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nilbog
05-14-2012, 04:02 PM
While building expansion content, we occasionally have questions. When we do, I'd like to ask the community for their input. Hopefully it will speed along development by outsourcing some of the research needed and alleviate possible questions once Velious is released.

These are Kael specific.

<del> <del.1< b="">1. What is the maximum number of simultaneous quest loot drops that were possible from one npc? </del.1<></del>

<del> i.e. Corroded Chain Bracer, Eroded Leather Sleeves could drop from the same npc. It was rare, but it did happen. </del>

<del>2</del>. <del>Regarding the 'plate cycle' involving Doldigun the dwarf:
What was the total wait time needed between failing the quest and being able to restart it? Failing the cycle means Doldigun made it past the exit door where he would despawn. There is a wait time associated between saying "the dain shall be slain for the peace we must obtain" if you fail.

I've read anywhere from 30 minutes to 2 hours.</del>

<del> 3</del>. <del>Are there npcs in Kael which should see through hide/sneak? My guess is there should be some in the arena and deeper. I have no way of testing this. Would need a rogue on eqmac/eqlive without Stealth of Shadows I'd imagine. Or some really good memories and internet research. </del>

<del>4</del>. <del>What was the minimum/maximum loot drops for the raid targets of Kael?</del>

<del>i.e. Statue of Rallos Zek could drop 4 items. Sometimes he dropped 3. Did he ever drop 2 or 5, or 6?</del>

<del>What about Derakor, King Tormax, Avatar of War?</del>

<del>5.</del> <del>Shard of Hsagra's Talisman for the Sleeper's Tomb key. This was not in with the launch of Velious iirc. Certain giant raid targets (tormax, derakor, statue, velketor) began dropping this piece at some point. When was it?</del>

6. Should Kael placeholder npcs despawn after a certain amount of time? Which ones, and how long should it take?

<del>7. After the Statue of Rallos Zek is dead, how long should the Idol stay spawned? How long should the AOW stay spawned? What I'm asking is.. is it possible to kill Statue, then 5 days later have a Statue respawn up at the same time as an unkilled Idol/AoW.</del>

Thanks

Alarti0001
05-14-2012, 04:16 PM
Guess I'm making a rogue on eq free

Nuggie
05-14-2012, 04:17 PM
I have access to a SoS rogue... but reloading eqlive.... yuck

azeth
05-14-2012, 04:21 PM
As far as I remember every giant from the castle gates in to Tormax, and from the Vindi gates in to Derakor could see invis. Additionally the pit wolves outside the castle could.

nilbog
05-14-2012, 04:22 PM
Yeah the rogue situation is unfortunate. I don't think any of the devs have access to a pre-SoS tester. There is possibly existing content which needs changing of which we are unaware.

Alarti0001
05-14-2012, 04:25 PM
Everything past the 4 spawn at the main entrance the the arena could see invis other than maybe spectator/commoner, same with the 4 spawn to tormie

Baxter
05-14-2012, 04:33 PM
http://www.steveprutz.com/eq/kael.htm

The Kael map poosted early 2001 should shed some light on the see invis giants. Too bad it doesn't mention anything about sneak.

Thanks for all the work you're doing!

lawll
05-14-2012, 04:35 PM
http://www.mapfiend.net/map/kael

Alarti0001
05-14-2012, 04:36 PM
http://everquest.allakhazam.com/db/zones.html?zstrat=115

It seems (as of this post) that cycle was repeatable if you killed doldigun. If he got away there is a timer.

Looking for better info

On my server (brell) it is called the MANOR, it is up on the ledge where tuuak spawns. there is a triggered event there, durring which ONLY plate drops, and at 1 piece or more a cycle. To initiate this cycle, wipe the throne room out (the room is a 30min spawn, the giant lords are a 2 hour spawn, u will need to time this) Stand in front of the throne and say "the dain must be slain for the peace we shall obtain!"(cant remember exact wording) once it works a coldain dorf will appear on the throne, now make sure you are ready because you need to hit the dorf, as soon as u do he calls for help and the cycle starts. At this point 2 giants spawn in front of the throne, the best strategy here (did it with under 2 groups) is to have some root the giant who's name starts with "K" in the corner to keep him away, then you kill the giant who's name starts with "G". As soon as that giant dies, another harder will spawn, kill him, still keeping the first giant rooted, then kill the rooted giant. Once again anoter harder giant will spawn, take him down, imediatly after another level 53+ giant will spawn, think he is 55, take him down like the rest, and a final level 60 giant will spawn, drop him, and you should get atleast one piece of plate..now careful, immediately after the same dorf u whacked to start this whole thing will spawn..KILL HIM! he will NOT give bad coldain faction, he is a traitor. DO NOT LET HIM RUN AWAY. If he gets away you cannot do the cycle again for a certain amount of time. kill the dorf take his head(for 9th coldain ring i think) then the cycle is over...watch the room spawn timer because the giants cant be mezed or stunned, and casters who will debuff u spawn in the room. Hope that helps all. You can do the cycle as often as u like with no wait inbetween as long as the dorf dies at the end :) GL plate classes!

-Fondor-
ps. did the cycle 5 times the other day, got 2 plate arms, plate legs, and plate gaunts :) dosent always drop a piece but more often drops one

Alarti0001
05-14-2012, 04:40 PM
Crazy phone err

nilbog
05-14-2012, 04:40 PM
It seems (as of this post) that cycle was repeatable if you killed doldigun. If he got away there is a timer.


This is correct. The way I have it set up now is working great, but I was unsure of how long the delay should be. It's arbitrarily set to 30 minutes at the moment.

Alarti0001
05-14-2012, 04:43 PM
This is correct. The way I have it set up now is working great, but I was unsure of how long the delay should be. It's arbitrarily set to 30 minutes at the moment.

It was definitely an hour or more...trying to find confirmation but I failed it before and it was super annoying

azeth
05-14-2012, 04:43 PM
This is correct. The way I have it set up now is working great, but I was unsure of how long the delay should be. It's arbitrarily set to 30 minutes at the moment.

http://eqbeastiary.allakhazam.com/search.html?id=10974

"There are 2 of these. The first one spawns when you say "The Dain shall be slain for the peace we must obtain." and is green to a 65. Aggro him with anything and he depops and 2 giants spawn. The second spawns after the final boss (You will know him because you cant land anything on him).THis one is 60 and is exactly like the last boss. No spells land and such. If you let him go, you cant respawn him for 2 hours. If you kill him, you can instantly respawn the cycle. "

Amargura
05-14-2012, 04:51 PM
Guards in the arena before going up the ramp saw stealth for sure, been a rogue for way too long and they got me some times....

unfortunately i cannot say which ones =( (not even sure if there were different or always the same fuckers)

Baxter
05-14-2012, 04:54 PM
Heres a post from Allas in 2001, second post down, saying that arena giants see through invis and sneak/hide.

http://everquest.allakhazam.com/db/quest.html?quest=1090

maximum
05-14-2012, 04:58 PM
3. From what I remember during Live, a 60 Rogue could sneak through the entire East-to-West between zones (see http://www.steveprutz.com/eq/kael.htm). But, I remember conning everything in between to be safe. I seem to recall (near WL zone) that there was a quasi-named giant near a throne. This mob might have had dogs around him that saw Hide.

One could DEFINITELY NOT sneak inside the Arena. See map legend (evidence) here: http://www.steveprutz.com/eq/images/kael_drakkel_doccus.jpg

Edit: my experience comes from Velious + Luclin era.

Alarti0001
05-14-2012, 05:06 PM
http://eqbeastiary.allakhazam.com/search.html?id=10974

"There are 2 of these. The first one spawns when you say "The Dain shall be slain for the peace we must obtain." and is green to a 65. Aggro him with anything and he depops and 2 giants spawn. The second spawns after the final boss (You will know him because you cant land anything on him).THis one is 60 and is exactly like the last boss. No spells land and such. If you let him go, you cant respawn him for 2 hours. If you kill him, you can instantly respawn the cycle. "


http://sigils.net/topic/1100/Kael-Drakkel-Manor-Raid-sign-up-August-31th-3-00pm-est


At 3pm est, we'll start meeting at the Wakening Land zone. I'm hoping everyone who's signed up and attending will be there at that time so we can get 30 mintues to organize thereafter. After groups are organized we'll head inside the manor. There are some giants spawned outside the manor, so hopefully we'll either have someone lvl 60 pull or a FD puller to pull these giants. Once we're in and we've killed the giants, I'll stand on the throne and say the lines "The Dain must be slain for the peace we must obtain" and this dwarf named Doldigun will spawn. I'll attack him, and two giants will then roughly spawn. After they do, we must kill the giant named Grondon First and save the 2nd last for last. Then the cycle of giants continue with just 1 giant at a time. Each time the giant's lvl will increase until the lvl 55 and lvl 60 giant. After the lvl 60 giant is killed, he'll shout something across the zone and Doldigun will respawn and try to run away. HE MUST BE ROOTED OR SNARED AT ALL COSTS otherwise the cycle is broken for an hour or 2 and we're literally screwed

achtung
05-14-2012, 05:17 PM
I'm donating $10 every time you make one of these "questions to help me code velious" posts.
Ok maybe not EVERY time
but a few times for sure!

formallydickman
05-14-2012, 05:25 PM
<3 gogo community!

Munyo
05-14-2012, 05:37 PM
The previous posts have all of the correct information. The redo time on the plate event for the 9th ring quest was 2 hours on a fail. The giants at the beginning of the keep to King Tormax saw invis, just up the ramp. The ones at the VERY beginning of the arena did too.

Munyo
05-14-2012, 05:44 PM
P.S. Still an EQLive playing rogue main~

Baxter
05-14-2012, 06:06 PM
1. What is the maximum number of simultaneous quest loot drops that were possible from one npc?

i.e. Corroded Chain Bracer, Eroded Leather Sleeves could drop from the same npc. It was rare, but it did happen.



I was able to find some confirmation of multiple armor drops on a single mob from the 1st and 3rd posts of this link http://eqbeastiary.allakhazam.com/search.shtml?id=5511. However, both of those confirmations are from 2004.

Maze513
05-14-2012, 06:22 PM
do I smell upcoming beta? wipe red we wanna see Project 1999 SoV Beta =D

Artah
05-14-2012, 06:37 PM
do I smell upcoming beta? wipe red we wanna see Project 1999 SoV Beta =D

Merge red to blue to bring us more mana stones!

nilbog
05-15-2012, 04:21 PM
Thanks for the replies so far.

-Plate cycle changed to 2 hours between fails
-Invis npcs were already set up

If further research about #1 or #3 becomes available, bump this thread.

Kael is 99% complete. It is one of the largest zones in terms of npcs, loot, and scripting.

Everything here looks pretty good, including the classic dire wolf model.

http://eq.jeuxonline.info/images/bestiaire/4/3037.jpg


If anyone has particular concerns or memories regarding Kael, feel free to post them here.

Alarti0001
05-15-2012, 05:13 PM
Thanks for the replies so far.

-Plate cycle changed to 2 hours between fails
-Invis npcs were already set up

If further research about #1 or #3 becomes available, bump this thread.

Kael is 99% complete. It is one of the largest zones in terms of npcs, loot, and scripting.

Everything here looks pretty good, including the classic dire wolf model.

http://eq.jeuxonline.info/images/bestiaire/4/3037.jpg


If anyone has particular concerns or memories regarding Kael, feel free to post them here.


Haha wolf looks great

Versus
05-15-2012, 05:36 PM
So when should I put in my days off request?

Daldaen
05-15-2012, 06:07 PM
I imagine Skyshrine would be a bitch and a half to code....

And PoM... hot damn is that gonna be ridiculous lol.

But this sounds awesome, Velious is happenin... sooon....

Weekapaug
05-15-2012, 06:12 PM
3. I'm on the run on my smartphone at the moment, otherwise I would look myself, but if you need to do internet research on this I bet the safehouse will have some discussion on it somewhere.

My live main was a rogue...SOS but, as of the last time I played, mobs that could normally see thru hide/sneak but not SOS give you a different con message..."..but your shroud of stratum blah blah". My account is active at the moment....I would be happy to run thru and con mobs for you if you need help.

Or, if you want to be scientific, I'd even PL a rogue to 10 or so and run thru with that. And test it with a regular invis char.

Seriously, if you need help I'm more than happy to. Active live accounts and all that.

Dagner
05-15-2012, 06:41 PM
i dunno about you guys, but personally i cannot wait for the otter music in cobalt scar!

thrump
05-15-2012, 06:51 PM
i dunno about you guys, but personally i cannot wait for the otter music in cobalt scar!

Oh man, I love the otters.

Totally awesome nilbog! Very exciting, thank you for all the hard work.

Servellious
05-15-2012, 06:52 PM
Never stepped foot in Velious on Live, looking forward to new content.... awesome =)

Danyelle
05-15-2012, 06:59 PM
http://eq.jeuxonline.info/images/bestiaire/4/3037.jpg


http://i.imgur.com/rMyPV.jpg

Munyo
05-15-2012, 10:43 PM
Hide/sneak combo is the same as regular, un-shroud-of-stealth invis. The sneak component of the combo makes you invis/indifferent con so long as you remain in any part approximately 200 degrees the mobs backside.

Bewk
05-15-2012, 11:45 PM
Hide/sneak combo is the same as regular, un-shroud-of-stealth invis.

Not on p99, it isn't. Hide (by itself, don't have experience on here with a rogue) hides you from, like, 99.999% of things in the game, including most of the things that see through normal invisbility.

Examples: Undead in unrest see through invis, but not hide. Some dogs in KC see through invis, but not hide. Etc.

nilbog
05-17-2012, 10:21 AM
4. What was the minimum/maximum loot drops for the raid targets of Kael?

i.e. Statue of Rallos Zek could drop 4 items. Sometimes he dropped 3. Did he ever drop 2 or 5, or 6?

What about Derakor, King Tormax, Avatar of War?

5. Shard of Hsagra's Talisman for the Sleeper's Tomb key. This was not in with the launch of Velious iirc. Certain giant raid targets (tormax, derakor, statue, velketor) began dropping this piece at some point. When was it?

adding 4 and 5 to OP.

Thanks.

Alarti0001
05-17-2012, 10:57 AM
4. What was the minimum/maximum loot drops for the raid targets of Kael?

i.e. Statue of Rallos Zek could drop 4 items. Sometimes he dropped 3. Did he ever drop 2 or 5, or 6?

What about Derakor, King Tormax, Avatar of War?

5. Shard of Hsagra's Talisman for the Sleeper's Tomb key. This was not in with the launch of Velious iirc. Certain giant raid targets (tormax, derakor, statue, velketor) began dropping this piece at some point. When was it?

adding 4 and 5 to OP.

Thanks.

4. Don't remember more than 4 item drops

5. I think that was in luclin and earliest info I could find was oct 2002....will research some more

melkezidek
05-17-2012, 11:04 AM
Looking for Info but max drop was 4 and it was pretty rare. You could also gets screwed and get 2 this was also rare. Common drop was 3. Seeing if I can find old website we used for kael loot back in the day.

maximum
05-17-2012, 11:20 AM
5. Looks like Afterlife penetrated the Tomb in late February, 2001. Velious launched December 5, 2000.

http://web.archive.org/web/20010418232229/http://www.trysor.com/afterlife/sleepers.cfm

http://web.archive.org/web/20010331182320/http://www.afterlifeguild.org/

I'm not sure which guild made it into the zone first (Fires of Heaven?)

Update: found a post on Alla from Jan 2001 about Sleeper's access: http://web.archive.org/web/20020124174531/http://everquest.allakhazam.com/db/zones.html?zstrat=123

Daldaen
05-17-2012, 11:25 AM
4. What was the minimum/maximum loot drops for the raid targets of Kael?

i.e. Statue of Rallos Zek could drop 4 items. Sometimes he dropped 3. Did he ever drop 2 or 5, or 6?

What about Derakor, King Tormax, Avatar of War?

5. Shard of Hsagra's Talisman for the Sleeper's Tomb key. This was not in with the launch of Velious iirc. Certain giant raid targets (tormax, derakor, statue, velketor) began dropping this piece at some point. When was it?

adding 4 and 5 to OP.

Thanks.

My guild on live apparently has logs from back then still so....

Tormax:
1 - Head, Crown, Gloves, Sash
2 - Head, Wrist, Horn, ST Key (May 2003)
3 - Head, Sash, Gloves, ST Key (Mar 2003), -- Mention of 2 axes being bought in DKP system, I think from trash though?
4 - Head, Boots, Boots, ST Key (Mar 2003), -- Mention of 1 axe
5 - Head, Sash, Boots, Horn, Bracer, ST Key (Dec 2002)
6 - Head, Horn, Ring, Sash, ST Key (Nov 2002)
7 - Head, Sash, Bracer, Ring, Boots, ST Key (Nov 2002)
8 - Head, Gloves, Belt, Spell?, ST Key (Nov 2002)
9 - Head, Bracer, Boots, Gloves, ST Key (Oct 2002)
10 - Head, Gloves, Sash, ??? (Sep 2002) -- This log looked incomplete.

If you need more logs from around the 2002-2003 era I can get you them. If you think thats too late / they changed the drop amounts from 2001-2002 thats cool too but I'd doubt it.

Tarathiel
05-17-2012, 01:46 PM
i quit live shortly after kunark came out so im eagerly anticipating velious, it will be entirely new content for me /happydance

Lagaidh
05-18-2012, 09:04 AM
i dunno about you guys, but personally i cannot wait for the otter music in cobalt scar!

When the question of new playable races came up after Velious, and folks were clamoring for cats or frogs (which would both come to pass), I SO wanted the otter folk of Cobalt Scar to be playable.

I wanted to hear that silly chitter every time I casted a spell as an otter shaman. Alas...

Lagaidh
05-18-2012, 09:11 AM
i quit live shortly after kunark came out so im eagerly anticipating velious, it will be entirely new content for me /happydance

Oh how I envy you for your Velious innocence! You are in for amazing magic. I'm partially lucky: there's plenty of Velious I never got to. I never saw original PoM and I think the only raids I ever did were outdoor dragons and pieces of Kael. I did get a bucket hat (DWF custom helm).

I can't wait for that.

I wish I still had the screenshots of the following. Once I got a port to Lavastorm from a guildie female wood-elf druid. After we zoned in, she had the dwarven custom helm on her head, but it was turned 90 degrees. The big horn poking out forward and the small horn backwards. I laughed pretty hard because it looked so silly, and I was high as a kite.

WHY o WHY did I delete all those old screenshots!?

bulbousaur
05-18-2012, 10:58 AM
I remember all of those helmet bugs, they were freakin hilarious.

nilbog
05-21-2012, 02:39 PM
Thanks for replies so far.

I came across this bit of information which I never experienced nor noticed.

Most of the named mobs in this area will have their placeholders despawn after a certain amount of time (I think 6-8 hours) and the named mob will spawn in its place. The placeholders can be killed and force a spawn on the named guys.
http://www.angelfire.com/freak/eqjonze/guides/velious/kael/kael1.htm


6. Should Kael placeholder npcs despawn after a certain amount of time? Which ones, and how long should it take?

Adding 6 to the OP.

nilbog
05-24-2012, 12:31 PM
7. After the Statue of Rallos Zek is dead, how long should the Idol stay spawned? How long should the AOW stay spawned? What I'm asking is.. is it possible to kill Statue, then 5 days later have a Statue respawn up at the same time as an unkilled Idol/AoW.

Asher
05-24-2012, 12:35 PM
7. After the Statue of Rallos Zek is dead, how long should the Idol stay spawned? How long should the AOW stay spawned? What I'm asking is.. is it possible to kill Statue, then 5 days later have a Statue up at the same time as Idol/AoW due to respawn.

I wish I could remember this. Why not hit up the EQMac forums? I am sure someone in Temerity could answer that question for you. I don't think that would have changed between Velious and early PoP.

Asher

nilbog
05-24-2012, 12:37 PM
No thanks. If their admins do not desire our server to be discussed there, then I won't violate that rule.

nilbog
05-24-2012, 12:51 PM
Additionally, the community has consistently asked how they could help content development. There are thousands of people that can go ask questions, do research, and get answers. It doesn't have to be me personally.

I figure if we do 99.999% of the work, people might be able to help out with the 1% by answering questions or doing research. :P

So far I've received good answers here, and my time was better spent implementing than researching.

Qian
05-24-2012, 01:25 PM
Here's a little I found talking about a patch around 2002-02-14 on:

http://www.mobhunter.com/mobhunter_archive/1563729945.html

Previously, when the Statue of Rallos Zek was killed, the Avatar of War would spawn for around 45-60 minutes. If no one defeated him during that time, the AoW would despawn.

Cyrano
05-24-2012, 01:37 PM
I'm pretty sure the mechanics and majority of mobs in velious on EQ mac are accurate, why not just start a thread on the TR forums and see if people help?

Ele
05-24-2012, 01:40 PM
7. After the Statue of Rallos Zek is dead, how long should the Idol stay spawned? How long should the AOW stay spawned? What I'm asking is.. is it possible to kill Statue, then 5 days later have a Statue respawn up at the same time as an unkilled Idol/AoW.

Here's a little I found talking about a patch around 2002-02-14 on:

http://www.mobhunter.com/mobhunter_archive/1563729945.html

According to Qian's link, we shouldn't have Idol of Rallos Zek at launch. Statue should immediately spawn AoW.

Then the problem arose that one guild would kill the Statue without being able to fight the AoW, so any guild that could kill big bad was unable to do so until the Statue respawned. This was another of those problems that arose because of time zone differences.

According to a thread on the Safehouse, a big change now eliminates that problem. After the Statue dies, a new mob called The Idol of Rallos Zek spawns. This new guy doesn't drop any loot; he's merely a trigger mob. Kill the Idol (who is still pretty tough) and the AoW rides again.

I do remember a few times on my live server that the non-#1 guilds would kill Statue and then attempt AoW and fail causing the #1 guild to claim the whole thing as a waste since he would despawn after an hour.

Baxter
05-24-2012, 01:42 PM
7. After the Statue of Rallos Zek is dead, how long should the Idol stay spawned? How long should the AOW stay spawned? What I'm asking is.. is it possible to kill Statue, then 5 days later have a Statue respawn up at the same time as an unkilled Idol/AoW.



If I recall correctly the Idol was not in initial release of Velious. It was added later because less powerful guilds would kill statue, then simply let AoW despawn because they couldn't kill it. When was the Idol added? I'm not sure, maybe I can find out with some digging.

edit: Elethia beat me to it by seconds!!1!

Daldaen
05-24-2012, 01:42 PM
That quote is interesting....

Defeated, or engaged?


Like could he despawn at 5% if you take too long to prepare/DPS him down? I imagine there would be quite a few Q_Q posts if that was the case though.

Asher
05-24-2012, 02:02 PM
No thanks. If their admins do not desire our server to be discussed there, then I won't violate that rule.


We don't need to discuss our server to pose those questions there. I don't think it causes any harm asking those questions. Just keep the p99 name out of it. I would be happy to pose the questions for you if you would like.

I wish I could remember my password for my account there.

I would be testing a lot of other things too. Gwence has offered to test some things and report back here in our bug forums. It is very kind of him and I hope he follows through. :)

Asher

Kevlar
05-24-2012, 04:58 PM
I don't know how much help EQMac would be anyway. A lot of stuff changed between Velious and POP. Hell we let our wizard tank AOW with elemental gear. You are talking 3 years worth of patches where a lot of encounters were tweaked.

Asher
05-24-2012, 11:41 PM
I don't know how much help EQMac would be anyway. A lot of stuff changed between Velious and POP. Hell we let our wizard tank AOW with elemental gear. You are talking 3 years worth of patches where a lot of encounters were tweaked.

lol, I don't think Zordak or Myrbob could tank AoW. Yes, things have changed but in the absence of proof I think it is a good place to start.

Asher

nilbog
05-25-2012, 12:23 PM
Thanks for the replies.

Here's a little I found talking about a patch around 2002-02-14 on:

http://www.mobhunter.com/mobhunter_archive/1563729945.html

Very interesting. If this time is correct and they are referring to the patch of 2-13-2002, it would mean the Idol will never be seen on p99 due to being post-Velious. (Luclin)

That quote is interesting....

Defeated, or engaged?

Like could he despawn at 5% if you take too long to prepare/DPS him down? I imagine there would be quite a few Q_Q posts if that was the case though.

I believe it would be similar to the other despawn timers not related to time of day. If aggroed prior to every 45-60 minutes despawn, the timer should reset.

Any plans to put up a Velious beta server and a forum bugs section just to generate info in advance? Might be nice for you to read up on all the finds. Might even be better to make a sticky there of things you want people to try out.

There will definitely be a Velious beta server with independent bugs section similar to what we had for Kunark. And yes, there will be specific issues to look out for, and possibly specific requested feedback per zone or area.



I would be testing a lot of other things too. Gwence has offered to test some things and report back here in our bug forums. It is very kind of him and I hope he follows through. :)


You are more than welcome to test anything and report back. More often than not, features on eqmac are close-to-classic. Mechanics might be off due to added expansions, but generally older content is on par.

Frieza_Prexus
05-25-2012, 01:22 PM
I believe it would be similar to the other despawn timers not related to time of day. If aggroed prior to every 45-60 minutes despawn, the timer should reset.

I can't find any research on this, though the old Prexus boards might provide some fruit.

AoW definately did not reset his depop timer on aggro. My guild was infamous for failing AoW and we did it for like 6-7 weeks straight. Every time was a massive rush to recover from wipes since he depoped within the hour (or around there). While aggroed, he would not depop, but if the timer ran and we wiped, that was it.

Nirgon
05-25-2012, 01:49 PM
If you need any EverQuestions answered, you just ask Old Man Nirgon.

I've sat down Null for the Everquest father son talk before and even stomped some heads in LoL with him.

What you do with my answers is up to you.

nilbog
05-25-2012, 02:11 PM
AoW definately did not reset his depop timer on aggro. My guild was infamous for failing AoW and we did it for like 6-7 weeks straight. Every time was a massive rush to recover from wipes since he depoped within the hour (or around there). While aggroed, he would not depop, but if the timer ran and we wiped, that was it.

If this is the case, it can be set up to depop as soon as disengaged and timer has expired. AoW knows griefing!

If you need any EverQuestions answered, you just ask Old Man Nirgon.

What you do with my answers is up to you.

Old man Nirgon, questions 5 and 6 from the OP are unanswered.

Frieza_Prexus
05-25-2012, 02:49 PM
I'll see if we can find any old Prexus material regarding this. I THINK he may have pathed back before depopping, but it might have been instant on aggro drop. Elethia research king might be able to shed light.

Qian
05-25-2012, 03:21 PM
5. Shard of Hsagra's Talisman for the Sleeper's Tomb key. This was not in with the launch of Velious iirc. Certain giant raid targets (tormax, derakor, statue, velketor) began dropping this piece at some point. When was it?


I found a few things.

Magelo shows it as first entered on 7/28/02
Link (http://eq.magelo.com/item/9296)

I also looked back on the archived quest for the ST key on Alla. The archive for 7/12/02 showed only the dragon loot.
Link (http://web.archive.org/web/20020712101234/http://everquest.allakhazam.com/db/quest.html?quest=938)
The Tailsman was not added to Alla until Oct 2002

The first comment on this post about getting the drop from the statue seems to jive with that time frame.
Link (http://web.archive.org/web/20021016102022/http://eqbeastiary.allakhazam.com/search.shtml?id=5508)

TL/DR: No Tailsmans until Luclin era.

Ele
05-25-2012, 06:31 PM
5. Shard of Hsagra's Talisman for the Sleeper's Tomb key. This was not in with the launch of Velious iirc. Certain giant raid targets (tormax, derakor, statue, velketor) began dropping this piece at some point. When was it?


To add to the post above.

This is circumstantial, but Legacy of Steel was one of the big Dragon Faction guilds at Velious release and they lamented in their posts that being Dragon Faction basically screwed you on Sleeper's Tomb.

http://www.legacyofsteel.net/Archives/Post/2001-05-11
All I can say is that I am SO bummed that my guild cannot hunt hunt in Western Wastes due to faction concerns. Being Dragon-Allies really sucks -- our twinks have no Western Wastes armor. Oh wait, we killed Klandicar tonight. Good ol' Kland, who is my ally. Well, we needed a Sleepers Key. He had to die. Right about now we're not feeling all that stupid for our faction choice. We can deal with being friends of the dragons if they keep pimping our clerics with White Dragon Idols.


Other quick note regarding Sleeper's Tomb:



------------------------------
March 19, 2002
------------------------------
- Sleeper's Tomb Key is now Soulbound

h0tr0d (shaere)
05-25-2012, 06:36 PM
cook it, add salt, best way for kale :)

William_Munny15
05-25-2012, 07:24 PM
Shaere!

nilbog
05-29-2012, 03:32 PM
-Removed idol from the spawn chain. Killing Statue will spawn AOW. If this is found to be incorrect, it will be changed back.

-Nothing will drop Shard of Hsagra's Talisman, unless evidence is produced it existed prior to Luclin.

While aggroed, he would not depop, but if the timer ran and we wiped, that was it.

Modified to work like this.

Gwence
05-29-2012, 04:01 PM
7. After the Statue of Rallos Zek is dead, how long should the Idol stay spawned? How long should the AOW stay spawned? What I'm asking is.. is it possible to kill Statue, then 5 days later have a Statue respawn up at the same time as an unkilled Idol/AoW.

There's no idol on velious release, but it's a pretty strong possibility it did get added in before Luclin release.

In that case, idol does not despawn ever. There was 2 idols up on alkabor few weeks ago after we killed statues. And yea, gonna assume that to mean you could get back to back aow's if you were so inclined.

Makes sense really, it never occurred on live in my experience becasue the guild that killed statue was probably there for AoW, if not, there was another guild waiting for it, so that scenario never came about.

ElanoraBryght
05-30-2012, 07:24 AM
From "Mobs Form a Union, Demand Better Working Conditions"
by Moorgard on 2002-02-14
http://www.mobhunter.com/mobhunter_archive/1563729945.html

The Giants Will Not Be Outdone

Are the followers of Rallos Zek going to let some scaly worshippers of Veeshan have all the fun? No way! Changes have turned up in Kael, too.

Previously, when the Statue of Rallos Zek was killed, the Avatar of War would spawn for around 45-60 minutes. If no one defeated him during that time, the AoW would despawn.

This wasn't much of an issue until a few months ago when guilds actually became capable of killing this big baddie. Then the problem arose that one guild would kill the Statue without being able to fight the AoW, so any guild that could kill big bad was unable to do so until the Statue respawned. This was another of those problems that arose because of time zone differences.

According to a thread on the Safehouse, a big change now eliminates that problem. After the Statue dies, a new mob called The Idol of Rallos Zek spawns. This new guy doesn't drop any loot; he's merely a trigger mob. Kill the Idol (who is still pretty tough) and the AoW rides again.

Assuming the Idol doesn't despawn until the Statue spawns again, this change is a really good one. It fixes the problem of "accidentally" spawning the AoW when you kill the Statue, so both AoW and non-AoW guilds can have the shot at the mobs they want. Oh, and the AoW's sword got upgraded, by the way.

Papadacus
06-03-2012, 09:07 PM
You get 1 hour of attempts on AoW before he despawns after your final wipe and the timer has expired.

AoW was killed two times several months before Luclin release -- This AoW was the one designed to be unkillable. Super resistant to spells, and only able to be giant charm tanked. After two kills, the ability to charm in Kael was removed, and they slowly tuned him. This new version was then finally killed, months later, the day before Luclin release on Nameless and Veeshan, nearly simultaneously.

Around this time, a large resist patch was introduced which trivialized much of the high end raiding content just before Luclin release. Previously, most raid mobs were highly resistant, to the point where casters didn't do much except decrease everyone's fps (save for dragon/giant bane wizards).

maximum
02-23-2013, 01:39 PM
Kael is 99% complete. It is one of the largest zones in terms of npcs, loot, and scripting.

If anyone has particular concerns or memories regarding Kael, feel free to post them here.

Kael now 100% done?

Tecmos Deception
02-23-2013, 01:42 PM
As if anything in any MMO ever can be called "100% done."

Byrjun
02-24-2013, 09:01 AM
You get 1 hour of attempts on AoW before he despawns after your final wipe and the timer has expired.

AoW was killed two times several months before Luclin release -- This AoW was the one designed to be unkillable. Super resistant to spells, and only able to be giant charm tanked. After two kills, the ability to charm in Kael was removed, and they slowly tuned him. This new version was then finally killed, months later, the day before Luclin release on Nameless and Veeshan, nearly simultaneously.

Around this time, a large resist patch was introduced which trivialized much of the high end raiding content just before Luclin release. Previously, most raid mobs were highly resistant, to the point where casters didn't do much except decrease everyone's fps (save for dragon/giant bane wizards).

I do know that as a 60 shaman, I never had any problem landing cold nukes on AoW... was probably after the "resist tuning," though if that indeed happened. I didn't actually start raiding Velious until mid-late Velious / early Luclin.

Xadion
02-24-2013, 11:36 AM
I do know that as a 60 shaman, I never had any problem landing cold nukes on AoW... was probably after the "resist tuning," though if that indeed happened. I didn't actually start raiding Velious until mid-late Velious / early Luclin.

with that I as a SK could always lifetap stuff, pre and post resist changes, after I could dot some more etc. I could actually do decent dmg with melee and draining my mana on lifetaps, it was difficult for magic resists to get in on things but lifetaps always landed...unlike how it is here now....grrrr.

maximum
05-09-2013, 06:21 PM
Stumbled upon this Kael Raid guide: http://eqdiary.tripod.com/quests/kael.htm

The Arena
"After people were tramping through Kael totally unmolested, Sony decided to make us earn our keep by putting in giants that see invisible. That starts at the top of the ramp leading to the arena. At the top will be two pairs of giants, usually frost but some times storm, that will see invis and sneaking rogues."

and

"To the north of the arena is a bridge leading to the temple. Now, a warrior worshipper of Rallos Zek can walk through Kael largely unmolested, although he's dubious to everything until he works on his faction. Here, though, everyone is KoS."

...the site mentions the Statue, so it's probably a little after Velious launch. Web Archive does not have an old copy of this page.

nilbog
05-09-2013, 06:58 PM
Stumbled upon this Kael Raid guide: http://eqdiary.tripod.com/quests/kael.htm

The Arena
"After people were tramping through Kael totally unmolested, Sony decided to make us earn our keep by putting in giants that see invisible. That starts at the top of the ramp leading to the arena. At the top will be two pairs of giants, usually frost but some times storm, that will see invis and sneaking rogues."

and

"To the north of the arena is a bridge leading to the temple. Now, a warrior worshipper of Rallos Zek can walk through Kael largely unmolested, although he's dubious to everything until he works on his faction. Here, though, everyone is KoS."

...the site mentions the Statue, so it's probably a little after Velious launch. Web Archive does not have an old copy of this page.

It's gtg.

Ele
05-09-2013, 07:02 PM
It's gtg.

http://i.imgur.com/7WuVVDD.gif

Razdeline
05-10-2013, 02:12 AM
with that I as a SK could always lifetap stuff, pre and post resist changes, after I could dot some more etc. I could actually do decent dmg with melee and draining my mana on lifetaps, it was difficult for magic resists to get in on things but lifetaps always landed...unlike how it is here now....grrrr.

Not sure why they raped lifetaps here on a class, when they could have just nerfed the item.

Makes no sense.

Taps always landed.

nilbog
05-11-2013, 12:07 PM
Not sure why they raped lifetaps here on a class, when they could have just nerfed the item.

Makes no sense.

Taps always landed.

No, they didn't.

http://www.project1999.org/forums/showpost.php?p=731319&postcount=27

Razdeline
05-11-2013, 12:19 PM
I see:

Taps are quite resistable by the dragons and what not along with maestro.

I should clarify though I was talking more of the uber mobs like trakanon, vox, naggy and what not.

Necromancers are awesome against Cazic and Inno. Our spells stick quite handily on them. Lifetaps especially. No resist, decent damage (ratio sucks, but hey, it also takes care of that annoying chaos flux damage).

I stand corrected, but what about these mobs?

nilbog
05-11-2013, 12:23 PM
I'm not sure. I think it could be revisited.

http://www.project1999.org/forums/showthread.php?p=731319 has some good links and research already.

If we can verify how things should be working, we can work on it.

Razdeline
05-11-2013, 12:41 PM
DMF works in kedge, but isn't castable in there.

Not sure if that's how it works here?

Found another:

Lifetaps worked on cazic thule last time I tried....also bond worked fine
I havent tried dots do to the bug mentioned above so I cant comment on those.

I assume cazic is a uber mob?

hehe

Thats wrong all my lifetaps hit that treant in pog he still got me with his 700 hits though.


Looks like Necro taps landed on some mobs, but not all. At least these posts are specific on what mobs they DO land on, though. :)

Splorf22
05-11-2013, 01:04 PM
I did some research on this regarding the plane of Sky, and as far as I can tell the problem is that in Kunark Verant had only one flag: MR immune. There were no slow immune, runspeed immune, charm immune, mez immune, stun immune, or lifetap immune mobs, only MR immune. It was all or nothing. They had to do something because otherwise Enchanters would be able to dictate Cazic Thule or rapture Talendor and turn fights into a joke, and in classic Verant fashion they picked a simple hack with the result that necromancers got thrown under the bus (although lets be honest: if Necromancers could cast lure spells with about the same ratio as wizard ones that also healed them, it's hard to justify playing any other class).