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nilbog
02-12-2012, 02:52 PM
If the experience rate of the pvp server was increased, by what % should it be increased, and why?

This is a poll designed to gauge opinion.

Truth
02-12-2012, 02:52 PM
20% was what SZ had, as only server lost xp on pvpdeath (even cons not greenie griefing) (like here)

Ssleeve
02-12-2012, 02:53 PM
20% was what SZ had

Sounds fair, it really is a bit more difficult to level due to the disruption of pvp and the pvp exp loss (which isn't a big deal imo)

Lazortag
02-12-2012, 02:56 PM
20% was what SZ had

Agreed, if there's any increase to the exp rate it should be no more than 20%. No other Live pvp servers around the era had increased experience as far as I know. 20% is enough to offset the increased risk of pvp while not trivializing the difficulty of the game. I'm okay with keeping exp as it is though.

Rykk
02-12-2012, 02:58 PM
10-20% I don't wanna level too fast but it will help with soloing especially if you're a melee that can't port or find groups (+ people might actually make rangers)

Amelinda
02-12-2012, 02:59 PM
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

nabsev
02-12-2012, 03:00 PM
As someone who plays more than a casual but way less than a poopsocker I vote 50%

snaz
02-12-2012, 03:01 PM
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

This makes a lot of sense. I voted 0 on the poll, but the idea quoted by Amelinda has my support.

Amuk
02-12-2012, 03:02 PM
I think people need to accept that red99 won't have 600+ for awhile at least, making low/mid lvl pvp rather shitty. Getting ppl through levels quicker and into the fight would be better - as well as countering the exp loss from pvp death/time loss. I'd probably say around 30 - SZ had teams/more population.

Supreme
02-12-2012, 03:20 PM
Nilbog there is nothing wrong with the server.

What you have is a bunch of whining ungratefuls that think because things are not the way THEY want it that it should be changed.

You give us a FREE EQ emu and the overwhelming majority enjoy what you have done.

Please do not let the few "dictate" the server direction to the many.

Ssleeve
02-12-2012, 03:26 PM
Nilbog there is nothing wrong with the server.

What you have is a bunch of whining ungratefuls that think because things are not the way THEY want it that it should be changed.

You give us a FREE EQ emu and the overwhelming majority enjoy what you have done.

Please do not let the few "dictate" the server direction to the many.

Quit calling people whiny and ungrateful.

Say you don't want increased exp, the reason why and move along or else this will turn into a troll fest.

Truth
02-12-2012, 03:37 PM
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

I think this is a large part of it, the noob levels are extremely painful/boring, need some attachment to the character to hook people in, especially pvper types who hate the grind tbqh (unlike blue that's ALL there is to do you know?). Would turn the population from a negative slope into a parabola.

I'm good at math like hammertime is good at politics

Lazortag
02-12-2012, 03:41 PM
I'm good at math like hammertime is good at politics

I lol'd.

CallnOutTheNubs
02-12-2012, 03:41 PM
XP rate is fine the way it is,
The pvp xp loss per kill needs to GO

Diggles
02-12-2012, 03:41 PM
accidentally voted 100% meant 20%

inimegalg
02-12-2012, 03:54 PM
trivializing 30-50 is a no go imo.. but, an exp boost 1-30 to promote ppl starting and the lack of groups would be great

but then again, during xmas/new years there was an xp bonus and hardly an influx of players, but maybe it was cuz of the holidays... its worth a shot.

Arillious
02-12-2012, 03:55 PM
I'd vote exp from from 1-20 be raised to like 30%. Let people get invested and develop their characters. There are way to many lvl 1-20 zones to choose from and the lvl 1-20 crowd is spread all over.

From 20-42 be raise 20%.

At 42, go back to normal.

42 basically allows you to participate in end game pvp and exp. There are only like 5-10 valid zones to level in in clasic. You shouldnt need any other incentive to play.

Note: I'm lvl 39 and this would not benefit me very mcuh at all.

Lulz Sect
02-12-2012, 03:56 PM
as a casual player i support no more than 20% a la sullon zek - up the xp loss on pvp death though

Arillious
02-12-2012, 03:57 PM
XP rate is fine the way it is,
The pvp xp loss per kill needs to GO

The exp loss on pvp death is so trivial. It is retarded to bring this into the discussion.

The exp loss on pvp death is equivalent to soloing 1 blue mob. PvP death HAS to mean something.

Flunklesnarkin
02-12-2012, 03:59 PM
if exp wasn't a factor in pvp then it would remove a lot of the "PvE" requirements and would probably help


make it only possible to get exp from PvP then you might have a challenge.

Ssleeve
02-12-2012, 04:14 PM
Talk about exp increase or gtfo.

taakyn
02-12-2012, 04:16 PM
Hope to see 20% at least go into effect. Would like to save what little pop we have and actually make it so melees are more common

FoxxHound
02-12-2012, 04:20 PM
100 cause it'd be kewl

CallnOutTheNubs
02-12-2012, 04:20 PM
The exp loss on pvp death is so trivial. It is retarded to bring this into the discussion.

The exp loss on pvp death is equivalent to soloing 1 blue mob. PvP death HAS to mean something.

Your full of shit if you think 1 pvp death takes 1 blue mob to regain at 45+

Ssleeve
02-12-2012, 04:21 PM
Your full of shit if you think 1 pvp death takes 1 blue mob to regain at 45+

Talk about exp increase or gtfo.

heartbrand
02-12-2012, 04:25 PM
I have a 50 mage and I'd love to make an alt, then I remember how it takes 2 hours to get from level 14 to level 15 and log off and go do something else. People need to stop acting like getting exp is "difficult", it's not, it's a mindless timesink, one we've all done 1000x already. This is a PVP server, if we want to have a strong, vibrant community, we need people, and we're not going to get people by having level 50 take 13 days played.

Angkar
02-12-2012, 04:29 PM
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

Amuk
02-12-2012, 04:34 PM
I have a 50 mage and I'd love to make an alt, then I remember how it takes 2 hours to get from level 14 to level 15 and log off and go do something else. People need to stop acting like getting exp is "difficult", it's not, it's a mindless timesink, one we've all done 1000x already. This is a PVP server, if we want to have a strong, vibrant community, we need people, and we're not going to get people by having level 50 take 13 days played.

This is what I don't understand - the feenix wow emulator has 12x faster exp and has 1400+ on a night. I don't see why people want to invest 14 days played into this shit.

Srs Not Ames
02-12-2012, 04:39 PM
Thank christ for Nilbog.



Voted 20% like it was on SZ.

Judge
02-12-2012, 04:46 PM
2x exp till 30 and remove the hybrid penalty.

Lazortag
02-12-2012, 04:56 PM
Your full of shit if you think 1 pvp death takes 1 blue mob to regain at 45+

In a non-hell level it's maybe 3-4 blue mobs (assuming a blue mob is about 1/4 a blue). It's really not a big deal. Also this isn't what the thread is about.

Giovanni
02-12-2012, 04:56 PM
The current exp system discourages grouping while making groups a necessity for non-twinked melee. A flat exp bonus increase does not address that issue.

Filthed
02-12-2012, 05:00 PM
no xp increase dont cater to the crybabies,, i do propose xp for pvp kills

fiegi
02-12-2012, 05:21 PM
Hopefuly this doesn't turn into another one of those cock teases like the recharing thread or the global ooc thread.

This is a start tho

heartbrand
02-12-2012, 05:25 PM
Hopefuly this doesn't turn into another one of those cock teases like the recharing thread or the global ooc thread.

This is a start tho

Crazycloud
02-12-2012, 05:25 PM
xp increased by 20 % would be nice for new players

Seaweedpimp
02-12-2012, 05:49 PM
If changed at all, i would hope for only 5%.

Slave
02-12-2012, 06:11 PM
I voted for 25 but I also believe that NPC exp loss should be lessened as well, as per old-school SZ.

Dullah
02-12-2012, 06:14 PM
If the experience rate of the pvp server was increased, by what % should it be increased, and why?

This is a poll designed to gauge opinion.

I wouldnt want the overall exp rate to increase. However, if there was a way to redistribute exp so that the first 15-25 levels were faster, and the last levels were a little slower, I think that would help.

Nirgon
02-12-2012, 06:23 PM
I put 20% also and I am level 50.

The levelling for people is pretty harsh.

People might come here solo and only take 3 deaths in their whole play time in a night. Logging with -15% xp can be pretty disheartening.

I speak for the people.

Personally, I came here advocating item loot. You could die and take NO penalty.

But, on live servers that had xp loss? There was a 20% bonus. We all came here because we liked live. You do the math!

Bruuce
02-12-2012, 06:48 PM
Agreed, if there's any increase to the exp rate it should be no more than 20%. I'm okay with keeping exp as it is though.

i agree with this too

Bkab
02-12-2012, 07:48 PM
glad to see threads like this, regardless if it's a cock tease or not lol.

i remember when server first started we had an exp bonus from all the server lag/crashes. that exp modifier seemed perfect to me whatever it was, and I remember my whole group/guild in guk agreed. It wasn't so fast to the point you were cranking out a couple levels every hour or two, but it wasn't slow enough to the point where you wanted to gouge your fucking eyes out from watching your exp bar.

as long as we're on the topic, these stupid ass hybrid exp penalties should be removed asap. (even verant realized what a terrible idea/mistake this was).

Rutaq
02-13-2012, 01:06 AM
I agree that leveling can be slow but rushing everyone along to 50 has it own set of problems, especially with the slow release of new content.

I think sliding the XP scale around so you can level 20-25% faster up to 20 and then weight things so you level slower from 45-50. That way we didn't speed things over all just displaced some of the xp grinding to levels that are better equipped.

Also I would be wary of messing with the XP penalties for the various races and hybrid classes. The XP penalty is there to offset the distinct advantages some races and classes have. By the time the penalties were removed back in the day the game had gone through a bunch of "balancing" and "itemization" that the Classic servers don't have.

Hughman
02-13-2012, 01:11 AM
Voted 20% overall, what probably would work better is a 50% increase for 1-30.
as long as we're on the topic, these stupid ass hybrid exp penalties should be removed asap. (even verant realized what a terrible idea/mistake this was).

Lazortag
02-13-2012, 01:57 AM
as long as we're on the topic, these stupid ass hybrid exp penalties should be removed asap. (even verant realized what a terrible idea/mistake this was).

Do you really think Bards shouldn't have an exp penalty?

Morninx
02-13-2012, 02:11 AM
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

As a former VZTZ player. I wish exp rates were very high from the beginning to emphasize PvP on the server and not grinding. In hindsight I was half wrong. I am currently enjoying the slower grind, even though i wish it was ez mode to level up an alt since I wont enjoy it twice. But the classic experience is not for everyone and not for a PvP community and has been the #1 reason for the servers struggles.

Searyx has provided the best option as Amelinda has agreed to above. To save the server, something drastic needs to happen. Maybe a 20% exp bonus would have helped from the beginning, but it wont do the trick now. I believe making it easy for new players to level from 1-25 would be an excellent idea and wouldn't hurt the classic feel of the server (It is a necessary evil for survival). Saying that, I do not believe that completely slowing down levels 25-50 is necessary. For a PvP server, they are difficult enough(maybe a little slower) and if poopsockers want to rush to 50, good for them. The simple fact is, this is a 13 year old game that is very enjoyable for the hardcore players and the casual players and imo tweaks to the server to help casual players will only help the overall server. What ever the decision is, even if this poll was just to shut us up, Thank You for your time and efforts.

Morninx
02-13-2012, 02:13 AM
Do you really think Bards shouldn't have an exp penalty?

Bards/Rogues/Warrs/Rangers all need exp bonus.. Theres like 8 on the server.. Total.

Lazortag
02-13-2012, 02:14 AM
Bards/Rogues/Warrs/Rangers all need exp bonus.. Theres like 8 on the server.. Total.

That's irrelevant, Bards exp at an absurdly fast rate.

Supreme
02-13-2012, 02:15 AM
Honest there is nothing wrong with the server.

Blue released epics right after Red99 went live. It hurt but having 170 players online each night pre-kunark is pretty good.

XP bonus will NOT increase the amount of players playing here.

fiegi
02-13-2012, 02:24 AM
Honest there is nothing wrong with the server.

Blue released epics right after Red99 went live. It hurt but having 170 players online each night pre-kunark is pretty good.

XP bonus will NOT increase the amount of players playing here.

Trolling?

Supreme
02-13-2012, 03:12 AM
Trolling?

Nope.

Nirgon
02-13-2012, 03:37 AM
XP bonus will NOT increase the amount of players playing here.

Except so many people posted they quit because of it.

You lack much in the comprehension department.

Mayhaps certain people will find this image less funny every day.

http://i42.tinypic.com/3df6b.jpg

Get it!? Do something!

Zigfreed
02-13-2012, 06:21 AM
I voted 15%.

I'm playing a paladin and well it sucks. As it should.
The problems come/came when multip

Zigfreed
02-13-2012, 06:23 AM
I voted 15%. I play a paladin.

Flunklesnarkin
02-13-2012, 06:59 AM
The reason i like PvP is not because of any sort of grind or time investment requirement.


I like it because its based purely on skill.


once you start requiring PvE elements to become proficient at PvP you pretty much ruin the idea.


If there was a minimal PvE requirement but hefty losses for getting pwnt in PvP .. (say full loot) then it might make sense.


other wise it just boils down to who has the most disposable free time to put into grinding to max level and keeping others down.


Not really an ideal situation unless you got a lot of disposable free time.

(there are probably awesome pvp'ers out there who don't have hundreds of hours to grind up is what i'm saying i guess)

Scowl
02-13-2012, 07:58 AM
I didn't read shit. If I repeat something, oh well.

1. People don't give a flying fuck about wasting numerous hours KILLING LIONS TIGERS AND BEARS. This game is old. EQ Emu PvP servers don't hold brand new EQ players. The fun really starts at max level when you can join a guild and contest over raid spawns. Anything before that is just a time sink which I'm sure most don't care to participate in.

2. It will 100% bring back bodies, or bring in new bodies. Be it low levels that couldn't cut it (aka - they don't give a shit about wasting months doing mindless grinds), level 50's that have lost interest in the decaying server, or people that had a clue and haven't joined yet.

3. It doesn't hurt shit. No one is going to quit because they leveled to 50 faster than they remembered on live. I find it completey retarded the XP has remained this STUPID because of a classic feel. Tell me, what exactly is classic here? Lol.

4. The server won't die as fast.

5. More? Nope, just do it.

Scowl
02-13-2012, 08:06 AM
Btw, my vote is for instant level 50. Not 50% xp

Flunklesnarkin
02-13-2012, 08:12 AM
thats the big thing that hurt pvp red imo


they treated it as a PvE game with PvP rules


when people PvP they don't want to kill five thousand decaying skeletons

they just want to fight



it's a guilty pleasure if you will... its not about the long term.. its about instant gratification


FU NOOB >>:U etc.

Ssleeve
02-13-2012, 08:17 AM
Instant characters and very high exp rates leads to more cheating/hacking due to the fact you can have a new max character very quickly.

Which therefore more makes the server gay.

Labanen
02-13-2012, 08:34 AM
Voted no, prefer to keep it as it is.

However, if rates were to change, id like the hybrid punishment to go, and for an increase only be for 1-34 so you can group with your lvl 50 buddies.

Supreme
02-13-2012, 09:09 AM
Except so many people posted they quit because of it.

You lack much in the comprehension department.

Mayhaps certain people will find this image less funny every day.

http://i42.tinypic.com/3df6b.jpg

Get it!? Do something!



The server lacks a population because of people like you. Not because the XP is classic.

Get it?

Oadina
02-13-2012, 09:09 AM
I wish there was a vote with a modified exp increase, from levels 1 -30. It may bring people back that couldn't keep up, and it may attract new people. It may also encourage alts to level with the new people.

Perhaps further increase the exp bonus for certain zones, dungeons, etc. That should help draw people to the same areas, find groups, make friends, and encourage pvp.

I have the most fun right now in a full group, with a constant flow of exp, with the occasion struggle to keep the spawn. I'm able to do this almost every night. It would suck if all of a sudden I felt compelled to solo namedx spawn in a deserted zone for faster exp, like wizards/druids etc. Good exp, sure. Fun for how long?
That's mindless killing, groups are rarely mindless, they tend to be more challenging.

Oady~

Tassador
02-13-2012, 09:32 AM
I am happy with the current experience rate. This is already ez quest for alot of people.

Vile
02-13-2012, 09:48 AM
100%... VZTZ XP was perfect, you still had to earn your levels and you got to PvP and compete end game in a timely manner.. all while maintaining a real life, having a job, and a girlfriend.

Vile
02-13-2012, 09:48 AM
The server lacks a population because of people like you. Not because the XP is classic.

Get it?

Other way around bro.

Supreme
02-13-2012, 09:53 AM
Other way around bro.

You had 100% xp boost on VZTZ yet you still had a piss poor population...

Explain?

Goraxx
02-13-2012, 10:01 AM
I would be happy with 20 - 25% if it would bring more players back to the server.

Hovis
02-13-2012, 10:14 AM
You had 100% xp boost on VZTZ yet you still had a piss poor population...

Explain?

vztz didn't have the same high security of anti hack (MQ) / anti showeq that this server has.

Aenor
02-13-2012, 10:16 AM
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

This. I've already slogged my way to 33, so increasing rate to 25 wouldn't benefit me directly. But I think server population is the #1 issue.

Vile
02-13-2012, 10:18 AM
You had 100% xp boost on VZTZ yet you still had a piss poor population...

Explain?

Very simple.

No anti hack detection.. GMs also did a piss poor job.. hacker gets banned, comes right back and re-rolls. An active GM team could easily stop this.

Also, that box was wiped 4 times. VZTZ 2.0 was epic as hell until the Gibson got hacked in Chardok.

Vile
02-13-2012, 10:22 AM
vztz didn't have the same high security of anti hack (MQ) / anti showeq that this server has.

beat me to it... but he's exactly right. If VZTZ had the anti hack and policed banned people, the server would still be up and running -- hard to say cause we had some retarded GMs as well...

The box was Gronkus'd Searyx'd, and Voidd'd to death.

Even Crucify would be kicking ass if I had some sort of anti-hack detection.

I guarantee you if I had the anti-hax.dll, I could make a custom box that would be 100x more fun than the current state of P99 Red. Multiple people on this forum could easily confirm this as well, but it will probably never happen. I simply refuse to host a server if I cannot stop the hax.

Hovis
02-13-2012, 10:23 AM
honestly, i play pvp games for the pvp. yes, pve is fun and all but not spending months trying to get max level in order to compete for raid mobs, etc .. mass pvp is the best type of pvp out there in my honest opinion..
although mid level pvp (level 25-35) is fun .. its not likely it will be fair (i.e, oor level 50 druids healing etc)

i loved vztz in the sense it took little effort to get max level in order to experience high end pvp. since vztz enabled two boxing, finding groups wasn't so necessary. this was only helpful because of the low population - (as i said before vztz had such low population because it did not have a good anti hacking system - not because of it's high exp rate)

i feel having a similar exp rate (to vztz) or 50% more as r99 is right now, it will persuade people to log in more often knowing they can get more done in game with the limited time most people have because of real life. (school/work/gf's/family time/social lives, etc)
in addition, having an increased exp rate, people feel more 'dangerous' and in turn will stand and fight in a match more often then just gate/run away/plug from it.

just my opinion from the emu experience i've had. hope this helps.
-hovis

Hovis
02-13-2012, 10:24 AM
beat me to it... but he's exactly right. If VZTZ had the anti hack and policed banned people, the server would still be up and running -- hard to say cause we had some retarded GMs as well...

The box was Gronkus'd Searyx'd, and Voidd'd to death.

Even Crucify would be kicking ass if I had some sort of anti-hack detection.

I guarantee you if I had the anti-hax.dll, I could make a custom box that would be 100x more fun than the current state of P99 Red. Multiple people on this forum could easily confirm this as well, but it will probably never happen. I simply refuse to host a server if I cannot stop the hax.

just gave me a broner....


...no homo.

Hovis
02-13-2012, 10:25 AM
Very simple.

No anti hack detection.. GMs also did a piss poor job.. hacker gets banned, comes right back and re-rolls. An active GM team could easily stop this.

Also, that box was wiped 4 times. VZTZ 2.0 was epic as hell until the Gibson got hacked in Chardok.

P.S -
Vile for box president.
/signed

Autotune
02-13-2012, 10:34 AM
126 votes so far

91 for increase
35 for no increase


as much as I'd like to vote "no increase (watch it burn)", I just can't lol. XP is honestly brutally slow on this server with such a low population.

I'll vote 20%, in classic terms it will be hardly noticeable at later levels. It will, however, make the first levels go by faster (who knows if it will be fast enough tho without trial/error).


I'd imagine 20-25% max wouldn't hurt the classic immersion. 50% or more would make the game seem cheap tho, might as well add in instant lvl 45 with 5k plat and free planar gear/weps.

Hovis
02-13-2012, 10:36 AM
126 votes so far

91 for increase
35 for no increase


as much as I'd like to vote "no increase (watch it burn)", I just can't lol. XP is honestly brutally slow on this server with such a low population.

I'll vote 20%, in classic terms it will be hardly noticeable at later levels. It will, however, make the first levels go by faster (who knows if it will be fast enough tho without trial/error).


I'd imagine 20-25% max wouldn't hurt the classic immersion. 50% or more would make the game seem cheap tho, might as well add in instant lvl 45 with 5k plat and free planar gear/weps.

100% pvp server sounds like cruficy =D

Palemoon
02-13-2012, 10:36 AM
Very simple.

No anti hack detection.. GMs also did a piss poor job.. hacker gets banned, comes right back and re-rolls. An active GM team could easily stop this.



Yeah, like an active GM team stops the littlegyno 10000.0 and 20 faces of cast from rerolling on the forums a dozen times a day after ban.

The slow xp here goes hand in hand with the anti hack measures in place. If xp was 100% faster it would be that much more temptation to cheat, since you could just "level up another noob in 2 days anyways" like VZTZ.

Devs should not cave, the server is fine, faster xp is not the answer.

The only scenario i'd support is faster 1-20 xp and making sure that xp was tacked onto the higher levels instead. Same xp overall, just maybe take a "little" from the bottom and put it on top to help "hook" a new player into his toon/server the first 20 levels.

But even that is not nessessary, we are here for classic EQ, we are here for classic XP.

Lazortag
02-13-2012, 11:04 AM
I guarantee you if I had the anti-hax.dll, I could make a custom box that would be 100x more fun than the current state of P99 Red. Multiple people on this forum could easily confirm this as well, but it will probably never happen. I simply refuse to host a server if I cannot stop the hax.

And I can guarantee that several players on this forum would never play on such a server because it would be horribly buggy in comparison to p99. Maybe if you can get instrument modifiers working I'd play. Actually I wouldn't since pathing would probably be complete shit too. No thanks.

Gert Groinwounder
02-13-2012, 11:14 AM
15 levels ago, I agreed with increasing the xp from 1-30 signifigantly then spreading out the xp from 30 to 50. Now that I'm approaching 30, I would hate to have my next 20 levels take even longer than they currently would.

BTW, I voted for 25% for all levels but wouldn't bitch if it just stayed the same as it is now...

Judge
02-13-2012, 11:21 AM
I wonder what % that voted "Happy with the current rate" are most likely already 50.

hurtinu
02-13-2012, 11:22 AM
Slow leveling was one of the reasons I stopped playing, I just do not have time to lvl a toon up again. A lot of us were teenagers when we played the classic game and had a lot of spare time.. I am married now with kids and although I enjoy the game I have a lot of other things I would rather do for 8 hours a day.. the best way to even things out would be to have a tiered xp system, this would allow players with less time to remain competative with the rest of the player base, here is an example..

This would reset at midnight every 24 hours...
First hour online: 100 percent xp bonus
Second hour online: 50 percent xp bonus
After 2 hours go back to normal XP 0 percent bonus, players who can only play one or two hours a day would see some decent progress.... Just a thought.

Also i don't know why all the hardcore PVPers were "poking fun" as it were to the blubes as they are called... "Don't bother starting a toon on this server you blubie pu$$ie.... You will just quit anyway...." In reality the people from the blue server were fun to play with and they were also our best chance at a decent population, the "hardcore pvpers" seem to have ruined this with the nonstop poop that flows out of thier pieholes both in game and on the forums.

heartbrand
02-13-2012, 11:23 AM
I noticed the majority of people who voted happy with current rate are Nihilum members. Don't want to turn this into a RNF though, EXP boost please. (You'd not only see new people come and those who quit return, but also the disenchanted/bored 50's who have no desire to do the painful grind to 50 again as a melee with this shit exp, they too would return to reroll)

Woosa
02-13-2012, 11:38 AM
I noticed the majority of people who voted happy with current rate are Nihilum members. Don't want to turn this into a RNF though, EXP boost please. (You'd not only see new people come and those who quit return, but also the disenchanted/bored 50's who have no desire to do the painful grind to 50 again as a melee with this shit exp, they too would return to reroll)
hah hah this kid...

Tassador
02-13-2012, 11:38 AM
+1 for under lvl 40 over lvl35 happy with current exp

Vile
02-13-2012, 11:44 AM
And I can guarantee that several players on this forum would never play on such a server because it would be horribly buggy in comparison to p99. Maybe if you can get instrument modifiers working I'd play. Actually I wouldn't since pathing would probably be complete shit too. No thanks.

lol.. did you even play Crucify? Server was built in hours and people still beg me to host it again. It was fun.. it had nothing to do w/ classic and people loved it.

SamwiseRed
02-13-2012, 11:52 AM
damn i voted 100% but i meant to click 0. stupid fingers on iphone... i am not fat

heartbrand
02-13-2012, 11:58 AM
hah hah this kid...

I am already level 50 sir. But I know many people in my guild, and other guilds, who are bored and quit/on break because leveling an alt is about as fun as slitting your wrists.

Lazortag
02-13-2012, 12:01 PM
lol.. did you even play Crucify? Server was built in hours and people still beg me to host it again. It was fun.. it had nothing to do w/ classic and people loved it.

I'm saying that a lot of people in this community are not looking for that kind of server. In my case I want a server where Bards actually function correctly. I also want a server where mobs don't path through walls. I'm not saying everyone wants that or should have the same priorities as me, but that different people have different server preferences. We get it, you don't think p99 is fun, but lots of people do and you're contributing nothing at all when you only post negative shit about the server.

PS: What was the average population of your server that people "loved"?

Billbike
02-13-2012, 12:07 PM
I voted 50% because 1.5 x diaper quest = still moderately slow.

And in all seriousness, thank you for this poll Nilbog and company.

hagard
02-13-2012, 12:17 PM
Crucify was the shit! Not a high pop but that's because it wasn't hosted in some data center up 24-7

Vile
02-13-2012, 12:22 PM
I'm saying that a lot of people in this community are not looking for that kind of server. In my case I want a server where Bards actually function correctly. I also want a server where mobs don't path through walls. I'm not saying everyone wants that or should have the same priorities as me, but that different people have different server preferences. We get it, you don't think p99 is fun, but lots of people do and you're contributing nothing at all when you only post negative shit about the server.

PS: What was the average population of your server that people "loved"?

Crucify was built for a population of 50-60 and maintained an average of 30+ during prime. When it hit 60+ my cable connection would start to go to shit, but like I said it was built small and forced instant PvP.

You're right not everyone will like a custom PvP server like that, but for the people who just want to get in and PvP while progressing through a few zones.. it was awesome.

Tassador
02-13-2012, 12:29 PM
so you guys are saying if the pink is getting old try the stink?

Steaks2
02-13-2012, 12:38 PM
thank you for finally acknowledging the fact that xp here is shit

it is however far too late , theres 40 people on the server and over 300 on blue yet again

because the grind is shit , and if people are going to do it they do it on blue , with items and groups

yea surpreme does not want the xp increased , why ? because he has a whole guild of zerglings to group with , he is a fucking panzy and does not want competition for his shithead zergling guild

NEWSFLASH all the people who dont want the xp increased are already 50
DOORS? He played a caster and quit a month ago , what a surprise he dont want exp increased , play something difficult ass clown

CASUALS WILL NOT PLAY HERE WITH THIS SHIT EXP AND GRIEFERS

and a server of hardcores is a nightmare come true , horrible community / playerbase = dead server , but enjoy them you made it so

increase the exp by 100% ( preferably more )
remove the exp penalty for pvp death ( FUCKING IMMEDIATELY )

* if you think it means something you are wrong because at 50 people bind rush and dont care* ( See natural )

and for the love of god patch the server or unplug the fucking thing but stop dragging us along

also if you dont like anything ive said eat my fucking ass

Xantille
02-13-2012, 12:39 PM
Crucify was built for a population of 50-60 and maintained an average of 30+ during prime. When it hit 60+ my cable connection would start to go to shit, but like I said it was built small and forced instant PvP.

You're right not everyone will like a custom PvP server like that, but for the people who just want to get in and PvP while progressing through a few zones.. it was awesome.

Need dat Titanuk screenshot where I crit some moran for several thousand damage on glorious Crucify.

Also, voted for 30%.

lethdar
02-13-2012, 12:40 PM
XP rate was fine, lack of global ooc was not. Now the server's population has dwindled so far that I doubt anything could cause a significant rebound.

Nirgon
02-13-2012, 12:41 PM
Lethdar giving the truth and it hurts.

Feels bad dawgs.

hagard
02-13-2012, 12:41 PM
I personally would love to play here but with my schedule I can play like 1hr a day, with this current rate I will be 50 by late November, he he he. Casual players aren't welcome here I guess

Xantille
02-13-2012, 12:41 PM
XP rate was fine, lack of global ooc was not. Now the server's population has dwindled so far that I doubt anything could cause a significant rebound.

I miss us.

pewpeat
02-13-2012, 01:23 PM
Get a room.

Vile
02-13-2012, 02:04 PM
Need dat Titanuk screenshot where I crit some moran for several thousand damage on glorious Crucify.

Also, voted for 30%.

The gear / HP was inline for those glorious crits though!

Palemoon
02-13-2012, 02:09 PM
Those of you without the time to play classic EQ, we understand, try WoW.

This is a classic EQ server, with classic xp.

Think Sony is still running some live servers with faster xp, try that. This server has a specific purpose, and thats the reason we are here, not to troll it into a clone of EQlive.

Nirgon
02-13-2012, 02:11 PM
I agreed with what you just said a month or two ago.

But right now we can't get people to start here. I'd rather have people than no people. Even, like I said, an XP bonus until level 24 would be good. I'm not saying instant lvl 24, just 20% more. The goings felt slow even at double. I as well as others handled it np, most people can't.

And as far as classic EQ goes? Classic servers with xp loss on death had it.

mendan
02-13-2012, 02:19 PM
i think the exp penalty for hybrids should be done away with also.

Xantille
02-13-2012, 02:28 PM
Get a room.

I miss us 2.

Hovis
02-13-2012, 02:29 PM
i think the exp penalty for hybrids should be done away with also.

+1

Xantille
02-13-2012, 02:30 PM
Hybrids don't need any more help, sorry.

Do away with their exp penalty and I'll re-roll tomorrow. At least they can cast spells + don't flying kick green mobs for 8 HEH.

Steaks2
02-13-2012, 02:33 PM
also having started a low level i can honestly say theres quite a few half twinked people that go very very very very far to grief

and do the cheapest shit to grief then make fun of you about it , that probably slices half the casuals off the server as well

big diff between pvp and being a complete asshole

Nirgon
02-13-2012, 02:34 PM
^ warned you all about item loot being a good thing on an FFA server

Silikten
02-13-2012, 02:34 PM
I voted 20% because it would be a noticeable boost and yet not enough to re-roll 8 different characters because XP is so easy. It will also counter the PvP xp loss while leveling up.

Nirgon
02-13-2012, 02:36 PM
^ FC coming up big.

Not to mention, again, servers with PvP xp loss had 20% gains. You can disable it whenever you like if it becomes a problem. We need more players, it will help and you can justify it as a classic element. Period.

Silentone
02-13-2012, 02:56 PM
i think searyx had a really good idea as far as increasing xp for players level 25 and below then spreading that xp required among the higher levels. so you could get to level 25 faster and retain players better. i think a slight xp bump would help also.

the problem i had with this idea is that once you hit 42, you now have a longer journey to 50, which means you are being farmed in pvp for a longer period of time by lvl 50s...other then that i agree helping low lvls get higher faster does help give the player a vested interest in their character. maybe the exp bonus will do this on its own.

ps. i chose 50% not because i think its too hard to lvl a character, the only reason i chose something high is becasue it seems at this point in order to entice people to come back to the server 20% wouldnt cut it.

Nirgon
02-13-2012, 03:02 PM
Sometimes having to run from PvP due to higher level and gear, greater numbers or, hell, known skill of another is part of survival. Being able to escape PvP is part of being an able player when you are at a major disadvantage.

As far as getting 20% of the previous pop back? I think getting 120 of the original 600 would be fucking fantastic and remove a lot of the base from the "dying population" chatter.

Steaks2
02-13-2012, 03:07 PM
20% xp ? dude i was in my 40s and im pretty much done here , xp is so bad its just insane and im not doing it

if you do thats fine , maybe you can quad or something but i cant , and given the dying numbers , staff ignoring everything , lack of guilds and assholes? not worth it

heartbrand
02-13-2012, 03:36 PM
Here's the biggest point ppl are missing. One of the best parts of EQ has always been that, at least in Classic, that after you hit 50 you were then able to massively twink your Alt and rape PVE and PVP with it. With the EXP rate so bad here, most people have no desire to roll alts and consistently level them, so we see more level 50's quitting and going on breaks who aren't playing and contesting item camps, and less and less low levels. 50% exp bonus gogogo

Harrison
02-13-2012, 03:39 PM
20% xp ? dude i was in my 40s and im pretty much done here , xp is so bad its just insane and im not doing it

if you do thats fine , maybe you can quad or something but i cant , and given the dying numbers , staff ignoring everything , lack of guilds and assholes? not worth it

^caught exploiting. You have no right to complain Cozmonaut. Youre a cheating piece of shit.

Bkab
02-13-2012, 03:39 PM
I wasn't referring to bards when I said hybrids lazortag, my mistake. But rangers having a40% xp penalty? Are you fucking kidding me? There's not even a level 50 ranger yet, enough said. I agree with racial penalties, but class penalties (maybe other than bard) need to be done away with. there's just no sense in it, fuck the "classic" element of it, it was a complete mistake admitted by verant that was eventually rectified. this server has already strayed from the perfect classic vision so whatever.

Also, have you seen the fucking pathing here? You must have never done fire giants or naggy.

Harrison
02-13-2012, 03:43 PM
Youre not going to get class penalties removed. We campaigned for it hard. Despite endless logic they refuse to remove it.

heartbrand
02-13-2012, 03:53 PM
Ya I'm cool with getting rid of hybrid penalties.

Albane
02-13-2012, 03:54 PM
We need more people to get to level 50, so we have nothing to do but train each other and camp manastones!

Everyone who has been playing for the past few months is already level 50 or close enough to not care about the xp rate, even if you only played 2 hours a day.

Knuckle
02-13-2012, 05:21 PM
Those of you without the time to play classic EQ, we understand, try WoW.

This is a classic EQ server, with classic xp.

Think Sony is still running some live servers with faster xp, try that. This server has a specific purpose, and thats the reason we are here, not to troll it into a clone of EQlive.

did you know that classic EQ servers had several thousand players on it at once?

did you know that players didn't know the game inside and out on best spots to level, best solo classes, and where to farm all the best loots?

did you know that classic EQ has gaping exploits in it that in some instances arent even recreatable on this server?

did you know that VZTZ at its peak had over 300 players online, with plenty of players only one boxxing, and that it's downfall was not having GMs online to police hax?

The more you know.

Lulz Sect
02-13-2012, 05:27 PM
http://newton64.ca/images/TheMoreYouKnow.gif

Silentone
02-13-2012, 05:27 PM
i duno maybe do a temporary exp bonus? say 2 months or something? see if that helps bump the server?

Steaks2
02-13-2012, 05:30 PM
btw

you all have been trolled by nilbog , amelinda did it with ooc poll haha

troollleed

fiegi
02-13-2012, 05:30 PM
btw

you all have been trolled by nilbog , amelinda did it with ooc poll haha

troollleed

sad thing its probably true.

Lazortag
02-13-2012, 05:39 PM
did you know that VZTZ at its peak had over 300 players online, with plenty of players only one boxxing, and that it's downfall was not having GMs online to police hax?


...and red99 had over 650 people online at its peak, with boxing completely forbidden. What's your point?

I wasn't referring to bards when I said hybrids lazortag, my mistake. But rangers having a40% xp penalty? Are you fucking kidding me? There's not even a level 50 ranger yet, enough said. I agree with racial penalties, but class penalties (maybe other than bard) need to be done away with. there's just no sense in it, fuck the "classic" element of it, it was a complete mistake admitted by verant that was eventually rectified. this server has already strayed from the perfect classic vision so whatever.

Also, have you seen the fucking pathing here? You must have never done fire giants or naggy.

Well, okay, it's stupid that Rangers have an exp penalty and pretty much all of us will admit that. But the point of this server isn't to democratically decide what would make the best version of everquest, it's to make a pvp server that very closely resembles classic. There's arguments to be made for SK's/pallies having an exp penalty (although I personally disagree with it) because they produce aggro very well and have a much easier time leveling up than warriors. Secondly, as for pathing, it's just trivial that you can point out examples of bad pathing on this server because that kind of stuff existed on Live too, and you can't expect the devs here to be perfect. There's a difference between pets pathing stupidly in SolB through the lava (totally avoidable) and mobs pathing through walls with no collision detection (unavoidable), the latter being the case with most other emu servers.

And I think Brainz is on his way to being the first 50 ranger, although he ran into some trouble in oasis the other day:

http://i1180.photobucket.com/albums/x413/itsnotrightnotright/Brainz.jpg

~xoxo~

Albane
02-13-2012, 05:40 PM
I wonder what the population would be if most level 50 player didn't quit after a week because of no content? The population will shoot back up after they add planes, just like it shot back up on Blue after they added epics.

Greegon
02-13-2012, 05:52 PM
no increase.

Palemoon
02-13-2012, 06:12 PM
I wonder what the population would be if most level 50 player didn't quit after a week because of no content? The population will shoot back up after they add planes, just like it shot back up on Blue after they added epics.

This is very true. We dont need an xp boost (this was tried, remember the xp boost for 2 or 3 weeks in December/early Jan? All i saw was tons of people leave..not come back, many of the regulars in my old guild <SotN> stopped playing DURING the "xp bonus" never to return. "xp bonus" was a failure).

What we need is the next round of content released on our "accelerated content release" server. We are pushing the blue99 release of PoF (and what else?), release it and you will see more people on the server than if you raised the xp by 10000000 percent.

Nirgon
02-13-2012, 06:48 PM
Good bye rubi bp's and manastones! lol.

Knuckle
02-13-2012, 07:06 PM
...and red99 had over 650 people online at its peak, with boxing completely forbidden. What's your point?



Well, okay, it's stupid that Rangers have an exp penalty and pretty much all of us will admit that. But the point of this server isn't to democratically decide what would make the best version of everquest, it's to make a pvp server that very closely resembles classic. There's arguments to be made for SK's/pallies having an exp penalty (although I personally disagree with it) because they produce aggro very well and have a much easier time leveling up than warriors. Secondly, as for pathing, it's just trivial that you can point out examples of bad pathing on this server because that kind of stuff existed on Live too, and you can't expect the devs here to be perfect. There's a difference between pets pathing stupidly in SolB through the lava (totally avoidable) and mobs pathing through walls with no collision detection (unavoidable), the latter being the case with most other emu servers.

And I think Brainz is on his way to being the first 50 ranger, although he ran into some trouble in oasis the other day:

http://i1180.photobucket.com/albums/x413/itsnotrightnotright/Brainz.jpg

~xoxo~

what, the first 2 days of the server? give me a break.

Nirgon
02-13-2012, 07:13 PM
what, the first 2 days of the server? give me a break.

True

Muck
02-13-2012, 07:50 PM
Bah thought this was xp death from pvp increased - reading comprehension (1)

As to the xp rate, it should be increased - poopsockers have been 50 for months, all gear farmed, no need to delay the casuals any further. 15% increase sounds reasonable.

If you are against this and you leveled with a bard/full group seriously stfu - the population doesnt support such groups anymore and those who are starting out have no way to level up. I've been 50 for a long time, I had a bard AE kite for a lot of the levels it just isn't reasonable to expect some randoms to get together and do this.

Slave
02-13-2012, 09:14 PM
Experience rate is important, yet even then inconsequential compared to the lack of teams.

Nirgon
02-13-2012, 09:44 PM
Valid complaints from lower level players. You've heard it, I agree, not trying to see the box die.

Nilbog is still the man and a clear favorite over the beloved Emperor at this point.

fiegi
02-13-2012, 09:48 PM
this thread is such a tease

http://img.ffffound.com/static-data/assets/6/7c90eaf202a8d734d3fcc342e645ea416193e6af_m.jpg

Knuckle
02-13-2012, 10:39 PM
lazortag is a legitimate troll, any bard trying to tell anyone how exp should be can go fuck himself. easy mode leveling and swarm kiting to 50 trying to talk about how classic was. in classic a melee could find a group to get to 50 on this server you cant, its not even feasible.

Ssleeve
02-13-2012, 10:41 PM
lazortag is a legitimate troll, any bard trying to tell anyone how exp should be can go fuck himself. easy mode leveling and swarm kiting to 50 trying to talk about how classic was. in classic a melee could find a group to get to 50 on this server you cant, its not even feasible.

If they increase exp you coming back?

Harrison
02-13-2012, 11:00 PM
Even the troll account hordes cant out vote 0% with their 100% vote stupidity.

All votes by confirmed exploiters and cheaters should also be removed.

Lulz Sect
02-13-2012, 11:07 PM
http://farm4.static.flickr.com/3167/2680056976_20488222ed_o.gif

Nirgon
02-13-2012, 11:13 PM
Even the troll account hordes cant out vote 0% with their 100% vote stupidity.


Can't post ss never happened.

You're just mad.

Rikimeru
02-13-2012, 11:23 PM
leave it as it is

pointyhat
02-14-2012, 12:25 AM
As someone who refuses to deal w/ the grind I'd be way more inclined to log in casually if I knew I could make meaningful progress on a toon. I just don't have the time to commit to the EQ grind. If I'm going to I'll do it on blue where I can find a group at least. But really I'd rather run around pvping and doing that before 50 is just not as fun on such a low pop server.

Voted for 100%

Titanuk
02-14-2012, 03:22 AM
i wonder how many accounts harrison made to make it look like people like the xp rate

Supreme
02-14-2012, 03:38 AM
i wonder how many accounts harrison made to make it look like people like the xp rate

i wonder how many accounts Cast made to make it look like people like the xp rate

Muck
02-14-2012, 03:55 AM
Even the troll account hordes cant out vote 0% with their 100% vote stupidity.

All votes by confirmed exploiters and cheaters should also be removed.

So this would leave just you and you don't even play here... isn't that why you quit red? Everyone exploited their way to 50 so your going back to blue where everyone exploits just as much, likely more as they have learned their way around detection...

People that are 50 are the only players who potentially could stake claim to the "leave it classic" standard as we went through it. The good thing is most of us want the server population to grow so we are saying an increase is needed. There is simply no one to group with, there are multiple alt's in the mid 20s camped in MM just in case they see someone trying to level they can log on and kill him with their decked out twink. Awesome leveling enviroment for new and casual players giving it a shot.

Nirgon
02-14-2012, 03:56 AM
http://deansomerset.files.wordpress.com/2010/12/hello-mcfly1.jpg

Supreme, Harrison is hell bent on stagnating things and killing the server. I'll clue you in.

If the server lives? The level 10 gnome wizards win. He can't wake up every day to face his meat slicing job, fat body AND that.

Harrison
02-14-2012, 04:01 AM
i wonder how many accounts harrison made to make it look like people like the xp rate

I'm not a psychopath like Cast. I don't spam the forums from multiple accounts to troll in the manner my sig explains exactly. The sad part is, I think Nilbog and crew are falling for you and your kind's tactics.

The experience rate is fine as is demonstrated by the success of Blue. The problem lies elsewhere and hardly needs to be pointed out, yet I think it's too late to bring logic to the table.

Avon Barksdale
02-14-2012, 08:17 AM
Voted 50%. I figure it takes something like 10-15 days /played to hit 50 if you're not twinked, getting PLed and/or grinding your ass off (I'm probably on pace for 15ish days). 50% would reduce that to 6-10 days /played, which seems very reasonable to me.

Hovis
02-14-2012, 10:31 AM
I'm not a psychopath like Cast. I don't spam the forums from multiple accounts to troll in the manner my sig explains exactly. The sad part is, I think Nilbog and crew are falling for you and your kind's tactics.

The experience rate is fine as is demonstrated by the success of Blue. The problem lies elsewhere and hardly needs to be pointed out, yet I think it's too late to bring logic to the table.

you are absolutely clueless sir. a PVE server is NOT the same as a PVP server. P99 has been around about a year and half now, not to mention people play the blue server to re-live the PVE aspect of eq..
Welcome to Red99 .. people play this server to PVP not PVE.. can you understand that yet?

Why continue to make dumb comments on the PVP forums when you're a bluebie and always will be??? You aren't contributing to anything. so stop trying to act like you know everything and what would help a PVP server..
Go back to your pve forums and gtfo of here. thanks.

P.S- LOGIC HAS BEEN BROUGHT SON~~~

-Hovis

Arillious
02-14-2012, 10:44 AM
Even the troll account hordes cant out vote 0% with their 100% vote stupidity.

All votes by confirmed exploiters and cheaters should also be removed.

How bout only votes by people who actually play on the server should count?

Hovis
02-14-2012, 11:16 AM
How bout only votes by people who actually play on the server should count?

/signed

Chronoburn
02-14-2012, 11:47 AM
Voted 50% in hopes of a population boost.

Personally, I didn't quit because of the existing exp rate. I quit because the population fell greatly.

Tassador
02-14-2012, 12:03 PM
im jamming to justin timberlake cry me a river right now.

Steaks2
02-14-2012, 12:27 PM
voting on this troll wont increase the exp btw

Goosefabba
02-14-2012, 01:49 PM
Voted 50% in hopes of a population boost.

Personally, I didn't quit because of the existing exp rate. I quit because the population fell greatly.


Your logic is flawless; server pop going down so... ill leave and make it go down even more...

http://s14.postimage.org/jtonaqh99/congratulations_retarded.jpg (http://postimage.org/image/jtonaqh99/)




btw voted 25%, seems like a good number 50% seems excessive would rather have enough of a boost to make up for pvp deaths,not make lvling a easier process.

Nirgon
02-14-2012, 01:51 PM
It's going to be lower population by design = less groups = less time xping.

Up the XP rate for these people.

Signed,
Someone who didn't exploit to 50 and gives a shit about Red

pewpeat
02-14-2012, 02:55 PM
I voted 100% thats ppl levelling up 2x as fast. now alot of ppl will say :PEWPEAT DONT BE A FEKING PUSSY! 100 IS WAY TOO MUCH!
but without crying a little doom and gloom the server is for sure declining. so the people who are mad that they took the time to level up at 1x
(and 1.2x most of em) are gonna just have to take a step back and wonder if they want shit to be "fair" and they play alone.
or give a bonus and bring some of the not-so hardcores back

Snufz
02-14-2012, 03:08 PM
73% want exp raised.

The 27% that don't are Nihilum.

Nirgon
02-14-2012, 03:10 PM
I do wish people could get with the program and we wouldn't need this. I loathe classic elements being changed.

But I'd rather not have an empty box.

Arillious
02-14-2012, 06:35 PM
So, lets start small and put in a 15-25% exp bonus now and then re-assess in a month or two. The server needs a change pretty bad.

Nirgon
02-14-2012, 06:39 PM
Seems easy enough to turn it on and turn it off /shrug

Again, live servers with xp loss on death had a bonus

Not_Kazowi
02-14-2012, 06:53 PM
The bottom line is that if experience is raised, more people will come back and start playing. So fucking increase the XP. I voted by 50%.

Nirgon
02-14-2012, 06:54 PM
Does that include you?

Grozz
02-14-2012, 07:07 PM
Keep it the same, doesn't need increased.

apparantly it doesnt need players either....


Wipe is imminent!

http://www.youtube.com/watch?v=2kJXGKRSSmQ

XiakenjaTZ
02-14-2012, 07:23 PM
Im 50 and I want it raised. I want more people. This has to be a more casual game at this age and 50% xp bonus sure would help that.

I also like the idea of a back end loaded xp curve with the bonus.

Amuk
02-14-2012, 07:31 PM
Yep been 50 for months and I want it raised, I'd love to play alts but it's just too painful - this games 12 years old, we all know about the grind.

Like any other succesful emulated game reduce the grind timesink pls.

Morninx
02-14-2012, 07:38 PM
Fact: Experience boost will not make people quit the server but has great potential to bring people back to the server.

Fact: We all been trolled by Nilbog.

Nirgon
02-14-2012, 07:51 PM
Yep been 50 for months and I want it raised, I'd love to play alts but it's just too painful - this games 12 years old, we all know about the grind.

Like any other succesful emulated game reduce the grind timesink pls.

If there were people to group alts w/.

Muck
02-14-2012, 08:06 PM
I really hope this isn't just a troll thread to distract reds playerbase from other destructive measures in response to the massive neglect our servers recieved. It's so bad people train without any care if they get caught or not because they see the server as dead already.

Caster - resists are working as intended!
Melee - resists are a joke!

Bump the xp by 20% and reverse resists to previous beta state as I would rather people resist to often then not often enough. This wont happen so don't waste your time flaming me 90% of the server who are druids and resists are perfect for you, as in non existant. 188 sv fire shouldn't resist your starfire even partially more then 10% your right.

Nirgon
02-14-2012, 08:21 PM
Caster - root, stun (esp whirl) extremely broken! Tired of having to abuse it vs others! Not classic!

Spells definitely need a tweak but aren't as far off. Bolded so you don't think I'm trying to deflect these either.

Bkab
02-14-2012, 08:50 PM
The bottom line is that if experience is raised, more people will come back and start playing. So fucking increase the XP. I voted by 50%.

Emperor Rexx hath spoken, so it shall be.

Steaks2
02-14-2012, 08:51 PM
rexx ill go back in time with you

have guns

heartbrand
02-14-2012, 09:15 PM
When there was a 20% boost I still felt like EXP was pretty slow, 50% imo

Ssleeve
02-14-2012, 09:17 PM
20-25% perfect imo, makes soloing more viable.

But still slow enough it deters hacking/exploiting.

Steaks2
02-14-2012, 09:18 PM
1000% like beta till 50 , open kunark , normal xp 50 to 60 and you will see 400 on server guaranteed

you heard it here folks

sprinkle for red99 pres

Harrison
02-14-2012, 09:33 PM
That just encourages cheating. Because if you're caught and banned you can just speed your way back in on a new character like people did on that shitbox vztz.

No accountability with fast experience, and no consequences. (Though there barely are now, hence why holobad and nihilum are even still here.)

Bkab
02-14-2012, 09:39 PM
harrison confirmed still jealous about how clean my whistle is

Vile
02-14-2012, 11:27 PM
1000% like beta till 50 , open kunark , normal xp 50 to 60 and you will see 400 on server guaranteed

you heard it here folks

sprinkle for red99 pres

perfect solution imo

PVPBetaChamps
02-14-2012, 11:29 PM
exp needs to be 200%+ atleast, and I'm a better leveler than anyoone posting in this thread so you have to take my word as gospel

in before fat harrison

Rutaq
02-14-2012, 11:56 PM
Given that this server is a Hobby it is unlikely that there will be regular expansions or new content.

So a dramatic increase in Xp will just push everyone to 50 with limited content, Classically unbalanced PvP and on a darker note... Drastically increased xp will bring along a higher temptation to cheat since you could reroll easier if you get banned. With the recent rash of exploits we don't need to encourage folks and the slower xp means more risk since there is a greater chance to catch / "rat out" the exploiters.

The emphasis on drastic xp bonus for PvP's sake is misguided. EQ is a PvE game, we have the benefit of spicing things up with PvP but reducing the game time spent in PvE is just asking for trouble since 90% of the game is PvE and the other 10% relies on a classically mediocre PvP ruleset.

Sadly, If you need a fast, no grind, focused PvP fix then try another game that offers conveniences like Easy Fast travel, Battlegrounds and other WoWish crap.


Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can. Playing against the design will just leave you disappointed and crying on the forums.

Harrison
02-14-2012, 11:57 PM
Rutaq for President of Red99.

Giovanni
02-15-2012, 12:08 AM
Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can.

Have you ever tried grouping with your friend who is a troll shadow knight and watched your exp gain grind drop to 1/3 of a percent per kill? Have you ever told your friend playing a monk to sit his ass down in a corner for the next couple days and don't move so the magician fire pet can tank with ds?

Ssleeve
02-15-2012, 12:10 AM
Have you ever tried grouping with your friend who is a troll shadow knight and watched your exp gain grind drop to 1/3 of a percent per kill? Have you ever told your friend playing a monk to sit his ass down in a corner for the next couple days and don't move so the magician fire pet can tank with ds?

Nah he cares about having fun, not just racing to 50.

Evoken
02-15-2012, 12:21 AM
100% from 1-25, 0-20% thereafter, perhaps tapering down.

Hovis
02-15-2012, 12:44 AM
Given that this server is a Hobby it is unlikely that there will be regular expansions or new content.

So a dramatic increase in Xp will just push everyone to 50 with limited content, Classically unbalanced PvP and on a darker note... Drastically increased xp will bring along a higher temptation to cheat since you could reroll easier if you get banned. With the recent rash of exploits we don't need to encourage folks and the slower xp means more risk since there is a greater chance to catch / "rat out" the exploiters.

The emphasis on drastic xp bonus for PvP's sake is misguided. EQ is a PvE game, we have the benefit of spicing things up with PvP but reducing the game time spent in PvE is just asking for trouble since 90% of the game is PvE and the other 10% relies on a classically mediocre PvP ruleset.

Sadly, If you need a fast, no grind, focused PvP fix then try another game that offers conveniences like Easy Fast travel, Battlegrounds and other WoWish crap.


Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can. Playing against the design will just leave you disappointed and crying on the forums.

BLUEBIEEEEEEEEE

Muck
02-15-2012, 01:43 AM
With exception to the core of Nihilum most of us are here for the pvp, saying there isn't any content for the 50's is just dumb, pvp is the content for most of us. The only reason there isn't more world pvp is the resist system, if it gets adjusted a bit I could easily see people logging back on.

Increasing the xp rate isn't going to cause a mass wave of 50's but even if it did all it would do is create more content by creating more pvp. If you don't see it like this it's likely your from blue and carry with you the blue mentality of if there isn't something to fight over, why fight at all. A fresh 50 still has to farm a ton of gear, introducing multiple level 50's to compete for spawns is also creating content by giving people something to contest. Basically there isn't a negative side to increasing the rate at which people reach max level as it is creating more content for the so called content starved.

On a side note, increasing experience even by 100% wouldn't make the grind so fast that you would be any more willing to risk your character and equipment by exploiting. Sure, people will always try and find ways to abuse game mechanics and stealth their way around detection with 3rd party programs. Blue is the perfect example, pretty sure not to long ago one of the top guilds was caught exploiting Vox for items an expansion old. The experience rate isn't making these people do this, they think they can get away with it so they do.

Solution - If you don't want to ban these people, strip their characters and slap a surname on their dumbass for people to laugh at. The suspension isn't enough, you strip a few characters and people will be scared as shit to step out of line. If you think being stripped of pixels is to harsh, you must not really want the exploiting to end.

Nirgon
02-15-2012, 02:08 AM
Who gives a shit

oldfish
02-15-2012, 03:19 AM
Given that this server is a Hobby it is unlikely that there will be regular expansions or new content.

So a dramatic increase in Xp will just push everyone to 50 with limited content, Classically unbalanced PvP and on a darker note... Drastically increased xp will bring along a higher temptation to cheat since you could reroll easier if you get banned. With the recent rash of exploits we don't need to encourage folks and the slower xp means more risk since there is a greater chance to catch / "rat out" the exploiters.

The emphasis on drastic xp bonus for PvP's sake is misguided. EQ is a PvE game, we have the benefit of spicing things up with PvP but reducing the game time spent in PvE is just asking for trouble since 90% of the game is PvE and the other 10% relies on a classically mediocre PvP ruleset.

Sadly, If you need a fast, no grind, focused PvP fix then try another game that offers conveniences like Easy Fast travel, Battlegrounds and other WoWish crap.


Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can. Playing against the design will just leave you disappointed and crying on the forums.

Thats why pvp xp loss was a terrible idea.

Leveling on rallos took forever because you were always busy having fun pvping.

People are too cautious on red because of xp loss and it turns into a
carebear/zerg fest.

Rallyd
02-15-2012, 03:39 AM
Gonna go with Supreme on this one. Case and point > VZTZ. double triple quad whatever exp they had there you could get max level in a day. Didn't help their population one bit.

People don't care what the exp rate is unless they are incredibly disinterested in the game anyways. The type of people you want to attract to the server will probably be more pissed off it it's faster than live in the first place.

This coming from a person who leveled a SK to 50 here already, so I had it the worst, and yes it was horrible. But that's Everquest and I expect nothing less, or else why the fuck are we playing it.

Nirgon
02-15-2012, 04:08 AM
Gonna go with Supreme on this one.

:eek:




I see both sides, but, people want to get past the PvE. It's a solution until the population straightens up.

People know what they're "getting into here", yes, but when its completely soloing from 1-50 at a classic xp rate? That's single player EQ, no fun and people will quit. Might just need an xp bump at lower levels to get people into the middle tiers at least.

Truth
02-15-2012, 04:20 AM
Gonna go with Supreme on this one. Case and point > VZTZ. double triple quad whatever exp they had there you could get max level in a day. Didn't help their population one bit.

troll alert

Muck
02-15-2012, 05:02 AM
I personally feel 1-42 should be increased, let the 50's who get off on killing the 42's keep their advantage over the people who weren't hardcore enough. That and I feel 45 is a rite of passage into planar, it should remain a bitch level. I don't see this as significant if it delays increasing the experience rate for new players though as this needs to be implemented as soon as possible. Even if it only brings back 20-30 players it's worth it.

Between work, school and real lives I know a good number of people who just couldn't keep up with their groups so they quit because like nirgon said, no one enjoys grinding solo for 15 /played days.

the 1-42 thing is completely for those who feel they should have the upper hand against these people leveling at a higher rate then they did. For those of you who feel it's unfair, get over it and do whats best for the population issue. Not everyone is on social security disability with nothing but time to play everquest.

Titanuk
02-15-2012, 05:35 AM
steaks has pro tips

Titanuk
02-15-2012, 05:37 AM
Gonna go with Supreme on this one. Case and point > VZTZ. double triple quad whatever exp they had there you could get max level in a day. Didn't help their population one bit.

People don't care what the exp rate is unless they are incredibly disinterested in the game anyways. The type of people you want to attract to the server will probably be more pissed off it it's faster than live in the first place.

This coming from a person who leveled a SK to 50 here already, so I had it the worst, and yes it was horrible. But that's Everquest and I expect nothing less, or else why the fuck are we playing it.

VZTZ has many things besides XP rate that made people not want to play on the server.

you're fat

farva

Goobles
02-15-2012, 05:41 AM
That just encourages cheating. Because if you're caught and banned you can just speed your way back in on a new character like people did on that shitbox vztz.

No accountability with fast experience, and no consequences. (Though there barely are now, hence why holobad and nihilum are even still here.)

People still got 50 on red and cheated. Got banned. Started again.

Won't change the mindset of a cheater.

Flipmode
02-15-2012, 05:41 AM
VZTZ has many things besides XP rate that made people not want to play on the server.

you're fat

farva

Like my trueshot

Goobles
02-15-2012, 05:43 AM
Also, why not have a sliding scale xp bonus?

1-10 : 50%
11-20 : 40%
21-30 : 30%
31-40 : 20%
41-50 : 10%

Judge
02-15-2012, 05:44 AM
If and When Kunark is ever released here it will simply mean whoever is already playing is locked in.. there will be NO new players once that mountain needs to be climbed. So while it may be fun for a couple weeks slowly the pop will dwindle to nothing as it already is doing. Finding people to level with is bad enough now.. it will be an impossible barrier once the lvl cap is increased. I found 1 or 2 people to group with but they outpaced me since I play a Hybrid which makes the problem 5x as bad.

The point that cheaters will level back up quick is horseshit, they will just cheat again and get banned..again. I have fun playing legit but really only check these forums to see if anything will ever be patched to make it worth while to log in everyday.

Another alternative would be to 10x exp 1-50 if Kunark ever comes out. For now it should be that way to at least 35. If this was the case the server would come alive with dozens of new players and since 35 will be reached easy the 35+ areas will be packed with people fighting each other. Its sad that 4 or 5 forum trolls who are so against this are the main ones posting about this. Id love to become a regular player on this server and join in on the end game pvp but fuck the grind. maybe its worse for me since I dont know any high level druids to help PL , but honestly 70% of any people my level are doing just that. getting PLed, so yea your the ones saying the exp is fine lol.

Get people pvping. I hover over the .exe every few hours and then choose other games only because of the BS grind. I dont get why the people already at 50 are against an increase, your just driving people away from the game meaning less targets to play against.

Masq
02-15-2012, 07:36 AM
doomed for failure because the community on red99 are a bunch of assholes

Muck
02-15-2012, 07:54 AM
Of course they are, isn't it great... Welcome to a PVP server. Assholes killing other Assholes for being such Assholes.

- If you rage when some random druid snares you in the middle of kiting an npc or a bard comes and charms the named your killing and then turns and kills you with it then this is not the place for you. For those who can hang it's non stop fun, for you others theres blue, I hear you can even get your epic now! Theres a reason blue plat is worth 10:1 red plat, if you can even find someone interested.

Billbike
02-15-2012, 10:01 AM
Lot of the naysayers act like exp will be dramatically increased.

I think that 25-50% boost will bring the "time to 50" on red down to where it is on the blue server. At the moment, exp rates don't take in to account PVP.

This will do only good things for red. A certain obiese troll knows this, and that is why he is constantly trolling and trying to organize all the ignorant and or inexperienced players to his cause.

Roughly 3 of every 4 red players agree.

Hovis
02-15-2012, 10:29 AM
Would it be possible to get a GM or guide to post on this topic? Will there actually be an increase in exp ? if so when is it planned to be put in if at all? thank you.

Knuckle
02-15-2012, 10:46 AM
Everyone is ignoring the fact that no new players will play unless its as a solo class.

Flipmode
02-15-2012, 10:51 AM
Everyone is ignoring the fact that no new players will play unless its as a solo class.

Now that's CLASSIC!

Envious
02-15-2012, 11:22 AM
Given that this server is a Hobby it is unlikely that there will be regular expansions or new content.

So a dramatic increase in Xp will just push everyone to 50 with limited content, Classically unbalanced PvP and on a darker note... Drastically increased xp will bring along a higher temptation to cheat since you could reroll easier if you get banned. With the recent rash of exploits we don't need to encourage folks and the slower xp means more risk since there is a greater chance to catch / "rat out" the exploiters.

The emphasis on drastic xp bonus for PvP's sake is misguided. EQ is a PvE game, we have the benefit of spicing things up with PvP but reducing the game time spent in PvE is just asking for trouble since 90% of the game is PvE and the other 10% relies on a classically mediocre PvP ruleset.

Sadly, If you need a fast, no grind, focused PvP fix then try another game that offers conveniences like Easy Fast travel, Battlegrounds and other WoWish crap.

Play EQ the way it was designed, group with friends, check out the old zone and dungeons, have fun leveling and mix in some PvP when you can. Playing against the design will just leave you disappointed and crying on the forums.

Tassador
02-15-2012, 11:41 AM
you crybabies wouldnt play if they made you 50 and you had legit gear. so really it should remain the same and play out to then end whether its next month next year or whatever. Not much happening after Dec 2012 anyhow.

Nizzarr
02-15-2012, 11:45 AM
you crybabies wouldnt play if they made you 50 and you had legit gear. so really it should remain the same and play out to then end whether its next month next year or whatever. Not much happening after Dec 2012 anyhow.

Watch out for the world shaking Y2000 bug. its still out there.

Slave
02-15-2012, 12:18 PM
People in here arguing over nickle-and-dime exp changes when the underlying problems regarding grouping are swept under the carpet.

We're not going to have a legitimate PvP server without teams. Ever.

Palemoon
02-15-2012, 12:36 PM
A group xp bonus (for full groups, not enchanter/cleric duos......) would do the most good imo. (if the devs decide we MUST have some sort of xp bonus, which im against).

Nirgon
02-15-2012, 12:42 PM
People in here arguing over nickle-and-dime exp changes when the underlying problems regarding grouping are swept under the carpet.

We're not going to have a legitimate PvP server without teams. Ever.

Without an entire server of people on team evil aside from a few trolls on team good.

THUMBS UP.


Lot of the naysayers act like exp will be dramatically increased.

I think that 25-50% boost will bring the "time to 50" on red down to where it is on the blue server. At the moment, exp rates don't take in to account PVP.

This will do only good things for red. A certain obiese troll knows this, and that is why he is constantly trolling and trying to organize all the ignorant and or inexperienced players to his cause.

Roughly 3 of every 4 red players agree.



This. Turn on pvp + xp loss on the blue server and roll my character there. Let's see what kind of complaints can be generated about xp.

steakshop
02-15-2012, 12:58 PM
Also, why not have a sliding scale xp bonus?

1-10 : 50%
11-20 : 40%
21-30 : 30%
31-40 : 20%
41-50 : 10%

did you level past 40? its fucking insane how much garbage you have to kill just to compete in pvp

upon dinging 42 it was like dinging 62 on zek during the pop era

was like an onslaught of pvp by raid geared 65's with 1k aa

you have no chance vs a 50

pvp range should be 3 up 3 down like on rallos

rallos was the most successful pvp server for a fucking reason

Nirgon
02-15-2012, 01:13 PM
I dunno about when he was 42 vs 50s, but Bundy at 46 is very effective.

Rallos was 4 lvls.

Server shoulda been 4 lvls + item loot + planes (with manastone + rubicite) at launch.

Lazortag
02-15-2012, 01:19 PM
upon dinging 42 it was like dinging 62 on zek during the pop era

you have no chance vs a 50

...

pvp range should be 3 up 3 down like on rallos



Bad player alert?

Chronoburn
02-15-2012, 01:38 PM
did you level past 40? its fucking insane how much garbage you have to kill just to compete in pvp

upon dinging 42 it was like dinging 62 on zek during the pop era

was like an onslaught of pvp by raid geared 65's with 1k aa

you have no chance vs a 50

pvp range should be 3 up 3 down like on rallos

rallos was the most successful pvp server for a fucking reason

Define successful.

fiegi
02-15-2012, 01:52 PM
rallos was +/- 4

Rogean
02-15-2012, 01:56 PM
So far, taking all the votes, adding them up, dividing for average (this includes the 0% votes), it comes out to 40%.


0 54 0
5 2 10
10 1 10
15 6 90
20 30 600
25 16 400
30 7 210
35 2 70
40 4 160
50 26 1300
75 2 150
100 51 5100

8100 / 201 = ~40

Bkab
02-15-2012, 01:59 PM
^i'm happy with that % if that's the plan

fiegi
02-15-2012, 02:00 PM
So far, taking all the votes, adding them up, dividing for average (this includes the 0% votes), it comes out to 40%.


0 54 0
5 2 10
10 1 10
15 6 90
20 30 600
25 16 400
30 7 210
35 2 70
40 4 160
50 26 1300
75 2 150
100 51 5100

8100 / 201 = ~40

http://images.cheezburger.com/completestore/2010/4/4/129148386499870024.jpg

Bkab
02-15-2012, 02:03 PM
btw, you guys crying about an exp increase will make people not care about getting banned act like it still will not take a full week or more of /played to get level 50 (not to mention completely re gear) even with a 40% exp bonus which is still way too much time for us normal fucking non-wheelchair bound mongoloid mouth breathers.

Hovis
02-15-2012, 02:04 PM
So far, taking all the votes, adding them up, dividing for average (this includes the 0% votes), it comes out to 40%.


0 54 0
5 2 10
10 1 10
15 6 90
20 30 600
25 16 400
30 7 210
35 2 70
40 4 160
50 26 1300
75 2 150
100 51 5100

8100 / 201 = ~40

40% isn't bad but im sure a lot of the 0% votes are people that don't even play on red and are playing on blue (harrison)

and also Nihilum that are level 50 already and don't want people to catch up faster.

just an idea

fiegi
02-15-2012, 02:05 PM
btw, you guys crying about an exp increase will make people not care about getting banned act like it still will not take a full week or more of /played to get level 50 (not to mention completely re gear) even with a 40% exp bonus which is still way too much time for us normal fucking non-wheelchair bound mongoloid mouth breathers.

this

oh and im never drinking ever again

Bkab
02-15-2012, 02:07 PM
this

oh and im never drinking ever again

hahaha PFFT PFFT PFFT

i'm never trying to kill ghoul lord with you while you are drunk again, you did pretty good when we were pvping tho lol

Nirgon
02-15-2012, 02:12 PM
Anyone that discredits Rogean or says anything up in here you die by my hands. I will find you.

Complain about anything just nothing straight up on him or the Bog.

Please help the server Big Emp, thanks for the post!

steakshop
02-15-2012, 02:18 PM
big deal he said it comes out to 40% he didnt say he would do anything

just means he loaded this forum and kept the troll going

newsflash 40% will not save the server you ignored it too long

even 100 is iffy xp is just too slow to sustain normal functioning members of society

assclowns on the other hand multiply like metroids and dont care if you slash xp in half , they will still grind up druids so they can be mad at eachother and waste mana for nothing

Nirgon
02-15-2012, 02:20 PM
I'll take what I can get.

Fix issues -> increase population -> put trolls in their place > people talking shit

I pledge to click the Roman Orgy ad at least 200 times if we get this stuff rolled out. Find Null bros.

Rogean
02-15-2012, 02:29 PM
[12:58] nilbog: lots good comments in there. notably about scaling it by levels. is that hard to do?
[12:58] Rogean: nope
[12:58] Rogean: could make a formula for it
[12:59] nilbog: like, 1-20 +40%, 30-40 +20%, 40-50 10% ? something like that. seems like most people are NOT concerned with exp after they get high enough, just the initial
[13:00] Rogean: I'd say more like
[13:27] Rogean: 100 - (level * 2)
[13:27] Rogean: comes out to
[13:27] Rogean: 98% at level 1
[13:27] Rogean: 82% at level 10
[13:27] Rogean: 62% at 20
[13:27] Rogean: etc..
[13:28] Rogean: will scale much more fluently
[13:28] Rogean: so theres not such a huge decrease in experience at intervals like level 20

thoughts?

Would you guys want to floor it out at a certain point to maintain some sort of bonus at higher levels?

Lulz Sect
02-15-2012, 02:33 PM
20% across the board - no scaling :P

Bkab
02-15-2012, 02:33 PM
[12:58] nilbog: lots good comments in there. notably about scaling it by levels. is that hard to do?
[12:58] Rogean: nope
[12:58] Rogean: could make a formula for it
[12:59] nilbog: like, 1-20 +40%, 30-40 +20%, 40-50 10% ? something like that. seems like most people are NOT concerned with exp after they get high enough, just the initial
[13:00] Rogean: I'd say more like
[13:27] Rogean: 100 - (level * 2)
[13:27] Rogean: comes out to
[13:27] Rogean: 98% at level 1
[13:27] Rogean: 82% at level 10
[13:27] Rogean: 62% at 20
[13:27] Rogean: etc..
[13:28] Rogean: will scale much more fluently
[13:28] Rogean: so theres not such a huge decrease in experience at intervals like level 20

thoughts?

Would you guys want to floor it out at a certain point to maintain some sort of bonus at higher levels?

hell yes, this would be awesome. the lower levels are the worst part when classes really don't have their unique abilities yet, so i think this is a perfect idea. maybe once you start getting to the 40s have it just go from 20% at 40 and decay down to 10% to level 50 at 1% a level? or 10% at 40 decaying down to 0% at 50.

Slug
02-15-2012, 02:34 PM
[12:58] nilbog: lots good comments in there. notably about scaling it by levels. is that hard to do?
[12:58] Rogean: nope
[12:58] Rogean: could make a formula for it
[12:59] nilbog: like, 1-20 +40%, 30-40 +20%, 40-50 10% ? something like that. seems like most people are NOT concerned with exp after they get high enough, just the initial
[13:00] Rogean: I'd say more like
[13:27] Rogean: 100 - (level * 2)
[13:27] Rogean: comes out to
[13:27] Rogean: 98% at level 1
[13:27] Rogean: 82% at level 10
[13:27] Rogean: 62% at 20
[13:27] Rogean: etc..
[13:28] Rogean: will scale much more fluently
[13:28] Rogean: so theres not such a huge decrease in experience at intervals like level 20

thoughts?

Would you guys want to floor it out at a certain point to maintain some sort of bonus at higher levels?

Win. No more discussion. No more input. No more opinions. Just do this. Now.

Srs Not Ames
02-15-2012, 02:35 PM
[12:58] nilbog: lots good comments in there. notably about scaling it by levels. is that hard to do?
[12:58] Rogean: nope
[12:58] Rogean: could make a formula for it
[12:59] nilbog: like, 1-20 +40%, 30-40 +20%, 40-50 10% ? something like that. seems like most people are NOT concerned with exp after they get high enough, just the initial
[13:00] Rogean: I'd say more like
[13:27] Rogean: 100 - (level * 2)
[13:27] Rogean: comes out to
[13:27] Rogean: 98% at level 1
[13:27] Rogean: 82% at level 10
[13:27] Rogean: 62% at 20
[13:27] Rogean: etc..
[13:28] Rogean: will scale much more fluently
[13:28] Rogean: so theres not such a huge decrease in experience at intervals like level 20

thoughts?

Would you guys want to floor it out at a certain point to maintain some sort of bonus at higher levels?

This sounds like a great idea to me as well.

Honestly, most of us would take anything as of now in the hope it could bring some life back into our server. At this point i don't see how trying a few new things could hurt us.

Mainly XP bonus, Global OOC.. scheduled patching, exploit fixes etc etc.

Rogean
02-15-2012, 02:35 PM
hell yes, this would be awesome. the lower levels are the worst part when classes really don't have their unique abilities yet, so i think this is a perfect idea. maybe once you start getting to the 40s have it just go from 20% at 40 and decay down to 10% to level 50 at 1% a level? or 10% at 40 decaying down to 0% at 50.

Per the formula I posted, 40-50 would be:

40 - 20%
41 - 18%
42 - 16%
43 - 14%
44 - 12%
45 - 10%
46 - 8%
47 - 6%
48 - 4%
49 - 2%
50 - 0

Bkab
02-15-2012, 02:37 PM
ah, i didn't even bother doing the formula for the 40s-50s. in that case i think that's perfect as is and i think most would agree.

Hovis
02-15-2012, 02:40 PM
Per the formula I posted, 40-50 would be:

40 - 20%
41 - 18%
42 - 16%
43 - 14%
44 - 12%
45 - 10%
46 - 8%
47 - 6%
48 - 4%
49 - 2%
50 - 0

this seems like a great idea.. could you write out exactly what it would be like from 1-40 though? kind of confused how you have it in the IRC chat.

Rogean
02-15-2012, 02:43 PM
this seems like a great idea.. could you write out exactly what it would be like from 1-40 though? kind of confused how you have it in the IRC chat.

http://www.lmgtfy.com/?q=100+-+(40+*+2)

Change 40 whatever level you want to see the XP Bonus for.

Bkab
02-15-2012, 02:44 PM
this seems like a great idea.. could you write out exactly what it would be like from 1-40 though? kind of confused how you have it in the IRC chat.


Please
Excuse
My
Dear
Aunt
Sally

broski

steakshop
02-15-2012, 02:44 PM
40-50 are so bad you have got to be kidding me , at low levels you can xp for an hour or two and get a big chunk of a level

if you can SOLO a level 40 guard gives less then a half blue
specs ? same
everything is garbage 40+


unless your willing to add a considerable bonus UNPLUG THE SERVER ROGEAN you are wasting your time coding

if you had a 50% bonus for all levels at release you would have held people , but you didnt

you made it classic and many screamed not to , you waited too long , went to go play star wars now your playing catch up in a poor attempt to restore people by making a minscule change

100% Across the board all levels + your forumula

global ooc

fix bugs , repatch resists

take away every piece of dragon loot on the server

delete nihilum like you did to holo

WIPE THE SERVER CLEAN

then release it with solro + planes + NO MANASTONES , they are blatantly abused

Hovis
02-15-2012, 02:45 PM
http://www.lmgtfy.com/?q=100+-+(40+*+2)

Change 40 whatever level you want to see the XP Bonus for.

oh lmao didnt read it all.. sorry about that sir

Slug
02-15-2012, 02:45 PM
Please
Excuse
My
Dear
Aunt
Sally

broski

hahahaha

Bkab
02-15-2012, 02:45 PM
shut the fuck up cozmonaut literally not one poster on these forums cares what you have to say just stop posting

Palemoon
02-15-2012, 02:48 PM
Thats too much of an xp boost for classic. (if anything) needs to be a minor xp bonus at the lower levels and higher group xp bonus to encourage grouping.

%62 at lvl 20? way too high, we need to keep it classic, not go down that "lets make it easier so more people play". Thats what EQlive did.

Do not go overboard with any sort of bonus, many of us are here because we enjoy the time, dedication and investment put into our "mains" and that experience will be cheapended with non classic xp.

We-are-here-for-classic-EQ-and-that-includes-classic-xp-and-the-time-investment-involved-in-working-on-ones-main-ingame-persona/toon!

gorillionaire
02-15-2012, 02:50 PM
Please do not let the few "dictate" the server direction to the many.

Except you are wrong, dead wrong. The few are not dictating, it is the majority; look at the poll, an equal number want 100% xp increase as want no xp increase and the amount who are in favor of any increase is much greater than the amount who want no increase. Truth hurtz bra.

Srs Not Ames
02-15-2012, 02:51 PM
20% Bonus at level 40, Degrades 2% each level would be ideal. 40-50 is quite a shitfest.

40 - 20%
41 - 18%
42 - 16%
43 - 14%
44 - 12%
45 - 10%
46 - 8%
47 - 6%
48 - 4%
49 - 2%
50 - 0%

gorillionaire
02-15-2012, 02:52 PM
according to the poll, you are in the minority

Palemoon
02-15-2012, 02:54 PM
Can't belive the trolls are trollin the server away from classic. Go play EQlive. You do not NEED to be 50 in 2 weeks.

Leave this alone as a 1999 emu server!

Slug
02-15-2012, 02:55 PM
We-are-here-for-classic-EQ-and-that-includes-classic-xp-and-the-time-investment-involved-in-working-on-ones-main-ingame-persona/toon!

Maybe that's what you're here for. 75% of the server wanting an experience increase sort of negates your personal interest.

Bkab
02-15-2012, 02:56 PM
palemoon confirmed massive homosexual

Palemoon
02-15-2012, 02:56 PM
Maybe that's what you're here for. 75% of the server wanting an experience increase sort of negates your personal interest.

They shoud go play EQlive then, I hear the recruit-a-friend program they have has a permanent 200 percent xp bonus or some such. Try it out.

This is supposed to be 1999 EQ.

Hovis
02-15-2012, 02:57 PM
palemoon confirmed massive homosexual

+1

Srs Not Ames
02-15-2012, 02:58 PM
Can't belive the trolls are trollin the server away from classic. Go play EQlive. You do not NEED to be 50 in 2 weeks.

Leave this alone as a 1999 emu server!

148 people voted yes for an XP increase. Who are these select "trolls" you speak of? Seems like you are the one trolling us, Bro.

Srs Not Ames
02-15-2012, 02:58 PM
20% Bonus at level 40, Degrades 2% each level would be ideal. 40-50 is quite a shitfest.

40 - 20%
41 - 18%
42 - 16%
43 - 14%
44 - 12%
45 - 10%
46 - 8%
47 - 6%
48 - 4%
49 - 2%
50 - 0%