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View Full Version : Starting Enchanter need help please :)


Nedala
05-25-2010, 04:30 AM
Hi there Encs of Norrath, i could use some help please, i wanna start an enchanter.


Race:

Whats the best race for an enchanter?
How good are Dark Elf and High Elf? I would prefer to play one of these.
Does it even matter since encs have so many illusions?

Starting Points:

How should i spend my starting points?
Im looking forward to be a group/raid enchanter, im gonna mezz a lot :)

Important Enc-tricks:

I never played an enc before so im happy for any tricks and tipps you have for me.

Important macros? For example targetting-macros? Im not really sure how encs handle the targetting for effective mezzing.

Any other "Enc-must-know" stuff ? im glad for any advice. Thanks :)

Yinaltin
05-25-2010, 05:36 AM
hey . alles in cha . int geht von alleine genug hoch . nimm nen highelf . der hat starting wise sehr hohe int und mehr cha als def . btw was willst du mit nem chanter ?:p

Yinaltin
05-25-2010, 05:36 AM
bzw vielleicht noch bisschen in sta fuer hps ... du wirst oft gehaun werden ....

astarothel
05-25-2010, 08:58 AM
Agnostic or gtfo

TheDudeAbides
05-25-2010, 09:39 AM
Dark Elf

Every point possible into CHA

Agnostic

Profit

Tetrian
05-25-2010, 09:58 AM
Best race : An agnostic one, for maximum usage from illusions and faction bonuses. But really, play whatever - outside of a few minor stat bonuses, it doesnt really matter. I generally play a gnome since they are just way cooler than anything else, and evil races can be a little limited when it comes to cities(not that it really matters to if you dont mind using illusions and all that). If i werent playing a gnome i would probably make a dark elf - high elves are just a bag of faggoty suck(their stats arent half bad though).

Starting Points:
Int + charisma. Some swear to int, some swear to charisma. Generally i put it all into cha, and rest in int. Some i guess, do it the other way around. You can generally max int fairly easy, and the size of your manapool as an enchanter isnt that important, its all about the mana regen - since you rarely are in full mana situations when the pulls keeps pouring in.

Important Enc-tricks:
Well, you can do alot of neat stuff with illusions and faction buffs, provided you dont fuck up your faction. For instance, being non kos in SOLB was pretty neat on the VZTZ server - but really, fucking around with factions is a bit secondary on a server like this one - just have it in mind.

In general playing an enchanter is all about timing, staying under the radar and off the agro list. I often see enchanters utilizing their AE stun way too much, since they panic and want to control a train immidiately - this can work, but really, you are atracting way too much attention this way, and a solid group should be able to stay alive for the few seconds it takes for you to lock down everything. You might feel successfull since you stopped the train, and the healer alive, but you dont want to be his mana sponge.
Time your messes and apply when needed. Study the effects of your spells all the way down to mana ratio, and look at your group and apply accordingly.

Dont be afraid to use root - its the cure against necros and retarded melees - and its often a help to root before breaking mez.

I generally use a combination of clicking, Movement and F8 to do targeting. The only thing i use macros for is to tell the retarded melees in my group which mobs are messed. Not that it really matters, but i guess it serves as a reminder to not bash in random skulls at will.

Any other "Enc-must-know" stuff ? im glad for any advice. Thanks :)
99% of them sucks ass, and its also the most frustrating and the most fun and rewarding class in the game.

You are the deciding factor when it comes to fun and posibilities. Sure you can do dervish in N/Sro, or crocodiles in oasis or some other retarded zone. However, the same group could be tearing up upper guk or similar dungeon, which is alot more fun and rewarding on all parts. But something that also requires an enchanter and a descent group set up to function properly.

km2783
05-25-2010, 10:28 AM
An agnostic Dark Elf can do the Stein of Moggok at lvl 8 with very little help. Could even get a Crude Stein from the usual Oggok guard group that's there if you ask nicely. Enjoy 10 Int and 15 Cha if you get both :)

Hide is great for when you need to go afk.

Unless you have a taunting tank, don't bother casting any DD or most debuffs (disempower, etc. Languid pace might be okay but at these levels groups scythe through mobs so don't waste the mana). You'll immediately draw agro. Seriously. I cast a lvl 16 nuke at a mob that was at 30% and drew his ire. Don't nuke. Don't DoT. Enchanters in a group aren't about DPS :D

And yes, sadly, Root parking will be your friend. Most people, even after it's explained to them COUNTLESS TIMES, are STILL going to break your mezzes willy nilly, and if it's after they kill the loose mob, they will NOT let you mem blur it. So save yourself the headache (and the healer mana) and just root it in place, and hope you get a working Mem Blur off before it breaks or someone else grabs agro. This is usually not that much of a problem with a Taunting class.

And don't be afraid to tell off whining melee(it's almost ALWAYS Rogues, Monks, and Bards) who cry for haste all day (at least if they keep saying "haste pls" after you tell them you're OOM). Tell those jackholes that Quickness is a FOUR MINUTE BUFF at lvl 16, and takes about 20% of your mana to cast. Personally I set a timer and do try to keep up with it, but the fight/group comes first. Alacrity is better at 24, it lasts for 11 minutes I'm told.

Lower levels are rough. There will be times that you will hate the class, or your group, or both. Until you get used to things you might die a LOT. But if you stick with it, the Enchanter is a very rewarding class.

Oh, and Root mobs near AFK pet casters ;) It gets their pet into the action when the mob hits the person, and if you set it right the pet gets immediate agro when they get closer than their master. The Enchanter is the subtlest of casters... :D But only do that if they recently said they were FM.

Thac0
05-25-2010, 10:33 AM
Slightly edited from another thread but relevant to the conversation:

Casters cap out Int with Pre Kunark Gear, casters cap out Charisma with Pre Kunark Gear, casters cap out Wisdom with Pre Kunark gear (even troll shammys).

You will have encounters with AOEs that will hit you regardless of your wis/int/char so stam will keep you alive longer even though you "think" the returns on it are small.

When Kunark lands you also get the Mana Robe that converts hps to mana.

With all of these factors at play here, what is the most logical choice for casters to make stat wise? Long story short? Stam if your looking at endgame content. Agnostic for diety and really, race dosent matter as much (human if you are going for extreme min maxing since their stam is the highest). The only variable that makes race matter is cultural armors if you are looking to do tradeskills. Personally I like DE cultural since its easier to farm elf blood than it is to farm the High Elf temper mats for their cultural when that becomes an option.

If you have no dreams of hitting the planes or will delete the character before kunark hits then whatever looks the prettiest.

AR3151
05-25-2010, 10:41 AM
Slightly edited from another thread but relevant to the conversation:

Long story short? Stam if your looking at endgame content

unless you are a necro or shaman i dont see how STA is that important for end game casters..... i would rather have STR (once you max out INT)for carrying more shit when im grinding levels.

i dont know what kind of casters other people play, but i play the safer way and not take hits....we do wear robes afterall.

unless this was a PVP server then STA is king

pickled_heretic
05-25-2010, 10:43 AM
Instead of assuming someone's an idiot, try to do it the right way first, and if people are confused, try to explain it to them.

A week or two ago, I was a level 16 SK invited to an oasis orc highway group with some combination of chanters, druids, shamans and a single bard. Before I came there the bard was pulling multiples and all the casters were rooting every mob in a pull and burning them down individually, with aggro flying around everywhere, and they kept doing it even after I joined.

I started PMing a friend on steam about how retarded these people were, but after a while I decided that there was no reason for me to get mad and maybe they didn't know how well I could hold aggro. So I told them all what to do, the bard pulled 4, I DCed them all on me, and they were able to aoe all 4 down with no threat to the casters in the time that it would have taken them to kill one. We kept doing this for hours with no problems.

tl;dr: Before you assume everyone is retarded, try to get them to do it the right way - you might be surprised.

km2783
05-25-2010, 10:49 AM
Because every caster in the game is going to be killing Trak and getting that robe. :rolleyes: Even the ones doing high end content.

I'd never put points into a stat hoping for an item I might not even have the chance to roll on. However, the rest of the argument is valid. There are TONS of high Int and Cha items out there. At 29 Enchanters do get Clarity, so arguments can be made for having 25 extra Stamina.

If you can twink the character with Int/Cha gear, dumping all points possible into Sta has possibilities. If you can't, lower levels are going to be rough. They're rough enough with the meager gear I've managed to scrape together so far :D I'd be curious to know/see just how much HP and extra 25 Sta adds at lvl 50 to a caster.

Thac0
05-25-2010, 11:27 AM
unless you are a necro or shaman i dont see how STA is that important for end game casters..... i would rather have STR (once you max out INT)for carrying more shit when im grinding levels.I dont understand this. Enchanters get str Buffs to take care of low str. They get forms that grant extra str if you get low str. You can trade clarity for mage no rent bags if you are that hard up. Putting points into str makes no sense whatsoever

Quoted in case you missed it:
You will have encounters with AOEs that will hit you regardless of your wis/int/char so stam will keep you alive longer even though you "think" the returns on it are small.

When Kunark lands you also get the Mana Robe that converts hps to mana. I gave a reason for the stat selections so the only reason you can come about your conclusion is if you did not read my post.

Thac0
05-25-2010, 11:38 AM
Because every caster in the game is going to be killing Trak and getting that robe. :rolleyes: Even the ones doing high end content.

I'd never put points into a stat hoping for an item I might not even have the chance to roll on. However, the rest of the argument is valid. There are TONS of high Int and Cha items out there. At 29 Enchanters do get Clarity, so arguments can be made for having 25 extra Stamina.

If you can twink the character with Int/Cha gear, dumping all points possible into Sta has possibilities. If you can't, lower levels are going to be rough. They're rough enough with the meager gear I've managed to scrape together so far :D I'd be curious to know/see just how much HP and extra 25 Sta adds at lvl 50 to a caster.Its true that not everyone is going to get a trak robe, but everyone can stand for more hps and the bottom line is every stat BUT stam can be capped even pre kunak. Why put points into something thats easy to cap before expansions with better gear with better stats?

But again if you know you will never see any gear in kunark or velious or never play enough to get to that point then yeah, any stat and any race cause it really wont matter at that level of play.

AR3151
05-25-2010, 11:52 AM
I dont understand this. Enchanters get str Buffs to take care of low str. They get forms that grant extra str if you get low str. You can trade clarity for mage no rent bags if you are that hard up. Putting points into str makes no sense whatsoever

Quoted in case you missed it:
I gave a reason for the stat selections so the only reason you can come about your conclusion is if you did not read my post.

i was commenting on how you were saying STA is the end game stat for casters....

i dont agree, if you have/want to dump extra points into a STA i would do STR for farming/making money once you cap INT.

astarothel
05-25-2010, 11:56 AM
i was commenting on how you were saying STA is the end game stat for casters....

i dont agree, if you have/want to dump extra points into a STA i would do STR for farming/making money once you cap INT.

Might have some problems carrying away your loot from raid bosses when you go tits up from AE. Just sayin.

Thac0
05-25-2010, 12:05 PM
Might have some problems carrying away your loot from raid bosses when you go tits up from AE. Just sayin.Asta gets it :cool:

guineapig
05-25-2010, 12:13 PM
i dont know what kind of casters other people play, but i play the safer way and not take hits....we do wear robes afterall.

You do realize we are talking about enchanters right?

Enchanters get hit constantly by mobs. But we roll with it!
Hitpoints and armor class are by far our most important stats, followed by charisma (which can easily be maxed with gear).

pickled_heretic
05-25-2010, 12:14 PM
if this is your first character on the server and you're not getting twinked, you shouldn't worry about endgame stats because this game is enough of a pain in the ass for the first 49 levels without minmaxing for the last one.

redghosthunter
05-25-2010, 12:56 PM
Ya i made my DEF ENC, with STA then last few points CHA. CHA gear is easy to come bye. I basically picked race on ENJOYMENT OF ROLEPLAYING

Best help i can give a newbie ENC is make a NEC, :P U got a very tough road ahead of ya

AR3151
05-25-2010, 01:27 PM
You do realize we are talking about enchanters right?

Enchanters get hit constantly by mobs. But we roll with it!
Hitpoints and armor class are by far our most important stats, followed by charisma (which can easily be maxed with gear).

if i rolled an ENC i would drump most into CHA. yes i do know we are talking about ENC, but Thac0 said all casters ;) just commenting.

i seriously doubt i will be attending raids, thus why im speaking about MY perference, ya know.

KM2783 is my RL friend he is an ENC, and yes they get pummeled constantly lol.

guineapig
05-25-2010, 01:41 PM
In that case all I can say is this.

I put zero starting points into charisma. I have had no issues doing any enchanter related activities.

(If you plan on charm soloing 24/7 though, you should probably ignore my suggestion.)

Thac0
05-25-2010, 01:53 PM
if i rolled an ENC i would drump most into CHA. yes i do know we are talking about ENC, but Thac0 said all casters ;) just commenting.So you think Mages & Wizards cant benefit from stam? Think carefully now. Remember that they have less use for charisma than an enchanter and will STILL cap out int with pre planes pre kunark gear / loot. Least least you showed you have a basic understanding as to why a necro may find it useful so your not completly ignorant.

i seriously doubt i will be attending raids, thus why im speaking about MY perference, ya know.

KM2783 is my RL friend he is an ENC, and yes they get pummeled constantly lol.
Oh i see, your just doing scrub content, so do what ya like. :rolleyes:

Just so you know, you can get pretty darn close to capping charisma without even hitting planes or god loot but since you know so much im sure you figured that out.

Thanks for letting us know your objectives however so people will see why you made your comments.

Nedala
05-25-2010, 02:00 PM
Thanks for all the advices. I think i should pick STA over CHA because CHA doesnt affect mezzes right? Im dont really plan to solo/charm a lot so am i really in need of cha?

And BTW no this is not my first char i will twink him a bit :)

AR3151
05-25-2010, 02:10 PM
So you think Mages & Wizards cant benefit from stam? Think carefully now. Remember that they have less use for charisma than an enchanter and will STILL cap out int with pre planes pre kunark gear / loot. Least least you showed you have a basic understanding as to why a necro may find it useful so your not completly ignorant.


Oh i see, your just doing scrub content, so do what ya like. :rolleyes:

Just so you know, you can get pretty darn close to capping charisma without even hitting planes or god loot but since you know so much im sure you figured that out.

Thanks for letting us know your objectives however so people will see why you made your comments.

haha im not ignorant, but like i have stated in other threads, everyone has a different play style.

scrub content? haha come on now no reason to go there, i have twin infants that are 3 months old, a smart person tends to their family first. So i play when i can or during the day at work. its been 10 years since i have been on a raid in EQ so i have forgotten how the bosses on raids are fought. so yes my knowledge of raid mobs is limited.

you can just about cap anything with the right combo of gear..etc

yes i stated what my objectives were so no one would fly off the handle and be the typical "you are doing it wrong stupid" comment ha ha

Myrkskog
05-25-2010, 02:14 PM
How many HP does 1 stamina give you at 50 as an enchanter?

I would think putting points into cha or int and replacing a few spots that would go to int to hp items would be more beneficial. How many sta points would give you equivalent hp to two 5ac 55hp rings?

guineapig
05-25-2010, 02:19 PM
Well cha is supposed to have an effect on mez, memblur and lull spells for chanters but the level of effectiveness is limited at best.

From experience, when I'm in the planes for example (but same could be said for Solb or wherever), when I have to mez a yellow con (or high magic resist mob) usually the mez will be resited unless I tash first. Even after tash, some mobs will resist the mez up to 2-3 times before the mez will land.

During this time you get beat on and you get beat on hard. You will want to have at least 2 (or 3) stuns loaded just to be able to land the mez without getting interrupted (I strongly suggest our quick aoe stun followed by the whirl line for the nice increased duration).

Now everything I just mentioned happens regardless of whether or not I'm wearing my charisma gear (which adds like +60 charisma for me currently, putting me in the 220-230's).

So long story short, if +60 charisma is not helping me out with general every day CC then adding 20 charisma at character creation is a waste of starting points.

Omnimorph
05-25-2010, 02:21 PM
Sta is a nice stat for classes where you will max their primary stat with ease (ie, clerics, mages etc) but since chanters have both cha and int, i'd say unless you go high elf (where you get both high cha and int starting) then go for cha.

As a DE enc i put most of mine in cha. It's all about what you will do with the gear you get. Will you max both your cha and your int solely from gear? i don't think so. Once you do get max int / cha, a few pieces of BS jewelry in slots where you had +int items will have your hp above whatever putting ALL your starting points in stam would have got you.

I'm usually all for the people who say sta is a nice stat for every class. But due to chanters having 2 important stats (int for mana, cha for charm, paci, mez?etc) i'd say not in this case since the amount of hp granted for a point of sta won't match the amount you could gain in an item slot not needed for int or cha but just hp / mana etc.

So... go with cha or int, i doubt you'll max both of them just from gear.

Omnimorph
05-25-2010, 02:24 PM
How many HP does 1 stamina give you at 50 as an enchanter?

I would think putting points into cha or int and replacing a few spots that would go to int to hp items would be more beneficial. How many sta points would give you equivalent hp to two 5ac 55hp rings?

^^ this

Max int on a ring atm is 4? so put 8 points in int and replace rings with 2 55hp rings and you get 110hp and 10ac. 8sta gives ... less than that :p

guineapig
05-25-2010, 02:58 PM
Sta is a nice stat for classes where you will max their primary stat with ease (ie, clerics, mages etc) but since chanters have both cha and int, i'd say unless you go high elf (where you get both high cha and int starting) then go for cha.

As a DE enc i put most of mine in cha. It's all about what you will do with the gear you get. Will you max both your cha and your int solely from gear? i don't think so. Once you do get max int / cha, a few pieces of BS jewelry in slots where you had +int items will have your hp above whatever putting ALL your starting points in stam would have got you.

I'm usually all for the people who say sta is a nice stat for every class. But due to chanters having 2 important stats (int for mana, cha for charm, paci, mez?etc) i'd say not in this case since the amount of hp granted for a point of sta won't match the amount you could gain in an item slot not needed for int or cha but just hp / mana etc.

So... go with cha or int, i doubt you'll max both of them just from gear.

You make a very good point about dark elves. And you are correct, in classic you will not be able to max out both charisma and int (well maybe if you have a super rare/unorthodox gear setup that I haven't thought of).

I do still tend to use my charisma and int buffs. :o
(Before you laugh at me, I tend to get dispelled a lot and these are in my junk buff slots)

My point was more that that maxing out int or charisma in classic won't really help you out much on a regular basis. As an enchanter I still get resists regardless of how high my charisma is and I am never above 50% mana so the size of my mana pool isn't doing much for me either.

That's why I stand by armor class and hitpoints.
It's just my play style however and my opinion. Most of the other opinions posted here are also valid and have their merits. Maybe I just get beat on too much and that's why I want more hitpoints :p

Some people will always swear by the size of the mana pool, I'm just not one of them. (But I'm also the guy who doesn't care about manastones and therefor doesn't care about being good).

If you don't care about having a manastone, you don't care about being good.

Thac0
05-25-2010, 03:05 PM
haha im not ignorant, but ....Im no racist but..

News flash, if you have to say "but" it means you are probably going to say something pretty ignorant :p

I know your ego got bruised however alot of people are stating the reasons why my statment rings true. You have made your position clear as to why Strength on your Enchanter works for you and ima let you finish, but stamina is the greatest stat of all time :cool:

Muffinbreath
05-25-2010, 03:21 PM
The most vital question is if you are planning on partaking in scrub content or thac0 level content.

Tallenn
05-25-2010, 03:33 PM
Don't overlook human too. They don't have fantastic stats, but they also don't have any stat weaknesses. Every human starts with at least 75 in every stat.

Things to realize: your mezzes WILL get broken. Get used to it, and try to not let it get you angry. If you get into a group that doesn't break mezzes, stay with that group as long as you can! It's a rarity to be cherished. You WILL die a lot. That's just one of the facts of being an enchanter. If you're one of those people that gets pissed off every time they die -especially when it's someone else's fault- don't play an enchanter. You'll have an ulcer within a month.

guineapig
05-25-2010, 04:10 PM
The most vital question is if you are planning on partaking in scrub content or thac0 level content.

Dude, Thac0 level content is like mad crazy tough!

Sorry, had to.

Arkanjil
05-25-2010, 04:30 PM
Im no racist but..

News flash, if you have to say "but" it means you are probably going to say something pretty ignorant :p

I know your ego got bruised however alot of people are stating the reasons why my statment rings true. You have made your position clear as to why Strength on your Enchanter works for you and ima let you finish, but stamina is the greatest stat of all time :cool:

Way to Kanye the thread Thaco!

Arkanjil
05-25-2010, 05:53 PM
Do any of you 50 enchanters happen to know how much 1 stam = hp-wise at 50?

Omnimorph
05-26-2010, 07:52 AM
I tested it last night, at 46, 8sta gave me a whopping 19hp.

A good enchanter will have different pieces of gear to make up for inadequacies in their stats. I currently have a completely int based gear set (mostly for tradeskilling if i'm being honest) as well as a cha based gear set for charming. When exping i usually use a mix of both. I also have a set of hp gear (BS neck, 55hp rings etc) for raids as getting beat on isn't fun.

Also... for the person who said to put the points in strength (lol btw) i have a set of gear just for strength too :p i get my strength to about 145 self buffed... combined with my WR bags i can pretty much cope with whatever i need to carry.

If you're like me and have various gear sets for whatever you're doing, starting points are of less importance :)

guineapig
05-26-2010, 08:15 AM
I tested it last night, at 46, 8sta gave me a whopping 19hp.

A good enchanter will have different pieces of gear to make up for inadequacies in their stats. I currently have a completely int based gear set (mostly for tradeskilling if i'm being honest) as well as a cha based gear set for charming. When exping i usually use a mix of both. I also have a set of hp gear (BS neck, 55hp rings etc) for raids as getting beat on isn't fun.

Also... for the person who said to put the points in strength (lol btw) i have a set of gear just for strength too :p i get my strength to about 145 self buffed... combined with my WR bags i can pretty much cope with whatever i need to carry.

If you're like me and have various gear sets for whatever you're doing, starting points are of less importance :)

Exactly. The need for multiple sets of gear will slowly beome less important as more content in released but in classic this is the only way to do it for an enchanter regardless of your starting stats.

Also regarding str, don't forget that sapphire jewelty gives int+str. The platinum necklace gives +7, the earrings give +2 or +4 depending on which you choose. Also there are numerous places where you can get weight reduction bags.

It beats being able to change up gear for special situations than to gimp your character for the 90% of the time that you aren't encumbered. Berserker buff + Earth elemental illusion is what I use if I'm really encumbered.

And finally. If you are killing mobs for loot, you know you can avoid the fine steel and instead use all your bag slots for the items that stack. Pages, words, runes and gems. You can make way more money with partial stacks of these items then a hand full of fine steel or bronze and you don't get encumbered in the process. This goes for all int-casters.

Omnimorph
05-26-2010, 08:48 AM
Only reason i made a set of strength gear was for running around with stupid amounts of money, like buying fire opals with gp, or tink bags.

This is an offtopic question, but regardless of how overencumbered i am, any form of movement buff (Jboots, sow etc) allows me to move, albeit slowly. I vaguely recall if i'm 1000/60 then even having sow or bard song shouldn't allow me to move...

Could be wrong though.

AR3151
05-26-2010, 08:55 AM
Im no racist but..

News flash, if you have to say "but" it means you are probably going to say something pretty ignorant :p

I know your ego got bruised however alot of people are stating the reasons why my statment rings true. You have made your position clear as to why Strength on your Enchanter works for you and ima let you finish, but stamina is the greatest stat of all time :cool:

lol no i wasnt going to say something ignorant but if you would like i can. you obivously have nothing better to do than try to pick apart peoples posts. :rolleyes:

ego bruised? haha not really, this is just a video game i could give a fuck less either way what happens, and speaking of ignorant things, you really should pay attention, i never stated i had an ENC. so before you open your mouth and try to pick shit apart please READ things.

thanks Kanye, way to be a douche. ;)

im done with this thread well since i dont have an ENC, so replies will not be seen

Thac0
05-26-2010, 10:09 AM
lol no i wasnt going to say something ignorant but if you would like i can. you obivously have nothing better to do than try to pick apart peoples posts. :rolleyes:

ego bruised? haha not really, this is just a video game i could give a fuck less either way what happenslol u mad brah?

i never stated i had an ENC.im done with this thread well since i dont have an ENC, so replies will not be seenThat was obvious from the get go :cool:

Omnimorph
05-26-2010, 10:21 AM
lol u mad brah?

That was obvious from the get go :cool:

Stop derailing the thread, if you two want to continue your pissing contest take it to R&F.

km2783
05-26-2010, 10:34 AM
I tested it last night, at 46, 8sta gave me a whopping 19hp.

So, 25 extra sta at character creation will give roughly 60hp at that level.

Leet!

lol u mad brah?

In my experience, whenever I see posts like this, my most immediate thought is the person ran out of things to say and/or are trying to get the last word in, and/or "look cool."

Elendae
05-26-2010, 01:49 PM
It's not really what stamina gives, it's that if everything you need is capped except stamina, then those points put into int/cha are wasted. If you can stand a rougher ride to 50, it's usually the right move.

Uaellaen
05-26-2010, 01:51 PM
we have a diminishing returns setup here with a softcap of 200 .. at 230ish you stll get 5 or 6 points of mana per int / wis, wich is way more then the 2 points HP per stamia ... so i would go for int or cha ... depending on what gear you got, maxing both ..

guineapig
05-26-2010, 02:06 PM
On a semi-related note:

I was under the impression that the softcap of 200 for int and wisdom will be raised to 255 in Kunark or Velious with the hard cap remaining at 255.

Is this correct and if so which expansion raised the soft cap?

Thac0
05-26-2010, 02:26 PM
So, 25 extra sta at character creation will give roughly 60hp at that level.

Leet!But 25 extra int or cha points gives even less than that. You can cap you int/char in your 40s or even level one if its going to be a twink like the OP said. Still cant cap stamina with any gear combination to put you at the soft stat cap currently.



In my experience, whenever I see posts like this, my most immediate thought is the person ran out of things to say and/or are trying to get the last word in, and/or "look cool."See the above statement.

Guineapig brings out a very valid question however and it would be nice to get a Dev to confirm it

TheDudeAbides
05-26-2010, 11:36 PM
Bro don't listen to anyone in this thread but me

Chanter = Dark Elf

Points = all in CHA which will give you a base CHA of i believe 90. You're going to need that base 90 to get max 255 CHA or close to it without planar gear. 255 CHA > for enchanter. Don't listen to what anyone else tells you. Max you CHA if you plan on farming or raiding.

Hide = Instant charm break. It saves a spell slot that you would otherwise be swapping out. Trust me, it's kind of a big deal.

Basically that's all there is to it. If you want to enjoy your enchanter and charm shit and actually not be worthless on raids besides being a buffbot, max your CHA as soon as you can. There is no reason why you shouldn't dump every point you can into CHA at creation.

Omnimorph
05-27-2010, 06:06 AM
Bro don't listen to anyone in this thread but me

Chanter = Dark Elf

Points = all in CHA which will give you a base CHA of i believe 90. You're going to need that base 90 to get max 255 CHA or close to it without planar gear. 255 CHA > for enchanter. Don't listen to what anyone else tells you. Max you CHA if you plan on farming or raiding.

Hide = Instant charm break. It saves a spell slot that you would otherwise be swapping out. Trust me, it's kind of a big deal.

Basically that's all there is to it. If you want to enjoy your enchanter and charm shit and actually not be worthless on raids besides being a buffbot, max your CHA as soon as you can. There is no reason why you shouldn't dump every point you can into CHA at creation.

Hide is unreliable as a charm break, as dark elf enchanter i still mem invis to break it as it's embarrassing to "/g breaking charm" only to have people standing around your pet for the next 20-30 seconds because hide keeps failing.

Now if you said be a DE chanter because they look cooler i'd agree :p As you said, all points into cha to begin with and you're laughing.

Once kunark comes out there's a clicky instant invis item, so any chanter worth his salt will have that for charm breaking. Hide becomes a lesser factor (although a permanent stationary invis is nice for afk).

Like i said, for classes with just a single predominant stat, sure, put it in sta since maxing that one stat will be easy. But chanters need Int and Cha. And you won't be maxing both of these any time soon.

Tallenn
05-27-2010, 03:33 PM
I used to try hide with my wood elf druid on live for breaking charm. It's totally unreliable, and I almost never used charm until I got instant camo AA. After that, it was quite fun to charm.

Trust me, if you make a DE (which is a viable choice, just saying hide alone isn't enough of a reason to choose it), you WILL eventually get tired of it not working well enough, and start memming invis.

km2783
05-27-2010, 04:27 PM
you WILL eventually get tired of it not working well enough, and start memming invis.

Having Hide fail 10 times in a row while your bowels are about to violently empty themselves is not fun.