Log in

View Full Version : Red99 Changes/Improvements


Rogean
04-20-2012, 09:48 AM
Moving this over to discuss some ideas thrown at me:


Global OOC / YT/ 200% EXP Bonus / Removal of Hybrid Penalty or @ least removal of penalties on groups / no exp loss on pvp death / no mana on pvp death / no binding in raid zones / fix resist system especially MR / Sol Ro Temple

boom pop will job 300%

Global OOC going in with next patch (Level 10+), No @ YT, There's already an XP Bonus, will discuss hybrid penalty, will see about fixing mana on pvp death, I like the no binding in FFA zones - will ask nilbog his opinion, resist system is null, and we have more content being released on patch too.

no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though.

Nizzarr
04-20-2012, 09:56 AM
no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though.

Make people spawn with no mana on pvp death. I personally dont care about pvp exp death.

I would like to try city binding for awhile. Would change a lot of things!

Global ooc could be interesting. Gotta be monitored and have a no troll policy!

mostbitter
04-20-2012, 10:01 AM
I have HATED the exp loss on pvp death mechanic. I don't like knowing that pking someone leveling up is going to push them back down. It sucks for me too because the majority of the week I am working an only have a couple of hours to spend playing the game if that and if I get pked my play time really only puts me back at 0. I'd much rather see people respawn with no mana/75% health something of that nature. MAybe a compromise where the exp pen on death only kicks in at 46+?

Labanen
04-20-2012, 10:03 AM
I like the small loss on pvp death, its very tiny and unless you re an idiot carrying tons of pp on you its the only punishment for dying, there should continue to be some encouragement to stay alive.

Im no fan of globalooc, but wtf, lets try it out, it might be ok.

Vile
04-20-2012, 10:04 AM
the current xp bonus in place is still ridiculous especially with the population. there is no mid level anything going on...

good moves on the global ooc... 60 people talking to each won't mean much when 48 of them are 1 guild.

i'd really consider the XP.... we're here to PvP , not grind mobs with groups that don't exist.

incoming harry... yes we suck at mindlessly slaying npcs for horrendous XP... we know. we pras you... you're the best PvPer who has never made it passed level 10, thx come again.

$vilePostCount++;

Truth
04-20-2012, 10:07 AM
next patch sounds p good

Brewdus
04-20-2012, 10:10 AM
I'd be happy with some sort of xp boost. I like the system set up now with lower % bonus the higher you get. But; If you only have 1 char on this server maybe we could buff the % (still let it drop as you lvl) this way new people can jump into the mix with the rest of the pop faster. That would give incentive to new players.

I think a shared bank (between your chars) might be nice.Then the guys who do have alts that they want to gear up can play with new players as well.

Nizzarr
04-20-2012, 10:13 AM
the current xp bonus in place is still ridiculous especially with the population. there is no mid level anything going on...

good moves on the global ooc... 60 people talking to each won't mean much when 48 of them are 1 guild.

i'd really consider the XP.... we're here to PvP , not grind mobs with groups that don't exist.

incoming harry... yes we suck at mindlessly slaying npcs for horrendous XP... we know. we pras you... you're the best PvPer who has never made it passed level 10, thx come again.

$vilePostCount++;

Counter-troll.

I'm here to PVE and kill my competition. If I wanted mindless pvp, id play on a QvF server. or a 3 zone server.

I guess I'd like to remind you that this is Everquest we're playing. Exp is more than fine as it is, if not too quick already.

mostbitter
04-20-2012, 10:17 AM
i'm level 33 this far into the server it's not good enough for casual proletariat like me

Smedy
04-20-2012, 10:20 AM
From what i've gathered from Rogeans first post there are 2 very important changes in here:

Global OOC
No binding in FFA (Raid) zones

These 2 changes will change the server for the better.

The resist revamp should be nice to, null spoke to me about it and it looked better then previously (root will be easier to resist with higher mr then currently.)

Good work guys

Bhubbles
04-20-2012, 10:21 AM
- Make the xp bonus 100% across the board (no decrease)
- Remove Hybrid Penalty
- No Mana on PVP Death and have rez sickness for 3 minutes
- No Binding in FFA zones
- City Binding
- Bring Kunark in this summer (Need to catch up to the blue server)

Wild Card - Make the ecommons tunnel or zone a non pvp zone - not classic I know but atleast a place where people can trade, form groups, or find a port/rez.

heartbrand
04-20-2012, 10:30 AM
non pvp zone doesn't sound like a bad idea doubt it happens tho and truth is pop is so low at the moment it's not rly needed.

at least consider making the current xp bonus a straight 100% across the board. Listen, I've already down the grind twice, once as a mage and once as a melee. As a mage it was prolly a bit too slow, as a melee it was fucking brutal. again, with just me and a druid doing bat PL clearing basically the entire zone from entrance to bat 2 I was still getting a level every maybe 5 hours? If you think it's bad for casuals now good luck in Kunark when level 54 is going to take you 40 hours if you're lucky as a melee, and another 40 trying to find a group.

all in all good to see changes being made, better some than none, I like YT but it was the least important for server health of all of those things so it's not a huge loss, especially with global ooc.

hijinks
04-20-2012, 11:01 AM
XP is already fast enuff-- doubt maybe people come here to play alone.. i cant imagine there are that many people looking to play a 12 old game by themselves as a melee on a pvp server

Any further changes to xp and ur trivializing the game. This is still "EQ" the game is known for the grind, if you want to instant spawn PvP play an FPS.

I think people just trying to conform the server to the games of today with 'xp bonuses' and 'rested xp'. Getting a 50 in classic was quite an accomplishment, getting a 60 was even more so- part of the attraction of this game is the grind, and the accomplishments against the grind, at least for me.. if you don't want the grind, then don't play..

"Global OOC" should help with groups thus helping xp, other than that fix getting rooted with 167 MR and give us some content :)

Rydar
04-20-2012, 11:01 AM
My opinions:

-The xp penalty on death is trivial and small and it DOES serve many side purposes. Leave it be. I can't belive people are complaining about such a trivial loss of xp.

-I like the idea of city only binding or at least no more binding in raid zones and dungeons.

-Class based xp penalties, keep them they are classic but consider making them not get shared out with the group since we all "know" about them and it does hinder some grouping/community. Getting rid of them completly would not be right because lets face it, a paladin/SK >>>>>>>> warrior in 9 out of 10 situations.

-General XP bonus. I was against it and under no circumstances should it be raised even more. This is p99, not Al'kabor, EZ server or EQlive. Leave this alone.

-Gobal OOC I am against because it will disrupt immersion in game. Amelinda can't keep up with the shemale porn here, how is she gonna keep up with nazi/kkk/homophobic/sexist/profanity/spam in game?

-No mana upon pvp death: great idea and needs to happen.

Please remember that a GREAT many of us are here because this is a "hard" version of EQ. We are here to get what we cannot get else where, the most challenging experience possible. Harder is always better, PLEASE talk to Nilbog about all this before acting on it.

goalie
04-20-2012, 11:09 AM
XP is already fast enuff-- doubt maybe people come here to play alone.. i cant imagine there are that many people looking to play a 12 old game by themselves as a melee on a pvp server

Any further changes to xp and ur trivializing the game. This is still "EQ" the game is known for the grind, if you want to instant spawn PvP play an FPS.

"Global OOC" should help with groups, other than that fix getting rooted with 167 MR and give us some content :)


I think it's fast enough when people can get groups, but a lot of the time (esp cuz of the low pop) - lower levels cant get them. Maybe increase it until the server gains some population (if this happens) then drop it back.

Rydar
04-20-2012, 11:10 AM
I think it's fast enough when people can get groups, but a lot of the time (esp cuz of the low pop) - lower levels cant get them. Maybe increase it until the server gains some population (if this happens) then drop it back.

Lower levels already have a far higher then classic xp bonus: 100 to 80ish percent for most of the lower levels. Anymore and this will be thehiddenforrest.

heartbrand
04-20-2012, 11:36 AM
oh god here come the few poopsockers left on this server shitting up this thread. Do a search function for XP. The VAST majority of people left this server for one of two reasons: 1) Getting griefed at launch because of no guard assist etc. 2) The XP rate being too low for a PVP server where getting a group/XPing is much harder, and having alrdy "done" the grind on blue.

I get it, the few people left here want to have a monopoly on the high end content by setting the bar incredibly high for entry to the end game, it's not unlike the entire concept of needing a professional license to work as a dentist or lawyer or doctor, etc. If you want to actually increase the pop, the exp boost should apply across the board, and at the very least don't penalize groups for trying to help hybrids. Good luck Shadowknights in Kunark at level 54 cuz I'm not grouping with 3 gimp hybrids in my group and getting .01% exp a kill on whites and yellows in sebilis. Took a PVP death? Sorry 1 hour of your time.

A lot of you are missing the point that some of these changes will be needed for Kunark as well.

Tippett
04-20-2012, 11:40 AM
100% exp bonus across the board

1 item loot instead of exp loss

Done

Rydar
04-20-2012, 11:42 AM
Many of us came here because we were told this was going to be classic style p99 on a red server. We would never of came otherwise. We would feel deeply betrayed if the server continued to slip into ezmode, one mechanic change at a time.

Keep this server what it was ment to be. Harder is better. There are 10k other servers and games out there for fast xp, no death penalty, "everyone is a winner! everyone gets a trophy!" type games.

Sirken, sound the alarms because the trolls are out and trolling the devs into VZ/TZing this server up.

IF you do not have the commitment to level up a character without 200 percent xp bonus, you will NOT last here anywas. What did the last round of xp bonus do for the population? Nothing.

heartbrand
04-20-2012, 11:44 AM
Wow 100% xp bonus across the board, removal of hybrid penalty SOMETHING THAT WAS CONFIRMED RETARDED BY VERANT, omg server now ezmode

/roll eyes

Rydar
04-20-2012, 11:45 AM
Wow 100% xp bonus across the board, removal of hybrid penalty SOMETHING THAT WAS CONFIRMED RETARDED BY VERANT, omg server now ezmode

/roll eyes

This is project99

KEEP this project99.

You knew what you were getting into. Stop trying to change the script halfway though the play.

Do not betray the fans who came here for red project 99.

Tippett
04-20-2012, 11:47 AM
Many of us came here because we were told this was going to be classic style p99 on a red server. We would never of came otherwise. We would feel deeply betrayed if the server continued to slip into ezmode, one mechanic change at a time.

Keep this server what it was ment to be. Harder is better. There are 10k other servers and games out there for fast xp, no death penalty, "everyone is a winner! everyone gets a trophy!" type games.

Sirken, sound the alarms because the trolls are out and trolling the devs into VZ/TZing this server up.

IF you do not have the commitment to level up a character without 200 percent xp bonus, you will NOT last here anywas. What did the last round of xp bonus do for the population? Nothing.

Dude shut up and go away, I'm assuming your an anon nihilum troll and pleasing you all does nothing for the server.

You guys don't even fucking play here you just log on at 9 PM EST clear fear then log off.

You don't interact with anyone, you don't pvp and apparently you want to keep it that way by forcing people to try to level with current exp rate on a ghost server.

Not really fair considering most of your members are PL'd (Only time I see Nihilum since I can't go to planes) or leveled ages ago when there was groups and avenues to get exp that don't exist any more.

Also trying to level with 60 people on a server (70% being 42+) is not classic.

Vile
04-20-2012, 11:47 AM
i really don't see this patch increasing pop more than 5 people

Tippett
04-20-2012, 11:51 AM
i really don't see this patch increasing pop more than 5 people

It will bring back 20 or so Nihilum who prob just aren't logging on due to lack of content.

So yeah bring back more Nihilum from blue w000000t

gloinz
04-20-2012, 11:51 AM
Global OOC going in with next patch (Level 10+)---- big bonus, especially for leveling

No @ YT --- sadface

There's already an XP Bonus---- Not big enough. I want to slay girlymen and in order to do so I lose my rights to 100% of the available groups (especially with the server pop as low as it is) at my level which means im solo leveling a paladin which takes oh 300 years or so to reach 50. I understand i could be like everyone else and make a druid but gotta keep it real as a dwarf naw mean. People want to PvP we want to have battles like the smedy beta pvp video, and there is virtually no pvp until 42+ so increasing the exp bonus will allow all classes to reach it. cut down the number of large rats required to reach 50 for the greatest good

will discuss hybrid penalty--- people would still roll warriors without crushing us noble paladins chance of getting a group, no reason to hinder a class that isn't significantly better than other classes in pvp.

will see about fixing mana on pvp death ---- this is a no brainer and will help stop zerg rushing

I like the no binding in FFA zones --- me too

exp loss on pvp death --- no reason to change it, maybe even increasing it slightly if exp bonus is upp'ed


pvp champ's 2 cents

bilbobaggins
04-20-2012, 11:51 AM
i agree with heartbrand on all points.




Sirken, sound the alarms because the trolls are out and trolling the devs into VZ/TZing this server up.

IF you do not have the commitment to level up a character without 200 percent xp bonus, you will NOT last here anywas. What did the last round of xp bonus do for the population? Nothing.

you accuse anyone who has a different opinion than yours to be a troll? /sigh

and as for your last sentence. the last xp bonus brought in quite a few players which is why there are still many of us pushing through the late 20s and early 30s. people with jobs can't play 50 hrs a week and will always be missing out on pvp because of it. Classic PvP is what we came for.

Zozo
04-20-2012, 12:03 PM
Instant spell cancel is all I can think of. On live when you crouched you quit casting instantly. Correct me if I am wrong. This isn't a big deal and probably has never got me killed, but it is all I could think of. No mana on death respawn is a good idea, but I think maybe like 20m would be better so you aren't a sitting duck. Although I guess you can just be smart about binding. Also no binding in raid zones would be ideal.

More gm events, the day I started on blue there was a GM event going on in Greater Faydark. I couldn't do much but I had a lot of fun. Would like to see more stuff like this on red.

XP is fine, don't touch it. PVP xp loss is miniscule, leave it, gives you some incentive. That's all I can think of, happy 420!

Wamorn
04-20-2012, 12:05 PM
Last round of exp increase did nothing for population because it still takes 150 hours to hit 50 without a PL.

Also, I notice its all casters/solo classes that are saying "exp is fine!".

Tippett
04-20-2012, 12:12 PM
Also, I notice its all casters/solo classes that are saying "exp is fine!".

Also people who leveled to 50 before pop took a shit or got PL'd all the way there.

heartbrand
04-20-2012, 12:18 PM
Last round of exp increase did nothing for population because it still takes 150 hours to hit 50 without a PL.

Also, I notice its all casters/solo classes that are saying "exp is fine!".

that's because the grind is hardest starting about 35+ and on, especially 40+ and at that point the exp bonus is almost reduced to 0, coupled with the fact a solo melee at 40 with exp bonus is still a solo melee

Angkar
04-20-2012, 12:30 PM
Moving this over to discuss some ideas thrown at me:

Go back in time to pre-release, and make better decisions?

jdklaw
04-20-2012, 12:34 PM
oh god here come the few poopsockers left on this server shitting up this thread. Do a search function for XP. The VAST majority of people left this server for one of two reasons: 1) Getting griefed at launch because of no guard assist etc. 2) The XP rate being too low for a PVP server where getting a group/XPing is much harder, and having alrdy "done" the grind on blue.

I get it, the few people left here want to have a monopoly on the high end content by setting the bar incredibly high for entry to the end game, it's not unlike the entire concept of needing a professional license to work as a dentist or lawyer or doctor, etc. If you want to actually increase the pop, the exp boost should apply across the board, and at the very least don't penalize groups for trying to help hybrids. Good luck Shadowknights in Kunark at level 54 cuz I'm not grouping with 3 gimp hybrids in my group and getting .01% exp a kill on whites and yellows in sebilis. Took a PVP death? Sorry 1 hour of your time.

A lot of you are missing the point that some of these changes will be needed for Kunark as well.

Wow man, calm down, relax, take a breath.... No body came at you so aggressive for you to just stomp your feet and get all pouty. This is suppose to be a legit discussion not something for you to get mad at when someone from Nihilum posts a different idea than you.

Global OOC = thanks
No mana on death = maybe a little bit of mana, at least enough to survive a bind camp with root/gate/heal something... If I pop up into my bind zone thats outdoors and a druid is able to track my location, I would like to be able to mem a spell and gtfo
pvp exp loss = keep it plz
Hybrid xp penalty removed = might be really nice, because it is very discouraging trying to xp with a hybrid... I might even say removing hybrid penalty and leaving exp bonus as it is would be the best choice

Lazortag
04-20-2012, 12:34 PM
Global OOC going in with next patch (Level 10+), No @ YT, There's already an XP Bonus, will discuss hybrid penalty, will see about fixing mana on pvp death, I like the no binding in FFA zones - will ask nilbog his opinion, resist system is null, and we have more content being released on patch too.

no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though.

I don't have strong opinions on Global OOC, exp or the hybrid penalty. I think yellow text is a horrible idea for reasons that I already elucidated in several threads (and which were mostly ignored by the people trolling for YT). I think that exp loss on pvp deaths, and no binding in raid zones are unnecessary if you simply make casters go oom when they die in pvp. This is just how it was in classic, there was never a need to disable binding in raid zones or make people lose exp, because casters couldn't effectively bind rush with no mana. I think it's unfair to remove a unique ability of these classes (binding anywhere) when the less extreme, more classic deterrent to bind rushing (going oom after you die) hasn't been tried yet. Some zones were binding disabled on Live already (hate, sky, kunark dungeons, TD eventually) and so it should just stay that way - there's no need to disable binding in even more zones.

Mornin3.0
04-20-2012, 12:51 PM
Wild Card - Make the ecommons tunnel or zone a non pvp zone - not classic I know but atleast a place where people can trade, form groups, or find a port/rez.

I will find away to abuse this. Do not do this. or Do not have others hide in EC from pvp. OH GOD NO. PLEASE GOD NO.



Also.




Other opinions from a PvP perspective-

Global OOC- Great for the pop so low. People claim it will be spammed with trolls they dont wanna see but those are also the people that will be spamming it with WTS Bone Chips and crap I dont wanna see. Basically we all need to suck it up because the benefits it will provide to lower/mid levels outweighs the spam. lvls 1-40 is ghost town.

Experience Rate- Tho I used to think classic exp would be awful, It wasn't that bad. Now I have changed back again. The current exp bonus would have helped 4 months ago. It was simply too little/too late to have any population change. Honestly not sure what best solution is for this except maybe temporary mega exp boost lvls 1-25 or something to condense the population. Hybrid Exp is not needed (It was designed for population control of a much much much larger server. Not for reliving a classic game).

Yellow Text - Rogean, it is not that bad. In fact, for those that like to pvp, It is great. I highly suggest you reevaluate this or atleast provide some more direct feedback into why you hate it so much(if you already have provided those details, sorry I missed). People that hate YT will eventually like YT. Dont tell me it only increases griefing.. People go to far more extremes with fraps and SSs on the forums to grief already.

No Mana on PvP death- Sounds fair. Maybe start with 5% mana or something just so people can do something to protect themselves if needed?

No binding in raid zone- I how this was in classic or when it was changed but follow that timeline. I have been screwed by it on numerous occasions but I was under the impression it was classic. So it is simply an obstacle that I would need to overcome and not bitch about.

City Bind - When I am bored I will probably sit in cities and kill people who just died. Sure lets do that one............................................... .....

More Content- All pvprs are gone after their changes were ignored. We dont wanna grief the bluebies off too do we? I see tehruoh cry in a new thread every 3 days.

Exp loss on PvP death- They must have some penalty. Keep it in, not that big of deal.

Ducking to cancel spells - Please.

Final Thoughts- Though many people use the argument this is classic EQ and what not.. or Rydar was on his fake forum account saying it is project"99"..... This is not 1999. There are not thousands of people on this server. Tweeks must be made.

^just my opinions. Love em/hate em I dont care.. My voice my Vote.

SamwiseRed
04-20-2012, 12:58 PM
could implement /testbuff instant lvl 20 or 25 with basic gear. yes this is ez mode, not classic, ect ect ect. normally i would flame the hell out of someone who would suggest this but if you step out of that "not classic" mentalility and think about what the red server is supposed be then it kinda makes sense. 1-20 is literally just a time waste i mean unless you yearn for some Crushbone pvp theres no point. anyways just throwing out a far-fetched idea.

Mornin3.0
04-20-2012, 12:59 PM
Counter-troll.

I'm here to PVE and kill my competition. If I wanted mindless pvp, id play on a QvF server. or a 3 zone server.

I guess I'd like to remind you that this is Everquest we're playing. Exp is more than fine as it is, if not too quick already.

Counter-troll

If your here to PvE then you shouldn't of got banned from Blue. I understand you and I have different mindsets for this server but you and your guild will be the only ones left on a boring dead box that will only have a population above 1 when it is raid night. Something drastic needs to be done/should have been done 3 months ago. Population is going Down, Not up.

Hovis
04-20-2012, 01:03 PM
Quote:
Originally Posted by Heartbrand
Global OOC / YT/ 200% EXP Bonus / Removal of Hybrid Penalty or @ least removal of penalties on groups / no exp loss on pvp death / no mana on pvp death / no binding in raid zones / fix resist system especially MR / Sol Ro Temple

i agree with everything he said
global ooc is MUCH needed
YT will only make PVP more enjoyable

Hybrid exp is just ridiculous
even with the current exp mod implemented it still takes a long time to level up. especially for new players who aren't here with friends - they are very limited to certain classes that can solo (casters)

exp loss on pvp death is a bit ridiculous - the way to deter bind rushing is make it so no one can bind in FFA zones or adjacent zones (lavastorm, etc)

Resist fix is MUCH needed - hope the new system is good!

content ++++

HappyTr33z
04-20-2012, 01:13 PM
Remove group hybrid penalty, keep self penalty.

Teeroyoyort
04-20-2012, 01:18 PM
I think encouraging the quantity of mid lvl gaming by just reformulating the xp bonus. Allow 120% xp bonus from like 1-12, 100% 13-25, 30% 26-46, 0% 46+

On pvp death no mana + 45% life + invulnerability from pvp attacks in buff form that fades in 10sec or by casting/engaging anything. When it fades maybe give some hp/mana back if fadded after full duration. If broken early you're still oom/low life. That would discourage bind camping.

City Binding and/or No Bind in FFA zones

XP loss on death is trival imo

Someone mentioned EC as a trading zone and safe from pvp. I like that idea. One zone you can trade, listen to ooc and afk safely in while enjoying global ooc.

hijinks
04-20-2012, 02:06 PM
If you want to solve pop problems, release Kunark.. accelerate the timeline, the time-line was 'supposed' to be accelerated, seems slower than DIRT.

Bottom line.. Classic is ASS boring, Kunark was literally like EQ 2.0-- there is a limited amount of people in the WORLD that would even consider playing a 12 old pvp emu box, the majority of those people are on blue.. If I was playing on blue, I would be so ass bored of sharing spawns and waiting for my turn on the calendar and not being able to attack anybody that I would def try Red, but why try Red when it's in the stone ages?

People need to stop bitching about the pop, Kunark will fix the pop.. and you can quote me on this when Kunark is released and our pop is over 200 steady again.

Zallar
04-20-2012, 02:10 PM
No binding in raid zones - Yes
No Mana after PvP death - Yes
No XP Penalty for PvP - No. It's so small now it's a non-issue.
Remove Hybrid XP penalty - Yes
Non-PvP Zones - No, go to IRC if you want to idle without being PK'd.

STRAY
04-20-2012, 02:11 PM
"no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though."

IMO spawning with no mana AND/OR rez effects after PvP death would deter bind rushing more-so than exp loss. Though I think it best to replace exp loss with no mana / rez effects after PvP death - I would def be fine with you just implementing the no mana/rez effects to it and leave PvP exp loss in.

Scenario - Bind Rushing... Wouldn't it be harder with no mana and a temporary stamina/str debuff after PvP death? Can't run a train on someone if you're unable to run.

Scenario - Bind Camping... Say someone was bind camped AFK, they would die over and over, but at least not de-leveled. I find that it would be easier to grief people at their binds because of the debuff from PvP death, though it would be less consequential.

The only problem I have with PvP exp loss is that it doesn't net you any exp gain if you kill, just exp loss if you die.

I don't see the point of having exp groups at 50 - You could be pking, pvping, raiding, or just farming loot (and helping non 50's get exp). Most people will log an alt if they want to grind.

STRAY
04-20-2012, 02:12 PM
Non-PvP Zones - No, go to IRC if you want to idle without being PK'd.

LoL... so true! This was the big killer in EQ Live for me. All those "safezones" people could run to post Velious.

SamwiseRed
04-20-2012, 02:14 PM
If you want to solve pop problems, release Kunark.. accelerate the timeline, the time-line was 'supposed' to be accelerated, seems slower than DIRT.

Bottom line.. Classic is ASS boring, Kunark was literally like EQ 2.0-- there is a limited amount of people in the WORLD that would even consider playing a 12 old pvp emu box, the majority of those people are on blue.. If I was playing on blue, I would be so ass bored of sharing spawns and waiting for my turn on the calendar and not being able to attack anybody that I would def try Red, but why try Red when it's in the stone ages?

People need to stop bitching about the pop, Kunark will fix the pop.. and you can quote me on this when Kunark is released and our pop is over 200 steady again.

im done with server but i agree with this. tbh red should be on same timeline as blue. no reason to have it offset. didnt work that way on live, shouldnt work that way here. i mean most of you guys played on blue before coming here, i see no reason to endure same ol shit again. as for people like me who didnt play on blue, who cares, kunark was when i started enjoying eq anyway.

Akim
04-20-2012, 02:52 PM
The current exp rate is perfect

No binding in raid zones - Yes
No Mana after PvP death - Yes
No XP Penalty for PvP - No. It's so small now it's a non-issue.
Remove Hybrid XP penalty - Yes
Non-PvP Zones - No, go to IRC if you want to idle without being PK'd.

Some truth to this too.^

I'll add please keep the XP penalty for PvP!

Rydar
04-20-2012, 02:53 PM
Yeah I agree too, speed up content release. Throw Plane of Sky into the next patch along with Plane of Hate and Temple of Sol Ro, then give us Kunark (early) this summer.

I'm sure we lost more people to lack of content then all other things combined 10x.

Bhubbles
04-20-2012, 02:59 PM
If you want to solve pop problems, release Kunark.. accelerate the timeline, the time-line was 'supposed' to be accelerated, seems slower than DIRT.

Bottom line.. Classic is ASS boring, Kunark was literally like EQ 2.0-- there is a limited amount of people in the WORLD that would even consider playing a 12 old pvp emu box, the majority of those people are on blue.. If I was playing on blue, I would be so ass bored of sharing spawns and waiting for my turn on the calendar and not being able to attack anybody that I would def try Red, but why try Red when it's in the stone ages?

People need to stop bitching about the pop, Kunark will fix the pop.. and you can quote me on this when Kunark is released and our pop is over 200 steady again.

^^^^^
Agree

jdklaw
04-20-2012, 02:59 PM
City Bind - When I am bored I will probably sit in cities and kill people who just died. Sure lets do that one............................................... ....


Lol'd


Ducking to cancel spells - Please.

Akim
04-20-2012, 03:02 PM
im done with server but i agree with this. tbh red should be on same timeline as blue. no reason to have it offset. didnt work that way on live, shouldnt work that way here. i mean most of you guys played on blue before coming here, i see no reason to endure same ol shit again. as for people like me who didnt play on blue, who cares, kunark was when i started enjoying eq anyway.

classic is so much fun. :confused:

Tradesonred
04-20-2012, 03:41 PM
The reason why pvp xp death should be removed is that it prevents you from doing, if that is your wish, stopping PVE altogether to focus entirely on pvp.

You are bored of PVE, and want to pvp for a month straight? No pvp exp loss will let you do that. You cannot stop PVE for a month to just have fun pvp for 1 or 2 months unless you want to delevel back to oblivion.

It is not true that you have no penalty on death if you remove pvp xp loss. You have to run back to your corpse if you cant bind, and if you can bind, then there is the already proposed fix of respawning low on health and with no mana.

I am convinced that the server would have taken off alot more if the server had been like Rallos, more action oriented. It would also been better if you had allowed 1 item loot, so then there would still be a need to farm low level items, and there would be an economy for it. Maybe you think people would have left because the grief would be too bad, but people would just have ran around naked and got some no drop pieces. Instead now, you got twinks that will never, ever lose any gear and will be harder and harder to kill (as they gear up yet again) with no actual prize if you finally get that twink down 3 naked noobs vs 1, so the grief is probably worse than if item loot was put in. One of the major rewards of starting on Rallos a year too late and incentive to pvp was to finally get a twink down 3 vs 1 and get a piece of loot i could sell in Gfay.

On top of that, with twinks getting harder and harder, new blood will get close to zero chances of killing them solo, the only thing in store for them, will be pvp xp loss if they attempt pvp. So my bet is, these people will not enjoy their experience and not pursue. If they have no xp loss, they can at least attempt to see what works and what doesnt without getting set back in PVE as well.

Just think it through and try not to take people's opinion who have vested interests in having pvp xp loss (the overwhelming numbers pve campers, the griefers) and instead think of how Rallos was back then and why it was so fun.

jdklaw
04-20-2012, 03:44 PM
give me no exp loss so i can stop doing pve, give me 1 item loot so i can farm low lvl items

make up your mind, they already said they like exp loss because it encourages lvl 50s to continue grouping for things

Lazortag
04-20-2012, 03:52 PM
Can someone please give me a good argument against being allowed to bind in raid zones? If you respawn oom why would you need to disable binding in raid zones, when only casters can bind in raid zones?

... I think that exp loss on pvp deaths, and no binding in raid zones are unnecessary if you simply make casters go oom when they die in pvp. This is just how it was in classic, there was never a need to disable binding in raid zones or make people lose exp, because casters couldn't effectively bind rush with no mana. I think it's unfair to remove a unique ability of these classes (binding anywhere) when the less extreme, more classic deterrent to bind rushing (going oom after you die) hasn't been tried yet. Some zones were binding disabled on Live already (hate, sky, kunark dungeons, TD eventually) and so it should just stay that way - there's no need to disable binding in even more zones.

Tradesonred
04-20-2012, 03:56 PM
give me no exp loss so i can stop doing pve, give me 1 item loot so i can farm low lvl items

make up your mind, they already said they like exp loss because it encourages lvl 50s to continue grouping for things

Gonna quote myself here because for some reason i always post on the bottom pages

The reason why pvp xp death should be removed is that it prevents you from doing, if that is your wish, stopping PVE altogether to focus entirely on pvp.

You are bored of PVE, and want to pvp for a month straight? No pvp exp loss will let you do that. You cannot stop PVE for a month to just have fun pvp for 1 or 2 months unless you want to delevel back to oblivion.

It is not true that you have no penalty on death if you remove pvp xp loss. You have to run back to your corpse if you cant bind, and if you can bind, then there is the already proposed fix of respawning low on health and with no mana.

I am convinced that the server would have taken off alot more if the server had been like Rallos, more action oriented. It would also been better if you had allowed 1 item loot, so then there would still be a need to farm low level items, and there would be an economy for it. Maybe you think people would have left because the grief would be too bad, but people would just have ran around naked and got some no drop pieces. Instead now, you got twinks that will never, ever lose any gear and will be harder and harder to kill (as they gear up yet again) with no actual prize if you finally get that twink down 3 naked noobs vs 1, so the grief is probably worse than if item loot was put in. One of the major rewards of starting on Rallos a year too late and incentive to pvp was to finally get a twink down 3 vs 1 and get a piece of loot i could sell in Gfay.

On top of that, with twinks getting harder and harder, new blood will get close to zero chances of killing them solo, the only thing in store for them, will be pvp xp loss if they attempt pvp. So my bet is, these people will not enjoy their experience and not pursue. If they have no xp loss, they can at least attempt to see what works and what doesnt without getting set back in PVE as well.

Just think it through and try not to take people's opinion who have vested interests in having pvp xp loss (the overwhelming numbers pve campers, the griefers) and instead think of how Rallos was back then and why it was so fun.

I dont have to choose either "I want to stop to PVE" or "I want low level items to be important again". It can be both. What i want is the choice to decide.

If i wanna camp an item for 10 hours, fine. But if i get bored, the option to drop everything and just pvp for hours, for days, is always there.

Also, Rogean said "It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though."

The fix on Rallos was respawn on death with low health no mana. It might be not a deterrent to bind rushing (i prefer to call it pvping) but it inflicts a window of time to the losing side until they can try it again. I dont see any point in adding more dis-incentive to pvp through xp loss, which only encourages zerging (more than usual, because numbers will always matter), griefing, etc...

Why the hell would people want to continue exp groups at 50? Seriously Rogean, level 2 characters to 50, even with the xp bonus, then tell me if you want a reason to keep grinding. Kunark will be far enough PVE grind to do when the time comes. Let people get a breather from grinding when they hit 50... that xp pvp loss thing only serves 2 types of players: The PVE zergers, and the griefers. Check out the population left on the server if it fits the profile, minus the griefers leaving cuz theres not alot of people to grief anymore.

I agree with everything quoted in the OP for changes, and would maybe add yellow text without showing the location of the kill and would certainly give big thoughts to adding item loot, with probably a starting no drop set patched through a recurring event like Halloween 2001.

heartbrand
04-20-2012, 03:57 PM
Kunark before other fixes will be the nail in the coffin

Teeroyoyort
04-20-2012, 04:08 PM
Lamort's 50 deaths in plane of fear starting CT DT cycle was pretty awesome!

Can someone please give me a good argument against being allowed to bind in raid zones? If you respawn oom why would you need to disable binding in raid zones, when only casters can bind in raid zones?

Greenkrak
04-20-2012, 04:09 PM
realeasing kunark will only decrease pvp and amplify the sense of how barrren the world is - spreading the 85 ppl onto a whole huge new continent. Now at first grinding in empty zones and camping that items with absolutely no copetition was kinda cool but then it was just BORING

idk bout u guys but this is no longer an mmo because there is no massive multiplayer playerbase.... therefore it SHOULD be thought of as FPS and the following should be implemented:

YT - PLZ


10000000% xp increase.

goalie
04-20-2012, 04:19 PM
therefore it SHOULD be thought of as FPS



mp5 plz

jdklaw
04-20-2012, 04:25 PM
exp loss on pvp a problem lol

Tradesonred
04-20-2012, 04:27 PM
exp loss on pvp a problem lol

I think thats the best argument ive heard as to the reason why we should not make it like it was on Rallos, yet.

Could you break it down in 5 parts or so though, just to decomplex it a bit?

Lazortag
04-20-2012, 04:31 PM
Lamort's 50 deaths in plane of fear starting CT DT cycle was pretty awesome!

So then disable it just for Fear. This isn't a reason to disable it for every single raid zone.

Arillious
04-20-2012, 04:40 PM
Global OOC going in with next patch (Level 10+)---- big bonus, especially for leveling

No @ YT --- sadface

There's already an XP Bonus---- Not big enough. I want to slay girlymen and in order to do so I lose my rights to 100% of the available groups (especially with the server pop as low as it is) at my level which means im solo leveling a paladin which takes oh 300 years or so to reach 50. I understand i could be like everyone else and make a druid but gotta keep it real as a dwarf naw mean. People want to PvP we want to have battles like the smedy beta pvp video, and there is virtually no pvp until 42+ so increasing the exp bonus will allow all classes to reach it. cut down the number of large rats required to reach 50 for the greatest good

will discuss hybrid penalty--- people would still roll warriors without crushing us noble paladins chance of getting a group, no reason to hinder a class that isn't significantly better than other classes in pvp.

will see about fixing mana on pvp death ---- this is a no brainer and will help stop zerg rushing

I like the no binding in FFA zones --- me too

exp loss on pvp death --- no reason to change it, maybe even increasing it slightly if exp bonus is upp'ed


pvp champ's 2 cents

Stopped reading at this post, I agree with gloinz on all accounts.

Nother
04-20-2012, 04:54 PM
new content ftw imo crack on with a unlock to match blue. if you make it they will come.

SearyxTZ
04-20-2012, 04:56 PM
Global OOC going in with next patch (Level 10+), No @ YT, There's already an XP Bonus, will discuss hybrid penalty, will see about fixing mana on pvp death, I like the no binding in FFA zones - will ask nilbog his opinion, resist system is null, and we have more content being released on patch too.

no exp loss on pvp death: You guys can discuss that. It is currently serving multiple purposes of providing atleast something to deter people from bind rushing / kamikazing against odds, as well as giving people a reason to continue EXP Groups at 50. Toss out opinions though.


Good to see you post here about this.

I'd echo the PVP CHAMP Gloinz.

Global channels will improve the overall experience for everyone. Giving it a level restriction is probably smart as it will make it difficult to troll (and by "troll" I mean actually troll, not trash talk) with the fear of having a leveled character account banned/suspended. Bottom line is that this server desperately needs the social/trading aspect it currently lacks, and this will accomplish that.

I like YT and think it stimulates PvP activity with very little downside, but it is not a make or break feature.

I really really would like to see resists mirror classic, and I think most remaining players here agree. With the length of the average EQ PvP encounter and the spammability of root/snare, it's just too much right now and seems to dumb down the classic pvp we remember (that was 99% positioning/environment/skill) into assist training onto the root spammed target. And the wrong classes being shafted in 1v1 situations. Think rogues were horrible back in 1999 on red? They're even worse here.

EXP rate: my concern isn't the rate (which is tolerable) so much as it is the existence of mid/low level player interaction. If the 1-42 Red99 playthrough has little to no player interaction or real pvp because of too many zones for too few players spread across too many levels, then that's gonna suck. That's the biggest reason I stopped logging in. Ideally, the population rises and that problem fixes itself, but that's a utopia we may never see. I am strongly in favor of pushing the curve into a tighter level range (40-50). Not an increase -- just dumping more of the load into a smaller level range, so that players are more condensed and actually run into other people / pvp. I don't care if level 41 takes twenty hours - if I can pvp on the regular and fight over important items/zones while I level, that's all I want to do anyway. That's what people came here to do, right?

There's my two cents.

The population has a long climb up. I hope it starts moving in the right direction.

Angkar
04-20-2012, 05:00 PM
Removing bind from Sol B / PoF / PoH / Perma would prolly be a good idea.

Lazortag
04-20-2012, 05:05 PM
Removing bind from Sol B / PoF / PoH / Perma would prolly be a good idea.

In classic Hate already has binding removed. Fear should probably have it disabled. There's no reason to remove it for other zones.

STRAY
04-20-2012, 05:12 PM
Can someone please give me a good argument against being allowed to bind in raid zones? If you respawn oom why would you need to disable binding in raid zones, when only casters can bind in raid zones?

Smells like "no no LnS from raid zone" bluebie pixel greed to meeeeee.

Gloinz and others have brought up a great point - PvP exp loss discourages people who only want to PvP, once they've reached the appropriate level of their choice, from doing just that.

If it was possible... PvP exp gain, but only to recoup for the possible exp lost in PvP, and not actual further gain??? So a person could keep PvPing and as long as they are good, they'll keep their level, but not be able to gain further exp/levels in PvP.

Mornin3.0
04-20-2012, 05:21 PM
Lamort's 50 deaths in plane of fear starting CT DT cycle was pretty awesome!

that was lethdar.. dont give lamort so much credit

STRAY
04-20-2012, 05:22 PM
Also, I noticed that a lot of you feel that bind rushing and not obeying LnS is valid and cool tactic.

On VZ this was a player community decided no-no! If you bind rushed or just didn't LnS from the zone, then you would get corpse camped and/or bind camped, I.e Iggles Treatment - which the GMS allowed!

IMO Raid encounters shouldn't be poop socked - the contending guilds should have a battle, where those who die (all sides) STAY OUT of the zone until the losing guild(s) concede zone control. The guild with zone control would then allow the conceding guild(s) to LnS and move in to kill the raid target.

Bind rushing, binding in the raid zone, and being all out poor sports to the GvG battle was definitely not welcome on VZ.

I guess the reason it isn't like this here is because either reputation doesn't matter or the majority are pixel greedy bluebies.

taakyn
04-20-2012, 05:35 PM
Kunark before other fixes will be the nail in the coffin

Lazortag
04-20-2012, 05:35 PM
Bind rushing, binding in the raid zone, and being all out poor sports to the GvG battle was definitely not welcome on VZ.

Right, but on VZ you also respawned oom when you died to pvp. How exactly would it help you to bind rush naked without any mana, even if you're bound in the same zone?

Mornin3.0
04-20-2012, 05:37 PM
Yellow Text eliminates corpse camping.

Smedy
04-20-2012, 05:39 PM
just have one question, what guild is rydar in?

Mornin3.0
04-20-2012, 05:43 PM
just have one question, what guild is rydar in?

Rydar posts under a fake forum account because he is too much of bitch to reveal his in game name. The tone of his posts mirror the tone set by nihilum members.

Rallyd
04-20-2012, 05:46 PM
I agree 100% across the board with Rydar. No mana on pvp death is how it was on RZ, although we didn't have an exp loss, we had item loss. IMO exp loss sorta makes up for item loss.

Smedy
04-20-2012, 05:51 PM
Rydar posts under a fake forum account because he is too much of bitch to reveal his in game name. The tone of his posts mirror the tone set by nihilum members.

sorta what i though then

Rydar
04-20-2012, 06:02 PM
sorta what i though then

You (and half the people in this thread) do not even play on the server and Jesus himself in charge of the server could not make you happy.

red p99 (and blue99) = classic EQ for the fans of classic EQ.

Dont like classic? go pay wow or ezserver.

Do not betray the true fans of this server, of which there are many. Why is pop so low at the moment? Because people got tired of doing lower guk ghoul lord and clearing Plane of Fear for the 100th time.

Its about content, not mechanics. Bring on the new content and the fans of Classic EQ will be back.

All these lazy trolls who can't get to lvl 15 on their own will all be quitting again anyways, as soon as they stumble blindly upon their next classic mechanic that gets in the way of ez pewpewpew FPS with elves.

Tippett
04-20-2012, 06:07 PM
Rydar is retarded, yeah no plane of sky is why things are in the shitter.

heartbrand
04-20-2012, 06:09 PM
Based on how loud and retarded this guy sounds it HAS to be Supreme.

And what the fuck are you talking about dude ? Most of us came here to play an everquest pvp server in the classic expansions. That doesn't mean the majority of us want to play EQ with every single classic specification down to a tee such as retarded hybrid xp penalties, which was openly acknowledged by verant as a mistake in patch notes, but just because it wasn't acknowledged until november of 2001 before velious came out or some shit. Therefore we have to suffer with it until Rogean, God of Time, decides that this server has been open the same amount of time EQ had been up when verant acknowledged that mistake. Even with the current xp system it would still take months of grinding to get 50 on a hybrid without being twinked or plvled, especially a big race.

That's just being plain ignorant and stupid, because the majority of us DON'T want this. Look at how low the population is for crying out loud. You can't blame VP/Epics for the prime time numbers being like 75 now and the servers barely 6 months old after starting out with 600+?

The only ones who don't want to make things easier for others starting out trying to get better are Nihlum members who have 20 friends to powerlevel them up and twink them out so they can farm uncontested pixels and never have to worry about pvp competition.

Server is way past saving tho imo with how reluctant the devs are to stray from their vision of the server despite the condition it's in. You can't have a successful classic eq pvp server obviously because red players don't want to do the grind just to be able to find ppl to pvp and then they realize when they can pvp 42-50 it's not even rewarding. There doesn't have to be totally new customization features that were never around but there has to be some kind of compromise between classic vs. non-classic to make the server tolerable and fun..

heartbrand
04-20-2012, 06:10 PM
ur retarded if u think sky not being open is why people quit, they quit because no one is fucking playing and most quit because of shitty exp/resists.

Labanen
04-20-2012, 06:18 PM
they quit because no one is fucking playing this one made me lol

Vohl
04-20-2012, 06:21 PM
Global OOC
I don't care about / am leaning against this. I think there are bigger fish to fry. A noob getting ganked, then trash-talked in OOC has even more reason to quit.

Hybrid penalty
Keep this. It's the one edge fighters have vs paladins, shadow knights and rangers.

Mana on pvp death
Zero it out. This prevents bind rushing for casters, and keeps a griefer out of your hair for a little while when you kill the bastard.

No exp loss on pvp death
This doesn't seem particularly broken. Anyone getting bind camped can plug and play an alt for a bit. Killing a few mobs makes up for the XP readily enough.

Resists
Generally speaking, magic remains overpowered in pvp, but the interrupt from melee attacks has been a very nice shift. Root/Snare/Blind remain win buttons when used on melee classes, especially during CR.

gorillionaire
04-20-2012, 06:22 PM
if you take away hybrid penalty you must boost the other classes to keep some semblance of classic

Vile
04-20-2012, 06:27 PM
Rydar is supreme confirmed

makes sense

fiegi 2.5
04-20-2012, 06:31 PM
day late, dollar short

jdklaw
04-20-2012, 06:34 PM
IM PROTESTING AND NOT PLAYING ANYMORE



jk cus nobody would care

EQtrader
04-20-2012, 06:36 PM
lol when you guys gunna see the staff trolling u all.. red is dead been dead wont change no one is coming back or will move along nothing to see here

heartbrand
04-20-2012, 06:49 PM
Global OOC- Me likes
Exp on pvp death - should stay the same imo
pvp death no mana - agree with mornin should atleast have 5percent so you can at least try to protect yourself
Hybrid penalty - maybe only make it to that class and not the whole group, this would allow the hybrids to be grouped with at least.
YT - maybe put it in see how it works.
binding in raid zone - do either no mana when pvp'ed or do no binding in raid zone. If your killed and respawn with no mana you can't bind rush so binding in raid zone is useless if that is what your trying to do.

Guys, when Mellowyellow, perhaps the worst player on the entire server and most often killed of any player in the history of red99 (minus citychamp who ate 30430530 deaths @ bind) is for YellowText, you know it's time to put it in.

heartbrand
04-20-2012, 06:51 PM
http://www.project1999.org/forums/poll.php?do=showresults&pollid=501

Please re-read this thread. 58 people said the grind was too long. 12 said not enough end game content. Thanks.

jdklaw
04-20-2012, 06:56 PM
http://www.project1999.org/forums/poll.php?do=showresults&pollid=501

Please re-read this thread. 58 people said the grind was too long. 12 said not enough end game content. Thanks.

you cant argue that the grind is rough when talking about classic everquest bro

everyone knew what they were getting into

heartbrand
04-20-2012, 07:01 PM
^ above guy reminds me of the CEO's of oh so many companies that said "This is the way it worked since my grandfather started this company. We don't need to change our product, people love our product." Of course what comes next? Bankruptcy, foreclosure. Plug pulling. The product may have worked for those of us 12 years ago, but it's NOT working now. I'm sorry, but sub 100 pop is NOT working. If 500 people would come if exp was raised you would sit there and say "no" because you want a 50 person server to play on? gtfo honestly, this is a thread for how to IMPROVE the server, aka, INCREASE the population.

BTW above poster is crying about possibly removing paineel which would include the human cleric mask, NOT CLASSIC. All credibility lost.

kazroth
04-20-2012, 07:02 PM
you cant argue that the grind is rough when talking about classic everquest bro

everyone knew what they were getting into

Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project Red 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project Red 1999 is the best and most popular classic Everquest experience.

Giovanni
04-20-2012, 07:13 PM
I am not sure how hard it would be to code, but a rested experience bonus for the old folks with limited playtime would be quite nice.

(and let people melees bind wound up to 100%)

Smedy
04-20-2012, 07:22 PM
You (and half the people in this thread) do not even play on the server and Jesus himself in charge of the server could not make you happy.

red p99 (and blue99) = classic EQ for the fans of classic EQ.

Dont like classic? go pay wow or ezserver.

Do not betray the true fans of this server, of which there are many. Why is pop so low at the moment? Because people got tired of doing lower guk ghoul lord and clearing Plane of Fear for the 100th time.

Its about content, not mechanics. Bring on the new content and the fans of Classic EQ will be back.

All these lazy trolls who can't get to lvl 15 on their own will all be quitting again anyways, as soon as they stumble blindly upon their next classic mechanic that gets in the way of ez pewpewpew FPS with elves.

You do realize that the "classic" argument is extremely invalid on this server from day 1 as there's tons of costumizations.

Example, pumice isn't instant cast.

Meditate doesn't force you to sit in the book.

Recharging isn't working anymore.

I mean the list goes on, to isolate yourself in the "classic" argument only ends up in no one playing, with some good changes, people will eventually crawl back.

The changes suggested will not make the game "ezmode" it will merely make it a little less hostile for new players.

Everquest is ONLY hard, when you're in an underdog guild, remember that.

heartbrand
04-20-2012, 07:29 PM
Smedy, you're wasting your breath with the trolls. I made a two page post about everything that's not classic, many of them imbalanced things which I HAVE posted in the bug forum as well. I don't see nihilum complaining about their class specific fear armor which shouldn't be in and their mistwalkers which are past due on progression for a nerf, or their cleric masks that shouldn't be in game, or the mage swords they exploited to 50, or fire giant charm which works 1000x better than it ever worked on live. Whatever, CLASSIC TILL 30 PEOPLE LEFT ON SERVER NOTHING WRONG HERE FOLKS SERVER WORKING FINE.

Tippett
04-20-2012, 07:30 PM
if I'm willing to grind through this bs everyone else should be able to.

You leveled when there was still a population of 200+ point not valid.

Tippett
04-20-2012, 07:32 PM
I don't see nihilum complaining about their class specific fear armor which shouldn't be in and their mistwalkers which are past due on progression for a nerf, or their cleric masks that shouldn't be in game, CLASSIC HERE FOLKS SERVER WORKING FINE.

lol

Rydar
04-20-2012, 07:34 PM
Everquest is ONLY hard, when you're in an underdog guild, remember that.


And you ran the biggest zerg of the servers first two months, Imaginary Friends, and still could not level past 40 right?

In that time, I was in a far smaller guild and played a weaker race/class combo then you and I did just fine.

Maybe classic EQ is just not for you. Please help vile develop the next VZ/TZ. Have fun there.

Man_That_Guy_Ames_Is_Cool
04-20-2012, 07:47 PM
And you ran the biggest zerg of the servers first two months, Imaginary Friends, and still could not level past 40 right?

In that time, I was in a far smaller guild and played a weaker race/class combo then you and I did just fine.

Maybe classic EQ is just not for you. Please help vile develop the next VZ/TZ. Have fun there.

How fucking dare you

STRAY
04-20-2012, 07:55 PM
Right, but on VZ you also respawned oom when you died to pvp. How exactly would it help you to bind rush naked without any mana, even if you're bound in the same zone?

Of course if you've died in PvP, you're bound in the raid zone, and lets just say you spawn OOM with a STR/STA debuff, then it's going to be really difficult to bind rush - but that's just an excuse.

See, your excuse is that you don't see how you could bind rush with no mana so you should be able to bind in the zone. When the real issue you're trying to avoid is that you don't have a reason for being there after you died. Give me ONE legitimate reason for being bound and staying in a zone you died in because to me...

You're still causing problems and not conceding the zone to the active battle or victors! Now, its about wasting peoples time, and that my friend is where you'll get the bad rep.

The whole point is: What's your purpose of being in the zone? None! You died! You shouldn't be in the zone. You have no legitimate reason. Wait until the victors have established zone control and allow you to LnS or wait for a rez and keep raiding if your team wins.

Otherwise, guess what happens - you'll eventually bind rush, train, and buff or support your allies in battle after you've already been defeated.

That's the reason why you shouldn't be allowed to bind in raid zones.

I'd like to stress again, because it doesn't seem the norm here, that the LnS rule was player community enforced with GM support for a reason. It actually worked to promote competitive PvP on VZ!

SearyxTZ
04-20-2012, 08:05 PM
Rydar, what you posted probably does apply to the total malcontents who actually are too lazy and will only play on 100x exp servers. I still think you're being ignorant and are very much vocal minority on this particular issue though.



Let's talk about "classic". How many people were usually in the most common zones during classic? How easy was it to get groups? Was it feasible to actually *stop leveling to PvP* and pick one zone with 80+ players in it to set up shop in? (answer: it was)

Now.... how much of the above exists here?

None of it. You can keep throwing around the word "classic", but what you're actually defending is a really poor not-classic experience. I summed this up here:


EXP rate: my concern isn't the rate (which is tolerable) so much as it is the existence of mid/low level player interaction. If the 1-42 Red99 playthrough has little to no player interaction or real pvp because of too many zones for too few players spread across too many levels, then that's gonna suck. That's the biggest reason I stopped logging in.

If you are going to keep defending empty solo grinds that are in no way classic, then you are hurting this server's chances to succeed. My solution is to push it all into a tighter level range near the top, which keeps The Grind intact while enabling players to actually interact.

The casual RED player starting up on this server is who you need to be considering. Not your hardcore raid gamer who has ten alts and just wants MOAR CONTENT to meatgrind through.

hagard
04-20-2012, 08:17 PM
maybe a little bit of mana, at least enough to survive a bind camp with root/gate/heal something...

what good will gate do if your getting bind camped you fukin newb

hagard
04-20-2012, 08:25 PM
I've been playing my warrior casualy(very casualy) since Jan at about 2 days and I'm only 18. When I do play it's me soloing the same fuckng Orc warrior in oasis getting 3% every ten minutes. Shit is beyond boring you would be stupid to think raising the xp wouldn't increase the population. Btw fix resists they are pretty fucked p, or put that egg shaped pumice in w/e. And yt is crucial.

CRUCIAL

Pras

STRAY
04-20-2012, 08:25 PM
If you're getting bind camped, then just /q... It's just a game. You probably deserved it anyway!

Jabber
04-20-2012, 08:32 PM
raise xp
Global ooc
yt
Fix resists
DO NOT RELEASE KUNARK OR THE SERVER WILL SURELY DIE

bilbobaggins
04-20-2012, 08:36 PM
If you are going to keep defending empty solo grinds that are in no way classic, then you are hurting this server's chances to succeed. My solution is to push it all into a tighter level range near the top, which keeps The Grind intact while enabling players to actually interact.

The casual RED player starting up on this server is who you need to be considering. Not your hardcore raid gamer who has ten alts and just wants MOAR CONTENT to meatgrind through.

/agree

uruend
04-20-2012, 08:38 PM
This server is great but not anything like classic everquest changes would benefit the server population.

HarrisonStillPosting
04-20-2012, 08:55 PM
My sig is relevant to this thread.

Mornin3.0
04-20-2012, 08:59 PM
My sig is relevant to this thread.


Project 1999 PvP
Status: UP
Players: 57

.:: Server Info ::.

Classic PvP server a fucking hit!

Crenshinabon
04-20-2012, 09:47 PM
XP is great how it is. The bonus is enough to get you to mid levels fairly fast and thats what I am here for. Do not trivialize the epicness that is EverQuest.

Global ooc i was against at first but have been wanting recently. Great change. Will bring people back.

I also believe that with good changes the population will come back. If you fix all the broken shit and then release sky a lot will raise an eyebrow.

Crenshinabon
04-20-2012, 10:16 PM
I've been playing my warrior casualy(very casualy) since Jan at about 2 days and I'm only 18. When I do play it's me soloing the same fuckng Orc warrior in oasis getting 3% every ten minutes. Shit is beyond boring you would be stupid to think raising the xp wouldn't increase the population. Btw fix resists they are pretty fucked p, or put that egg shaped pumice in w/e. And yt is crucial.

CRUCIAL

Pras

lol lvl 18 complaining about xp wants YT.
srsly now... make a friend and group or something.
Global ooc will help you with that.

mostbitter
04-20-2012, 10:21 PM
all the people who post against increased exp are rude and make no qualms about telling people to play somewhere else. it should be obvious which side of that argument is interested in making the population higher.

Crenshinabon
04-20-2012, 10:46 PM
all the people who post against increased exp are rude and make no qualms about telling people to play somewhere else. it should be obvious which side of that argument is interested in making the population higher.

Its already been increased. Soloing a blue mob nets me a blue atm. That is not bad at all. Even in the 30s a blue mob nets 1/2 - 3/4 a blue. Grouping also seems better ever since increase. Now with global ooc/increased xp gain and no kunark EQ will be more newbie friendly than ever considering this is "based" off classic.

Slave
04-20-2012, 10:51 PM
Teams please

Lazortag
04-20-2012, 10:53 PM
Of course if you've died in PvP, you're bound in the raid zone, and lets just say you spawn OOM with a STR/STA debuff, then it's going to be really difficult to bind rush - but that's just an excuse.

See, your excuse is that you don't see how you could bind rush with no mana so you should be able to bind in the zone. When the real issue you're trying to avoid is that you don't have a reason for being there after you died. Give me ONE legitimate reason for being bound and staying in a zone you died in because to me...

You're still causing problems and not conceding the zone to the active battle or victors! Now, its about wasting peoples time, and that my friend is where you'll get the bad rep.

The whole point is: What's your purpose of being in the zone? None! You died! You shouldn't be in the zone. You have no legitimate reason. Wait until the victors have established zone control and allow you to LnS or wait for a rez and keep raiding if your team wins.

Otherwise, guess what happens - you'll eventually bind rush, train, and buff or support your allies in battle after you've already been defeated.

That's the reason why you shouldn't be allowed to bind in raid zones.

I'd like to stress again, because it doesn't seem the norm here, that the LnS rule was player community enforced with GM support for a reason. It actually worked to promote competitive PvP on VZ!

There are two main points that I can see here: one is that you think people shouldn't be allowed to be in a zone they just died in, the other is that if you stay in that zone you'll eventually bind rush. As for the first point, that's really just an assertion. I see no reason why you shouldn't be allowed to respawn near where you died. This is perfectly allowed in other zones where pvp might occur and there are no issues with that. If you want to LNS, then you're able to do that easier if you're closer to your corpse after you die.

As for the second point: if you're afraid of training, that's a reason to make training illegal (which it already is). You shouldn't be afraid of people buffing their allies because buffs require mana (and mana requires drink, which you only have on your corpse). You shouldn't even be afraid of people medding up and bind rushing after they're FM because if they're bound in the zone, they run the risk of being bind camped, especially if they have no mana with which to defend themselves. Just make people respawn oom, there's no reason to take away a classic feature of the game when we haven't even tried another solution that is classic and that should've been in since the server was launched.

Thank you for at least trying to argue against binding in raid zones. So far no one else has even tried to give an argument for how binding in raid zones solves any problems that respawning oom doesn't solve better (except for binding in fear, which I'd be okay with disabling due to the unique nature of the zone).

mostbitter
04-20-2012, 10:54 PM
Look at it another way. Both of my friends that started here quit over the grind. We all came back for the change to exp. They both quit again, I have stayed and now play mostly alone.


VZ/TZ had a player base larger or equal in size to what we have here currently. At the moment how many people do you think are playing here that played there? Why would compromise which would bring a a large community of players be a bad thing?

Is it that you think anyone here hasn't earned their EQ stripes a hundred times over? I'm pretty sure the majority of people here have done the grind, this way that way and a couple other ways too.

Buhbuh
04-20-2012, 11:02 PM
I think peoples' most fond memories are post old world PvP. Kunark leveled the playing field as much as it could, and it was just so much more dynamic and widespread. It accommodates so many more players and just has way more interesting game play, quests, etc.

Monk is my class and I won't start one until Iksars come out. Some are like that with Necros, too. I dunno, some may disagree, but a lot of us have been on these progression like servers and have maybe had a few months of Kunark before it was wiped (a recurring thing). I gave away my 50 mage here just after leveling. I didn't have the time and farming stuff with groups of people just felt silly after a while. Hard to PvP with all the cliques crammed into one spot, too.

Old-world life in EQ kind of forces players to be a part of the bigger guilds or to starve when they're ready for the places that those large guilds hang out at. Kunark has a lot of options with a lot of different (good) gear in mid 30's dungeons, etc etc. I traded a lot more in Kunark. Economy changes.

People chill in burning wood, different parts of DL, Dalnir, farm prods in LoIO, Skyfire for quest shit; Sebilis, Karnors and Chardok are built in a way so that many different people can be in the dungeon in very different areas and not be in immediate danger at all times. It takes a certain amount of tact to attack another group deep inside any of those dungeons. Lguk, SolB, Kedge -- not so much. That takes an IVU or invis, or the clearing of like two mobs. There's no suspense or anticipation.

Even if you have nowhere to go, there's an epic we'll be working on. Other than that though, the exp rate is a little rough. I think increasing it to a point where people can't get 50 with poopsocking for a week, but put at a reasonable level so that people who play casually feel like they've made progress with the small tidbits of time that they have to devote to the game feel inclined to come back is a good level for the EXP. It isn't there now. It frustrates people. Like, we're all generally in our 20's and living on our own now. Not 10-16 or whatever. People need to feel like they have accomplished something in twenty minutes of exping here and there throughout a day. A comfortable balance between the two would be nice.

And resists were not splendid, but I'm sure that's been brought up.

EQtrader
04-20-2012, 11:26 PM
Wolfram "I think yellow text is a horrible idea for reasons that I already elucidated in several threads (and which were mostly ignored by the people trolling for YT)."







Must be cause everyone will see how much you get killed.

Rydar
04-20-2012, 11:28 PM
So far no one else has even tried to give an argument for how binding in raid zones solves any problems that respawning oom doesn't solve bette


well.. not to nit pick, but there are certain toons that can bind in raid zones that require zero mana to "bind rush" you with and still inflict a nasty bite sans mana. Respawning with no mana dosent address them. And I mean this is possible now.

Lazortag
04-20-2012, 11:29 PM
Wolfram "I think yellow text is a horrible idea for reasons that I already elucidated in several threads (and which were mostly ignored by the people trolling for YT)."

Must be cause everyone will see how much you get killed.

Which is like... never? I probably have more kills/less deaths than any other Bard on this server. Why don't you reveal who you actually are so that I can post all my killshots on you?


well.. not to nit pick, but there are certain toons that can bind in raid zones that require zero mana to "bind rush" you with and still inflict a nasty bite sans mana. Respawning with no mana dosent address them. And I mean this is possible now.

What classes can bind themselves in raid zones and also inflict a "nasty bite" while oom? Please elaborate.

Rydar
04-20-2012, 11:32 PM
Look at it another way. Both of my friends that started here quit over the grind. We all came back for the change to exp. They both quit again, I have stayed and now play mostly alone.



I have about 45 friends that played here, but when they put in the xp bonus they all quit because they felt their journy was now tainted and so now I play mostly alone.

Rydar
04-20-2012, 11:33 PM
What classes can bind themselves in raid zones and also inflict a "nasty bite" while oom? Please elaborate.


Dark Elf SK

Hovis
04-20-2012, 11:34 PM
If you want to solve pop problems, release Kunark.. accelerate the timeline, the time-line was 'supposed' to be accelerated, seems slower than DIRT.

Bottom line.. Classic is ASS boring, Kunark was literally like EQ 2.0-- there is a limited amount of people in the WORLD that would even consider playing a 12 old pvp emu box, the majority of those people are on blue.. If I was playing on blue, I would be so ass bored of sharing spawns and waiting for my turn on the calendar and not being able to attack anybody that I would def try Red, but why try Red when it's in the stone ages?

People need to stop bitching about the pop, Kunark will fix the pop.. and you can quote me on this when Kunark is released and our pop is over 200 steady again.

Me rikey kunark

Lazortag
04-20-2012, 11:35 PM
Dark Elf SK

They bind themselves using that item from Befallen I guess? I really think this is a non issue, there aren't a lot of Dark Elf SK's on this server and even if there were, I don't think binding should be disabled in raid zones because of one possible class/race combination that might bind rush in a way that no one has ever reported having problems with on this server so far.

Rydar
04-20-2012, 11:41 PM
They bind themselves using that item from Befallen I guess? I really think this is a non issue, there aren't a lot of Dark Elf SK's on this server and even if there were, I don't think binding should be disabled in raid zones because of one possible class/race combination that might bind rush in a way that no one has ever reported having problems with on this server so far.

well just playing devils advocate to this:

Thank you for at least trying to argue against binding in raid zones. So far no one else has even tried to give an argument for how binding in raid zones solves any problems that respawning oom doesn't solve better


After Lethdar binding near CT and throwing herself at it for several levels just to grief a raid, nothing suprises me anymore.

SearyxTZ
04-20-2012, 11:44 PM
Let me put this in perspective for everyone.

There are 51 players online currently, at 8:30pm on a Friday evening.

There are 76 zones in classic Everquest.

So 2 players for every 3 zones, or an average of 0.67 players per zone.

Let's guess that if you are level 30, there are 15 other players online in range of you. That is one player for every five zones that you can either fight or potentially group with. One.



Anyone who says this is fine or classic is out of their mind.

hagard
04-20-2012, 11:46 PM
lol lvl 18 complaining about xp wants YT.
srsly now... make a friend and group or something.
Global ooc will help you with that.

What's my level have to do with me wanting yt?

Rallyd
04-20-2012, 11:52 PM
When we all reminisce about the finer points of everquest, it being hard was probably your first thing to come to mind. All these new games coming out are just far too easy to level up in and because of that the late game population is lackluster, 50% retards 25% people who log on 30 minutes a week and 25% hardcore.

With everquest I would venture to say on a pvp server 90% of the people at max level were hardcore, or damn close to it. That's why most of us love EQ pvp. The experience buff for low levels basically deleted any 1-25 level pvp, people just don't stay at that level long unless they're horrible at the game or rolled a warrior with no friends.

No impact as of now on the level 42+ pvp because of that change, but come kunark if you put a flat exp bonus in and 50-60 isn't grueling.. the vision could be lost altogether for this server. Keep EQ experience as it was and should have been in EQ, I say do away with the exp bonus we have now, but that probably won't happen. I emplore you Rogean do not increase it further.

Lazortag
04-20-2012, 11:58 PM
Whatever changes are made, I think they should be announced well beforehand so that people can post about it on various forums and generate excitement about the server. Have a bunch of players roll on the server at once (not one person every week, but lots of people at the same time). I know this is a lot to ask but I think this is the best way to promote the server.

Rallyd
04-21-2012, 12:15 AM
Best way to a healthy server is to fix known bugs (by bugs i mean real bugs, not fake ones like exp changes or ooc or yt...) This server needs to be the same vision as blue 99 only with pvp flicked on and balanced. Kunark will bring back a ton of people who are just plain tired of classic, need to catch this server up with Blue as fast as possible without ruining immersion.

SearyxTZ
04-21-2012, 12:47 AM
The experience buff for low levels basically deleted any 1-25 level pvp, people just don't stay at that level long unless they're horrible at the game or rolled a warrior with no friends.

1-25 pvp disappeared after the first month of this server.

The experience buff made it easier for players to reach actual pvp (42+).

I do not see how you can knock that change. It pushed players into 25-50 instead of spreading them farther apart.



I should not have to convince anyone why a server with < 200 players cannot support an active low or mid level scene. If you can do basic math it should be easy to grasp.

SearyxTZ
04-21-2012, 12:54 AM
Regardless, I agree on fixing bugs. Global channels is a good change and I hope it picks things up here.


The cynic in me would echo Fiegi's too little too late, but the reality is it's never really too late with a server like this -- especially when it's the only red one running.

Tradesonred
04-21-2012, 03:14 AM
item loss would be 10X better than xp loss. It would encourage pvp instead of discouraging it ( I know this pleases some of you, who expect someone to leave a zone after a death, something that happened quite often on Rallos, as people who played there during 2000-2001 can remember easily *rolls eyes* ) make people buy and sell items all the time.

Unfortunatly, it seems i am in the minority who sees things this way, so i will finally shut up about it. It gives some people an edge in pve / its an opportunity to grief and they do not want to lose that edge in pve / opportunity to grief, even if it means playing on a low population server.

Smedy
04-21-2012, 04:36 AM
I have about 45 friends that played here, but when they put in the xp bonus they all quit because they felt their journy was now tainted and so now I play mostly alone.

this is a lie, if you had 45 friends playing who stopped during the bump of xp, why didn't the server pop decrease by 50% cause your 45 basically would have ment half the server at the point the xp was increased.

stop making up shit, there's no fucking way anyone has 45 real friends playing this shit.

moru
04-21-2012, 05:03 AM
Nothing can save red99, not even CPR :-(

Supreme
04-21-2012, 09:04 AM
Seems that it will be hard to have a constructive discussion.

There is nothing that needs to be "fixed".

Obviously there is one side that feels the server is lost because they have failed to compete.

Another side feels that the server can grow and progress (much like Blue99 did) and given time and community support will get better.


Lets stop with the "Red is dead" and other negative comments and as new players discover the server it will heal and grow.

Anyone that was on Project1999 from the start knows this.

Tippett
04-21-2012, 09:33 AM
There is nothing that needs to be "fixed".

Yup 20 people on atm working as intended.

Supreme
04-21-2012, 09:41 AM
PVP servers are always low population this is nothing new.

My point is that even Blue99 started out slow and as content/word came out more and more people came and played.

Now there is almost 600 people on during peak.

Give it time.

Tippett
04-21-2012, 09:44 AM
Blue had over 300 after 3 months and it never dropped below that point during it's life.

It's not working as is (not that I mind the way it is) but I want people to play with so fix the problems, damn people are only so patient.

FoxxHound
04-21-2012, 10:09 AM
Takes too long for my slow ass.

HappyTr33z
04-21-2012, 01:42 PM
Why is everyone hating on Supreme for not being a Red99 doomsayer like everyone else? Some people like to have hope, I'm new to the server and have had a blast from 1-14 on my Pally so far. The server is far from perfect as far as populationn, but I just spent ten straight hours in a group with another level 13, we had swapped out about 6 or 7 groupmates in that time, we were grouped from 10 PM EST to 7 AM EST.

The server isn't dead, you guys just keep on trying to kill it with every post you make.

edit : Also, Diablo 3 is a TERRIBLE terrible TeRrIbLe TARRBLE TURRLBELELELLE fucking game, Blizzard fucked it over just like they have every other one of their once good titles. Expect a huge release and quick decline

Mornin3.0
04-21-2012, 02:53 PM
fighting on the internet is like running in the special Olympics.. even if you win your still fucking retarded

HappyTr33z
04-21-2012, 03:10 PM
Debates on intarwebs are for the most edumacated scholars the world has to offer.

EQtrader
04-21-2012, 03:14 PM
if u cant see rydar=supreme u are crazy

Haul
04-21-2012, 03:20 PM
nihilum too because they dont want raid competition

they dont want pvp they want a dead server with no pve competition so they can twink up and feel good about it


in closing id like to say global ooc going in now when no one is left is just as fail as launching this and epics on the same day

at this point why bother doing anything , no one is left , no one has any faith in the staff and you may as well patch this the day they release diablo 3

you had time to do stufff to address the players and you didnt , you didnt care


i dont care either

i will never come back to this server ever due to poor management

Hahahahahahahaha +1 "you may as well patch this the day they release diablo 3"

neptune
04-21-2012, 03:20 PM
Should have a 10x exp enabled :P

aerokella
04-21-2012, 07:30 PM
Group hybrid penalty removal..

Global Ooc (rate limited to 1 message every 1 or 2 minutes)....

Safe zone for trading (ec or whatever, not much pvp happens there)

All we need imo.

Nirgon
04-21-2012, 07:38 PM
you and your guild will be the only ones left on a boring dead box that will only have a population above 1 when it is raid night.

He and Rallyd have said time and again this is what they want. Let's give it to em.

aerokella
04-21-2012, 07:40 PM
Hey dudes how about u not shit up a constructive thread.

Tumdumm
04-21-2012, 08:24 PM
the reality is it's never really too late with a server like this -- especially when it's the only red one running.

this.
thank you for the server, lots of us still <3 it.

Octavionn
04-22-2012, 12:12 AM
I stopped playing almost 2 months ago after just 2 weeks of playing...

My suggestions in order of Most to least important:

1) MAJOR EXP Boost - Somewhere along the lines of letting players hit the level 40's in a month or so with regular play times. (Not Grinding times)

2) Global OOC - Promotes more interaction with players on a low pop server.

3) Remove exp loss on pvp - Don't make people lose hours of game play due to a corpse camper or griefer. Keep it like it was on live with no mana and low hp.

4) Soul Binding NPC in Cities - I don't know if this is in or not but this would help GREATLY on a server that has such low populations.

5) Remove Binding Abilities in Pvp Raid zones - Speaks for itself. Prevents bind rushing Raid mobs, bind rushing guilds, bind rushing anything. Basically no binding in the Planes or dragon zones.

6) Increase the Money on newb mobs (Snakes, Rats, Beatles, wolves, skeletons, etc) - Starting a new character with already no one to play with makes life even harder if you can't even afford to buy your next spells at starting levels

7) Fix resists - Fix the resists but scale it with diminishing returns. Roots should always beable to land no matter what your resist is but just less and less likely with shorter and shorter durations. And cap how short it gets, like never below half the duration of the casted spell.

8) Wipe & Relaunch the server when all things are fixed. - Call the first incarnation of the server as its "beta phase." Regardless of what people say, people will come back to play on a fixed server. Vz/Tz wiped several times over the years it existed after fixes and everytime it came back the population grew bigger, and stronger.

Octavionn
04-22-2012, 12:14 AM
If you look at my list, I prioritized the things that would help server growth.

Lazortag
04-22-2012, 12:21 AM
5) Remove Binding Abilities in Pvp Raid zones - Speaks for itself.

How does this speak for itself? It's a silly idea. Please give an actual reason since so far no one has been able to do that.
(Like I said earlier, give a situation where you need to remove binding in raid zones that wouldn't be solved by making people respawn OOM).

Crenshinabon
04-22-2012, 12:24 AM
I stopped playing almost 2 months ago after just 2 weeks of playing...

My suggestions in order of Most to least important:


lets go through these 1 by 1 shall we?
1) I have played a shaman off and on for a month and am mid 30s. Not to mention am a troll with xp penalty. Have you tried to play a newbie shaman? Its tough. You know this is EVERQUEST right?
2)This is already going in
3)you played for 2 weeks. Get pkd, lose 1/2 a blue bubble to pvp death. 1 blue mob gives a full blue... you fkin kidding here?
4)With global ooc will be even easier to find someone to bind you.
5)the one thing i might agree is worth posting about
6)lol what? Learn to figure out what gives money and camp them instead of moss snakes.
7)Resist could use tweeking but its not broken. Your suggestion is rediculous.
8) oh wait 7?) Just realized this guy must be a giant fkin troll. Why not just play the server and consider kunark or PoA the relaunch?

Octavionn
04-22-2012, 12:24 AM
How does this speak for itself? It's a silly idea. Please give an actual reason since so far no one has been able to do that.
(Like I said earlier, give a situation where you need to remove binding in raid zones that wouldn't be solved by making people respawn OOM).

Fixed.

Mornin3.0
04-22-2012, 12:26 AM
How does this speak for itself? It's a silly idea. Please give an actual reason since so far no one has been able to do that.
(Like I said earlier, give a situation where you need to remove binding in raid zones that wouldn't be solved by making people respawn OOM).

Nihilum is raiding naggy... I make a lvl 12 and bind him near naggy... during fight i gate in and dispell pets.. then i do it again and again until supreme shits his pants...

Tippett
04-22-2012, 12:28 AM
He's right about resist, I still get first cast snared at 95 MR. Not classic, not by a long shot.

Octavionn
04-22-2012, 12:29 AM
lets go through these 1 by 1 shall we?
1) I have played a shaman off and on for a month and am mid 30s. Not to mention am a troll with xp penalty. Have you tried to play a newbie shaman? Its tough. You know this is EVERQUEST right?
2)This is already going in
3)you played for 2 weeks. Get pkd, lose 1/2 a blue bubble to pvp death. 1 blue mob gives a full blue... you fkin kidding here?
4)With global ooc will be even easier to find someone to bind you.
5)the one thing i might agree is worth posting about
6)lol what? Learn to figure out what gives money and camp them instead of moss snakes.
7)Resist could use tweeking but its not broken. Your suggestion is rediculous.
8) oh wait 7?) Just realized this guy must be a giant fkin troll. Why not just play the server and consider kunark or PoA the relaunch?


They are my constructive suggestions. Unless you can provide constructive reasons against it then you're just trolling.

Lazortag
04-22-2012, 12:39 AM
Nihilum is raiding naggy... I make a lvl 12 and bind him near naggy... during fight i gate in and dispell pets.. then i do it again and again until supreme shits his pants...

How are you going to dispel naggy when you respawn oom? (unless you have bags and bags of dispelling items, but given that you're level 12 killing you before you dispel pets really isn't going to be that hard. This is a stupid example).

Fixed.

I confess that I'm not sure what you "fixed" about my post.

Octavionn
04-22-2012, 12:43 AM
How are you going to dispel naggy when you respawn oom? (unless you have bags and bags of dispelling items, but given that you're level 12 killing you before you dispel pets really isn't going to be that hard. This is a stupid example).



I confess that I'm not sure what you "fixed" about my post.

lol. I mean I went back and edited my list and fixed the part that you wanted more info on.

Lazortag
04-22-2012, 12:46 AM
... give a situation where you need to remove binding in raid zones that wouldn't be solved by making people respawn OOM

Going oom after a pvp death is enough to deter bind rushing in the most egregious cases. I have empirical evidence of this, it's called "eq live", where binding in raid zones was not removed on pvp servers, but players respawned oom when they died. Why favor one non-classic idea over a classic idea? I feel like I'm being trolled since not a single good argument has been given for why you should remove binding in raid zones, but everyone acts like it is so obviously bad that people are able to bind in SolB despite them being allowed to do so forever on Live.

Octavionn
04-22-2012, 12:50 AM
Going oom after a pvp death is enough to deter bind rushing in the most egregious cases. I have empirical evidence of this, it's called "eq live", where binding in raid zones was not removed on pvp servers, but players respawned oom when they died. Why favor one non-classic idea over a classic idea? I feel like I'm being trolled since not a single good argument has been given for why you should remove binding in raid zones, but everyone acts like it is so obviously bad that people are able to bind in SolB despite them being allowed to do so forever on Live.

If my memory serves me correctly... I thought SOE removed binding in the Planes back in 2000 or 2001? But then again I could just be confused... It was soo long ago.

Lazortag
04-22-2012, 12:55 AM
If my memory serves me correctly... I thought SOE removed binding in the Planes back in 2000 or 2001? But then again I could just be confused... It was soo long ago.

You're right, but binding in Hate and Sky is already removed on p99, so no additional changes are needed except maybe for disabling binding in Fear (because of binding under CT to cause DT cycles).

heartbrand
04-22-2012, 01:29 AM
The stupidity in this thread is why this server is doomed to die within a month. The "server fine" trolls are rofl.

Tippett
04-22-2012, 01:35 AM
only vztjects think this server has failed/is dead.

had 42 people on 5 PM

42 fucking people, you don't think that is dead for an EQ server? Seriously?

This next patch better bring people back, I know of at least 10 people just playing to see if it brings anyone besides more BiS Nihilum back to farm hate.

If not I think the server will truly be done

aerokella
04-22-2012, 02:26 AM
Compared to the 10 people boxxing 6 toons on vztz yes this server is very much alive. Sorry some of you cant see the light at the end of the tunnel.

Kaino
04-22-2012, 02:43 AM
The stupidity in this thread is why this server is doomed to die within a month. The "server fine" trolls are rofl.

gnomishfirework
04-22-2012, 02:47 AM
-Remove Hybrid Penalties. Its needlessly harsh. Casters already have a huge advantage. It was an extremely poorly thought out mechanic.
-Starting at 200% and scaling down, or a straight 100% across the board would help somewhat if population doesn't increase.
-XP on PVP Death KEEP IT! Its so low, people shouldn't be complaining. Its that or item loot, which is a lot worse.
-Global OOC - I'm for it. People can use shout, and just turn OOC off, if thats their thing.
-I'd support no binding in FFA

Rydar
04-22-2012, 09:58 AM
I am very pleased with todays patch. Server is looking UP.

Glad the devs did not get trolled into makeing red99 ezmode.

Mornin3.0
04-23-2012, 01:59 PM
Bump- waiting for response.

Tradesonred
04-23-2012, 04:15 PM
Patchin respawn low health no mana and didnt touch xp loss in pvp?

That sure is going to give a much needed boost to new people rolling on this server amirite?

I mean what kind of carebear idiot would be against sitting down for 8 minutes to med (IIRC it was that amount of time on Rallos on a level 12 wiz) and losing xp in pvp on top of harsh solo-ish grind after getting repeatedly PKd by a hardcore twink?

Beastro
04-23-2012, 05:16 PM
Why is everyone hating on Supreme for not being a Red99 doomsayer like everyone else?

Because he refuses to see the massive faults in the server because they benefit his play style.

FoxxHound
04-23-2012, 06:20 PM
JUST
WANTED
TO
POST
BIG
BOLD
TEXT


lol

Akim
04-23-2012, 08:38 PM
I am very pleased with todays patch. Server is looking UP.

Glad the devs did not get trolled into makeing red99 ezmode.

+1

Akim
04-23-2012, 08:41 PM
lol what? Learn to figure out what gives money and camp them instead of moss snakes.

lmao epic

Vohl
04-23-2012, 08:50 PM
I am very pleased with todays patch. Server is looking UP.

Glad the devs did not get trolled into makeing red99 ezmode.

You're confusing "ezmode" with "playable". Melee classes could and did solo to 50 in classic EQ. I defy you to roll any melee and do the same on this server.

hagard
04-23-2012, 10:01 PM
Current resists are just perfect amirite

Jabber
04-23-2012, 10:06 PM
I am very pleased with todays patch. Server is looking UP.

Glad the devs did not get trolled into makeing red99 ezmode.

Lulz u a dumb cunt ain't ya

hagard
04-23-2012, 10:10 PM
Looking up? 87 prime time, looks like the patch really is helping