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View Full Version : Dev/GM Response to Latest Patch


RahlaeRuffian
04-27-2012, 11:12 PM
Not sure if you guys just don't visit the patch thread after a certain amount of time or if you totally ignore it. So I wanted to post a thread here to see if you have seen the concerns that a lot of people have raised concerning mobs flee speed. I'm a 55 warrior and not worried about Inferno Goblins attacking me 15 times in one round as long as they don't hit me, but that would be something that could be addressed as well maybe. Anyways, the mob flee speed is all I care about getting fixed right now. Once again, I praise you guys for the hard work, and I know that code has got to be super complicated, but myself, as well a number of other players would like to know if it is being worked on or not.

Lazortag
04-28-2012, 12:01 AM
Despite playing a fair bit recently I only noticed the increased runspeed today. It seems like normal mob runspeed (when it's not chasing you that is). Do they sometimes run at SoW speed? If so maybe those mobs actually have SoW?

bamzal
04-28-2012, 12:51 AM
their response is "starwars time"

lethdar
04-28-2012, 01:22 AM
tears

Welcome to classic eq, deal with it.

Supaskillz
04-28-2012, 01:43 AM
I personally don't think it's bad. Shamans cast sow. Sowed mobs run fast. Snare them

Zinyen
04-28-2012, 02:49 AM
regarding 15 attacks in a round: that was fixed the same day, it was a problem with rogue class NPCs.

regarding fast flee speed: they don't run too fast. once in a while you get one that runs too fast- this happens because it's a healer and it's casting a heal while it gets lowered to fleeing hp. it thinks it's time to run, but then a heal lands. it's no longer at low health but its still in flee mode so it takes off like a rocket. it's rare. deal with it babies

Galaa
04-28-2012, 05:38 AM
Just get a ranger or druid in your group.

RahlaeRuffian
04-28-2012, 08:29 AM
I just never remember not being able to keep up with mobs in Sol A on live. I'm a 55 warrior and could steam roll most stuff in that zone back in the day.

What do you guys do in Hate when you can't land a root or snare on a Spite Golem? Is evac the answer? Because once it gets to a certain % it goes and agros at least 10 mobs. We went up with 7 or 8 people in their mid 50's the other night and couldn't remedy the situation without leaving.

Faywind
04-28-2012, 09:13 AM
Now that mob run speed has been "fixed" does that mean that snare actually works like it did in Classic? i.e. If you snare a mob it literally walks super slow towards you or if under a certain amount of HP it stops altogether??

manwithaplan11
04-28-2012, 12:09 PM
Now that mob run speed has been "fixed" does that mean that snare actually works like it did in Classic? i.e. If you snare a mob it literally walks super slow towards you or if under a certain amount of HP it stops altogether??

This has been my experience, before AND after patch actually.

Splorf22
04-28-2012, 12:10 PM
I just never remember not being able to keep up with mobs in Sol A on live. I'm a 55 warrior and could steam roll most stuff in that zone back in the day.

Why do you keep talking about Sol A as a 55 Warrior?

Alukit Vassago
04-28-2012, 12:33 PM
Why do you keep talking about Sol A as a 55 Warrior?

farming i believe

Hugmukk
04-28-2012, 12:37 PM
There's deff a run speed problem.... Whoever says there isn't is just wrong. When an Orc pawn in Freeport runs from me and I can't catch it with jboots clicked, something isn't right. And don't tell me someone charmed this one mob and gave it sow

RahlaeRuffian
04-28-2012, 02:27 PM
I just go there when I'm bored because I like the zone. I used to farm HQ bricks of ore on live and that was my spot. No other reasons really.

Acrux Bcrux
04-28-2012, 02:30 PM
its not mob fleeing speed that is bothering the piss out of me atm personally. Its the fkn stun time from mobs, shit is like double or triple what it used to be and has gotten me raped multiple times.