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View Full Version : Spell Prices too damn high!


zsimps692
04-03-2012, 08:10 PM
Why are so many of the first level spells so expensive? I thought i remembered them costing silvers in live, but strike costs a whole gold! Is it just the vendors I'm looking at, because all of them have what seem to me to be overpriced spells.

mwatt
04-03-2012, 08:19 PM
Heh - just pray you don't have to buy one of your level 60 spells when the time comes.

mreynert
04-03-2012, 09:16 PM
In classic, lvl 1 spells were ALWAYS 1g each. Lvl 4-5 were like 4-5g, then lvl 8-9 started costing platinum.

This is working as intended.

Splooie
04-03-2012, 09:35 PM
Also you do not need to buy them all. Chances are you're only going to use a couple of those spells/spell lines for many levels. You do not need to buy true north etc. Use your money wisely.

mreynert
04-03-2012, 09:43 PM
Whoah dude, true north is useful!

Flunklesnarkin
04-03-2012, 09:59 PM
kill a few decaying skeletons.. sell some cracked staves...


problem solved ;p

teekanc
04-03-2012, 09:59 PM
Whoah dude, true north is useful!

My true north was free. I looted it off an orc pawn. Drop it on the ground, and it points north.

shortbuslower
04-03-2012, 10:00 PM
game was never easy why spells are that much more special when they are a little hard to get

Wudan
04-04-2012, 03:44 AM
Whoah dude, true north is useful!

rofl! what for? You know there is sense heading right? Just make macro, map it to your move keys and it will be maxed in 1 day.

Ikonoclastia
04-04-2012, 04:33 AM
If you think that is bad, try killing willowisps with bow... 1pp per arrow

Swish
04-04-2012, 05:21 AM
rofl! what for? You know there is sense heading right? Just make macro, map it to your move keys and it will be maxed in 1 day.

I totally beat the sense heading system by making sure to always have my Rustimax 2000 with me. I simply drop it to the ground, and it points north for me.

No need to spend hours endlessly jamming the sense heading button and risking repetitive strain injury... just drop the weapon, see which way it points and you know where you are at all times!

Order your Rustimax 2000 today, we'll even throw in a large bag to store the Rustimax 2000 in... and if you order before May, we'll even throw in a free Rustimax 500 dagger, for all you weight conscious monks out there.

Our operators are waiting to take your call! Order now!

mreynert
04-04-2012, 05:42 AM
rofl! what for? You know there is sense heading right? Just make macro, map it to your move keys and it will be maxed in 1 day.

Raising divination!

webrunner5
04-04-2012, 08:31 AM
Raising divination!

What he said.

eqravenprince
04-04-2012, 08:47 AM
rofl! what for? You know there is sense heading right? Just make macro, map it to your move keys and it will be maxed in 1 day.

I've been wondering how this is done. I know how to put it in a macro by saying /doability #. But how do you map that into a move key?

mreynert
04-04-2012, 09:01 AM
Way I generally do it is drag sense heading onto hotbar 4 times, then binding them each to w, a, s, or d.

Messianic
04-04-2012, 11:41 AM
1 gold = 1/3 or so of a splintered club ;)

Sylexis
04-04-2012, 12:15 PM
http://en.terra.com/addon/img/123793a-jimmy-mcmillanp.jpg

Grozmok
04-04-2012, 12:56 PM
^

I lol'd

Sylexis
04-04-2012, 01:51 PM
^

I lol'd

Win! :D Ok enough trolling for the day, on to the question at hand.

Why are so many of the first level spells so expensive? I thought i remembered them costing silvers in live, but strike costs a whole gold! Is it just the vendors I'm looking at, because all of them have what seem to me to be overpriced spells.

Welcome to P99!

Farm bone chips, animal pelts (anything but ruined) and spider/spiderling silks and sell them to players, you'll have plenty of money for your spells in no time. If you are off in the middle of no-mans land send me a message, not only will I come buy all those items from you I'll buff you and port you over to the commons so you can hang out in public with everyone.

zsimps692
04-04-2012, 06:03 PM
This what's what I was aiming for! Haha.

After playing for a while I figured out ways to makes some cash. Economy is different from when I played, but I played around 2002-2004.

porigromus
04-04-2012, 07:23 PM
http://www.youtube.com/watch?v=Gg5SwyTvAHw

Daldaen
04-04-2012, 10:47 PM
http://en.terra.com/addon/img/123793a-jimmy-mcmillanp.jpg

Was totally expecting this in the OP lol.

Sylexis
04-04-2012, 11:37 PM
Was totally expecting this in the OP lol.

I was wondering why the hell it hadn't been posted in the first page, so I decided to do the honors! :p

Sylexis
04-04-2012, 11:37 PM
This what's what I was aiming for! Haha.

After playing for a while I figured out ways to makes some cash. Economy is different from when I played, but I played around 2002-2004.

Well hurry up and send me tells, names are in the signature and I will be offline after tonight until Sunday.

Hop to chop chop.

Kraegan
04-05-2012, 11:29 AM
In classic, lvl 1 spells were ALWAYS 1g each. Lvl 4-5 were like 4-5g, then lvl 8-9 started costing platinum.

This is working as intended.

Nope, some were 4s 3c. (for level one)

Eldaran
04-05-2012, 11:32 AM
Nope, some were 4s 3c. (for level one)

Weekapaug
04-05-2012, 11:45 AM
Was totally expecting this in the OP lol.

Everytime I see this thread I think of this guy....Glad it's not just me lol

mreynert
04-05-2012, 04:45 PM
Nope, some were 4s 3c. (for level one)

Name one, cause I honestly do NOT remember a single spell costing under 1g ever. And I started in 1999.

Later on in expansions when they changed spells from being set spell lvls to getting less each lvl the prices got reworked. But in classic I do not remember spells ever being cheaper.

Kraegan
04-05-2012, 05:28 PM
Name one, cause I honestly do NOT remember a single spell costing under 1g ever. And I started in 1999.

Later on in expansions when they changed spells from being set spell lvls to getting less each lvl the prices got reworked. But in classic I do not remember spells ever being cheaper.

I played a necro in P3/P4 beta and release. I had a website dedicated to Everquest, Cold light, Sense dead basically anything with a cost of 5 mana was 4s 3c. As the mana cost increased so did the price. This is why gate was so expensive and level 1 necro spells like Invis vs Undead were real expensive (higher mana cost but also higher level for other classes).

Wudan
04-06-2012, 09:06 AM
I've been wondering how this is done. I know how to put it in a macro by saying /doability #. But how do you map that into a move key?

my SH macro:

/doability #
/pause 30, doability #
/pause 30, doability #
/pause 30, doability #
/pause 30, doability #

put your macro button in hotbar - lets say you put it in hotbar 1 slot 9

then go to Options (alt O) > keys > hotbar 1 > hot button 9 - change the key so it is same as your move left key (key "A" for me as Im using a/w/s/d for moving around). This way you will use the hot button every time you move left.

Anathuril
08-06-2012, 08:26 AM
I had to add to this thread - just started a druid, LoL. The level 1 and level 5 spells are reasonable - 1g and 6g respectively. Then we get to level 9. OMG, if I did not have a higher level char to supply druid with items to sell for cash, druid would not be playable.
Level 9 druid spells are almost all around 5p 2g right now - including Ignite, Thistlecoat, Starshine, Firefist, and Treeform. What is really interesting is that the level 14 druid spells seem to be LESS expensive (though still high, it seems), with Invigor, Levitate, See Invisible, and Enduring Breath at around 4p 2g. We are not talking about spells that are not used often, either ...
Why the heck are the level 9 druid spells so durn expensive???? Even costing significantly (25%) more than most of the level 14 spells!!!!

Messianic
08-06-2012, 09:34 AM
I had to add to this thread - just started a druid, LoL. The level 1 and level 5 spells are reasonable - 1g and 6g respectively. Then we get to level 9. OMG, if I did not have a higher level char to supply druid with items to sell for cash, druid would not be playable.
Level 9 druid spells are almost all around 5p 2g right now - including Ignite, Thistlecoat, Starshine, Firefist, and Treeform. What is really interesting is that the level 14 druid spells seem to be LESS expensive (though still high, it seems), with Invigor, Levitate, See Invisible, and Enduring Breath at around 4p 2g. We are not talking about spells that are not used often, either ...
Why the heck are the level 9 druid spells so durn expensive???? Even costing significantly (25%) more than most of the level 14 spells!!!!

EQ's spell prices are generally dictated by the lowest level at which any class can use the spell - so if a druid gets see invis at 14 whereas a chanter gets it at 8, it will have the price level of a level 8 spell.

As another, more telling example, Root for necros is a level 34 spell, but it's level 4 for many classes...so it's cheap.

Most of the level 9 druid spells are unique to the class (or to them and Rangers) and therefore priced @ level 9. And you're expected to have found ways of making decent $$ between 5-9. One thing we love about EQ - no hand holding. Sink or swim :)

SirAlvarex
08-06-2012, 09:39 AM
I bet you feel pretty great when you're done farming those cracked staves and can finally afford that last level 5 spell. EQ has been the only game I've ever played where you can get that kind of satisfaction so early.

djstaid
08-06-2012, 09:52 AM
I just recently started playing and almost forgot about how much spells were and how hard it was to make cash early. After playing a ton of other MMOs I can say that it was good to be back to a game that doesn't just hand it all to you.

Just hit level 5 on my druid, so I guess I have a lot to look forward to! :eek:

Anathuril
08-06-2012, 10:13 AM
So you all expect a level 9 druid spell to cost 5+ plat, and a level 14 druid spell to cost 4+ plat? I dunno - something sounds awfully wrong there. I can see the L14 spell cost, but I have to say the L9 costs are wrong in these cases. In fact, Messianic's idea that the spell cost is dictated by the lowest level is directly contradicted by the examples I gave in my prior mail - read them. I think the L9 druid spell costs are bugged if they are costing more than the L14 spells.

Anathuril
08-06-2012, 10:50 AM
Just so we know what we are talking about, I logged my druid and looked for more info. Most of the spells I mentioned as druid level 9 were specific to druid and/or ranger, and in all those cases druid had lowest req'd lev of 9 (e.g. Ignite Rng(22) Dru(9)) costs 5p2g.
So, we have Levitate Rng(39) Dru(14) Shm(14) Wiz(24) Enc(24) - cost is 4p2g.
Then, SoW Rng(39) Dru(14) Shm(9) - cost is 5p2g.
Also, Invigor Clr(9) Pal(22) Rng(30) Dru(14) Shm(24) Enc(24) - cost is 4p2g.
If Messianic were correct, one would still expect that a L14 spell like Levitate would cost more than a L9 spell like SoW, wouldn't one? Or that two L9 spells like Invigor and SoW would cost the same? Not so!

Finally, I don't care at this point for my char, but though I remember high costs when I played circa 1999, I am sure I did not pay those prices for L9 spells. Sure you can say someone should get "decent plat" from 5-9, but I would like to know where one can get the 40p or so required with an untwinked newby at those levs.

Phinger
08-06-2012, 11:20 AM
Sisters camp in lfaydark provided all of the funding and then some from level 12-16. As long as it isn't camped its good money and fairly good exp depending on how well you can kill them. I started from ground zero here and it was tough at low levels, but i have such a sense of accomplishment now knowing i didn't get any hand outs or ever ask anyone for anything and my gear is plenty good enough.

Its all about learning the game and finding the best spots to level and farm stuff. I have made a ton more money on p99 than i did on live <50. As a caster, gear isn't as important as it is with melee characters.

Phinger
08-06-2012, 11:23 AM
And the mobs in steamfont near the big gear drop decent items to sell that got my spells before i hit 12. SF is a much better noob zone than the fays or bb, but that's what i am used to since i generally play gnomes.

Anathuril
08-06-2012, 11:56 AM
OK - I give. No more will I post this forum. My comment seems to be completely misunderstood. I am not having an issue with the spells costing a lot - if I did, I would not have several L30 casters. I also have no issue working for the plat, I would not have a L43 iksar monk if I were lazy! I have never begged for plat from another character (personally, I do not like players that do). I have plenty sense of accomplishment with my characters, and generally enjoy playing the game.

MY POINT IS THAT L9 SPELLS IN GENERAL FOR A PARTICULAR CASTER CLASS SHOULD NOT COST MORE (BY 25%) THAN THE L14 SPELLS FOR THE SAME CLASS. SIMPLE, RIGHT??? NOT THAT I STATED THAT IN MY ORIGINAL POST, OR ANYTHING.

Have fun!

Messianic
08-06-2012, 12:01 PM
If Messianic were correct, one would still expect that a L14 spell like Levitate would cost more than a L9 spell like SoW, wouldn't one? Or that two L9 spells like Invigor and SoW would cost the same? Not so!

I said generally - and Levitate isn't a single-class only spell, it's a generic spell. What do your druid/ranger only level 14 spells cost compared to your level 9 druid/ranger only spells?

I am sure I did not pay those prices for L9 spells.

I've heard "I am absolutely certain" about a million different things in everquest on these forums - and most of the time the person is dead wrong. Your memory of a 12-13 year old game isn't as good as you think it is.

I'm not saying all the prices are classic, i'm just saying individual memories are more often wrong than the server is.

MY POINT IS THAT L9 SPELLS IN GENERAL FOR A PARTICULAR CASTER CLASS SHOULD NOT COST MORE (BY 25%) THAN THE L14 SPELLS FOR THE SAME CLASS. SIMPLE, RIGHT??? NOT THAT I STATED THAT IN MY ORIGINAL POST, OR ANYTHING.

You haven't made that point. You've only pointed out generic, multi-class spells which isnt the same comparison as, for example, Stinging Swarm vs Ignite.

Phinger
08-06-2012, 12:21 PM
Levitate is 16 for enchanters, not 24 like you mentioned. Is 4p and change what level 16 caster spells cost? Its possible they may be cheaper than wis caster spells since they have to buy them every 4 levels instead of 5 <29.

It is odd that invigor would cost less if a cleric gets it at 9 compared to a 9 druid spell...can't explain that one, but just because people add additional info to your thread, don't go off on them...there could be many other low level people reading this hoping to see additional info like what people chipped in.

Sorry your original question wasnt answered with absolution..with this being an old game and the wiki only having so much info, sometimes things aren't crystal clear. Good luck and enjoy everything p99 has to offer.

Houdiny
08-06-2012, 12:24 PM
I went through the same thing. I didn't have the money to buy spells. As a wizard I picked my damage spells and if I got gate or root those were essential. The rest were picked up at a later time when I had more pp.

As the guy above mentioned skeles wonder around with cracked staves farm those, get about 6 or 7 to sell and you got all the spells you need. It's rough starting out. Believe me I know first hand from not too long ago. Just have to make good decisions and get the spells that are the most bang for your buck.

Once you are level 5 or 6 you can go into CB and farm belts. Usually someone there willing to buy them if you auction them on a regular basis. I sold probably 50-100 of them leveling up in CB. And they are bad exp after level 8 anyhow.

SomberSunday
08-06-2012, 01:22 PM
If you are in Greater Fay you can do the mail run quest from Felwith to Kelethin. Decent coin and will get you from level 1 to 3. But also kill every skeleton/humanoid you can find that has a weapon in their hand and sell those rusty daggars!!!!

acid_reflux
08-06-2012, 01:42 PM
save all your junk and sell it. you will make enough to buy your spells

afkbandito
08-06-2012, 02:01 PM
I honestly thought this thread was going to be about high lvl spells prices. Wow.