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Draca
02-21-2012, 02:17 PM
Hey everyone,

Just found out about this server! and I'm very excited to start. Just want some opinions on which class can solo camps more easily. I love to make money :p. I see Necro as always, but without any sorts of Lull, I find it hard to do or I might be wrong. For chanter's, I mainly see the lack of dps which can always be worked around. Now Shm's...Here again, lack of Lull type spells, I could see some difficulty to break those camps. I don't want mage/wiz. Maybe I am missing a class here. Let me know what is your opinion!!

Grozmok
02-21-2012, 02:49 PM
This game is group centric, so making a solo character really does nothing for the community and the health of the server. Just sayin', but I'm not here to try and tell you how to play.

Druid, Necro, Shaman and maybe Mage?

Elements
02-21-2012, 02:52 PM
Necro > all when soloing in my opinion due to their efficiency, and having FD which is invaluable when you are solo and things get outta hand.

Draca
02-21-2012, 02:52 PM
O well don't worry about that my main purpose is money yes but the objective is not to only solo, I do want to group, otherwise I'd just go play Skyrim lol

Flunklesnarkin
02-21-2012, 02:53 PM
Necro does fine in group.

Grozmok
02-21-2012, 02:56 PM
^

Necro has insane sustained DPS, but not spikey/peaky burst damage like say a Wizzy or Rogue.

EDIT: Yes, they're good to group with as well.

Swish
02-21-2012, 02:57 PM
Make friends, its easier to camp in a group ;)

Kender
02-21-2012, 03:01 PM
^

Necro has insane sustained DPS, but not spikey/peaky burst damage like say a Wizzy or Rogue.

EDIT: Yes, they're good to group with as well.

yeah they do... just hit up an undead zone

Grozmok
02-21-2012, 03:04 PM
^

Good point. Banish undead.

ArumTP
02-21-2012, 03:23 PM
This server clearly needs more druids

Extunarian
02-21-2012, 03:28 PM
This server clearly needs more druids

after 50 most druids enter a cocoon and come out 4 weeks later as level 50 melees or wizards, leaving behind an empty druid husk suitable for tracking and porting.

Flunklesnarkin
02-21-2012, 03:31 PM
after 50 most druids enter a cocoon and come out 4 weeks later as level 50 melees or wizards, leaving behind an empty druid husk suitable for tracking and porting.

I've grouped with a couple druids post 50


its usually when its late tho and groups are desperate for replacements.


They do ok on spot heals and crowd control if they are on the ball.


and group sow for when shit hits the fan >_>