View Full Version : Lore items and "Body camping"
Bones
06-03-2010, 04:16 PM
I feel this needs to be said and not only out of self interest, but also for everybody else who wants a shot at getting certain valuable lore items.
I wouldn't call it an "exploit" but people are abusing the fact that you can store lore items on bodies and continue to farm for hours, and in some cases days, said lore item while stacking corpses, and I am sure everybody knows where this has become somewhat of a problem.
Anyways, my point and question is - Do you guys plan on removing the ability to loot lore items that a player has on a corpse already? Or is it even possible?
girth
06-03-2010, 05:02 PM
That is a good point.
Another way to remedy this somewhat would be to have a rule that Exp groups get camps over solo'ers. Soloing frenzy but 5 or 6 people sub 50 want it? Then you just lost it.
That's how my server worked like 95% of the time.
nilbog
06-03-2010, 05:03 PM
Ideally, we are fixing the corpse timers.
You should be able to hold a lore item on a corpse, no?
girth
06-03-2010, 05:09 PM
Ideally, we are fixing the corpse timers.
You should be able to hold a lore item on a corpse, no?
You don't see that as an exploit? Having 4 corpses each with a FBSS or something like that?
Droxx
06-03-2010, 05:23 PM
Another way to remedy this somewhat would be to have a rule that Exp groups get camps over solo'ers. Soloing frenzy but 5 or 6 people sub 50 want it? Then you just lost it.
That's how my server worked like 95% of the time.
This makes 0 sense at all. First come, first serve, anyone?
girth
06-03-2010, 05:41 PM
It made enough sense that some live servers did it for long periods of time.
There is nothing dumber than 1 person hogging the same camp or 2 for a whole week, leaving lore items on their corpses so they can continue to be selfish.
Not to mention trying to take one of those camps normally will get you trained so they can continue farming it solo when they 'show back up.'
It wouldn't be so bad if they wouldn't stay at the camp after getting the item they wanted, but no they die and farm another one.
girth
06-03-2010, 05:46 PM
This makes 0 sense at all. First come, first serve, anyone?
Its not like we do that for raids, so why not make up rules for high end camps too that are perma-camped by like the same 5 people over and over.
And before you say it, 15 people camping a zone is not FCFS.
FCFS is first to engage.
Humwawa
06-03-2010, 06:02 PM
It has been a part of the game since the game opened, and it's a workaround available to everyone.
I think there's a little more to this, than this, and I suspect this moves to Rants and Raves by the time we see the agenda behind the post.
Bones
06-03-2010, 06:18 PM
I think there's a little more to this, than this, and I suspect this moves to Rants and Raves by the time we see the agenda behind the post.
Wtf are you talking about? Im not targeting any particular person, I am not ranting of flaming anybody, and there certainly isn't any "agenda".
This is a legitimate concern for many people, myself included.
Don't try to derail this please.
Bones
06-03-2010, 06:39 PM
Ideally, we are fixing the corpse timers.
That is good news, thanks for the speedy response.
Humwawa
06-03-2010, 06:48 PM
Then I'll only say that it was a part of the EverQuest experience that was available since the servers opened.
Changing corpses to a 3 hour rez timer was also part of original EQ.. I'm happy to see that come back.
girth
06-03-2010, 07:04 PM
Then I'll only say that any level 50 who keeps a camp SOLO after farming 2 or more rare LORE items for themselves is a douche bag. At least when others are wanting to move up to said camp. Otherwise, keep it forever.
I'm level 45, I have spent days if not weeks in LGUK, and I have yet to see any camp besides bedroom, ass/sup, or minos. My guild and I thought it was SOO bad, that we stopped doing LGUK and have not been back. We have been doing Sol B because the solo farmers in LGUK are out of control.
Cannot even get frenzy/AM or lord at like 5am. The solo farmers are STILL there and still leaving items on corpses to farm more.
It's pretty fucking retarded when its easier to camp fire giant nameds than lguk nameds.
I've killed Tranix/Warlord/Magus at least 2-3 times each. I have NEVER even seen Frenzy or Lord yet. I only saw AM in a train. Its not from a lack of trying.
Omnimorph
06-03-2010, 07:13 PM
it's a viable exploit, it was in classic, so in the nature of the server it should probably stay in. People did the exact same thing with no rent items. Infact the only reason they changed it was because after a gm even in which they handed out http://lucy.allakhazam.com/item.html?id=11000
people kept dying with them so they could use them constantly without losing them when they logged out.
Yeah it is a pretty crappy thing to do, but hey, some people are just pretty crappy people :p
Humwawa
06-03-2010, 07:44 PM
I'm a pretty hardcore Frenzy camper.
My reasons are mine, and I've almost finished with my goal. This means I'll stop taking it whenever I can, and holding it as long as I can.
For my part, I've never been asked to "yield" the camp, not by you, not by anyone. In fact, I've never seen Bootleg anywhere near Frenzy. And we were, I thought, friendly towards each other before.. whatever this is started.
I've been asked to List it, and I usually can't remember it by the end of the camp. I've left the camp to respond to a guild raid call and been chewed out by another necro because I forgot his "spot." That was you, Bones. =)
In short - there are several people who camp Frenzy, and as far as I know, there's no secret society that plans to lock it forever. You're just unlucky. Nothing is being done in Lower Guk that you yourselves cannot do yourselves, and this is simply a mask for a bigger issue - Camp Etiquette.
Do I die with FBSSes and save them on corpses? Yes. I do this and will stop when I've finished with the goal I've set for myself, which is almost through. You act as if I've been there the past three months, when it's actually been two days.
girth
06-03-2010, 07:47 PM
It wouldn't be the only 'classic exploit' they left out/removed for the integrity of the server, IF they removed it.
Humwawa
06-03-2010, 07:55 PM
Your server may have had the Guk rules you've mentioned. Mine was dominated by necromancers. I was one of them.
Which server is right, I wonder?
Regardless. What's the big deal? Nobody has said a single thing about this to me until this random post pops up, invoking GM intervention over something many people did all the time on Live servers. Next time, try to talk out a problem with the community instead of circumventing the issue - you want an FBSS - by pointing out an ingame workaround.
Bones
06-03-2010, 08:21 PM
I've been asked to List it, and I usually can't remember it by the end of the camp. I've left the camp to respond to a guild raid call and been chewed out by another necro because I forgot his "spot." That was you, Bones. =)
Lol, well I won't deny that I wasn't upset, but that was weeks ago and hardly the basis behind this post. I certainly wasn't upset at you.. Just a little ticked about sitting there all day waiting for the camp and not getting it in the end anyways. (I wasn't trying to "chew you out", sorry if that was the impression you got) The reasoning behind this post is the resulting corpse stacking that is going on. I am not trying to single you out, there are several people doing this and the camp is locked down 24/7, intentional or not.
In short - there are several people who camp Frenzy, and as far as I know, there's no secret society that plans to lock it forever. You're just unlucky. Nothing is being done in Lower Guk that you yourselves cannot do yourselves, and this is simply a mask for a bigger issue - Camp Etiquette.
To that I have to disagree. As girth already said. "It's not a matter of not trying."
There are groups in guk all the time who would kill for the frenzy camp, but its always being farmed, and groups simply do not stay formed for 12+ hours waiting in line for a camp like that. I promise you if frenzy wasn't being solo farmed 24/7 there would be exp groups there all the time. (Not that I am saying it shouldn't be allowed to be solo camped, but you see what I am getting at)
Do I die with FBSSes and save them on corpses? Yes. I do this and will stop when I've finished with the goal I've set for myself, which is almost through. You act as if I've been there the past three months, when it's actually been two days.
I can't tell who this is directed at, but again, this is not just about you or any one person, and infact I know most of you guys who do it, and you are cool dudes :)
Edit - Damn the thread is getting derailed already.
Humwawa
06-03-2010, 08:32 PM
Yeah, derailing it was kinda my intent.
It's obvious the issue isn't body camping, but how the camp is held by classes able to solo it, and I suspect that which side you're on depends on whether or not you are one of those classes.
Sometimes I can't get Frenzy either.
I don't camp to save tons of money. I camp for a reason. I don't mean harm, I just mean to accomplish the purpose I've set for myself, and when I'm finished, I'll move on.
Will another solo class take my place. I can guarantee it.
girth
06-03-2010, 08:34 PM
I'm a pretty hardcore Frenzy camper.
My reasons are mine, and I've almost finished with my goal. This means I'll stop taking it whenever I can, and holding it as long as I can.
For my part, I've never been asked to "yield" the camp, not by you, not by anyone. In fact, I've never seen Bootleg anywhere near Frenzy. And we were, I thought, friendly towards each other before.. whatever this is started.
I've been asked to List it, and I usually can't remember it by the end of the camp. I've left the camp to respond to a guild raid call and been chewed out by another necro because I forgot his "spot." That was you, Bones. =)
In short - there are several people who camp Frenzy, and as far as I know, there's no secret society that plans to lock it forever. You're just unlucky. Nothing is being done in Lower Guk that you yourselves cannot do yourselves, and this is simply a mask for a bigger issue - Camp Etiquette.
Do I die with FBSSes and save them on corpses? Yes. I do this and will stop when I've finished with the goal I've set for myself, which is almost through. You act as if I've been there the past three months, when it's actually been two days.
My post isn't directed solely toward you, I just chose to mimic your opening because I highly disagree with what you said, and I'm not very creative so I stole it!
We have been friendly in game, and I still think we are, but that doesn't change my opinion on this matter. I cannot even get near frenzy for the most part, because its camped 30 hours a day 9 days a week and normally the people camping there(or AFK there) are VERY territorial.
I have not had specific issues with you in LGUK ham, in fact you've helped me out, remember letting me know Cav was up with his 2h in hand? I still think you're awesome for that. That said, I think what you're doing is kinda wrong, but I'm not a GM, so maybe in their 'vision' its not. In that case, good luck on finishing quickly and letting others get some goodies. =D
ps You haven't seen me there, because like I said - my guild gave up on trying to get any camp higher than ass/sup/cav/exe - which is crazy seeing as we group very late at night and play till morning quite often.
We want some FBSS's so bad at this point for our melee, we feel our best chance is to farm FGs to get some of that loot to trade for some FBSS's. That is pretty stupid considering we have had the ability to kill the frenzy camp for at least 3-4 weeks now.
Omnimorph
06-03-2010, 08:40 PM
Frenzy was always a highly contested camp. Whether it was by a group or by someone soloing it.
Funnily enough i never saw someone soloing it on my server :p Guess the necros there didn't have the guts :3
Bones
06-03-2010, 08:47 PM
Next time, try to talk out a problem with the community instead of circumventing the issue - you want an FBSS - by pointing out an ingame workaround.
I thought that was the purpose of this thread. This is the forums. This is the community.
Nobody is trying to circumvent any issue. Do I want an FBSS? Sure, who doesn't.
Would I want to stack corpses farming a bunch of sashes for days effectively screwing potential frenzy groups over who might actually need the sashes? Hell no.
Like I said, this is not about you or any single person in particular.
Maybe you are right... maybe the main issue here is camp etiquette.
But why is an item even lore if people are just going to corpse stack it. Doesn't that defeat the purpose of making it lore to begin with? <--- This is the whole basis for my argument, and the reasoning for posting it in technical discussions.
Humwawa
06-03-2010, 08:48 PM
I'm pretty goddam sick of Frenzy.
I don't really care much about plat, but circumstances require me to. When/if I succeed in my plans, you won't see me anywhere near Frenzy for quite awhile.
girth
06-03-2010, 08:49 PM
I'm not saying I should get a camp whenever I want it, but because of this 'exploit' I would call it, its almost impossible to even have a chance to get certain camps.
Therefore, the issues go hand in hand. This issue allows 1 man to perma camp multiple LORE items until he wants to leave. That isn't right.
I wouldn't care if 1 person soloed the camp if he at least had to leave every now and then to mule his items or sell them. If he wants to do it that way, he should have every right to. This just seems like cheating, which is normally considered an exploit.
Raren
06-03-2010, 08:51 PM
Frenzy is my favorite camp :(
Bones
06-03-2010, 08:59 PM
Frenzy is my favorite camp :(
Yeah its my favorite camp too, I won't lie. Edit - Mainly because its the one camp I can watch a movie while doing. /popcorn
Still much <3. I don't hate you guys at all don't get me wrong.
On a side note, I've had many chances where I could have stacked a corpse and kept farming it, I just never did out of respect for everybody else who wants a shot at it, whether it be another farmer or a group, and I have always respected the "line".
astarothel
06-03-2010, 09:04 PM
Unless someone is right there rezzing that body or they've bound closeby, technically they aren't there to hold the camp under the guidelines. It would be an asshat move to do that and play that card, but its still technically kosher.
Humwawa
06-03-2010, 09:40 PM
I'm currently bound in Frenzy.
...I probably shouldn't admit to that.
YendorLootmonkey
06-03-2010, 10:46 PM
This is why we can't have nice things.
Haynar
06-03-2010, 11:12 PM
Storing lore, or no-rent items, on corpses was very classic. I am all for it. But I am only a dev here.
On live, when you had someone hogging a camp, you trained them until they left. Unless they could also FD. But this isn't live, and we very much have GM intervention here. Which is also not very classic. It was very rare that GMs intervened on live.
But then again. I am not a nice person, when it comes to people or guilds who perma-camp spawns. There are reasons I don't GM on the server.
Haynar
Chicka
06-05-2010, 04:48 PM
Whether it was classic bug or not, it was a bug, lore means lore, not lore and as many as you can stuff your corpses with. Things are made lore precisely to prevent this kind of behaviour.
Simplistik
06-05-2010, 05:42 PM
Whether it was classic bug or not, it was a bug, lore means lore, not lore and as many as you can stuff your corpses with. Things are made lore precisely to prevent this kind of behaviour.
my thought's exactly..
girth
06-05-2010, 06:30 PM
Whether it was classic bug or not, it was a bug, lore means lore, not lore and as many as you can stuff your corpses with. Things are made lore precisely to prevent this kind of behaviour.
QFT - could not say it better and I tried LOL
Leokaiser
06-05-2010, 08:00 PM
I agree with the sentaments shared by the OP. Once you have one Lore item, you shouldn't be able to loot another by being lame. However, as said, this is 'classic'; but on the flip side, as far as I read the camp rules, if people are dying then they either aren't retain a presence at that camp (could be avioded by binding there) or they aren't able to hold the camp (because they are dying, heh).
It is a bit of a dick move to take a camp from someone because they died, but if they are dying intentionally in order to hog the camp on Lore items then the rules are already being twisted.
Vonblund
06-05-2010, 08:48 PM
Whether it was classic bug or not, it was a bug, lore means lore, not lore and as many as you can stuff your corpses with. Things are made lore precisely to prevent this kind of behaviour.
This pretty much sums it up.
Whoever argues with that will only argue because they are currently exploiting that bug for their personal profit, to the detriment of the rest of the community.
km2783
06-08-2010, 12:18 PM
If others weren't clamoring for the camp I'd have no problem storing items on corpses, but if people WERE (and they are in the case of Frenzy, for example) wanting the camp I'm just not the type of person to do this sort of thing to others.
It's just such a douche move and lame exploit.
Yoite
06-08-2010, 05:56 PM
well, i have mixed feelings about this.
I will say its not very cool to hog they camp like that, no one "needs" more than one FBSS, so those that are doing it are doing it to sell for cash. Why not just farm guards? The thing is this is a critical item for melee dps. From what im seeing pretty much the only way to get one right now is to buy it from the farmers? Thats poop. I'm glad i got mine a long time ago.
Yoite
06-08-2010, 06:00 PM
the mixed feeling being this should be left in, as i might want to hoard lore items at some point.
but i dont think its cool to hoard a camp that some many people want and need. Doesnt bother me on camps that no one is trying to get into to, but frenzy? that's not cool.
btw Humwawa is def not a douche bag, hes nice and very cool. But i dont approve of hoarding this particular camp, if it was any other camp it probably wouldnt make such a stink
girth
06-08-2010, 06:16 PM
the mixed feeling being this should be left in, as i might want to hoard lore items at some point.
but i dont think its cool to hoard a camp that some many people want and need. Doesnt bother me on camps that no one is trying to get into to, but frenzy? that's not cool.
btw Humwawa is def not a douche bag, hes nice and very cool. But i dont approve of hoarding this particular camp, if it was any other camp it probably wouldnt make such a stink
Agree. Humwawa is a cool guy. Just think this should be labeled an exploit and done away with for the good of the server. We have other stuff that was changed from classic for the same reason.
nicemace
06-08-2010, 08:17 PM
if they dont use corpses, they just use lvl 1 alts, at least thats what i did back in 1999, hellooo 13 FBSS's in a week... its really not hard to get an alt down there with a bit of prep work.
but as its been said, someone soloing is no diff to a group camping it.. it still would be a popular / perma camped area (kinda like royals) if there werent a bunch of people soloing.. so yeah.
Bruman
06-09-2010, 08:17 AM
but as its been said, someone soloing is no diff to a group camping it.. it still would be a popular / perma camped area (kinda like royals) if there werent a bunch of people soloing.. so yeah.
When the only resort to getting this item is to roll another class capable of farming gear, it makes the class disparity in the game even more apparent, but that's "classic" and all, so...
But the real problem is that it's putting the greed of 1 person over the benefit to 6 people. Lower Guk is a great exp zone, and is typically way over camped because the farmers take up half the zone. Once again "but that's classic" I guess, but still doesn't make it not a jerk thing to do.
I remember actually being able to get in a exp group there on live "back in the day", before any expansions. That's impossible here (except for maybe like what...3 am on Monday night or something?)
mr.miketastic
06-09-2010, 05:38 PM
When the only resort to getting this item is to roll another class capable of farming gear, it makes the class disparity in the game even more apparent, but that's "classic" and all, so...
But the real problem is that it's putting the greed of 1 person over the benefit to 6 people. Lower Guk is a great exp zone, and is typically way over camped because the farmers take up half the zone. Once again "but that's classic" I guess, but still doesn't make it not a jerk thing to do.
I remember actually being able to get in a exp group there on live "back in the day", before any expansions. That's impossible here (except for maybe like what...3 am on Monday night or something?)
The release of Kunark will be a turning point I think.
rioisk
06-09-2010, 06:12 PM
The release of Kunark will be a turning point I think.
Unless the population explodes even further. We have to remember that we might be replicating the game back in 1999 but not the player base. IMO the people returning to classic EQ after so long are on the hard-core powergame end.
mr.miketastic
06-09-2010, 07:00 PM
Unless the population explodes even further. We have to remember that we might be replicating the game back in 1999 but not the player base. IMO the people returning to classic EQ after so long are on the hard-core powergame end.
I was thinking that the release of Kunark will shift the permacamped spots somewhat to other areas, and add the fact that it is new content, the farmers will move there to take advantage of the "newer" loot.
Simplistik
06-09-2010, 09:30 PM
I was thinking that the release of Kunark will shift the permacamped spots somewhat to other areas, and add the fact that it is new content, the farmers will move there to take advantage of the "newer" loot.
Said camps will just be replaced by someone new.Chika said summed it up in a nutshell,couldn't have stated it better.
"Whether it was classic bug or not, it was a bug, lore means lore, not lore and as many as you can stuff your corpses with. Things are made lore precisely to prevent this kind of behavior."
mr.miketastic
06-10-2010, 09:25 AM
Said camps will just be replaced by someone new.Chika said summed it up in a nutshell,couldn't have stated it better.
"Whether it was classic bug or not, it was a bug, lore means lore, not lore and as many as you can stuff your corpses with. Things are made lore precisely to prevent this kind of behavior."
I completely agree with the concept. I think though, that some people enjoy the game differently; I like to just play, kill stuff, try to upgrade gear occasionally, group with people and explore. Some others like to amass as much plat as possible and get every class to the maximum level, raid top content and powergame x10. I can understand the appeal, I suppose, of the latter but this isn't live; this is Sparta!
IMO, the body camping is an exploit.
guineapig
06-10-2010, 12:46 PM
The only thing we as the community can do to combat this is lowering the price we are willing to pay for these items.
Stop paying so high for items and the farmers will eventually realize it's not worth their time to permacamp lore items.
I wish there was another way, but sadly there isn't.
There are so many items out there that have been dropping multiple times a day since October. Even with all the alts out there, we are talking about hundreds of every "rare" item in Lguk to say the least.
mr.miketastic
06-10-2010, 01:03 PM
The value of any item is only worth what anyone is willing to pay for it. If someone is willing to pay the, I am not sure here either, 12k P for an FBSS then that's what everyone has to pay. If everyone agrees that they will only pay 1k p for it then that's what it's worth. Not trying to stockblock anyone... lol
Dumesh Uhl'Belk
06-10-2010, 02:12 PM
I have no issue with keeping lore items on corpses. It is classic, and not really a problem. It is the 3 hour Rez timer that needs to be restored.
If these campers want to take the xp hit to store these items then that's cool. They will have substantially increased costs for their choices.
I myself have managed to get the frenzy camp twice over the last 2 months (with a group, I can't solo it) and have seen 3 sashes drop. I didn't win the roll for any of them. It's been frustrating, but with the removal of global ooc and hopefully with the shortening of res timers to 3 hours, melee may get a shot at grouping for their own items instead of farming low level npcs with good cash drops and buying from campers.
FWIW, on my server (Povar) at this stage in live. LGuk had 80-100 people every night. All these camps were help by groups who maintained lists. People might start the night in the bedroom or spider room group and end up in Frenzy or Lord after a few group jumps as they became first in line on the various lists. It was rough and xp was slow, but hey, there were 1500-1800 people logged in trying to xp. There were only so many high level mobs to go around.
SchadenFreude
06-10-2010, 02:34 PM
If these campers want to take the xp hit to store these items then that's cool. They will have substantially increased costs for their choices.
Incorrect. The guy doing this is level 50. The level cap is 50. There is no xp penalty for his actions.
Bruman
06-10-2010, 02:50 PM
Incorrect. The guy doing this is level 50. The level cap is 50. There is no xp penalty for his actions.
My understanding is that 50 has an exp bar, and it fills up, and you can most definitely lose level 50.
I don't know what exp loss is like at 50, but in generally it seems to be about 3 blues since the 20s (just hit 40 last night), so he could probably die 8 or so times before needing to get in a regular exp group. Of course, if he's solo'ing the camp, he can probably make back the exp and then some if he wanted by the time the next FBSS drops.
girth
06-10-2010, 06:31 PM
. Of course, if he's solo'ing the camp, he can probably make back the exp and then some if he wanted by the time the next FBSS drops.
You win.
GMs? When are you gonna change this for the 'integrity of the server'? You know damn well you should.
JaVeDK
06-10-2010, 08:58 PM
Just because something was classic doesn't mean it should be in the game. An exploit is an exploit and should be removed, however which way you look at it. Otherwise can we get the bank exploit in Runnyeye back too then? It was classic and helped people attain massive amounts of plat for a while - I see little difference.
Reiker
06-10-2010, 09:24 PM
You guys are all for this until you have to corpse bank plane of sky batteries for the charged rewards.
Edit: The void boxes rather.
Bones;
Corpse timer will still be 7 days with an item on it.
On live you could have multiple lore items as long as they were on different bodies.
Don't get me wrong, I hate that Necro after necro after enchanter after enchanter all level 50 swap off Frenzied and Lord in Guk, but hey... that's pretty standard EQ. I can't tell you how many times I've wanted to get a group going for frenzied and then been shot down as the camp was handed off to another 50 before I could finish mustering a group.
Storing lore, or no-rent items, on corpses was very classic. I am all for it. But I am only a dev here.
On live, when you had someone hogging a camp, you trained them until they left. Unless they could also FD. But this isn't live, and we very much have GM intervention here. Which is also not very classic. It was very rare that GMs intervened on live.
But then again. I am not a nice person, when it comes to people or guilds who perma-camp spawns. There are reasons I don't GM on the server.
Haynar
Sigh. This statement makes me wish you did GM on the server =(
On rallos zek if someone was solo camping something 2+ people came and killed them... and was a camp 24/7 as a 6 man group with a waiting list.
But I have NEVER seen a full group ever at AM/Lord/Frenzied, always an enc or necro solo/duo. I think the bigger issue is that people accept that its ok, and don't attempt to take.
BnB is a horrible and dangerous camp in general (crappy loot minus gcb), all these lvl 40-50 people never even consider doing lord/frenz?? IMO necro fd'd camping frenzied, 6 people walk in, gg solo camper: besides, I don't think ive ever seen a dead mob around frenzied camp either.
astarothel
06-11-2010, 07:58 AM
Have had 4 groups for frenzy for the wonderful ride up to 50 on this char. They exist.
Molitoth
06-11-2010, 10:04 AM
I don't think there should be any set rules to anything on the server, although I do think that people should stop being total douchebags.
Let the XP groups and the less geared people put together a group, dungeon crawl, and have the excitment of rolling for an item of need. All of these lvl 50 item farmers make me sick. What are you even doing with all of that money? You already have manastones, full plane gear, prolly 100k+ in the bank ready for kunark, and everything else.... you DO NOT need double that for your damn twink.
If you are so bored... go get a job, go get a hooker, go do something that doesn't involve ruining everyone elses fun.
Not that any of what I just posted will strike a nerve, people will continue to be greedy whores.
Aeolwind
06-11-2010, 10:23 AM
This technically is an exploit of mechanics. Right now, corpse timers are not working correctly but they are being worked on (24 hour online, 7 day offline with 2 hour rez timers). As is multi-rezzing corpses (1st for XP, rest for no-XP) & correctly working dual corpses(6 minute corpse rez timer).
With that said, this in normal sense, is completely workable. I remember having to do 2 OS/HS keys. They are lore so you kept one on a body outside OS "just in case". Reiker also made a good point about void boxes from Sky.
The problem is the timers, not the fact you can store lore items on them. Another problem is it seems would be some NPC stats in Guk.
YendorLootmonkey
06-11-2010, 10:44 AM
Welcome to Everquest -- where the only way to win is not to play.
Dumesh Uhl'Belk
06-11-2010, 03:50 PM
My understanding is that 50 has an exp bar, and it fills up, and you can most definitely lose level 50.
I don't know what exp loss is like at 50, but in generally it seems to be about 3 blues since the 20s (just hit 40 last night), so he could probably die 8 or so times before needing to get in a regular exp group. Of course, if he's solo'ing the camp, he can probably make back the exp and then some if he wanted by the time the next FBSS drops.
No, a level 50 can most definitely NOT make up the xp from one death in 29 minutes at the frenzy camp. If the 50 farmer wants to leave multiple corpses at the camp to continue a farm fest, he will have to spend some time doing something else for xp. Even if it is only 30 min per corpse generated, it is still an extra cost and can only help dissuade that behavior.
Aeolwind, thanks for the response. I'm glad to know that the devs are working to restore the original mechanics.
Olarid99
06-11-2010, 03:57 PM
I'm a pretty hardcore Frenzy camper.
My reasons are mine, and I've almost finished with my goal. This means I'll stop taking it whenever I can, and holding it as long as I can.
For my part, I've never been asked to "yield" the camp, not by you, not by anyone. In fact, I've never seen Bootleg anywhere near Frenzy. And we were, I thought, friendly towards each other before.. whatever this is started.
I've been asked to List it, and I usually can't remember it by the end of the camp. I've left the camp to respond to a guild raid call and been chewed out by another necro because I forgot his "spot." That was you, Bones. =)
In short - there are several people who camp Frenzy, and as far as I know, there's no secret society that plans to lock it forever. You're just unlucky. Nothing is being done in Lower Guk that you yourselves cannot do yourselves, and this is simply a mask for a bigger issue - Camp Etiquette.
Do I die with FBSSes and save them on corpses? Yes. I do this and will stop when I've finished with the goal I've set for myself, which is almost through. You act as if I've been there the past three months, when it's actually been two days.
The problem lies in the fact that the server rules allow this to happen. If after seeing you there for 3 days and 8 corpses all with fbss's on them, it'd be about time to steam roll the camp, but here your protected so enjoy your plat on the free emu server!
Bruman
06-11-2010, 04:27 PM
No, a level 50 can most definitely NOT make up the xp from one death in 29 minutes at the frenzy camp. If the 50 farmer wants to leave multiple corpses at the camp to continue a farm fest, he will have to spend some time doing something else for xp. Even if it is only 30 min per corpse generated, it is still an extra cost and can only help dissuade that behavior.
Aeolwind, thanks for the response. I'm glad to know that the devs are working to restore the original mechanics.
I said time in between FBSS drops - not time between spawns.
Dumesh Uhl'Belk
06-11-2010, 04:44 PM
My bad. This is certainly much more possible :-)
The point remains though, that they would have to be actively at the keyboard killing multiple spawns to get their xp back instead of just afk 25 min, kill 3 spawns in 4 min, afk 25 min, etc etc. This presents a very different demand on their time and attention that raises the cost of the camp. Obviously it is still very doable. Will they still want to do it at the cost of having to fight to make back the xp? all of them? as often as they do now?
rioisk
06-11-2010, 09:32 PM
tbh they need to get rid of camp rules. If somebody is an asshole their name will end up on rants and flames and their reputation blackballed. May be they'll get away with 1 thing but if somebody is continually being a jackass people will find out and will make life hard for this person.
If somebody is hogging a camp for weeks and keeping lore items on their body I think server population should be able to take it into their own hands to "fix" that problem
girth
06-11-2010, 10:55 PM
Last thing I will say in this topic:
How can you claim that this server is going by the Play Nice Policy with shit like this going on? You cannot, good day sir.
Olorin
06-12-2010, 12:27 PM
[QUOTE=Mleh;76218]On rallos zek if someone was solo camping something 2+ people came and killed them... and was a camp 24/7 as a 6 man group with a waiting list.
But I have NEVER seen a full group ever at AM/Lord/Frenzied, always an enc or necro solo/duo. I think the bigger issue is that people accept that its ok, and don't attempt to take.
BnB is a horrible and dangerous camp in general (crappy loot minus gcb), all these lvl 40-50 people never even consider doing lord/frenz?? IMO necro fd'd camping frenzied, 6 people walk in, gg solo camper: besides, I don't think ive ever seen a dead mob around frenzied camp either.[/]
Then the necro trains the group, group dies and now they have nasty cr's. Not really a viable solution.
Bones
06-12-2010, 12:37 PM
My bad. This is certainly much more possible :-)
The point remains though, that they would have to be actively at the keyboard killing multiple spawns to get their xp back instead of just afk 25 min, kill 3 spawns in 4 min, afk 25 min, etc etc. This presents a very different demand on their time and attention that raises the cost of the camp. Obviously it is still very doable. Will they still want to do it at the cost of having to fight to make back the xp? all of them? as often as they do now?
A capped 50 necro can easily make that exp up and re-cap LONG before another sash drops (unless they get extremely lucky), just by killing the 3 spawns.
Phallax
06-12-2010, 10:27 PM
A capped 50 necro can easily make that exp up and re-cap LONG before another sash drops (unless they get extremely lucky), just by killing the 3 spawns.
Yea, 50 exp is probably the least demanding level post 10 to fill up an exp bar, its goes extremely fast.
As for the topic, I wish I could find the post nilbog or Rogean made about "there were many bugs/exploits on live that arent bugs/exploits here, just because verant/sony took thier time to fix them doesnt mean were going to" somthing to that extent and this is very much a bug/exploit
edit: Found it http://www.project1999.org/forums/showthread.php?t=7746&page=2
Second, while we aim to deliver the classicness the best we can, there are certain bugs that are simply that, bugs, and just because it took SOE so long to fix them doesn't mean it takes us the same amount of time. Some bugs can be left in, but most should be fixed.
Humwawa
06-12-2010, 11:20 PM
The problem lies in the fact that the server rules allow this to happen. If after seeing you there for 3 days and 8 corpses all with fbss's on them, it'd be about time to steam roll the camp, but here your protected so enjoy your plat on the free emu server!
Know what's funny? The internet.
Eight corpses? Really? I wish I were that lucky. Three days? I don't have the stamina.
There's a game in kindergarten where children sit in a circle and whisper a phrase from one child to the next, until it goes full circle. That phrase is never what it was when it was first conceived.
But I think in this case, you're just making shit up. =)
For the Internet Record, I corpse banked FBSSes once, on one day when I was extremely, extremely, extremely lucky. I'd do it again if I were equally lucky another day, sure (never happen).. but just to let you know, I've only done it once, to date. For all the wailing and gnashing of teeth here, you'd think the Great Whore of Babylon broke through the stone slabs in the floor of the Blood Fountain room and, in a torrent of hellfire and guile, cajoled me into oppressing the melee of Norrath in exchange for pleasure and power in the physical world.
Corpse banking is extremely useful, and for more than just saving drops. If you're begging GMs to change the mechanic as a half-assed way to circumvent an entirely different issue - you want Frenzy camp and don't quite know how to go about it - then you are making a terrible mistake. Wait until Sebilis and Sky open and see.
null1fy
06-13-2010, 12:15 AM
The problem lies in the fact that the server rules allow this to happen. If after seeing you there for 3 days and 8 corpses all with fbss's on them, it'd be about time to steam roll the camp, but here your protected so enjoy your plat on the free emu server!
I sure wish I could get 8 corpses with FBSS's on them. I've gotten nothing but moonstone rings lately. Surely those 8 corpses were 'all' Humwawa's. Surely they all had FBSS's on them.
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