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View Full Version : Why do mobs that con GREEN attack me?!


HydroPonics
09-28-2012, 10:54 AM
Trying running all the way down to the bottom of Dalnir and you'll have 10,000 green goblins attacking you... i've seen this happen all over dreadlands as well. even in Overthere. What gives?!?

You used to invis up to move thru dangerous zones. Now i gotta invis up just
to stroll through crushbone?


Also, inb4 "My guildmaster cons green and he don't attack me" or similar posts.

philbertpk
09-28-2012, 10:59 AM
Think it was one of the things changed in the last patch

Swish
09-28-2012, 11:00 AM
Now i gotta invis up just
to stroll through crushbone?

Something is very wrong if you're getting attacked by mobs in CB at 50+, was fine the other week.

Some mobs just hate everyone, decaying skeletons for example...ultimate trolling mobs ;)

Droxx
09-28-2012, 11:02 AM
read patch notes imo

azeth
09-28-2012, 11:08 AM
im gonna be honest, gathering a train of 10,000 gobs without effort is a blessing.

AOE, loot, you just made a solid 200 plat.

Striiker
09-28-2012, 11:13 AM
This was a change made a couple months ago. It basically made humanoid mobs which are (I think) over lvl 20 agro you regardless of your level (if they are KOS already). This is actually how it was on live back in 99 / 2000. You could never run through Upper Guk or SolA if KOS without training a few greenies. It was nice while it lasted but this is an intentional change to align the server with how it was in classic. Now you need invis to get around (and hope it doesn't drop and if it does drop, hope you have snare or root while killing that one green goblin because he'll run and send all his green buddies after you).

Calabee
09-28-2012, 11:15 AM
less time buying accounts, more time learning about the game, imo~

Ferok
09-28-2012, 11:37 AM
Crushbone definitely shouldn't be aggroing, i was single pulling Crush to the zone-line (after killing one or two guards) at level 23.

Cippofra
09-28-2012, 11:54 AM
This is definitely not classic. A level 60 could easily run through live guk to lower guk. Being humanoid didn't ignore levels as far as aggro goes.

Picked
09-28-2012, 11:58 AM
Haven't been to Dalnir in years. So not sure if it has undead or not. But I would assume so since it's "The Crypt of Dalnir"

Anything undead is going to attack you if you get close to it. One mob aggro's and you get assist proxy aggro.

And on some occasions one level of green I think can still provide exp. I could be wrong but if they are barely green mobs will still attack you.

Just because everything is green to you doesn't mean you are invincible lol how many posts about this are we going to see?

eqravenprince
09-28-2012, 12:42 PM
Yeah, I came back after several months and noticed this change as well. Definitely not classic, but whatever. I just left the zone because it was too damn annoying fighting all the greens to get to where I wanted to go.

Nizzarr
09-28-2012, 03:10 PM
lvl 20+ green mobs aggroing is certainly classic. You just got used to easy mode farming.

godbox
09-28-2012, 03:15 PM
on this note as i recall from live oasis crocs were all KOS and social with each other

Nizzarr
09-28-2012, 03:19 PM
on this note as i recall from live oasis crocs were all KOS and social with each other

negative

Cippofra
09-28-2012, 03:22 PM
lvl 20+ green mobs aggroing is certainly classic. You just got used to easy mode farming.

Negative

eqravenprince
09-28-2012, 03:53 PM
lvl 20+ green mobs aggroing is certainly classic. You just got used to easy mode farming.

I guess we just have to agree to disagree. I have no proof other than my memory of classic and my time farming in SolA, Runnyeye, Cazic Thule and running right past the trivial mobs. Undead dungeons such as Befallen/Unrest were zones that they attacked whether trivial or not. I would love to see an archived webpage talking about this that proves it one way or another.

Ferok
09-28-2012, 04:04 PM
lvl 20+ green mobs aggroing is certainly classic. You just got used to easy mode farming.

I can recall quite clearly being able to run to lower guk, while KOS to frogloksofguk, with only maybe the last wanderer aggroing. This would have been while I was 35-50 on live, kunark/velious era.

That's a pretty classic example, I'm sure many others have similar experiences.

godbox
09-28-2012, 04:07 PM
^ beause the green agro only kicks in at 20+

Thulack
09-28-2012, 04:35 PM
Made an account to post in this thread but got sucked into the pvp server drama. Has anyone tested this on EQMac?

You guys do realize that EQ mac has had updates and is currently supported by Dev's fixing old bugs and such. Things that work on their still might not be "classic".

Ferok
09-28-2012, 04:38 PM
^ beause the green agro only kicks in at 20+

Edit: on second thought, my example may not be valid.

Is there anything to back up that this change actually is classic?

Silo69
09-28-2012, 05:39 PM
on this note as i recall from live oasis crocs were all KOS and social with each other

HeallunRumblebelly
09-28-2012, 05:46 PM
On the plus side, good time to get your chardok faction, lol :3

Swish
09-28-2012, 06:58 PM
Lockjaw still aggros normally doesn't he?

Cippofra
09-28-2012, 07:48 PM
Yes, it is normal for lockjaw to aggro. However, on classic live no crocs or caimans in oasis were ever kos except for lockjaw. The conning kos was normal, but they absolutely did not attack, or social aggro whatsoever.

Qailier
09-28-2012, 08:54 PM
Lv55 Druid getting attacked in Upper Guk by ton knights... Shouldn't be happening.

heartbrand
09-29-2012, 10:41 AM
Decaying skeletons were never kos and you could train other undead Mobs on people. Used to train frogloks on people in lower guk all the time back in the day and mummies and shit on people at the nektulos newbie log.

Cippofra
09-29-2012, 11:08 AM
I don't understand where this whole non kos decaying skeletons idea came from. Part of me thinks this is just a joke?

Velkator
09-29-2012, 11:22 AM
This change should have been here from day 1 though. Thats my only beef with it.
But I'm just happy it's in I guess :)

Dantes
09-29-2012, 11:26 AM
I seem to remember it being this way with Goblins in SolA, Runnyeye and Permafrost (which is how it works here), but you could pretty much run right by all other "living" green mobs without aggro.

Briscoe
09-30-2012, 12:09 PM
Skipped over some of the back and forth, but this is definitely classic. I still remember being irritated by green goblins attacking me when I went to SolA for the first time as a high level thinking I could just go wherever I pleased. I also remember faction grinding in Droga on my 60 warrior and having to slowly grind through that dungeon because if I ran straight down to RukGus I would get about 200 goblins on me.

Thulack
09-30-2012, 12:16 PM
Permafrost and decaying skellys are the 2 things i remember KoS no matter what.

Lagaidh
10-01-2012, 08:26 AM
I know decaying skeletons always attacked me as a paladin regardless of level or area. I piped up when I noticed the change in Sol A. The only thing I can think of is that in live, by the time I used to go back to Sol A as a high level to gut the place, there was a change I didn't detect.

I always remembered being able to stand right in front of a green con goblin in Sol A when I was higher level (L50+) and never being attacked unless I sat down. I had done some leveling in there from L23-ish to L28. I expected everything to attack on site. It did.

It must have changed in between my live leveling time (99-00) and going back a way higher level (01+).

If this is the case, is there any time line to it? I'm wondering when in Live was there the change away from the purportedly classic model of humanoid greens attacking anybody whose faction was bad enough. At some point, they stopped doing it. What was that point?

HawkMasterson1999
10-01-2012, 09:20 AM
I've been pulling singles past hoards of mobs in paw to power lvl my sister... They definitely are not aggroing me at lvl 57. They don't even assist eachother

Lagaidh
10-01-2012, 10:44 AM
I've been pulling singles past hoards of mobs in paw to power lvl my sister... They definitely are not aggroing me at lvl 57. They don't even assist eachother

Now the same is true for me in Sol A.

I can cast stun on one of a tight group and only the one I cast on will pull. The social agro is the same as it has been for my tenure on this server. The difference I am talking about is whether or not that green proximity-agros. There was a time, both here and on live, when greens did not always agro when you simply got near them as a grossly higher level at any KoS faction level.

Nizzarr
10-01-2012, 11:06 AM
I believe the green aggro changes were tested on EQmac.

Now, if you think EQmac got this wrong, I dont know what to tell you.

Picked
10-01-2012, 11:11 AM
on this note as i recall from live oasis crocs were all KOS and social with each other

leveled every single character I have ever played in Oasis and never have I seen crocs aggro. They have always been KoS but never aggro'd and never assisted. This is one of the reasons the zone is so good to level in. And the sole reason it is popular.

Oasis I know for sure is working as it was on live.

Picked
10-01-2012, 11:16 AM
I know decaying skeletons always attacked me as a paladin regardless of level or area. I piped up when I noticed the change in Sol A. The only thing I can think of is that in live, by the time I used to go back to Sol A as a high level to gut the place, there was a change I didn't detect.

I always remembered being able to stand right in front of a green con goblin in Sol A when I was higher level (L50+) and never being attacked unless I sat down. I had done some leveling in there from L23-ish to L28. I expected everything to attack on site. It did.

It must have changed in between my live leveling time (99-00) and going back a way higher level (01+).

If this is the case, is there any time line to it? I'm wondering when in Live was there the change away from the purportedly classic model of humanoid greens attacking anybody whose faction was bad enough. At some point, they stopped doing it. What was that point?

This seems pretty accurate to me. Only going by what I remember. I spent a lot of time in early EQ live soloing and kiting. And at some point it was changed. I for the life of me can't remember though.

One thing I am fairly certain on is I remember if you aggro'd a green mob the others would assist if they were kos regardless of level or con. So you could stand in front of that green and not get killed but the moment you aggro'd him his friends jumped in and helped.

This is only how I remember it though. I could be wrong.

sykotic
10-01-2012, 12:36 PM
I don't understand where this whole non kos decaying skeletons idea came from. Part of me thinks this is just a joke?

The regular decaying skeletons found on Antonica never aggroed on classic. I can assure you they were indiff con. I remember always wondering why they wouldn't but the regular skeletons would.


The iksar ones did, if I remember right.

Lagaidh
10-01-2012, 02:02 PM
I thought if you were a paladin or cleric, classes naturally aligned against the undead, that any undead was instantly KoS upon plopping into the newbie zone...

FansyTheBard
10-03-2012, 05:03 AM
this was a needed change!

ist was Way to Easy to run through whole droga unmolested farming iot, cos, loe, eoe, gop etc at lvl 55

Dullah
10-03-2012, 08:04 AM
The regular decaying skeletons found on Antonica never aggroed on classic. I can assure you they were indiff con. I remember always wondering why they wouldn't but the regular skeletons would.


The iksar ones did, if I remember right.

I also remember this. I don't know if they conned indiff, but decaying skeletons wouldn't agro you while running by for sure.

Lagaidh
10-03-2012, 08:25 AM
Hrm.

heartbrand
10-03-2012, 09:07 AM
Decaying skeletons in most newbie gardens were 100% not kos in classic.

This is a fact.

Maybe for like the first week of the game or something they were kos but I played on live back when consent let you loot someone's corpse and decaying skeletons, at least in nektulos / ec were indifferent

Cippofra
10-03-2012, 05:50 PM
Maybe for like the first week of the game or something they were kos but I played on live back when consent let you loot someone's corpse and decaying skeletons, at least in nektulos / ec were indifferent

I'm about 99% certain it even let you loot the no trade items.