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View Full Version : Kunark EJ and SF Ports


Scrubby McGee
06-04-2010, 03:49 PM
I just want to make sure that this gets done correctly. When Kunark first came out, the EJ and SF ports could only be used in a dungeon. The typical OS group would have people being picked up from wherever, then running to KC to pick up the rest of the group, then evaccing to EJ.

I can't remember if they could be used in non Kunark dungeons or not, though, but they were dungeon only when Kunark came out.

The Combine Portals were usable everywhere, though.

nilbog
06-04-2010, 03:49 PM
Yes.

We will block their use everywhere except the dungeons of Kunark. Unless of course they could be casted from elsewhere, then someone needs to provide evidence

Erati
06-04-2010, 03:57 PM
speaking as a wizard when Kunark came out I have no memory of it being limited to a DUNGEON...I remember many times not remembering which one ( Markars or Tishans Relocation) was EJ or Skyfire and often times I would chose incorrectly and after I ported sit down and mem the other relocation then port to where I actually wanted to go.

However it was a long time ago so if you have factual evidence that it had to be cast inside a kunark DUNGEON then maybe I just adjusted and moved on until I could use it in all zones.

It may have been restricted to Kunark only zones tho but I could very well be wrong and be remembering how it was after patches started changing things about Kunark.

Erati

Akame
06-04-2010, 04:25 PM
By the time I had started playing in Kunark on my druid I was able to port and evac to those locations with no such restrictions, and I am pretty sure I was in those zones pre-velious or just after velious came out, can we expect that eventually those evac's will be available without restriction?

Savok
06-04-2010, 04:34 PM
------------------------------
June 27, 2001 3:00 am
------------------------------

- Wind of the North, Wind of the South, Markar's Relocation and
Tishan's Relocation have had their additional restrictions removed, and
can now be cast from any zone where other similar spells can be cast.

nilbog
06-04-2010, 04:40 PM
Thank you Savok, I was having trouble finding that.

nilbog
06-04-2010, 05:57 PM
From first glance, these are the zones I'd think you can cast it.

Look good?

Green= permitted (dungeon zones)
Red= not permitted

* 1 Burning Woods
* 2 Cabilis
* 3 The Swamp of No Hope
* 4 Warsliks Wood
* 5 Charasis (Howling Stones or City of Kunzar)
* 6 Chardok
* 7 City of Mist (Torsis)
* 8 The Crypt of Dalnir
* 9 The Dreadlands
* 10 The Emerald Jungle
* 11 The Field of Bone
* 12 Firiona Vie
* 13 The Frontier Mountains
* 14 Kaesora
* 15 Karnor's Castle
* 16 Kurn's Tower
* 17 The Lake of Ill Omen
* 18 The Mines of Nurga
* 19 Old Sebilis
* 20 Overthere
* 21 Skyfire Mountains
* 22 The Swamp of No Hope
* 23 The Temple of Droga
* 24 The Overthere
* 25 Timorous Deep
* 26 Trakanon's Teeth
* 27 Veeshan's Peak
* 29 Warsliks Woods

Phallax
06-04-2010, 06:02 PM
VP wouldnt be considered a dungeon?

nilbog
06-04-2010, 06:09 PM
:P

You can't leave VP via gate or evac, sir.

Phallax
06-04-2010, 06:13 PM
:P

You can't leave VP via gate or evac, sir.

Gotcha, got my VP key but never stepped foot into VP. Think I was taking a break around then~ Then Velious came out and I came back or somthing.

Excision Rottun
06-04-2010, 06:13 PM
VP = hXc

Xumosa
06-04-2010, 06:16 PM
Gotcha, got my VP key but never stepped foot into VP. Think I was taking a break around then~ Then Velious came out and I came back or somthing.

Yeah most people avoided VP like the plague because of how buggy it was

km2783
06-04-2010, 06:36 PM
:P

You can't leave VP via gate or evac, sir.

Not until May 14, 2003.

eqdruid76
06-04-2010, 07:06 PM
From first glance, these are the zones I'd think you can cast it.

Look good?

Green= permitted (dungeon zones)
Red= not permitted

* 1 Burning Woods
* 2 Cabilis
* 3 The Swamp of No Hope
* 4 Warsliks Wood
* 5 Charasis (Howling Stones or City of Kunzar)
* 6 Chardok
* 7 City of Mist (Torsis)
* 8 The Crypt of Dalnir
* 9 The Dreadlands
* 10 The Emerald Jungle
* 11 The Field of Bone
* 12 Firiona Vie
* 13 The Frontier Mountains
* 14 Kaesora
* 15 Karnor's Castle
* 16 Kurn's Tower
* 17 The Lake of Ill Omen
* 18 The Mines of Nurga
* 19 Old Sebilis
* 20 Overthere
* 21 Skyfire Mountains
* 22 The Swamp of No Hope
* 23 The Temple of Droga
* 24 The Overthere
* 25 Timorous Deep
* 26 Trakanon's Teeth
* 27 Veeshan's Peak
* 29 Warsliks Woods

Overthere appears on list twice

nilbog
11-15-2010, 02:14 PM
From first glance, these are the zones I'd think you can cast it.

Look good?

Green= permitted (dungeon zones)
Red= not permitted

* 1 Burning Woods
* 2 Cabilis
* 3 The Swamp of No Hope
* 4 Warsliks Wood
* 5 Charasis (Howling Stones or City of Kunzar)
* 6 Chardok
* 7 City of Mist (Torsis)
* 8 The Crypt of Dalnir
* 9 The Dreadlands
* 10 The Emerald Jungle
* 11 The Field of Bone
* 12 Firiona Vie
* 13 The Frontier Mountains
* 14 Kaesora
* 15 Karnor's Castle
* 16 Kurn's Tower
* 17 The Lake of Ill Omen
* 18 The Mines of Nurga
* 19 Old Sebilis
* 20 Overthere
* 21 Skyfire Mountains
* 22 The Swamp of No Hope
* 23 The Temple of Droga
* 25 Timorous Deep
* 26 Trakanon's Teeth
* 27 Veeshan's Peak
* 29 Warsliks Woods

Bump.

Were the Kunark evacs (skyfire, emerald jungle) castable in Kunark dungeons only, or could you evac to a Kunark dungeon from a classic dungeon, such as Befallen?

Matrim
11-15-2010, 02:20 PM
.

nilbog
11-15-2010, 02:20 PM
You could cast them in any zone, dungeon or not, classic or kunark or beyond.

They were purchasable in firiona vie for druid/wiz and in overthere for wizards.

No you couldn't. :P

But, back to my original question.. was it Kunark dungeons only, or classic ones?

hedbonker
11-15-2010, 02:22 PM
I seem to recall Kunark only.

Lyrik
11-15-2010, 02:24 PM
You could cast them in any zone, dungeon or not, classic or kunark or beyond.

They were purchasable in firiona vie for druid/wiz and in overthere for wizards.

No, you couldn't. And I also seem to recall Kunark dungeons only.

hedbonker
11-15-2010, 02:34 PM
classic or kunark or beyond

Speaks volumes...

hedbonker
11-15-2010, 02:40 PM
The original spell description for Markars Relocation implies Kunark ONLY:

This spell is for use in Evacing on the island of Kunark. It will take your group to the Emerald Jungle at loc -1259, 3504.

Lyrik
11-15-2010, 03:06 PM
Here you go: http://web.archive.org/web/20001210041200/eqdruids.com/rank9-.htm

http://grab.by/7psz

nilbog
11-15-2010, 03:16 PM
Thanks guys, that's exactly what I needed

jadefoot
02-08-2013, 05:34 AM
I know this is a really old thread but are we anywhere near the timeline of lifting the restrictions on these spells to be cast anywhere besides Kunark dungeons? This had to have been changed before Velious came out yes?

webrunner5
02-08-2013, 08:39 AM
------------------------------
June 27, 2001 3:00 am
------------------------------

- Wind of the North, Wind of the South, Markar's Relocation and
Tishan's Relocation have had their additional restrictions removed, and
can now be cast from any zone where other similar spells can be cast.

Velious came out Dec 5th, 2000. So if the above statement is true we have a long ways to go before that happens on the evac from anywhere.