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View Full Version : Clarification on pets taking exp?


Ropethunder
05-25-2010, 04:24 PM
Trying to get some clarification here.

http://www.project1999.org/forums/showthread.php?t=3134

Rogean: Pets doing 50% of the damage to a mob will now take 50% of xp If ungrouped.

http://www.project1999.org/forums/showthread.php?t=3138&highlight=hell+levels

rogean already stated in the news thread thing that it will be changed to suck 75% exp unless 1 damage is done ...p

It's almost impossible to nuke the mob to 50% without taking aggro and it's also extremely mana inefficient since magicians rely on their pet for most of the damage.

I spend most of my mana healing my fire pet because his damage shield vastly outdamages my best nuke.

I've looked through the patch notes and couldn't find any reference for the 75% unless at least 1 damage.

Is it still 50% when soloing?

Elendae
05-25-2010, 04:38 PM
1 point of damage will net you full experience. If you do no damage to a mob, you'll get 25% of the experience, your pet taking 75%. It was changed around alot due to afk levellers at the time.

Ropethunder
05-25-2010, 04:43 PM
Is this in a patch note somewhere?

guineapig
05-25-2010, 04:49 PM
1 point of damage will net you full experience. If you do no damage to a mob, you'll get 25% of the experience, your pet taking 75%. It was changed around alot due to afk levellers at the time.

This is what I was under the impression of too but I can't seem to find anything to back it up at the moment. I know it was posted by a dev.

Ropethunder
05-25-2010, 05:01 PM
It's unfortunate that I have to waste a spell gem just to nuke for 4 damage.

I always imagined I was getting more exp when I nuked once. But it could also be my imagination. As I said earlier, I use most of my mana on healing instead of nuking. I'm a magician, not a wizard.

Arkanjil
05-25-2010, 05:34 PM
This is what I was under the impression of too but I can't seem to find anything to back it up at the moment. I know it was posted by a dev.

I can vouch for that mechanic working. While I was leveling off spectres in feerrot, I would snare/dot them and then fear them while the pet killed it. With just using my Darkness snare as damage I was receiving full experience.

Elendae
05-25-2010, 05:38 PM
http://www.project1999.org/forums/showthread.php?t=3156

Tallenn
05-25-2010, 05:40 PM
http://www.project1999.org/forums/showthread.php?t=3156

There we go! I knew I'd seen/heard that. Just couldn't find where it was.

Elendae
05-25-2010, 05:43 PM
I fluked out. Did a search and something triggered my memory. I started a few weeks before Sol Ro was released, and that's when all the hubbub about afk levelling was around. Especially with exp being zone-wide, hah.

fastboy21
05-25-2010, 05:52 PM
It's unfortunate that I have to waste a spell gem just to nuke for 4 damage.

I always imagined I was getting more exp when I nuked once. But it could also be my imagination. As I said earlier, I use most of my mana on healing instead of nuking. I'm a magician, not a wizard.

yes, having to stand up to nuke for 4 damage is an awful thing to have to do. /sarcasm off

is a magician really complaining about their leveling experience?

guineapig
05-25-2010, 06:11 PM
http://www.project1999.org/forums/showthread.php?t=3156

Thanks for finding that!

nalkin
05-25-2010, 06:22 PM
yes, having to stand up to nuke for 4 damage is an awful thing to have to do. /sarcasm off

is a magician really complaining about their leveling experience?

well, actually, doing 1 point of damage to a mob is more annoying than it sounds. Its ok if there is one mob, but when you start to fight multiple mobs it can get hairy. Say your pet pulls 4-5 things, this means you have to cycle each target and cast the spell a few times. But its hard to tell whether you cycled all of them or not if they are right on top of eachother. Additionally, the pet could only be hitting one mob, so that little 4 damage nuke can pull agro off your pet and send the mobs on you, and then you are pretty screwed. When I fight multiple mobs I find myself standing for near the entirety of the fight rather than sitting which I could have been doing. Surprisingly it can make leveling quite a bit less efficient than it could be, but its still way more efficient than most classes, and curbs afk leveling a bit which was their intention.

Using up one of the 8 spell slots is not a big deal cause I mean c'mon what are you casting... your an effing mage. You got DD and well DD.

Kraftwerk
05-25-2010, 06:33 PM
Using up one of the 8 spell slots is not a big deal cause I mean c'mon what are you casting... your an effing mage. You got DD and well DD.

Don't forget Eye of Zomm. It finds itself a nice spot on spell gem 5 for what I like to call Magician Tracking.

Ropethunder
05-25-2010, 06:35 PM
yes, having to stand up to nuke for 4 damage is an awful thing to have to do. /sarcasm off

is a magician really complaining about their leveling experience?

Pretty much everything nalkin said. When pulling more than one mob it gets really confusing and also dangerous. Forgetting to nuke at all is also frustrating.

If a mechanic is implemented where healing the pet counts the same then it would be much easier in these situations.

Kraftwerk
05-25-2010, 06:43 PM
Pretty much everything nalkin said. When pulling more than one mob it gets really confusing and also dangerous. Forgetting to nuke at all is also frustrating.

If a mechanic is implemented where healing the pet counts the same then it would be much easier in these situations.

In some situations, post-44 when your pet quads without weapons it becomes more efficient to let pet fight to 10% without heals then reclaim energy and summon a new one. Heal becomes useful very rarely post-44.

Ropethunder
05-25-2010, 06:47 PM
How do you reclaim and resummon without getting pounded?

Kraftwerk
05-25-2010, 06:48 PM
In between pulls.

Thac0
05-25-2010, 07:11 PM
It's unfortunate that I have to waste a spell gem just to nuke for 4 damage.

I always imagined I was getting more exp when I nuked once. But it could also be my imagination. As I said earlier, I use most of my mana on healing instead of nuking. I'm a magician, not a wizard.Pro tip, you can summon throwing weapons.

Use them...

Chucck
05-25-2010, 09:44 PM
After 44, you really hardly ever heal anymore, chain casting is much more mana efficient. Treat your pet as a DoT instead of a pet. You let him fight till 10% then start casting new pet, right before done casting you tell the current one to get lost. 200 mana for brand new pet or 100 mana for 150hp heal.....

jilena
05-26-2010, 05:18 AM
I suppose I should probably have noticed if this happened but my necro was so gd easy to level it really didn't matter.

Shawk
05-26-2010, 05:31 AM
Wait wait wait wait..

Mages complaining?

Seriously?

Brut
05-26-2010, 05:50 AM
Say your pet pulls 4-5 things
And then the group zones out.

Ohwait you were soloing?

Why are you complaining?!
Imo the part where you can actually beat 4-5 mobs at the same time is what should be fixed.

I don't really see why you're in such a big hurry to become a mod-rod-factory, either.

Cast an AoE if you don't want to cycle through targets. If you're scared of aggro and think that's not cool, group with someone. Or become king of kings among pet control to get it to hit all 5 of em.

Pyrocat
05-26-2010, 06:30 AM
Added to F.A.Q.

Ossigor
05-26-2010, 06:37 AM
Pretty much everything nalkin said. When pulling more than one mob it gets really confusing and also dangerous. Forgetting to nuke at all is also frustrating.

If a mechanic is implemented where healing the pet counts the same then it would be much easier in these situations.

You can't be serious.

guineapig
05-26-2010, 07:22 AM
And then the group zones out.

Ohwait you were soloing?

Why are you complaining?!
Imo the part where you can actually beat 4-5 mobs at the same time is what should be fixed.

I don't really see why you're in such a big hurry to become a mod-rod-factory, either.

Cast an AoE if you don't want to cycle through targets. If you're scared of aggro and think that's not cool, group with someone. Or become king of kings among pet control to get it to hit all 5 of em.

what he said...

You mean accidentally pull 4-5 or purposefully? If it's on accident, be happy if you survive. If it's on purpose and you pet is really killing them so fast that you might not have time to hit all of them then something is wrong here.

Omnimorph
05-26-2010, 07:54 AM
My pet can't even tank one mob... doesn't even dual wield... piece of shit.

*chanter rages*

Branaddar
05-26-2010, 09:18 AM
Wait wait wait wait..

Mages complaining?

Seriously?

Quoted for truth. Starting to remember why I had so much mage-hate in the old days when I played a wizard :P

"Wizard LFG"
"Oh no thanks, we're waiting for a mage, they do better prolonged DPS cuz they can med while their pet DPSes and they can summon goodies for us."
*grumbles and goes back to trying to find somewhere to kite that isn't overrun by druids*

Kraftwerk
05-26-2010, 09:37 AM
Could have been handled in /ooc.

/fail

I have a theory involving charts and graphs that the length of a thread on Project1999 is directly proportional to the chances that a troll will post within said thread until the odds of this occurence reach 100%. Thank you Mommylover for helping support my point in such threads as this one, and every other one you've posted in. Congratulations on achieving a self-loathing so intense that your joy in this world is dragging others down to your sad and pathetic level.

It must be unfathomable to even attempt to provide a somewhat constructive or at the very least NON-negative comment to an inquiry or conversation that another person is involved.

Malrubius
05-26-2010, 10:51 AM
My pet can't even tank one mob... doesn't even dual wield... piece of shit.

*chanter rages*

Your *summoned* pet, true. But your charmed pet can beat the snot out of any mage pet. Of course, then it will beat the snot out of you, but hey, that's our lot as enchanters. :D

Ossigor
05-26-2010, 11:44 AM
Quoted for truth. Starting to remember why I had so much mage-hate in the old days when I played a wizard :P

"Wizard LFG"
"Oh no thanks, we're waiting for a mage, they do better prolonged DPS cuz they can med while their pet DPSes and they can summon goodies for us."
*grumbles and goes back to trying to find somewhere to kite that isn't overrun by druids*

this is true. Good thing you can't parse spell dmg right now, or wizards would be shunned forever.

yraapt
05-26-2010, 11:56 AM
What mobs is a mage pet killing 4-5 at a time? I totally need to hit up that camp!

I'm killing blue aviaks right now and if I get 2 I need to chain heal/nuke or I'm toast.

Gaimcap
05-26-2010, 04:53 PM
well, actually, doing 1 point of damage to a mob is more annoying than it sounds. Its ok if there is one mob, but when you start to fight multiple mobs it can get hairy. Say your pet pulls 4-5 things, this means you have to cycle each target and cast the spell a few times. But its hard to tell whether you cycled all of them or not if they are right on top of eachother. Additionally, the pet could only be hitting one mob, so that little 4 damage nuke can pull agro off your pet and send the mobs on you, and then you are pretty screwed. When I fight multiple mobs I find myself standing for near the entirety of the fight rather than sitting which I could have been doing. Surprisingly it can make leveling quite a bit less efficient than it could be, but its still way more efficient than most classes, and curbs afk leveling a bit which was their intention.

Using up one of the 8 spell slots is not a big deal cause I mean c'mon what are you casting... your an effing mage. You got DD and well DD.


Does /assist not work on pets? They're NPC's so i'm not sure :/.

In any case:

/assist <petname>
/cast 1

Or:

/pet attack
/pause 5, /cast 1

Not too much effort >.>. Adjust the pause period as necessary.

Tallenn
05-27-2010, 03:44 PM
yes, /assist always works unless you have yourself targeted. If your target doesn't change (and assuming you are in range, of course), then your target doesn't have anything targeted.

I always have a hotkey just for /assist, as well as one for /assist tankname.