamming root/snare until they land, unless they are a wizard/shaman with I win buttons.

It's exactly like most veteran pvp'ers feared - zerg cc spam pvp with little skill needed. I can understand that offensive spells should be landing for big numbers, but to have MR also count for little is pretty boring.

I really think Null didn't play pvp back in the day - or didn't understand it, having cc spells like snare/root land consistently, like they are removes any amount of balance to the game.

I won't say that this is the main reason that the server population blows cocks, I would say the biggest part is lack of people and amount of time needed on the PVE portion - but to have nothing to look forward to once you finish the grind definitely needs to be examined if this is a long term project.
Game is 13 years old and ur complaining about the end game now?

Slug
01-31-2012, 08:53 PM
Well, the clearest indicator of resist unbalance is the class distribution. It's pretty obvious with how drastic the difference in melee vs caster population is.

Darwoth
01-31-2012, 08:54 PM
at 115 fr vs other druids i rarely get hit for more than mid 300s

ice comet is harder due to its negative modifier and the negative modifier for the wizard class itself that null put in.

chuck
01-31-2012, 08:54 PM
If you had anything above 110 MR on live back in the day you were almost unrootable. 30% chance to root on 150 or so MR is a joke, so yea whoever thought up this resist system probably was playing total annihilation or shadow warrior and not EQ Pvp back in 99/2000. Realistically it should be like 10% or 12% chance to land a root on 150+MR and that's being generous.

Amuk
01-31-2012, 08:56 PM
I even think 10-12 is high, I would solo pvp on my rogue in Velks all day with around 150 mr unbuffed, and would bounce roots/snares all day. I don't plan on getting into a debate about this with Darwoth, agree or disagree - it's just very boring.

Thisismyusername
01-31-2012, 08:57 PM
just remember if u do anything when kunark comes out Melees > all been that way since 1999, Back in the day you had lots of n00bs, here you have all vets, vets know the in's and outs of lvling, what the best pvp class's are for the time era, this is 12 years ago when people were just new to the game and didnt know anything or what classes were Overpowered and what ones absolutly sucked in classic, casters have always been OP in classic, they always will be, once kunark comes out the only nukes that land were lures from wizards, when kunark comes out you will see a infulx in Rogues, Monks and Warriors, because everyone who is a magician, wizard, necro, shaman will more then likly have an alt they are PLing right now for this moment ( well i know just about everyone in holocaust does because they have done this 4 times now ), But if u do end up changing the way resists are for classic Please be open to Feedback when kunark comes out because alot will change.

Amuk
01-31-2012, 08:59 PM
ok?

Thisismyusername
01-31-2012, 09:03 PM
ok?
Im glad you understand that this is eqemu and 95% of the playerbase is vets who are gonna goto the OP side, once casters become useless and Melee are unrootable / nukeable you think there are gonna be casters on this server? LOL

bamzal
01-31-2012, 09:11 PM
Game is 13 years old and ur complaining about the end game now?

This guy really nailed the issue... Because P1999 = Live

Darwoth
01-31-2012, 09:31 PM
I even think 10-12 is high, I would solo pvp on my rogue in Velks all day with around 150 mr unbuffed, and would bounce roots/snares all day. I don't plan on getting into a debate about this with Darwoth, agree or disagree - it's just very boring.

i am glad you are not going to get into a debate with me since there is no debate and you simply do not know what the fuck your talking about.


http://www.scarybadguys.com/cpg/albums/userpics/10001/resists.JPG

http://www.scarybadguys.com/cpg/albums/userpics/10001/resists2.JPG


two fights over the last day or so, i dont even have a froglok hat yet.

Torven
01-31-2012, 09:48 PM
Those screenshots mean nothing Darworth. Nobody is saying resists do nothing at all. Everybody who actually PvPed 12 years ago knows resists on this emulator are not working anywhere near as well as they did way back when.

Funny how you whine about ebolts-- which are all-or-nothing on this emu and resist much more than your DDs-- but when somebody complains about your spells, you get all defensive.

chuck
01-31-2012, 09:56 PM
If we can also take it a step further... druid root was completely useless on Live due to the damage factor it has. Can we get it fixed so it's like that here. :D:D

Lazortag
01-31-2012, 09:58 PM
Where are people getting this idea that 150 MR is a 30% chance to be rooted? That's just plainly not true. It's more like 10%, at best. The biggest problem with red players is that they make too many assumptions and most of them cannot read or communicate a point, see: this thread as an example. You don't get "consistently rooted" at 150 MR. Stop trolling the devs to make things easier for you.

Darwoth
01-31-2012, 10:22 PM
i don't recall whining about ebolt, i also don't recall saying MR resistance rates were classic as they aren't (and null doesnt want them that way, in spite of what you or i want) what i am saying is that all you morons that keep bitching about being rooted at 150 mr who then go and bitch about nukes in the same breath because your eating fulls at 72 resistance need to shut the fuck up and stop muddying the waters.

the partial resistance rate for DDs here if anything is more than classic live was.

and as an aside i have under 100 mr and get rooted/snared maybe 20% of the time, so dont see how your getting rooted "constantly" at 150, truth be told i doubt any of the idiots constantly bitching about resists even have 100 let alone 150.

chuck
01-31-2012, 10:33 PM
have 168 magic resist with standard MR buff and I find myself having to dispell a root usually every fight but then again i'm usually fighting a zerg and have really bad luck. So who knows.

Amuk
01-31-2012, 10:33 PM
All I see in your ss's is 2/2 root lands, grats on resisting 1/3 spell dmg here and there - I don't really care, this post wasn't trying to troll devs into making my life easier, just why I find the server high end to be boring.

Was simply an observation, and I'd say 90% of my deaths are while rooted.


This has nothing to do with ppl playing OP classes, DD dmg resists although I mentioned briefly that ice comet seems to land full most of the time (hardly my main point) and more about the fact that I like full speed pvp.

I don't find pvp interesting when it's all about having more numbers, being more people who can spam these easy win spells, sue me faggots.

Amuk
01-31-2012, 10:40 PM
Sry 2/3, and really only a 20% chance of insta death in grp pvp for a lvl 4 spell? Is that all? I retract my entire post.

Thisismyusername
01-31-2012, 10:42 PM
most classes that can root get another root higher up, druids get one like every second spell lvl, and most other classes get them later on, i doubt they are using the lvl 4 root spell.

Amuk
01-31-2012, 10:43 PM
i also don't recall saying MR resistance rates were classic as they aren't (and null doesnt want them that way, in spite of what you or i want) .

Pretty much my gripe about everything, and why this is mind boggling.

Amuk
01-31-2012, 10:45 PM
most classes that can root get another root higher up, druids get one like every second spell lvl, and most other classes get them later on, i doubt they are using the lvl 4 root spell.

Why is this handicap in my thread.

Darwoth
01-31-2012, 10:54 PM
der glerp i jiust said im not speaking of mr but rather your moronic statement across numerous threads about nukes hitting for full "always"

and pretty sure none of those folks have mr over 80

Amuk
01-31-2012, 11:01 PM
Good that you arn't speaking of the main point on my thread, but rather some random shit I've said in other threads - or no knowledge of my gear or else you'd know I sit at around 160 mr with resist magic. Thanks for the posts Darwoth it was a pleasure.

Thisismyusername
01-31-2012, 11:02 PM
Why is this handicap in my thread.

im hanicaped yet u think people are rooting lvl 40s and 50's with 150mr, with a lvl 4 spell lol, mabye u need a new game because u clearly suck at this one

Darwoth
01-31-2012, 11:04 PM
pretty sure in every whinefest you have created including this one you have thrown nuke resists in with your bitching, also pretty sure in every other thread as in this one ive merely pointed out you are incorrect about nukes and that while i agree in terms of crowd control spells it does not matter on account of the fact that the dev responsible for resists does not want classic rates for one reason or another on those spells.

if your three hundred posts on "resists" did not include inaccurate blurbs about nuke damage i wouldn't even respond to them.

chuck
01-31-2012, 11:04 PM
im hanicaped yet u think people are rooting lvl 40s and 50's with 150mr, with a lvl 4 spell lol, mabye u need a new game because u clearly suck at this one

??

That's exactly what they are doing. How do I know? Because I am one of the culprits.

Newbie.

Jigga
01-31-2012, 11:26 PM
Null said hes increasing the chance to resist root also that spell dmg is going to 67% and that you will see a more dramatic change partial compared to see onlying a few pts knocked when running around with 165+ resists

Amuk
02-01-2012, 01:08 AM
I see you visiting my profile bro, no quotes? They're all public yo, you'd figure with 300 posts complaining about nukes you'd come up with at least one example.

Without all the nonsense - your posts = "Let me completely miss the point of the thread, and turn this into a typical Darwoth thread filled with useless shit"

Like I said earlier, it was a pleasure - and if my thread is viewed as a whine, so be it - i do find it funny when people get so defensive about my opinion on server criticism when clearly the server is flopping. Ignore the population of 129 this afternoon, everythings going perfect eh?

Darwoth
02-01-2012, 01:46 AM
I see you visiting my profile bro, no quotes? They're all public yo, you'd figure with 300 posts complaining about nukes you'd come up with at least one example.

Without all the nonsense - your posts = "Let me completely miss the point of the thread, and turn this into a typical Darwoth thread filled with useless shit"

Like I said earlier, it was a pleasure - and if my thread is viewed as a whine, so be it - i do find it funny when people get so defensive about my opinion on server criticism when clearly the server is flopping. Ignore the population of 129 this afternoon, everythings going perfect eh?

why are you even still talking?

you want quotes? how about one from your initial post you fucking idiot

and ice comet/other nukes land almost 100% of dmg all the time.


once again since you seem challenged, i am not disputing you on mr, nor am i saying the server couldnt be better. in fact all i am saying is that resists do work for nukes, just like every other thread you say they aren't

compulsion
02-01-2012, 03:26 AM
Fundamentally, his point is exactly correct. The blue server has been a success because they deliver exactly what they promised and what players wanted; an old school PvE experience. Conversely, the red server in no way resembles the old school PvP experience. Anyone who signed up to enjoy classic EQ PvP is not getting what they expect and can hardly be expected to stay. 80% spell damage in PvP I think makes up for not being able to use a clickie to refresh gems, but overall the resist system is absurd compared to live and absurd for this content level.

Several people have said it, and evidence from the time suggests that under 100MR was more than enough to avoid overly debilitating effects and get some enjoyment out of PvP. Case in point, the comment from an RZ player in 2002:

http://everquest.allakhazam.com/db/item.html?item=4256

In classic a player could get reasonable enough resists that dispells and debuffs actually mattered, and there was a tactical pace to PvP. By Velious, resists were common enough that Sony increased debuff effects in PvP. Here? Blind, mez, or root will probably stick first cast, no need to bother with a dispell or debuff. On live servers you could start enjoying PvP by the 20s with some basic resist gear. Here? Unless you are 50 and have some jacinth or diamond jewelry, good luck. Is it a surprise that people don't want to have to spend 200+ hours leveling so they can start resisting blind? Add up the unbuffed MR that is even attainable by, lets say, a level 48? Probably not enough to resist anything. Add in a reasonable Resist Magic, you won't even resist half of the snares or blinds.

To take the shittiest aspects of classic EQ, then make them dramatically worse, doesn't exactly contribute to retaining a player base that was looking for something that felt like live PvP. And along those lines I expect barrens chat / global ooc to actually reduce population as the people who have stuck it out get even more beat down as the game devolves into a glorified WoW BG.

/ooc <bob> i charmed ur rarespawn1 and got it killed, umadbro????
/ooc <jim>f***ing n***er ull never make 50
/ooc <jim> i dont log off bro, i play a f***ing wizard
/ooc <john> ice comet isnt classic gtfo
... ad nauseam

Will we be getting translocators in March? Sarcasm aside, I appreciate the idea and the work involved in getting this server running, but there seems to be little to no understanding of either the product(classic PvP) or the market(players).

Darwoth
02-01-2012, 04:51 AM
reducing the damage from 80% to 67% will just create more issues in 2 months once people have gotten off their lazy assholes to put together a mediocre resist set and discover that indeed partials have been working just fine from the beginning.

in classic everybody eliminated the spell refresh with a clicker which greatly increased spell dps, additonally partials seem more effective here than they were then.

Darwoth
02-01-2012, 04:54 AM
dont see why anyone would quit over global ooc, if someone is such a thin skinned fruitcake to remotely care much less quit an activity because some drooly retard berated them with aol speak i have to think they would have quit long ago after they were killed the first time or two.

Amelinda
02-01-2012, 05:22 AM
changes are coming with the next patch for spells. let's see how those changes work :)

Darwoth
02-01-2012, 05:27 AM
changes are coming with the next patch for spells. let's see how those changes work :)

when is the next patch anyhow?

want to camp some manastones =/

Guldgoa
02-01-2012, 06:19 AM
Fundamentally, his point is exactly correct. The blue server has been a success because they deliver exactly what they promised and what players wanted; an old school PvE experience. Conversely, the red server in no way resembles the old school PvP experience. Anyone who signed up to enjoy classic EQ PvP is not getting what they expect and can hardly be expected to stay. 80% spell damage in PvP I think makes up for not being able to use a clickie to refresh gems, but overall the resist system is absurd compared to live and absurd for this content level.

Several people have said it, and evidence from the time suggests that under 100MR was more than enough to avoid overly debilitating effects and get some enjoyment out of PvP. Case in point, the comment from an RZ player in 2002:

http://everquest.allakhazam.com/db/item.html?item=4256

In classic a player could get reasonable enough resists that dispells and debuffs actually mattered, and there was a tactical pace to PvP. By Velious, resists were common enough that Sony increased debuff effects in PvP. Here? Blind, mez, or root will probably stick first cast, no need to bother with a dispell or debuff. On live servers you could start enjoying PvP by the 20s with some basic resist gear. Here? Unless you are 50 and have some jacinth or diamond jewelry, good luck. Is it a surprise that people don't want to have to spend 200+ hours leveling so they can start resisting blind? Add up the unbuffed MR that is even attainable by, lets say, a level 48? Probably not enough to resist anything. Add in a reasonable Resist Magic, you won't even resist half of the snares or blinds.

To take the shittiest aspects of classic EQ, then make them dramatically worse, doesn't exactly contribute to retaining a player base that was looking for something that felt like live PvP. And along those lines I expect barrens chat / global ooc to actually reduce population as the people who have stuck it out get even more beat down as the game devolves into a glorified WoW BG.

/ooc <bob> i charmed ur rarespawn1 and got it killed, umadbro????
/ooc <jim>f***ing n***er ull never make 50
/ooc <jim> i dont log off bro, i play a f***ing wizard
/ooc <john> ice comet isnt classic gtfo
... ad nauseam

Will we be getting translocators in March? Sarcasm aside, I appreciate the idea and the work involved in getting this server running, but there seems to be little to no understanding of either the product(classic PvP) or the market(players).

feel same way

Dlardlar
02-01-2012, 07:26 AM
If we can also take it a step further... druid root was completely useless on Live due to the damage factor it has. Can we get it fixed so it's like that here. :D:D

Druid root stuck more on live then EEG root and lasted longer your a noob

Ebonchi
02-01-2012, 09:10 AM
I have pvp'd since the beginning of the box, and have not judged resists since it took awhile to gear up. After a few months on the box, I get consistently rooted with 150+ mr, and ice comet/other nukes land almost 100% of dmg all the time.

Every pvp fight I'm in has casters spamming root/snare until they land, unless they are a wizard/shaman with I win buttons.

It's exactly like most veteran pvp'ers feared - zerg cc spam pvp with little skill needed. I can understand that offensive spells should be landing for big numbers, but to have MR also count for little is pretty boring.

I really think Null didn't play pvp back in the day - or didn't understand it, having cc spells like snare/root land consistently, like they are removes any amount of balance to the game.

I won't say that this is the main reason that the server population blows cocks, I would say the biggest part is lack of people and amount of time needed on the PVE portion - but to have nothing to look forward to once you finish the grind definitely needs to be examined if this is a long term project.

Sounds like you got spanked on the box...

Nizzarr
02-01-2012, 10:16 AM
Resists are not doing enough on this server -- youd think that having 80% of your gear in fire resists/cold resists would help against starfires and ice comets. It barely takes a dent away from the damage.

I'm sitting at 160 fr buffed and most starfires still land for more than 50% damage, comets always hits for 60+% at 155 cold resist.

Thats a lot of gear sacrifice for little to no gain. Factor in melee damage and your resists are useless. Youd be better off wearing hit point gear when you factor everything else.

I do hope that resists get changed for the better next patch -- I also hope they wont FUBAR the resist system because as weve seen, it takes awhile to get patches on these emus. this isnt a flame on the devs, just an observation.

compulsion
02-01-2012, 11:40 AM
dont see why anyone would quit over global ooc, if someone is such a thin skinned fruitcake to remotely care much less quit an activity because some drooly retard berated them with aol speak i have to think they would have quit long ago after they were killed the first time or two.

Think of it this way. I enjoy my work and most of the people I work with. I would not support my boss deciding to start broadcasting the teletubbies or spongebob all day. I would no longer enjoy the environment as much and would start taking sick days just because I didn't feel like going in.

Global ooc will just become an intellectual dumping ground for the bottom 2%. It will make the game less enjoyable for those of us who do not call the bottom 2% home. It will neither attract new players, nor help retain old ones, which will result in a lower population.

You can google "cognitive development" sometime and find where on the various scales you find people who cling to absolutism as a defense against complex topics. Framing every case in terms of "I am right because I know more" and using terms like "thin skinned fruitcake" just demonstrate a very primitive level of abstract thought, no different than a Jerry Springer guest's adamant "I do what I want!" But don't take my word for it, you should be able to find a wealth of information on the subject in any number of psychological journals or essays.

SamwiseRed
02-01-2012, 11:47 AM
Think of it this way. I enjoy my work and most of the people I work with. I would not support my boss deciding to start broadcasting the teletubbies or spongebob all day. I would no longer enjoy the environment as much and would start taking sick days just because I didn't feel like going in.

Global ooc will just become an intellectual dumping ground for the bottom 2%. It will make the game less enjoyable for those of us who do not call the bottom 2% home. It will neither attract new players, nor help retain old ones, which will result in a lower population.

You can google "cognitive development" sometime and find where on the various scales you find people who cling to absolutism as a defense against complex topics. Framing every case in terms of "I am right because I know more" and using terms like "thin skinned fruitcake" just demonstrate a very primitive level of abstract thought, no different than a Jerry Springer guest's adamant "I do what I want!" But don't take my word for it, you should be able to find a wealth of information on the subject in any number of psychological journals or essays.

ive seen more informative writing on bathroom walls. you realize you can just block global ooc right? maybe you should google eq filtering options.

gloinz
02-01-2012, 11:48 AM
ive seen more informative writing on bathroom walls. you realize you can just block global ooc right? maybe you should google eq filtering options.
this absolutism will not be tolerated

SamwiseRed
02-01-2012, 11:50 AM
"psychological journals or essays" like picking up a tabloid. psychology is not a science. I do what i want when i want. you mad?

gloinz
02-01-2012, 11:52 AM
"psychological journals or essays" like picking up a tabloid. psychology is not a science. I do what i want when i want. you mad?

theres an ology like biology or chemology thus is science

SamwiseRed
02-01-2012, 11:58 AM
according to psychology, or rather Oedipus complex, i want to kill my father so i can have sex with my mother. sounds legit.

Slug
02-01-2012, 12:09 PM
Resists are not doing enough on this server -- youd think that having 80% of your gear in fire resists/cold resists would help against starfires and ice comets. It barely takes a dent away from the damage.

I'm sitting at 160 fr buffed and most starfires still land for more than 50% damage, comets always hits for 60+% at 155 cold resist.

Thats a lot of gear sacrifice for little to no gain. Factor in melee damage and your resists are useless. Youd be better off wearing hit point gear when you factor everything else.

I do hope that resists get changed for the better next patch -- I also hope they wont FUBAR the resist system because as weve seen, it takes awhile to get patches on these emus. this isnt a flame on the devs, just an observation.

How do your resist stats factor into how fast you cast gate as soon as your Mistwalker dies?

Nizzarr
02-01-2012, 12:18 PM
How do your resist stats factor into how fast you cast gate as soon as your Mistwalker dies?

Ok? that makes a lot of sense.

You must be mad that you took repeated dirtnaps, lets keep it on topics

Lazortag
02-01-2012, 12:19 PM
ive seen more informative writing on bathroom walls. you realize you can just block global ooc right? maybe you should google eq filtering options.

You know this is a bad argument when it's been responded to about 50 times already.

edit: also:

blah blah blah pussy blah blah blah fruitcake blah blah blah

Rutaq
02-01-2012, 12:20 PM
I can understand the concern that Global /occ could become the Barrens Chat of Project 1999 but as a new player, any easy way for me to reach out to other new players and actually group up out weighs the distracting Chuck Norris refreences and dick jokes.

As long as I can have a long ignore list and the ability to turn off global occ then I think people can manage it's impact on their own.

Tassador
02-01-2012, 12:34 PM
lets get back on the global ooc train or people will leave to starwars.

bobo2
02-01-2012, 03:34 PM
Well, the clearest indicator of resist unbalance is the class distribution. It's pretty obvious with how drastic the difference in melee vs caster population is.

leveling melee requires work , patience and friends

pvping on melee requires skill , which most players on red do not have , hence why druid is #1 ( the easiest class to play ) Which attracts the biggest idiots

Tassador
02-01-2012, 04:58 PM
#1 thing server needs DRUIDS #2 BALLS #3 /global ooc or starwars time for alot us.

Amuk
02-01-2012, 06:01 PM
Nizzarr best geared druid on server agrees resists are fucked - maybe patch will help, hopefully MR is addressed.

Root/snare/stun/blind were not balanced for eq pvp, there are no DR'S and they just take any skill or fun out of the control of the players. This is why they made them almost never land unless you were debuffed/dispelled.

SearyxTZ
02-01-2012, 06:17 PM
I have pvp'd since the beginning of the box, and have not judged resists since it took awhile to gear up. After a few months on the box, I get consistently rooted with 150+ mr, and ice comet/other nukes land almost 100% of dmg all the time.

Every pvp fight I'm in has casters spamming root/snare until they land, unless they are a wizard/shaman with I win buttons.

It's exactly like most veteran pvp'ers feared - zerg cc spam pvp with little skill needed. I can understand that offensive spells should be landing for big numbers, but to have MR also count for little is pretty boring.

I really think Null didn't play pvp back in the day - or didn't understand it, having cc spells like snare/root land consistently, like they are removes any amount of balance to the game.

I won't say that this is the main reason that the server population blows cocks, I would say the biggest part is lack of people and amount of time needed on the PVE portion - but to have nothing to look forward to once you finish the grind definitely needs to be examined if this is a long term project.

I don't know what the logic was behind making it even harder on melees. It'd be one thing if there were drastically increased partial resists, but it doesn't seem like that's the case.

Old world red was always tilted in favor of casters. If anything, this should be pushed in the OPPOSITE direction - not giving casters an even bigger advantage. Note that I haven't played on the server enough to judge this for myself, so I'm taking what you posted at face value.


The resist system should be adjusted. Exp rate should be increased especially early. And global channels should be on.

If those three things ever happen, then I guarantee that the server would jump in population and thrive. =/

Silikten
02-01-2012, 06:21 PM
[Wed Feb 01 14:06:49 2012] You resist the Ensnare spell!
[Wed Feb 01 14:06:50 2012] Nordahl is behind you.
[Wed Feb 01 14:06:52 2012] Nordahl is behind you.
[Wed Feb 01 14:06:53 2012] You resist the Ensnaring Roots spell!
[Wed Feb 01 14:06:54 2012] Nordahl is behind you.
[Wed Feb 01 14:06:56 2012] Nordahl is behind you.
[Wed Feb 01 14:06:57 2012] You resist the Ensnaring Roots spell!
[Wed Feb 01 14:06:58 2012] Nordahl is behind you.
[Wed Feb 01 14:06:59 2012] You resist the Ensnaring Roots spell!
[Wed Feb 01 14:07:00 2012] Nordahl is behind you.
[Wed Feb 01 14:07:02 2012] Nordahl is behind you.
[Wed Feb 01 14:07:04 2012] Caster tells the group, 'lmao'
[Wed Feb 01 14:07:04 2012] Nordahl is behind you.
[Wed Feb 01 14:07:06 2012] You resist the Ensnaring Roots spell!
[Wed Feb 01 14:07:06 2012] Nordahl is behind you.
[Wed Feb 01 14:07:07 2012] The spirit of wolf leaves you.
[Wed Feb 01 14:07:07 2012] Your feet become entwined. You have taken 48 points of damage.


This is with 83mr

gloinz
02-01-2012, 06:24 PM
[Wed Feb 01 14:06:49 2012] You resist the Ensnare spell!
[Wed Feb 01 14:06:50 2012] Nordahl is behind you.
[Wed Feb 01 14:06:52 2012] Nordahl is behind you.
[Wed Feb 01 14:06:53 2012] You resist the Ensnaring Roots spell!
[Wed Feb 01 14:06:54 2012] Nordahl is behind you.
[Wed Feb 01 14:06:56 2012] Nordahl is behind you.
[Wed Feb 01 14:06:57 2012] You resist the Ensnaring Roots spell!
[Wed Feb 01 14:06:58 2012] Nordahl is behind you.
[Wed Feb 01 14:06:59 2012] You resist the Ensnaring Roots spell!
[Wed Feb 01 14:07:00 2012] Nordahl is behind you.
[Wed Feb 01 14:07:02 2012] Nordahl is behind you.
[Wed Feb 01 14:07:04 2012] Caster tells the group, 'lmao'
[Wed Feb 01 14:07:04 2012] Nordahl is behind you.
[Wed Feb 01 14:07:06 2012] You resist the Ensnaring Roots spell!
[Wed Feb 01 14:07:06 2012] Nordahl is behind you.
[Wed Feb 01 14:07:07 2012] The spirit of wolf leaves you.
[Wed Feb 01 14:07:07 2012] Your feet become entwined. You have taken 48 points of damage.


This is with 83mr

statistics much

SearyxTZ
02-01-2012, 06:29 PM
Didn't Null actually post the resist curve at some point?

We should be looking at that tbh.


Compare it against the average/reasonable resist, the highest obtainable, etc., and come up with specific numbers.

Flipmode
02-01-2012, 06:33 PM
fa3af33f

Null
02-01-2012, 06:39 PM
Didn't Null actually post the resist curve at some point?

We should be looking at that tbh.


Compare it against the average/reasonable resist, the highest obtainable, etc., and come up with specific numbers.

Yea but its a patch behind, right now 150MR gets you about an 82% resist rate. The big issue at the moment are the root nets, because it doesn't matter how low of a chance root has to land, its going to land with enough net charges. I am not convinced that roots with a cast time are an issue, we will see though.

Once that is fixed (I believe in the next patch) ill wait a week and if shits still bad then we can talk about increasing the resist rates on CC stuff.

Amuk
02-01-2012, 06:45 PM
Yes my whole post was refering to the 82% chance, I'm basically stacking all MR gear and still able to be rooted 1/5 for insta gib in grp pvp, so lame haha.

Null
02-01-2012, 06:53 PM
Yes my whole post was refering to the 82% chance, I'm basically stacking all MR gear and still able to be rooted 1/5 for insta gib in grp pvp, so lame haha.

Right < 1/6. However in group PvP you are almost certainly dealing with nets, which is what I feel like is probably the core problem, not so much root itself.

My reasoning is that people only complain about roots (and sometimes the nets specifically), when they are some of the hardest CC spells to land. Why don't I hear anything about stuns which are a hell of a lot easier to land, or even snares which are slightly easier to land and cannot be broken by melee or spell damage?

chuck
02-01-2012, 06:59 PM
Nillbog said the nets should be less of an issue after the next patch when recharging is taken out. But we've been hearing about that 'patch' for about 2.5 weeks now so who knows.

Amuk
02-01-2012, 07:15 PM
I was referring to all of it. I'm tired of fighting whirled targets, I'm tired of fighting snared targets, and rooted targets - it's boring and takes away the fun of the game. There was a reason this shit made classic fun, they seriously ruin it heh. Every fight I've been in since getting home were against rooted targets, one of which was Darwoth who gated instantly lolol.

Amuk
02-01-2012, 07:17 PM
And no it's not because of nets, although that does amplify the problem.

Darwoth
02-01-2012, 07:33 PM
yes, still trying to figure out why you started spamming me with ritalin tells afterwards, couldn't decipher if you were calling me a faggot for gating from a group of you, or if you were vindicated that i am somehow wrong due to being rooted when i have said from the beginning that crowd control lands more here than live.

either way of course i was rooted, after letsjoe stripped my mr buff and tashed me i had 21 mr, on the other hand he resisted 2 nets and a few casted roots at whatever level of mr he had.

SearyxTZ
02-01-2012, 07:33 PM
Right < 1/6. However in group PvP you are almost certainly dealing with nets, which is what I feel like is probably the core problem, not so much root itself.

My reasoning is that people only complain about roots (and sometimes the nets specifically), when they are some of the hardest CC spells to land. Why don't I hear anything about stuns which are a hell of a lot easier to land, or even snares which are slightly easier to land and cannot be broken by melee or spell damage?

Roots punish melees a lot harder than stuns, most of the time (snare does too).

It's essentially a permanent stun if you can't pumice it off.



This probably contradicts what I posted months ago, but a as-close-to-classic-as-possible resist system is probably the best bet. Melees never wrecked old world pvp even with the classic resist rate (which was like 120 MR == 95% resist) they were still handicapped. Casters still killed them pretty easily.

bobo2
02-01-2012, 08:28 PM
Right < 1/6. However in group PvP you are almost certainly dealing with nets, which is what I feel like is probably the core problem, not so much root itself.

My reasoning is that people only complain about roots (and sometimes the nets specifically), when they are some of the hardest CC spells to land. Why don't I hear anything about stuns which are a hell of a lot easier to land, or even snares which are slightly easier to land and cannot be broken by melee or spell damage?

i know you are an epic newb like all the other devs , but you could break a snare by nuking yourself on live , please understand this only worked on yourself and not mobs or other players , obv once you were in pop or past resists were so high reliably landing a small dmg nuke on yourself wasnt worth it since you had to cast several times

Mrcurtloco
02-02-2012, 01:58 AM
You could also fear players off cliffs in HHP or EK, so doesnt mean null doesnt know shit

if 3 people cast root on you twice and one lands, well you just got netted

damn you people cry and bullshit alot Ive done plenty of pvp and resist root and snare a shit ton hardly lands on me with 80 to 100ish mr

fuckin 13 years latter and they still cryin, L2p

http://1.bp.blogspot.com/_WhhTz5KNKxo/TPatTcUQBbI/AAAAAAAAAvE/49_cQqd2YWg/s1600/no-bullshit.jpg