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View Full Version : Soulbound keys - Kunark/Velious


nilbog
06-04-2010, 05:01 AM
We have to fix these, so we might as well do it correctly the first time. This is way I remember things. If you can contribute knowledge or correct me somewhere, please do!

trakanon idol
key to charasis
key of veeshan
tooth of the great divide
tooth of the wakening lands
tooth of the cobalt scar

Upon dying, these items should appear in your inventory slots. These were changed to keyringable on live because there would have been too many soulbound keys obtainable in Luclin. This will not be a problem here.

I'm sure someone will ask about the Velious teeth, so here goes. Cobalt Scar was the only tooth necessary to port to all the dragon ring locations. If you obtained the tooth of the great divide, you could be ported to great divide. If you obtained the Wakening Lands tooth, you could be ported to WL or GD. If you obtained the tooth of the cobalt scar, you could be ported to CS, WL, or GD. There was no restriction on Iceclad.

1: If you died whilst a soulbound key was in your bank, would you appear with it as well? (example: You store your VP key in the bank. You die in Sebilis. Do you reappear with your VP key as well?)

2: Does anyone know what order these keys were arranged in your inventory slots after death?

Kraun
06-04-2010, 05:24 AM
Is this one of the non classic things you are adding to the server?

I know keys were not soulbound during mid Velious because i was in Conquest the day 24 of us got suspended. Before they suspended us the gm's were summoning us back to outside ST to loot our keys so they would not poof during our suspension.

nilbog
06-04-2010, 05:27 AM
If you don't remember soulbound keys, I... dunno what to say.

Sleeper's Tomb wasn't on my list btw. It wasn't soulbound until 2002.

March 19, 2002
Sleeper's Tomb Key is now Soulbound.

Uaellaen
06-04-2010, 06:11 AM
As far as i can remember Sebilis key was also not soulbound for quite some time into Kunark. I remember calling my cleric friend over to sebilis quite alot cause i locked my self out, dieing at the zone in, soloing frogs.

I do not remember the order they were dropped in your inventory, if you had them banked they did not appear in your character inventory after death, but remained in your bank slot.

Dabamf
06-04-2010, 06:39 AM
At the release of kunark everyone got 2 seb keys to store 1 in bank in case a CR was needed.

The soulbound key change was made a few months later iirc.

eqdruid76
06-04-2010, 07:22 AM
Back on topic, the Seb and HS keys were definitely soulbound. No idea on the VP key though.

Niblog: re: Veeshan's Peak. On live, the GMs refused to assist players at all with bugs in that zone. Any idea why?

Uaellaen
06-04-2010, 08:15 AM
Veeshan's Peak. On live, the GMs refused to assist players at all with bugs in that zone. Any idea why?

Same reason you do not get assistance in the planes or sleepers tomb. End raid zones never got much support from GM's. Unless you could basicly prove on the spot that its a bug i dont even think they investigated it ...

Bumamgar
06-04-2010, 08:46 AM
Re: Keys in the bank: back in the day you had to actually have the key on your cursor and click the door (or press your "U"se key on the keyboard) to zone in to OS / HS etc. So a key in the bank wouldn't grant you access to the zone anyway. This was changed later, of course. Due to this, my recollection is that a key in the bank stayed in the bank, it didn't appear on you when you died.

Weekapaug
06-04-2010, 09:03 AM
Same reason you do not get assistance in the planes or sleepers tomb. End raid zones never got much support from GM's. Unless you could basicly prove on the spot that its a bug i dont even think they investigated it ...

I'm not sure anyone ever "got much support" from GMs anywhere. Say what you want about the original classic thru velious era from a design standpoint or the eras that followed, I don't think you are going to find many who stayed for the long haul who think that customer service was actually better under the old verant/989 bunch than it was later under SOE.

Frankly, they were a bunch of petty childish assholes who condescended to their customers with a combination of phone-company attitude and all the zeal of an actor going for a recurring role in multiple episodes of "Pasty Geeks Gone Wild." It was clear just from reading the official boards (much less dealing with any of them with even the minorest of issues in-game) that from Abashi on down that these were a bunch of people that had rather recently spent their teenage and early adult years being abused by everyone around them in RL and they were bound and determined to run their little pop stand just like a bunch of socially retarded rejects could be expected to.

Which is why, despite how much I love this server, the spirit behind it, and appreciate everything the devs here are doing, I sometimes have a serious problem with the borderline religious fervor for all things "classic." A lot of what was present, or not, in the classic eras was not borne out of the best of intentions, to say the least. They loved to fuck with us, sometimes legitimately, sometimes not, IMO. Some things that came later were most definately improvements on the game.

/keyring being one of them, IMO.

Xumosa
06-04-2010, 11:33 AM
We have to fix these, so we might as well do it correctly the first time. This is way I remember things. If you can contribute knowledge or correct me somewhere, please do!

trakanon idol
key to charasis
key of veeshan
tooth of the great divide
tooth of the wakening lands
tooth of the cobalt scar

Upon dying, these items should appear in your inventory slots. These were changed to keyringable on live because there would have been too many soulbound keys obtainable in Luclin. This will not be a problem here.

I'm sure someone will ask about the Velious teeth, so here goes. Cobalt Scar was the only tooth necessary to port to all the dragon ring locations. If you obtained the tooth of the great divide, you could be ported to great divide. If you obtained the Wakening Lands tooth, you could be ported to WL or GD. If you obtained the tooth of the cobalt scar, you could be ported to CS, WL, or GD. There was no restriction on Iceclad.

1: If you died whilst a soulbound key was in your bank, would you appear with it as well? (example: You store your VP key in the bank. You die in Sebilis. Do you reappear with your VP key as well?)

2: Does anyone know what order these keys were arranged in your inventory slots after death?

Banked keys would stay in your bank after death, I remember always being annoyed by them cluttering my inventory all the time due to needing to carry them around, also as has been previously mentioned I do remember the OS key not being soulbound for awhile too, I recall needing to go there to help people locked out

As for the order of them in inventory heh.. never even payed attention to that sorry

Also I do remember having to half to put the key on my cursor and click the door to have it open

Atern
06-04-2010, 01:38 PM
The way I remember it, when Kunark first came out, nothing was soul bound. if you died inside sebilis, you had to be rezzed back in or do the quest again. Then sometime during kunark (I want to say it was fairly soon after release), they added the soulbound feature.

I'm almost positive that keys weren't soulbound right away, but thats just from memory....

...which may not be the most reliable source since i don't remember the teeth mentioned for the ports. I do remember the key needed to go from skyshrine to cobalt scar though.

nilbog
06-04-2010, 02:19 PM
Good lord. So much text. So little information.

I only asked 2 questions, and had to delete the majority of posts here.

I have no idea why feelings about everything besides soulbound keys made it into this thread.

Stay the fuck on topic.

Oogmog
06-04-2010, 04:15 PM
1. Banked keys stayed in bank after death. I've noticed on this server you don't need to have the key on cursor to open a door as long as it's in your inventory, but I'm not sure if it'd still work if it's in your bank.

2. No idea. My vote would be alphabetical, but that's just a guess.

3. Not a question you asked, but it was mentioned. Soul bound keys were not available at the start of Kunark, in fact, they were introduced much later.

Aeolwind
06-04-2010, 06:07 PM
There was no GM support in those locations (or limited support) because they didn't want raiding guilds to make a hack guide to go explore stuff and get info.

I intend on keeping the keys non-soulbound until they were patched and fixed. It adds a lot to the danger element. And that is a key to the risk vs reward for those zones, especially VP. As that key did not become soulbound until much, MUCH later.

Xenephex
06-04-2010, 09:16 PM
There was no GM support in those locations (or limited support) because they didn't want raiding guilds to make a hack guide to go explore stuff and get info.

I vaguely remember the original 'official' warning in regard to Veeshan's peak, but I have been unable to find the exact quote anywhere; it did, however, specifically say that there would be no gm assistance at all in regard to VP, and that was right from the release of the expansion.

What you say here may be accurate (and perhaps the 'real' reason), but what they stressed at the time was that it was a very, very difficult zone and that if you got into trouble (e.g. if your raid wiped and everyone's corpse was stuck in there) that they were not going to help you.

I remember thinking at the time that they just really wanted to highlight the toughness of the zone and both wanted to enhance the level of difficulty by ensuring that their would be no chance of rescue, and also probably wanted to avoid any extensive hassles in trying to sort out what actually happened when the inevitable problems occurred.

nilbog
06-04-2010, 10:39 PM
Found the date for soulbound.

July 19, 2000 7:00 am
*Keyed Dungeons*

The key for Charasis (Howling Stones) is now NODROP per the patch
message from a couple of weeks ago. Furthermore, when your character
dies, keys for Charasis, Sebilis, and Veeshan's Peak, will no longer
remain with your corpse, but will instead return with your character to
its bind point. We made this change to reduce the difficulty and
corpse-loss potential of these zones, and eliminate the need to do the
key quests multiple times.

maximum
06-13-2012, 11:23 AM
tooth of the great divide
tooth of the wakening lands
tooth of the cobalt scar

Totally forgot about these for Velious portals!

jdklaw
06-13-2012, 11:55 AM
does it matter what order they appear in inventory after death?

webrunner5
06-13-2012, 11:31 PM
I don't remember them being alphabetical. Probably in the order you obtained them? And yeah I think you had to hold them and aim with cursor like a Rogue with lockpicks.

SamwiseBanned
06-13-2012, 11:49 PM
Is this one of the non classic things you are adding to the server?

I know keys were not soulbound during mid Velious because i was in Conquest the day 24 of us got suspended. Before they suspended us the gm's were summoning us back to outside ST to loot our keys so they would not poof during our suspension.

i remember conquests vids. one of the few vids out that were fun to watch. that and the botb tourneys.

Xanthias
06-14-2012, 02:56 AM
tooth of the great divide
tooth of the wakening lands
tooth of the cobalt scar


I seem to recall that once you got these, they weren't needed anymore on you person and could be put in bank.
basically just had to prove you'd been there once to port

maximum
06-14-2012, 11:38 AM
I seem to recall that once you got these, they weren't needed anymore on you person and could be put in bank.
basically just had to prove you'd been there once to port

Agreed. You didn't have to keep them on your person.