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View Full Version : Everything should be no drop


Arclanz
09-11-2012, 11:32 AM
(disclaimer) This not related to the current P1999 servers, so I guess it's off-topic. Can't move the thread sowwy.

(In another thread) Talking about killing wisps ad infinitum to earn plat to use at player vending machines in EC got me to thinking.

In my opinion, EQ is about adventure and treasure hunting. But soloers quickly learned they could earn plat by "farming" coveted gear and selling it to others. Farming grew to the exent that other players were prevented from getting the drops on their own.

I think a server where everything is no drop would be awesome. That way players can adventure in a world free from these GD farmers. This would also make tradeskillable gear more valuable. It would also all but eliminate RMT.

Ok this is off topic, but hey.

Hating farmers since 2000:
http://www.whitewolfbrigade.com/wwb/images/spockfarmbig.gif

Briscoe
09-11-2012, 11:36 AM
Didn't SOE try to implement some "feature" around Luclin timeframe where if you killed a green-con mob it wouldn't drop loot, a feature which they then quickly removed? Am I remembering this right?

Arclanz
09-11-2012, 11:38 AM
Trivial loot code, yes. I thought that sounded cool, but a lot of people didn't like it.

Spitty
09-11-2012, 11:48 AM
Wait, what?

It would make tradeskilled items more valuable?

Explain to me, a barbarian shaman, how I would obtain a set of resist gear jewelry if it was all nodrop.

SirAlvarex
09-11-2012, 12:01 PM
They did something like this in Everquest 2. All it did was increase the sale of "Loot rights." And selling loot rights would increase RMT in my opinion.

Ferok
09-11-2012, 12:19 PM
Wait, what?

It would make tradeskilled items more valuable?

Explain to me, a barbarian shaman, how I would obtain a set of resist gear jewelry if it was all nodrop.

The assumption is tradeskilled and perhaps vendor items would be among the only not no-drop items.

yraapt
09-11-2012, 12:24 PM
Alternate rule set servers can be fun, but I doubt we will see it here. For the record TLC was not well received the community back in live...

Vicatin
09-11-2012, 12:46 PM
Ugh. No drop items lead to a deterioration of community.

Where the f*ck are all these "p1999 needs to do this" posts coming from? Shit isn't changing people!

Tecmos Deception
09-11-2012, 12:47 PM
Every time I see a post subject and think "Boy, that sounds retarded," it is authored by Arclanz.

Picked
09-11-2012, 12:48 PM
Maybe I'm bitter. But I get tired of the community forum "suggestion box" It's here, it's free. Play it if you like, move along if you don't.

I'm all for discussing things, and having good conversations over what makes things better than others. But some things can be a broken record.

Tarathiel
09-11-2012, 12:54 PM
no offense, but this idea is stupid.

Tecmos Deception
09-11-2012, 12:54 PM
Seriously, Arc. Just come out of the closet and admit that you're butthurt by everyone who 1) is higher level than you, 2) has more pp/gear than you, 3) has more playtime than you, 4) has more fun than you.

You complain about everything you can possibly think of that could drag everyone else down to your level. Wahhhh, PL ruins the server. Wahhh, twinking ruins the server. Wahhh, we need a server reset. Wahhh, I can't have fun unless everyone else is held down to my level.

Spitty
09-11-2012, 01:01 PM
The assumption is tradeskilled and perhaps vendor items would be among the only not no-drop items.

Ah, assumptions. My favorite.

Droppable items are half the motivation for a wide range of group camps, and a fluid economy is half the appeal of an MMO like Everquest.

How depressing would it be to grind out levels at a camp while item after item rotted away? Would you suddenly have a spectator crowd of 6-10 people waiting for rot drops and crowding your camp, asking for buffs and getting angry when the guy that just showed up rolled and won a drop when they've been there waiting for hours?

How is that any better than item farming?

How depressing would it be to turn level 45, but have absolutely no access to your Kunark class gear because nobody's going to group a level 45 at disco or crypt?

Think of being a druid who turns 57 before they land a pair of ES arms that could have been used at 45, or a shaman who could have been clicky-buffing for ten levels before they finally got into a camp with Jaundiced drops.

Think of all the aggro weapons that make a tank a better player, but are now unobtainable at the levels where they make the most difference.

Negatives outweigh the positives, at least in terms of EQ's overall platform.

Briscoe
09-11-2012, 01:08 PM
Would you suddenly have a spectator crowd of 6-10 people waiting for rot drops and crowding your camp

Icewell Keep, anyone?

Breeziyo
09-11-2012, 01:13 PM
No, OP.

That's a stupid idea.

Glorindale
09-11-2012, 02:53 PM
Wait, what?

It would make tradeskilled items more valuable?

Explain to me, a barbarian shaman, how I would obtain a set of resist gear jewelry if it was all nodrop.

Uh...group?

Ferok
09-11-2012, 02:57 PM
Ah, assumptions. My favorite.
<Lots of totally valid points>


Your points are mostly valid, I'm not suggesting the all-no-drop thing. Just connecting dots.

Arclanz
09-11-2012, 03:00 PM
...a fluid economy is half the appeal of an MMO like Everquest..

An economy is half the appeal of EQ to you. I get that. An economy based on tradeskillable items certainly appeals to me; I have no interest in buying droppable items.

It is loathsome arriving at a camp only to see it coveted by some farmer(s). Which explains why I played on this server for less than two months; and that was two years ago.

Ferok
09-11-2012, 03:07 PM
An economy is half the appeal of EQ to you. I get that. An economy based on tradeskillable items certainly appeals to me; I have no interest in buying droppable items.

That's nice, but it's not at all classic.

Tarathiel
09-11-2012, 03:17 PM
I have no interest in buying droppable items.

It is loathsome arriving at a camp only to see it coveted by some farmer(s). Which explains why I played on this server for less than two months; and that was two years ago.

then dont buy them. you sound awfully entitled. what gives you more right to a camp because you have deemed yourself "lvl appropriate" to it over another guy who might be camping it for an alt or camping it to get pp for an upgrade? if they were there first get the hell over it and move on.

fadetree
09-11-2012, 03:17 PM
It is loathsome arriving at a camp only to see it coveted by some farmer(s). Which explains why I played on this server for less than two months; and that was two years ago.

....

Hastley
09-11-2012, 03:18 PM
An economy is half the appeal of EQ to you. I get that. An economy based on tradeskillable items certainly appeals to me; I have no interest in buying droppable items.

It is loathsome arriving at a camp only to see it coveted by some farmer(s). Which explains why I played on this server for less than two months; and that was two years ago.

Why do you post recommendations on a server that you played for 2 months, 24 months ago? I mean im just curious shouldnt other hobbies have set in sufficiently enough now that you no longer care about whats going on in your ex-hobby?

Regards

Briscoe
09-11-2012, 03:41 PM
It is loathsome arriving at a camp only to see it coveted by some farmer(s). Which explains why I played on this server for less than two months; and that was two years ago.

This happened to me the other day. Showed up at the AC in UGuk and it was camped by two guys. Talked to them for a few minutes, they were cool dudes. Then I gated out and found a different camp to exp/make some money at. Ended up making enough money to buy Gatorscale Leggings in probably less time than they spent there. Wasn't much of a "loathsome" experience for me.

Spitty
09-11-2012, 06:36 PM
Uh...group?

What good does grouping do if all items, as the original post intoned, are nodrop?

Do Kunark-era barbarians have the ability to imbue platinum and turn it into earrings? I was totally unaware.

And yeah...Icewell Keep would become Mad Max-esque with groups of roaming scavengers. That sure sounds thrilling.

Added note for Arclanz: I was describing the economy as being half the appeal to the broader Everquest target customer base. It was a major selling point on release - not an entirely new concept, but one of the most robustly built virtual economies to date and consequently attracted a large number of players interested in exploring that part of the game.

I don't spend time 'playing the market' as many do, but it's there to occupy a player if they wanted. That works out great for me, since I come across items I don't need and can sell them quickly to a player base that enjoys profiting from a quick sell.

mwatt
09-11-2012, 08:14 PM
To the OP:

Your proposed cure is far worse than the disease. Yes arriving at a camp to find it already occupied - by farmers or no - is a disappointment. However, the fix you propose sucks a lot of fun out of the game. What you propose sounds WoWish to me. Indeed WoW had a lot more no drop items. To the point that the game seemed oversimplified in yet another manner.

I like the ability to gather money (by selling items) and purchasing items that I perhaps could not get or might be a long and horrid grind to try and get. I like the ability to pass stuff along to my twinks. I like the fact that there is a vibrant economy in game.

Inexperienced, unobservant or shallow-thinking people frequently lament some of the so called negatives in EQ (e.g. camping, farming, death penalty, long travel time, etc.). However, these are not REALLY negatives, because removing them makes the game worse. WoW is mostly just that - a removal of some of the things that those developers or their suits thought were negative, with a nicer UI slapped on. This is why WoW is a worse game than EQ1. Wildly popular yes, but that mostly due to other factors, which I will not derail this thread with here.

jarshale
09-11-2012, 09:25 PM
arclanz confirmed for communist

azeth
09-12-2012, 07:18 AM
arclanz confirmed worst poster of 2012.

Vladesch
09-12-2012, 07:41 AM
It might work if you made substantive changes to the loot system.
As the system works now you really need to be able to buy some stuff with certain classes, since otherwise you would get it far too late.
Take for example a cheap magic weapon to kill wisps, or a fine steel weapon for general killing. These would be beyond the ability of anyone to get where they would be useful.

One of the things which was a nice addition in WOW over EQ was the random loot part. After you killed enough mobs you would get so-so loot. Of course most people either had alts or tradeskills to buy better stuff at the AH, but it wasn't essential. With random loot it would make having it all nodrop possible.

Anyway, it's not my cup of tea. I rather like the idea of having a market and if anything would go the other way of having everything droppable. (as they did on the roleplaying server on live) It does make a problem with farmers, but I see the solution to that in putting key monsters in instances and possibly limiting the number of times the instance can be run if its all droppable. (Yeah I know some of you like the "competition" for spawns.)

All pretty moot really. Might as well just play a different game.

Haul
09-12-2012, 08:01 AM
Interesting idea, but would make platinum trivial :(

phobus
09-12-2012, 09:38 AM
Topics like this should be droppable IMO.

Arclanz
09-12-2012, 10:50 AM
Couple (as in 2) good posts here. Thanks for that. Also thanks to the rest who bumped my post!

Spitty
09-12-2012, 10:55 AM
There's a lot more than two good posts in this thread, but you're heavily biased so I'm guessing you didn't read anything that wasn't in agreement with your position.

Not sure why you're thanking people for bumping your post either - this isn't the EC forum, and you aren't selling a good idea to the administrators of this server.

You should be thanking people for discussing your idea, but again - you're biased, and somehow still think your idea is worth implementing.

Hailto
09-12-2012, 06:29 PM
I farm MQ's regularly, u mad op?

Strifer
09-12-2012, 07:07 PM
BLAHBLAH HAY GUIZE I R SAD I CANT RMT ANYMORE AND IF I CANT BUY MY GEAR WITH MY WENDYS CHECK NOONE ELSE CAN


http://i.imgur.com/VN56b.gif