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fanadyen
06-26-2012, 09:01 PM
Hi everyone, what would be the best class to look for to power level my lvl8 wizard? Any advice is great. Thanks

Supaskillz
06-26-2012, 09:17 PM
at early levels druids are pretty much the best at power leveling any class. Although buying a brazier of elemental summoning is almost as good as getting a power level at lvl 8.

Once you get to 20 or so that will change. Monks are pretty good although they are much better for melees than wizards. I am not really sure who is best for power leveling wizards past the early levels.

Xadion
06-26-2012, 09:47 PM
sk or necro, because unlike monk who once they fd the remainder dps is up to you- the sk or necro can fd with a dot that can finish off the mob, so its good for casters who just got to get a bonk of 1dmg with their sticks.

Schortt
06-26-2012, 10:05 PM
Enchanters or bards can work extremely well also assuming you can get enough of the right level mobs in an area to do big pulls for PBAE.

Slave
06-26-2012, 10:23 PM
Enchanters or bards can work extremely well also assuming you can get enough of the right level mobs in an area to do big pulls for PBAE.

And what is the enchanter going to do? Tank them with the least hps and ac of anything in the game?

Galvatar
06-26-2012, 10:25 PM
chain stun?

Slave
06-26-2012, 10:26 PM
Nah.

Arteker
06-26-2012, 10:54 PM
necromancers are best for casters

Lazortag
06-26-2012, 10:54 PM
An enchanter could chain stun the mobs for a pbae, but a Bard could also pbae snare them and finish them off once they get to <50% hp, since Bards have their own pbae's. So the Bard provides the best PLing by far (this isn't just true for wizards but any effective pbae class (clerics, bards, necros, etc.)).

Splorf22
06-26-2012, 11:51 PM
I PLed my own wizard in oasis one morning (had Bisch play the wizard actually hehe). Just pulled the whole zone and summoned a pet to kill runners. Got 2 levels/pull or so.

My personal opinion tho is that Druids are best <20 because a L60 monk just won't be able to do less than 100 damage a round anyway. And even with pulling the whole zone it won't match the xp of killing all red con L30 mobs.

HeallunRumblebelly
06-27-2012, 12:17 AM
at early levels druids are pretty much the best at power leveling any class. Although buying a brazier of elemental summoning is almost as good as getting a power level at lvl 8.

Once you get to 20 or so that will change. Monks are pretty good although they are much better for melees than wizards. I am not really sure who is best for power leveling wizards past the early levels.

Heallun is also a good PL'er, i do things...somewhat, like a druid :3

Atmas
06-27-2012, 12:34 AM
Druids are good at the start for obvious reasons. Later on enchanters and bards are good for pwrlvling wizards.

Sebekkha
06-27-2012, 03:29 AM
Agree, Heallun knows his stuff, fantastic power leveller!

fanadyen
06-27-2012, 09:33 AM
Thanks everyone for all of the information.

Swish
06-27-2012, 09:42 AM
Heallun rezzed my necro in Highkeep the other day, I like him :)

Namegen_Isterrible
06-27-2012, 10:18 AM
And what is the enchanter going to do? Tank them with the least hps and ac of anything in the game?

Silly Slave.

Up to level 20ish mobs, it's not like ANY level 55+ gets hit for more than 1 or 2 points of damage on like 10% of incoming attacks. Enchanter can PL a lowbie wiz easily, assuming the wiz has enough mana pool to PBAE kill stuff, by rounding up 30+ mobs and tanking them while the wiz smokes them.

Casting a rune (real or the no-component ones) or using stuns will keep aggro on the ench and stop the ench from taking any damage at all while the wiz kills.

To add to it, the wiz gets clarity for more mana and a rune for safety and the enchanter can help speed up the kill with his crappy little DS (or if you wanna be fancy, with shaman pot DSs).

Namegen_Isterrible
06-27-2012, 10:24 AM
From 1 up to somewhere around 20-30: bard and ench are the best PL for an at-least-somewhat-twinked wizard up to somewhere between 20-30. I'm not sure exactly how high level of mobs can be tanked in large numbers when this method would stop working well without some... creativity.


30+: A SK or a necro would be best.

A 49+ mage or a well-geared monk could probably do very well too, though, so long as you fight stuff that is near the wizard's level so that he can finish off the 5-10% mobs with 1 nuke. I mean, if you think about a level 34 wizard killing spectres (just an example) with a mage/monk, he can nuke for 320 for only 160 mana, and specs only have under 2k hp. You can med 160 mana, without c or anything, in about a minute. A level 30-40 wiz killing a level 33-37 mob every minute nonstop is going to be a damn solid PL. If you could get a clarity or work out some AE kill or use a smaller nuke on mobs that the monk/mage gets down under 5%, it'd only get better.

Slave
06-27-2012, 10:30 AM
Silly Slave.

Up to level 20ish mobs, it's not like ANY level 55+ gets hit for more than 1 or 2 points of damage on like 10% of incoming attacks. Enchanter can PL a lowbie wiz easily, assuming the wiz has enough mana pool to PBAE kill stuff, by rounding up 30+ mobs and tanking them while the wiz smokes them.

Casting a rune (real or the no-component ones) or using stuns will keep aggro on the ench and stop the ench from taking any damage at all while the wiz kills.

Casting a rune is that much aggro? Ok, a level 60 enchanter with tons of gear at 600 AC MIGHT be able to pull enough for a level EIGHT wizard to AOE effectively with chain stuns. You're gonna piss off the one zone I can think of it working in for that one to two pulls that it will be efficient... I mean, what's the point really?

Atmas
06-27-2012, 10:50 AM
Rune is actually a lot of agro, but its agro isnt necessary as a high level enchanter can lockdown a pack of mobs and hold agro with chain stuns. The trick is hitting the right zones.

Slave
06-27-2012, 11:09 AM
I just doubt it can work right up to 20th level with Enchanter. At 750 AC with a 52 Druid, with fungi and chloro, it starts to become difficult to pull that many mobs and survive the hits long enough for your powerlevelee to kill them off, even when they are DS'd. I still don't think you're going to hit 600 AC with an Enchanter... but maybe I'm just going about this the wrong way. Obviously you could survive long enough chain stunning for 2 minutes (if you can get them off between bashes) with maximum mana for an AOEer to blow their mana. I guess if an Enchanter is all you have, that's what you have to work with. So it's probably possible, but is it worth it?

Namegen_Isterrible
06-27-2012, 11:18 AM
I think that's a terrible comparison, Slave, for many reasons.

1. 8 levels is a much bigger difference when talking about tanking level 20 mobs than a couple hundred AC is.

2. Rune is awesome.

3. Stun is even more awesome.

4. Druids PL by inviting hits (and probably higher-damage hits) by sitting to get more DS damage. The enchanter is just going to be standing there getting missed the vast majority of the time, and when he does get hit he's gonna get hit for low damage the vast majority of the time.

Slave
06-27-2012, 11:49 AM
Do you know that for sure? My level 60 int caster can't really stand up and take that kind of punishment against even just 5-10 level 20 mobs at 575 AC. I know because I've done a bit of PL that way. Those 8 levels must really mean a lot, from +32 to +40 levels, and I've somewhat seen that in action but not to that degree.

This just makes me question the whole AC system. Do we even have parses on how effective it is on people of the same level? Can of worms!

Slave
06-27-2012, 11:54 AM
And I know Rune and Stuns are great, and an advantage over my class, but Runes do not prevent stuns by bash anymore either. With that kind of AC and no regeneration, you'd think Enchanter would get their butts handed to them on the regular by enough mobs to matter in a PL.

Well, seeing is believing! WTB level 60 Enchanter PL. :D

PsychoTass
06-27-2012, 12:08 PM
I've been pled by an enchanter up to 20 rather quickly.

Sorry slave but you are very wrong in your assumption that its not that good.

Slave
06-27-2012, 12:14 PM
I've been pled by an enchanter up to 20 rather quickly.

Sorry slave but you are very wrong in your assumption that its not that good.

Things are relative; I can do it in about 2.5-3 hours with a Druid for a 0% exp bonus/penalty class. How fast was the Enchanter PL?

Atmas
06-27-2012, 12:19 PM
And I know Rune and Stuns are great, and an advantage over my class, but Runes do not prevent stuns by bash anymore either. With that kind of AC and no regeneration, you'd think Enchanter would get their butts handed to them on the regular by enough mobs to matter in a PL.

Well, seeing is believing! WTB level 60 Enchanter PL. :D

Back when we were AoEing skyfire two enchanters could lock down 150 dark blue/light blue mobs. You needed two enchanters of sufficient level to counterbalance the occasional resists. Cleric would do some healing because occasionally you have a mob or two resist both stuns in a wave, but honestly if the enchanters weren't locking down the mobs no amount of healing would matter.

A 60 enchanter won't really have to worry about resists from mobs 20+ levels below and should really be taking near no damage. The logistical concerns are really more about packing the mobs so they all get hit by stun, making sure you don't have any weird stun immunes, and ensuring that the wizard or group you are pwrlvling has enough mana to kill the mobs (or do the majority damage if you have external help).

Namegen_Isterrible
06-27-2012, 12:19 PM
Yeah, I think level 20 is right around the cutoff point where mobs go from dealing no damage to "enough damage that you wouldn't want to pull 10 of them without stuns or slow or something."

Level is weird. If you were talking about tanking level 20 mobs, I bet a level 60 enchanter with 500 AC would take 5% of the damage that a level 30 enchanter with 500 AC would take, even though they would have the same defense and dodge and agility and worn AC and displayed AC.

Slave
06-27-2012, 12:20 PM
Back when we were AoEing skyfire two enchanters could lock down 150 dark blue/light blue mobs. You needed two enchanters of sufficient level to counterbalance the occasional resists. Cleric would do some healing because occasionally you have a mob or two resist both stuns in a wave, but honestly if the enchanters weren't locking down the mobs no amount of healing would matter.

A 60 enchanter won't really have to worry about resists from mobs 20+ levels below and should really be taking near no damage. The logistical concerns are really more about packing the mobs so they all get hit by stun, making sure you don't have any weird stun immunes, and ensuring that the wizard or group you are pwrlvling has enough mana to kill the mobs (or do the majority damage if you have external help).

That was also when bashes could not interrupt a spell through a Rune, which they now do. And mobs bash about 200-300% more now than they did then, as well. Hard to take those two things exactly into consideration.

PsychoTass
06-27-2012, 12:26 PM
I think it took me 3-4 hours to get my cleric to 20. This was a few months ago, so yes a few things have changed with stuns like you mentioned. Also it was only a level 52 chanter

godbox
06-27-2012, 12:31 PM
Only effective wiz PL ive seen (not played, seen) is bard. bard rounded up entire zone (OT) and brought everything into tight circle for the wiz to AE. Bard might have done a chant or something too to speed up. After each pull bard and wiz would group while bard pumped mana. Seemed like they were doing about 15-25 bluecon mobs per pull and killing them in about 4 or 5 mins and then about 2 min for FM and another 5 for another roundup.

Slave
06-27-2012, 12:36 PM
Only effective wiz PL ive seen (not played, seen) is bard. bard rounded up entire zone (OT) and brought everything into tight circle for the wiz to AE. Bard might have done a chant or something too to speed up. After each pull bard and wiz would group while bard pumped mana. Seemed like they were doing about 15-25 bluecon mobs per pull and killing them in about 4 or 5 mins and then about 2 min for FM and another 5 for another roundup.

I've been meaning to level my Bard so I could PL AOE'rs... and I would have too, if it wasn't for the lack of a bazaar. Gotta buy and sell too much. Of course that might be because I have classes I don't even play much like the Bard, yet still gear up... oh my god it's a never-ending cycle!

Atmas
06-27-2012, 12:50 PM
Yeah, I think level 20 is right around the cutoff point where mobs go from dealing no damage to "enough damage that you wouldn't want to pull 10 of them without stuns or slow or something."

Level is weird. If you were talking about tanking level 20 mobs, I bet a level 60 enchanter with 500 AC would take 5% of the damage that a level 30 enchanter with 500 AC would take, even though they would have the same defense and dodge and agility and worn AC and displayed AC.


That was also when bashes could not interrupt a spell through a Rune, which they now do. And mobs bash about 200-300% more now than they did then, as well. Hard to take those two things exactly into consideration.

In regards to both these posts and previous, AC on casters becomes almost meaningless after I think 300 (could be wrong about these numbers but the principle is correct) becuase they only get 9% effecitve or something retardly small after that number. I'm pretty sure level makes the difference with how often a mob hits a player. I think in some calculations I have seen for EMU code it is the biggest factor but that may be different on this server. This can sometimes be obscured by the fact that in some code a hit for zero points of damage are displayed as misses. I could be way off the mark on how it is on P99 though.

In any case though, mobs can't bash while stunned. I understand skepticism but I would suggest a live test.