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Kevris
07-20-2012, 08:48 PM
Why not modify the encounter so that the entire event respawns after the warders die and he goes on his rampage?

It was awesome on Live, sure; nobody really knew what the effect would be. On Tallon Zek, I seem to remember Pandemonium using this as leverage aginst their opposition, so it makes sense on the PVP server. But in an environment such as this, one in which all of us know the score, what is the point in allowing a tiny fraction of the then-current the player base the ability to take that experience from the rest of the people who play, or will play, on Project 1999?

What is the harm in the entire population farming avatar weapons until the end of time? There will be no new encounters to break in a "next expansion." The waking of the sleeper really is the end of the line for raiding on this server.

Thoughts, opinons?

Ilakje
07-20-2012, 08:50 PM
I agree with this.

Jerin
07-20-2012, 09:09 PM
i 2cd this motion

Kevlar
07-20-2012, 09:13 PM
I think the sleeper is a good test of the maturity of a server. For instance the sleeper was never awakened on Firiona Vie while I was playing. Even though the top guilds didn't really like each other they had no intention of denying loot drops to the other guilds within reason.

I'd expect the sleeper to last a couple of weeks on P1999 with the mindset of the raiding guilds here.

Snagglepuss
07-20-2012, 09:33 PM
But that means you might have the same or more pixels than me? How will I feel better about myself if I'm not better than people who can't devote 60 hours a week to this game?

Thedonn
07-20-2012, 10:06 PM
http://www.markcarras.com/images/2010/5/BigRedButton.jpg

Austrianna
07-20-2012, 10:19 PM
Why not modify the encounter so that the entire event respawns after the warders die and he goes on his rampage?

I think this is an excellent idea and how things should be done. He only has to rampage once and doesn't need to again. Maybe just make it so one of four warders is unkillable after the fact.

Do I think this will ever happen? Sadly, no.

Harmonium
07-20-2012, 10:34 PM
I haven't actually seen the post myself, but I've seen several posts from people who said dev's will reset sleeper.

shorttin
07-20-2012, 10:41 PM
not classic

orsk
07-20-2012, 10:43 PM
not classic

same reason i refuse to use vent

acid_reflux
07-20-2012, 11:09 PM
how about dont let him loose? he doesn't drop a damn thing anyway.

Danyelle
07-20-2012, 11:15 PM
not classic

same reason i refuse to use vent


http://i.imgur.com/x7EXC.gif

Austrianna
07-20-2012, 11:27 PM
not classic

There's lots of stuff here that's not classic.

Snagglepuss
07-20-2012, 11:30 PM
^ me too.

phobus
07-21-2012, 12:09 AM
Fun fact: if you insert an 'n' into the right place in the thread title, this suddenly gets a lot weirder.

Fromage
07-21-2012, 12:35 AM
He's still asleep on the EQMac server also far as i know, but i'd love to see his script go off, especially with a Kerafym pov camera going

clacbec
07-21-2012, 01:20 AM
not classic (ditto)

Snagglepuss
07-21-2012, 01:42 AM
Tunnas will you stream the sleeper awakening?

Tasslehofp99
07-21-2012, 08:14 AM
According to several members of the "premier raiding guild" of p99, "Casual Scum" doesnt deserve primals or to experience any content at all for that matter. Who here besides them has seen all of kunark and atleast attempted all of the raid bosses once?

Shit my guilds still waiting for a legit shot at CT without being trained or having the zone desynch because some guilds think people actually kited all of plane of fear during classic/kunark eras, LOL thats a joke. Honestly I'm looking forward to velious for one thing, to finally be able to experience kunark in its entirety without quitting my job irl. Pretty sad right? Unfortunately though thats what we have to deal with around here thanks to certain people.

Austrianna
07-21-2012, 09:38 AM
I really don't get the "not classic" argument. I know this is a classic emulated server, but that's just it - emulated. Not copied but "matched or surpassed, imitated". The amount of non classic things already on this server renders that argument null and void to me. If people are that much of purists, they shouldn't be happy with what's already happening. Ive also read that if the server expands past Velious it will be custom content. Again, not classic.

I don't mean to offend anyone, but gathering the pitch forks and torches and screaming "not classic" just doesn't make sense to me given the current state of things.

acid_reflux
07-21-2012, 09:39 AM
According to several members of the "premier raiding guild" of p99, "Casual Scum" doesnt deserve primals or to experience any content at all for that matter. Who here besides them has seen all of kunark and atleast attempted all of the raid bosses once?

Shit my guilds still waiting for a legit shot at CT without being trained or having the zone desynch because some guilds think people actually kited all of plane of fear during classic/kunark eras, LOL thats a joke. Honestly I'm looking forward to velious for one thing, to finally be able to experience kunark in its entirety without quitting my job irl. Pretty sad right? Unfortunately though thats what we have to deal with around here thanks to certain people.

<iframe width="640" height="360" src="http://www.youtube.com/embed/MT0-OL_71yU?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

Brut
07-21-2012, 09:47 AM
I think the sleeper is a good test of the maturity of a server.
Think we've long since established that the overall maturity of the server ranges somewhere between foreplay and racing towards the egg.

Kaellaven
07-21-2012, 02:58 PM
Think we've long since established that the overall maturity of the server ranges somewhere between foreplay and racing towards the egg.

Lol this is A ++. Good one!

Tarathiel
07-21-2012, 04:09 PM
Think we've long since established that the overall maturity of the server ranges somewhere between foreplay and racing towards the egg.

lol

bulbousaur
07-23-2012, 10:29 AM
Please reset him a week after he's awoken so others get a shot at primals.

knottyb0y
07-23-2012, 11:51 AM
This is one of the many aspects of EQ that could be much better if the implementation was re-thought.

There was some mystery to the Sleeper encounters back on live, but most every server that release after the initial Sleeper issues did not awaken the sleeper (the mystery was removed, and maybe the server's raiding population was more mature).

As we all know, the one thing missing from p99 is the mystery. Which is why I am not a 100% on the "if it's not classic it's garbage" group. I like emulating classic as best as possible but with the understanding that it will never be classic, because we already know what is behind the curtain. The mystery is not there, so we must emulate the experiences as best possible and maybe even try to let as many people as we can experience classic Everquest in a way they may not have been able to do so on Live, or to experience classic EQ in a wa that you cannot experience on Live currently.

The Classic move would be to leave the encounter as is. Allow a guild or two to farm the items and then subsequently awaken the sleeper (if they choose so) making access to a good handful of weapons 100% limited.

Note: There is no guarantee that the server will awaken the Sleeper, maybe we could prove that. Still not awakening the sleeper is not experiencing all that Everquest had to offer.

I think another good move would be to allow the encounter to reset but give it a substantial re-spawn time. Respawn timer would be something like 1-2 months + a random number up to 28 days. While it would still allow guilds to release the sleeper and limit access to these valued items, there is still a small chance that more of the populace would be able to experience the encounters and farm warders etc. While at the same time for at least 2 months Guild A could do their happy pixel dance.

In my opinion rethinking implementation of classic experiences would be the most beneficial for the server as whole.

Ryba
07-23-2012, 02:55 PM
I think another good move would be to allow the encounter to reset but give it a substantial re-spawn time. Respawn timer would be something like 1-2 months + a random number up to 28 days. While it would still allow guilds to release the sleeper and limit access to these valued items, there is still a small chance that more of the populace would be able to experience the encounters and farm warders etc. While at the same time for at least 2 months Guild A could do their happy pixel dance.

In my opinion rethinking implementation of classic experiences would be the most beneficial for the server as whole.

This is a thoughtful compromise.

Raavak
07-23-2012, 03:18 PM
Or 6 months, or a year.