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mammaluisa
07-29-2012, 12:33 PM
Hello I am a new player of Everquest, I've never played, the closest thing I have is WoW, I would like to recommend me to play that class, there playing with a hunter, but if we talk about a healer type not displease me, thanks mcuhas and a greeting, if I have questions and post again here.

Dullah
07-29-2012, 01:10 PM
If you like a class with a pet, go mage or necro. Necro gets a feign death spell. Both are casters and don't melee as hunters in wow.

myxomatosii
07-29-2012, 01:19 PM
Do you like to melee, or cast spells?

If melee, do you like to take damage, or deal damage?

If you like to take damage, do you like to cast spells?

If you like to deal damage, do you like to use stealth, or out combat your enemy?

If you like to cast, do you prefer damage roles, technical roles, or healing roles? (These can overlap)

Do you like to have a minion to command such as a pet? If so, how heavily do you wish to rely on that pet?

I think that is a good start to the discussion, answer these questions and this will help people suggest classes for you.

Tarathiel
07-29-2012, 01:19 PM
welcome. youre in our world now.

mammaluisa
07-29-2012, 01:24 PM
I'd rather play cast spells if possible at a distance, the pet I do not care, but if I can choose, I prefer to have a pet, and it is good if possible, do not like taking damage, so I would not mind having one to cure , the only thing that interests me is to hit in close combat and taking damage to the other things I'm open to suggestions.

I have been told to play in the red, what is the difference with the blue? if someone tells me that server I can agree but I also would appreciate.

Thanks you.

bhatz01
07-29-2012, 01:32 PM
Based on what you've told us so far, a mage or necro would fit nicely. Necros are similar to warlocks in WoW, they use damage over time spells, have a pet etc. The mage has a stronger pet, less utility but does direct damage and has more spells to support their pet. Both are good at soloing, mage is slightly more group friendly.

I would try both, or watch some youTube videos and see what looks more appealing.

azxten
07-29-2012, 01:46 PM
Another important consideration is if you want to group or solo primarily. Certain classes, like Rogue/Warrior, won't be able to level without a group.

Necros fulfill everything you said quite well. Except they have a more difficult time finding groups as they are mostly a solo class. Also, they do no close combat damage.

Rogues/Monks are good at close combat damage but have no spells. They are much easier to get groups for though.

Faywind
07-29-2012, 01:47 PM
I have been told to play in the red, what is the difference with the blue? if someone tells me that server I can agree but I also would appreciate.

I would suggest you stick with the Blue server, on Red you won't find anyone to play with. That server died a long time ago.

For reference, Red is Player vs. Player, Blue is not.

Enjoy!

Snagglepuss
07-29-2012, 01:50 PM
Welcome!

Red is a server that is dedicated to Player vs. Player (PvP).

Blue is a server (the original) that is decated to Player vs Environment (PvE) or just the content.

Currently, blue is further along in the expansions and has a much greater playerbase. Don't let that stop you from picking a server based on what you want though. Just be aware that you will find it easier to start on blue most likely.

mammaluisa
07-29-2012, 01:56 PM
Another important consideration is if you want to group or solo primarily. Certain classes, like Rogue/Warrior, won't be able to level without a group.

Necros fulfill everything you said quite well. Except they have a more difficult time finding groups as they are mostly a solo class. Also, they do no close combat damage.

Rogues/Monks are good at close combat damage but have no spells. They are much easier to get groups for though.

I would like to group together and have fun with more people, not alone. thanks

azxten
07-29-2012, 01:59 PM
You might like Enchanter. They are always welcome in groups. They cast spells and don't tank at all. They also have summonable pets. The pet is kind of weak and you can't control it, it only attacks anything that hits you, but you can charm monsters and use them as your pet instead. This might fit what you want better. You won't be a damage class though, mainly crowd control and buffs.

Dullah
07-29-2012, 02:18 PM
red = you can pvp other players, if you can find any. Going to be dead there until kunark finally drops. Blue is strictly player versus environment.

mammaluisa
07-29-2012, 02:40 PM
Ok, thank you very much everyone for your input, I decided to play with a mage, I hope to have fun and have fun, greetings

Danyelle
07-29-2012, 05:09 PM
I would like to group together and have fun with more people, not alone. thanks

Mage was probably not your best choice.

mammaluisa
07-29-2012, 05:40 PM
Mage was probably not your best choice.

you recommend for group?

Snagglepuss
07-29-2012, 06:06 PM
Mages can provide good dps for groups and solo well. After level 50, grouping is always a viable option.

Enchanters are fun solo and always needed in groups, but they are a more complex class to play solo and group. If you want to put in the time, enchanters are very rewarding to play, but be aware that there is a bit of a learning curve for that class.

Danyelle
07-29-2012, 06:10 PM
you recommend for group?

Well don't get me wrong. I LOVE mages, as my class in sig suggests (times 3...rofl, only class I've played since Classic dropped and still play today). I think you'd enjoy the class. However, if you want something that is intended to group....

Mage is a solo creature. It's best use is utility. It can do well in groups yes, but what it provides in groups, for the most part, are able to be provided by other classes and they would be better at it (Wizard. Rogue.). They aren't exactly sought after unless the group needs/wants a pet tank, a coth (only 55+ with appropriate spell), or summoned items. Otherwise, mage would mostly only be picked up for groups if you know the people in the groups (make friends, develop cliques) or if the group wasn't expecting anything in particular to fill in that spot. Mages are more than capable of handling themselves alone (lol innuendo) and everyone knows it. They are among the top echelons of solo classes. Still are on Live today. Just how the class was built.


Something like a Cleric or an enchanter etc however are very group centric. They will be heavily sought after and you will rarely be alone :)

But most importantly, play what you wanna play. If you wanna play mage I'm happy for you, I love them as well =D. Could give you some tips etc if you want. I'm simply saying, if your previous post about wanting to group more than anything is true, mage was not your best choice.

criddopher
07-29-2012, 06:28 PM
Id say go mage, primarily because I feel they solo well and are easier to play. I would say necro but it seems mages get groups easier. Coming from wow which is much easier the mage will make an easier transition, and the ability to get groups will keep it fun. I know for me If i get into the solo all the time mode I lose interest in the game. Eq's best feature is the awesome community and friends you can have on here. IMO


The person above is correct though, a mage may get more groups than a necro but it still isnt a sought after class.

Danyelle
07-29-2012, 06:44 PM
Aye, as a mage your best bet is going to be make friends and make them fast. Because it will be very rare a group actually desires a mage, and no one is going to be hunting your class down. That shouldn't be a problem though as the point of EQ, and MMO's in general, is to make friends so meh.

There is an upside though... mages have second highest AoE dmg next to wizards. You'll be more likely to get slots in AoE groups (sick xp, lots of fun) later on, only ones being more desirable than you being the puller (usually a tankish class), enchanters, clerics, and wizards. That's a rather large step up. You'll need to be in the 50-60 range though and that kind of group isn't overly common on here. =/

Grumble
07-29-2012, 10:07 PM
Don't worry about disagreements in the thread about best pet class for grouping, mammaluisa . In Everquest people will debate the merits of each class ad nauseam, like Comic Book Guy in The Simpsons.

Dullah
07-29-2012, 11:38 PM
I hope you have fun x2

mammaluisa
07-30-2012, 04:36 AM
thank you very much everyone. I have chosen a gnome mage, and I took him to level 3, I've come across another character and I was surprised and I am very grateful to me 110 gold coins, so at least I've been able to buy magic, I am also following a guide that is this: http://wiki.project1999.org/index.php/Afid%27s_Beginner_Magician_Leveling_Guide_(1-20)

Thank you very much everyone for your help and advice

mammaluisa
07-30-2012, 07:35 AM
if I camp and go back to connect and had a pet before and since I have not, is that I go away and I have to re-do or have I killed? thank you very much

azeth
07-30-2012, 07:37 AM
if I camp and go back to connect and had a pet before and since I have not, is that I go away and I have to re-do or have I killed? thank you very much

your pet will need to be resummoned.

mammaluisa
07-30-2012, 07:58 AM
your pet will need to be resummoned.

thanks for u help

Lagaidh
07-30-2012, 08:03 AM
I can only say that I'm jealous that you are experiencing a fairly classic version of this game for the first time. Jealous.

mammaluisa
07-30-2012, 08:32 AM
I can only say that I'm jealous that you are experiencing a fairly classic version of this game for the first time. Jealous.


Thank you very much, I hope it does not complicate the learning


Another question I have, the background color of magic have any meaning?

Lagaidh
07-30-2012, 08:43 AM
Thank you very much, I hope it does not complicate the learning


Another question I have, the background color of magic have any meaning?

Often it does. I know for a druid, a purple background for a spell icon means "group port" and something else. Neon yellow (kind of like bad traffic signs) is usually a self-olnly spell.

Nagash
07-30-2012, 01:27 PM
Thank you very much, I hope it does not complicate the learning


Another question I have, the background color of magic have any meaning?

Welcome aboard.
Yellow = self target
Purple= group spells
Green = AE spells
Red = targeted spells
Can't remember PBAE spells, blue I believe.

Stick with your mage 'till level 4, your pet wil change your play style so much! Remember to buy some components to summon your pets (not sure of the low level ones, chck the wiki).

Raavak
07-30-2012, 01:35 PM
Welcome to Everquest. Yeah, stay on Blue server.

Mage and enchanter are probably the most welcomed casters. Enchanter is somewhat more complicated. There are also wizards but they aren't as welcome in groups because they tend to run out of mana too quickly for sustained grouping situations.

Clerics, druids, and shaman are the caster healers. Shaman are also good for buffing friendly characters and debuffing opponents, but that's more for later on.

You probably have already seen this is different than WoW. Since you don't have a ton of time and plat invested in one character feel free to try some other ones out. Especially once you get into your teens and 20s and get some groups where the roles of each class become more defined.

Nordenwatch
07-30-2012, 01:57 PM
Another important consideration is if you want to group or solo primarily. Certain classes, like Rogue/Warrior, won't be able to level without a group.

Necros fulfill everything you said quite well. Except they have a more difficult time finding groups as they are mostly a solo class. Also, they do no close combat damage.

Rogues/Monks are good at close combat damage but have no spells. They are much easier to get groups for though.

I disagree about necros having a difficult time finding groups. If anyone's grouped with a good necro they can surely vouch for the necro's utility. Assuming you're in a dungeon with undead (most high levels do) necros put out charmed hasted pet DPS while healing mana free and CCing through snare / root / mez.

If your necro friends are not doing these things, send em my way.

mammaluisa
07-30-2012, 05:03 PM
Welcome aboard.
Yellow = self target
Purple= group spells
Green = AE spells
Red = targeted spells
Can't remember PBAE spells, blue I believe.

Stick with your mage 'till level 4, your pet wil change your play style so much! Remember to buy some components to summon your pets (not sure of the low level ones, chck the wiki).

AE that are hurt myself?

Halfelfbard
07-30-2012, 05:36 PM
From your play style and everything...i would say make a shaman with the right gear and weapon u can attack or have your pet attack aswell.

The perfect class for you would actually be a beastlord but they will never be on this server.

Or if you still want a pet and still b beastly make a Shadow knight...the pet is just kind of there as you will do most of the work...but ur strong can take hits give dmg...its a very well rounded class.

Or an Enchanter, u have spells and all the goodies of a caster, but everything can be your pet...the monsters are your pets...u want a caster pet tank that kind of monster, you want a tank pet, take that kind of monster...it is a little harder as you would have to charm your own pet every so often, but there is a large amount you can choose from.

SirAlvarex
07-30-2012, 06:19 PM
The game is different for every single class. That is what makes classic everquest so great. There are so few classes that the developers had to make them all unique.

Don't just try a mage out, try out other classes as well. Most don't come into their own until level 20+, so you should still do a little research since that'll be 10+ hours of your life leveling.

Nagash
07-30-2012, 06:49 PM
I disagree about necros having a difficult time finding groups. If anyone's grouped with a good necro they can surely vouch for the necro's utility. Assuming you're in a dungeon with undead (most high levels do) necros put out charmed hasted pet DPS while healing mana free and CCing through snare / root / mez.

If your necro friends are not doing these things, send em my way.

Agreed, as a necro, I don't have much spare time in a group. A necro can bring a lot to the table and will mainly act as a good dps (don't expect to meet a mage or monk dps on a xp group, unless you hunt undead) and as fuel to the group. If your group tends to run on diesel, add a necro and it will run on regular petrol, much like an enchanter although he does it differently (the chanty would make your group run on kerosene).
Having said that, I haven't met a lot of necro who knew how to play their class to its fullest in group (and I learn something new everytime I group) and an underplayed necro is a liability, probably more than any other class (except maybe a tank).