View Full Version : pets and weapons
shooteneq1
11-08-2012, 04:04 PM
When charming pets how much of a difference does giving your pet weapons make, and if it does make a difference do the weapons themselves make a difference, like would rusty be just as good as fine steel ?
Swish
11-08-2012, 06:14 PM
it makes a difference as a dual wielding pet will do it properly (like a warrior).
Rusty and fine steel will do the same damage, but if you feed your pet nothing but the best thenvtry and get some gnoll hide lariats from Paw or something (stun proc).
If you find you only have 2h weapons available, the pet will usually refuse them, but put a torch in his offhand (yeah, like we carry those around) and he will then use it but it won't be as efficient as a dual wield :)
Above all else though, try and snag some mage weps in EC - so sooo good!
Boilon
11-08-2012, 07:05 PM
I could be wrong but i heard delay of a weapon matters for CHARMED pets? On my mage I often get asked for dagger summons because its the fastest ( while the dmg doesn't matter, the delay does?) Maybe an Enchanter can shed light on this point
Tecmos Deception
11-08-2012, 08:05 PM
Don't know that any stats on the weapons you give a charmed pet matter apart from procs.
And giving a pet weapons makes a very big difference at high levels, and a still significant difference at lower levels. A level 45-50 mob quads a surprising amount of the time. Weapons + haste make a level 50 mob do better damage than a level 60 rogue player.
Swish
11-08-2012, 09:02 PM
Literally some pets will be hitting for 120+ when enchanters reach the mid-50s...
If enchanters duo with a cleric, you can keep the pet hasted with 2 nice weapons and just CH when he gets low. The only downside is that if charm breaks the cleric needs to be alert to it quickly.
My strategy would be to try and catch a bored mage in the EC tunnel and ask him if he'd mind summoning 4-8 weapons for a decent donation :)
(failing that, carry around a bag of rusties in a WR bag, daggers for weight if you can find them)
Kika Maslyaka
11-08-2012, 09:08 PM
gnoll hide lariats - best pet weapon and easily available.
shooteneq1
11-08-2012, 09:26 PM
is it the best just because of the stun proc or cause of damage. for me the stun proc wouldnt matter as i just snare and fear the mob.
Kika Maslyaka
11-08-2012, 09:35 PM
there is probably only 1 or 2 weapons in game that can improve pets natural dmg.
But those also tend to be insanely expensive cause they are high end player weapons.
Otherwise its all in the proc. And if your pet is chain procing Stun - imho its awesome.
Vladesch
11-09-2012, 04:33 AM
I was wondering if there are level restrictions on what charmed mobs can dual wield. IIRC it's a necro level 24 pet that is the first that can duel wield weapons you give him, so maybe the same principle holds for charmed pets?
I ask because I've been charming grimalkins in LOIO, and I suspect that it's not doing any more damage after I give it 2 daggers. The damage seems rather poor. Even when charm breaks and it hits me, it's pretty poor damage for supposedly dual wielding.
webrunner5
11-09-2012, 08:59 AM
Weapons on pets solo is a total waste of time. With the pet nerf you really have to kill off the pet everytime. In a group I agree the stun weapons work well. Most everything else not a big deal.
Tecmos Deception
11-09-2012, 09:22 AM
Weapons on pets solo is a total waste of time. With the pet nerf you really have to kill off the pet everytime. In a group I agree the stun weapons work well. Most everything else not a big deal.
Eh.
I think that it probably works out pretty close to the same xp whether I charm a pet and let him and another mob duke it out then break charm and finish both off OR charm a pet and give him weapons and haste and just let him annihilate stuff while eating some of my xp.
The former results in fewer kills and more mana use per kill, but you get full xp. Without a target to ToT every fight, I'll probably end up at 30% mana after 4 kills and need to med a few minutes before taking on more.
The latter results in more kills at reduced xp but probably with no downtime at all (except for a minute here or there when pet needs to be blurred to heal; shouldn't need this often which cheap slow + stun weapons), even if not facing many mobs I can ToT.
I've never really tested it, this is just my guess. If a charmed pet eats more than 50% xp though, then definitely it wouldn't be as good.
Galanteer
11-09-2012, 11:42 AM
Ungeared, Unhasted: DPS of 50% max hit.
Ungeared, 68% hasted: DPS of 85% of max hit.
Geared, Unhasted: DPS of 90% of max hit.
Geared, 68% hasted: DPS of 150% of max hit.
Geared, 88% hasted: DPS of 170% of max hit.
Geared, 100% hasted: DPS of 180% of max hit.
this was parsed a few expansions in the future, should be still somewhat relevant.
webrunner5
11-10-2012, 04:00 AM
Well I am not sure about a Enchanter pet with your idea of not killing it off, but for a Mage it doesn't work well. Do a /who all Magician and see all 3 of them playing anymore. I gave up on mine.
Vermicelli
11-10-2012, 05:25 AM
Ungeared, Unhasted: DPS of 50% max hit.
Ungeared, 68% hasted: DPS of 85% of max hit.
Geared, Unhasted: DPS of 90% of max hit.
Geared, 68% hasted: DPS of 150% of max hit.
Geared, 88% hasted: DPS of 170% of max hit.
Geared, 100% hasted: DPS of 180% of max hit.
this was parsed a few expansions in the future, should be still somewhat relevant.
Do you have a link for this please? I haven't noticed a big difference between giving my Charms weapons versus not giving them weapons. Either way, they help my group totally beat some booty, but I would like to squeeze out as much beat juice as possible.
webrunner5
11-10-2012, 09:29 AM
That is probably with some serious pet toys and pet weapons way past Velious. Sounds hard to believe from my experience.
Tecmos Deception
11-10-2012, 10:37 AM
Ungeared, Unhasted: DPS of 50% max hit.
Ungeared, 68% hasted: DPS of 85% of max hit.
Geared, Unhasted: DPS of 90% of max hit.
Geared, 68% hasted: DPS of 150% of max hit.
Geared, 88% hasted: DPS of 170% of max hit.
Geared, 100% hasted: DPS of 180% of max hit.
This is significantly too high for here.
If I had to put a number on it off the top of my head, I'd say that an ungeared, unhasted, level 40-50 pet probably does like 30% of its max hit in DPS. Level 49 frogs in seb, who hit for 136, dual wielding plain weapons and 64% hasted, "only" do about 100-110 DPS on similar-level mobs. This chart says they'd be over 200 DPS, which I can't see happening unless you're giving the pet a couple of steel hilted flint daggers or something.
Galanteer
11-10-2012, 04:33 PM
Yea that chart was from TBS expansion, so the numbers are off, the ratio however may be the same....
here is the link the numbers came from. Been trying to find older posts, yet the archives of Casters Realm don't show content, just post titles :(
http://www.therunes.net/forums/viewtopic.php?t=10608
Orikle
11-11-2012, 08:37 AM
What is consider the über pet weps or charmed pets you guys are talkin about? I know the stun lariats are great along with Mage summoned weps for procs but can't think of others you would put on pet thats better
webrunner5
11-11-2012, 12:19 PM
I think we need to break this down pet class to pet class. Mage got the biggest hit hands down. Enchanter next, Necro, next SK, Druid, than Shaman.
Whats it mean, well it pretty much killed Mage population on here. I swear I don't see many Nerco's on anymore either. Enchanters I would say have stayed pretty steady. It really doesn't effect SK, Druid, Shaman. Their pets are too weak to make a big difference on the 51% rule.
So this thread to me pretty much depends what class you play not a overall opinion.
Tecmos Deception
11-11-2012, 08:23 PM
Original post:
When charming pets how much of a difference does giving your pet weapons make, and if it does make a difference do the weapons themselves make a difference, like would rusty be just as good as fine steel ?
Your post:
I think we need to break this down pet class to pet class. Mage got the biggest hit hands down. Enchanter next, Necro, next SK, Druid, than Shaman.
Whats it mean, well it pretty much killed Mage population on here. I swear I don't see many Nerco's on anymore either. Enchanters I would say have stayed pretty steady. It really doesn't effect SK, Druid, Shaman. Their pets are too weak to make a big difference on the 51% rule.
So this thread to me pretty much depends what class you play not a overall opinion.
My question:
WTF?
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