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Sturgeon
12-07-2012, 12:19 AM
Let's face it, Red99 doesn't have the luxury of enjoying a population of 1,000+ people like the old EQ PvP servers did so now that I'm leveling on Red, I'm curious where PvP is at generally not just for high ends but for lower levels too.

As it stands now, when I level, I rarely run into anyone my range to gank, generally in a empty zone. So come 50+, I'm assuming PvP won't be hard to find in the obvious high end zones but...

I'm going to obviously have alts for PvP and was curious where people tend to keep their PvP alts? Like Crushbone? Unrest? Blackburrow? Guks? Oasis?

mostbitter
12-07-2012, 12:33 AM
unrest is the best spot to find pvp 15-30

Tradesonred
12-07-2012, 12:36 AM
Let's face it, Red99 doesn't have the luxury of enjoying a population of 1,000+ people like the old EQ PvP servers did so now that I'm leveling on Red, I'm curious where PvP is at generally not just for high ends but for lower levels too.

As it stands now, when I level, I rarely run into anyone my range to gank, generally in a empty zone. So come 50+, I'm assuming PvP won't be hard to find in the obvious high end zones but...

I'm going to obviously have alts for PvP and was curious where people tend to keep their PvP alts? Like Crushbone? Unrest? Blackburrow? Guks? Oasis?

There is no zone like there was on Rallos like Crushbone or Blackburrow/Queynos hills on Red99

This isnt a server where there is no xp loss in pvp, and since this prevents people from making pvp alts, new guys like yourself find themselves logging in to empty zones.

Who in his right mind would want to have an alt to pvp when you have to grind PVE each time u die in PVP. On top of grinding PVE each time u die in pvp on your main.

We have some hardcore basement dwellers in here, but nowhere near that epic.

Im trolling a bit, but id be curious to know if that exists at all on this server, someone who has a main close to 60, and still finds time to log an alt and regularly pvp with him/PVE him to keep him at a steady level

Its just the nature and consequence of the servers ruleset

P.S. Poster on top of me has it right, unrest basically only chance to find pvp regularly, but then again people will plug, leave, instead of fighting for hours like in classic as a general rule

Even post-50 this is how it goes 90% of the times. You will not find a zone where people are actively pvping for hours on end. If thats what youre looking for, do yourself a favor and find yourself another game to play. I know that if i was starting here late, i would hope there would be somebody like me to lay it out like this so id know what to expect.

What you will get is, say, <Full Retard> zoning to sebilis, wiping <Nihilum> once. They will plug, leave, try to get their bod and get killed again, but you will not see them try to get the zone back and have this kind of back and forth, king of the hill gameplay you had on Rallos on red99. <Flowers of Happiness> zoning into City of Mist, wiping <Brethren> and emptying the zone as people plug, gate with no intention of fighting because of the xp loss sting. That is the consequence of the decision the devs here made when they stuck with this awful "Classic" ruleset and have a level 56 lose almost a full blue when he dies in pvp.

The ugly truth is that Red99 is full of blubies that dont really wanna pvp or else they would be more vocal about this. Or they enjoy griefing too much with it to want it removed and unable to see that this is against their self-interest of a healthy, growing, populated server, kinda like poor.people voting for republicans.

Ive seen big battles go on for more than 30 minutes maybe twice or 3 times in 6months+ of playing on box and that doesnt seem to bother 90% of the people here

Even if people realized how bad this is for the health of the server, the devs are deadset on sticking to major decisions theyve made forever, even really bad ones.

So theres my cheery assessment of the state of the "PVP" server 2013, 3 weeks early scoop.

Sturgeon
12-07-2012, 02:07 AM
There is no zone like there was on Rallos like Crushbone or Blackburrow/Queynos hills on Red99

This isnt a server where there is no xp loss in pvp, and since this prevents people from making pvp alts, new guys like yourself find themselves logging in to empty zones.

Who in his right mind would want to have an alt to pvp when you have to grind PVE each time u die in PVP. On top of grinding PVE each time u die in pvp on your main.

We have some hardcore basement dwellers in here, but nowhere near that epic.

Im trolling a bit, but id be curious to know if that exists at all on this server, someone who has a main close to 60, and still finds time to log an alt and regularly pvp with him/PVE him to keep him at a steady level

Its just the nature and consequence of the servers ruleset

P.S. Poster on top of me has it right, unrest basically only chance to find pvp regularly, but then again people will plug, leave, instead of fighting for hours like in classic as a general rule

Even post-50 this is how it goes 90% of the times. You will not find a zone where people are actively pvping for hours on end. If thats what youre looking for, do yourself a favor and find yourself another game to play. I know that if i was starting here late, i would hope there would be somebody like me to lay it out like this so id know what to expect.

What you will get is, say, <Full Retard> zoning to sebilis, wiping <Nihilum> once. They will plug, leave, try to get their bod and get killed again, but you will not see them try to get the zone back and have this kind of back and forth, king of the hill gameplay you had on Rallos on red99. <Flowers of Happiness> zoning into City of Mist, wiping <Brethren> and emptying the zone as people plug, gate with no intention of fighting because of the xp loss sting. That is the consequence of the decision the devs here made when they stuck with this awful "Classic" ruleset and have a level 56 lose almost a full blue when he dies in pvp.

The ugly truth is that Red99 is full of blubies that dont really wanna pvp or else they would be more vocal about this. Or they enjoy griefing too much with it to want it removed and unable to see that this is against their self-interest of a healthy, growing, populated server, kinda like poor.people voting for republicans.

Ive seen big battles go on for more than 30 minutes maybe twice or 3 times in 6months+ of playing on box and that doesnt seem to bother 90% of the people here

Even if people realized how bad this is for the health of the server, the devs are deadset on sticking to major decisions theyve made forever, even really bad ones.

So theres my cheery assessment of the state of the "PVP" server 2013, 3 weeks early scoop.

A thorough answer, I like it. Pizza for you good Sir.

But yeah that's what I was asking for. I guess it is really the case at end game no PvP. As I level now all I see in OOC is people QQing about dying and killing someone than making excuses when they get killed, it's a back and forth e-peen measuring contest from what OOC sounds like.

Just gotta hope when I reach 50+ if I ride it out to see if I can get anyone to 1v1 against often enough...

Sickpuppy
12-07-2012, 02:09 AM
There is no zone like there was on Rallos like Crushbone or Blackburrow/Queynos hills on Red99

This isnt a server where there is no xp loss in pvp, and since this prevents people from making pvp alts, new guys like yourself find themselves logging in to empty zones.

Who in his right mind would want to have an alt to pvp when you have to grind PVE each time u die in PVP. On top of grinding PVE each time u die in pvp on your main.

We have some hardcore basement dwellers in here, but nowhere near that epic.

Im trolling a bit, but id be curious to know if that exists at all on this server, someone who has a main close to 60, and still finds time to log an alt and regularly pvp with him/PVE him to keep him at a steady level

Its just the nature and consequence of the servers ruleset

P.S. Poster on top of me has it right, unrest basically only chance to find pvp regularly, but then again people will plug, leave, instead of fighting for hours like in classic as a general rule

Even post-50 this is how it goes 90% of the times. You will not find a zone where people are actively pvping for hours on end. If thats what youre looking for, do yourself a favor and find yourself another game to play. I know that if i was starting here late, i would hope there would be somebody like me to lay it out like this so id know what to expect.

What you will get is, say, <Full Retard> zoning to sebilis, wiping <Nihilum> once. They will plug, leave, try to get their bod and get killed again, but you will not see them try to get the zone back and have this kind of back and forth, king of the hill gameplay you had on Rallos on red99. <Flowers of Happiness> zoning into City of Mist, wiping <Brethren> and emptying the zone as people plug, gate with no intention of fighting because of the xp loss sting. That is the consequence of the decision the devs here made when they stuck with this awful "Classic" ruleset and have a level 56 lose almost a full blue when he dies in pvp.

The ugly truth is that Red99 is full of blubies that dont really wanna pvp or else they would be more vocal about this. Or they enjoy griefing too much with it to want it removed and unable to see that this is against their self-interest of a healthy, growing, populated server, kinda like poor.people voting for republicans.

Ive seen big battles go on for more than 30 minutes maybe twice or 3 times in 6months+ of playing on box and that doesnt seem to bother 90% of the people here

Even if people realized how bad this is for the health of the server, the devs are deadset on sticking to major decisions theyve made forever, even really bad ones.

So theres my cheery assessment of the state of the "PVP" server 2013, 3 weeks early scoop.
I did not read a fucking thing from this post but I'm level 60 and I have a twink/ alt in evey level range just for pvp

Tradesonred
12-07-2012, 02:26 AM
I did not read a fucking thing from this post but I'm level 60 and I have a twink/ alt in evey level range just for pvp

Ok i guess we got at least one confirmed epic basement dweller

Sickpuppy
12-07-2012, 04:31 AM
85k a year live with parents I dont even pay my own car insurance .. You mad ?

Tradesonred
12-07-2012, 04:49 AM
85k a year live with parents I dont even pay my own car insurance .. You mad ?

http://postimage.org/image/ahdu4u9cb/full/

I own dat comic

u mad?

U MAD?

Ahh pshht Noo pshht u mad

Tradesonred
12-07-2012, 04:50 AM
Link me a picture of your car, and then we can measure our cawks and shit

Tradesonred
12-07-2012, 04:51 AM
8.0 1964

Very fine, bitch

RenianVZ
12-07-2012, 08:06 AM
each time I* die in PVP


fixed

Tradesonred
12-07-2012, 08:23 AM
fixed

lawl youre probably the first who kills me while im nonafk since kunark hit

Its crazy the amount of ego that is assembled on this server

Its all about bragging, being better than other people, no room for seeing the big picture and whats good for the server

Like Renian doesnt try to argument, he just says "You suck" and thats supposed to end the debate, implying that if "im crying" about xp loss it must be because of what is happening to me, personally

Trying to debate and explain stuff here sometimes reminds me of the movie Idiocracy

http://www.youtube.com/watch?v=uxoiOJ280LI

Sickpuppy
12-07-2012, 08:40 AM
I have 4 cars sir I'll give you the list you pick one .... 2005 ford explorer daily 2003 Jetta daily .. 850hp Honda ( drag car) and 1995 Toyota supra Tt ( weeknd warrior )

Tradesonred
12-07-2012, 08:48 AM
I didnt really give a shit about your car(s), it was all sarcasm

http://www.youtube.com/watch?v=a2_DuFvyQYc

SamwiseRed
12-07-2012, 10:26 AM
The only people u are going to pvp leveling up is someone's alt with a fungi. I wish u gl

HippoNipple
12-07-2012, 12:02 PM
live with parents I dont even pay my own car insurance .. You mad ?

The sad thing is that this post is not sarcasm. No, no one is mad they are laughing at you.

compulsion
12-09-2012, 03:02 PM
There is no zone like there was on Rallos like Crushbone or Blackburrow/Queynos hills on Red99

This isnt a server where there is no xp loss in pvp, and since this prevents people from making pvp alts, new guys like yourself find themselves logging in to empty zones.

Who in his right mind would want to have an alt to pvp when you have to grind PVE each time u die in PVP. On top of grinding PVE each time u die in pvp on your main.

We have some hardcore basement dwellers in here, but nowhere near that epic.

Im trolling a bit, but id be curious to know if that exists at all on this server, someone who has a main close to 60, and still finds time to log an alt and regularly pvp with him/PVE him to keep him at a steady level

Its just the nature and consequence of the servers ruleset

P.S. Poster on top of me has it right, unrest basically only chance to find pvp regularly, but then again people will plug, leave, instead of fighting for hours like in classic as a general rule

Even post-50 this is how it goes 90% of the times. You will not find a zone where people are actively pvping for hours on end. If thats what youre looking for, do yourself a favor and find yourself another game to play. I know that if i was starting here late, i would hope there would be somebody like me to lay it out like this so id know what to expect.

What you will get is, say, <Full Retard> zoning to sebilis, wiping <Nihilum> once. They will plug, leave, try to get their bod and get killed again, but you will not see them try to get the zone back and have this kind of back and forth, king of the hill gameplay you had on Rallos on red99. <Flowers of Happiness> zoning into City of Mist, wiping <Brethren> and emptying the zone as people plug, gate with no intention of fighting because of the xp loss sting. That is the consequence of the decision the devs here made when they stuck with this awful "Classic" ruleset and have a level 56 lose almost a full blue when he dies in pvp.

The ugly truth is that Red99 is full of blubies that dont really wanna pvp or else they would be more vocal about this. Or they enjoy griefing too much with it to want it removed and unable to see that this is against their self-interest of a healthy, growing, populated server, kinda like poor.people voting for republicans.

Ive seen big battles go on for more than 30 minutes maybe twice or 3 times in 6months+ of playing on box and that doesnt seem to bother 90% of the people here

Even if people realized how bad this is for the health of the server, the devs are deadset on sticking to major decisions theyve made forever, even really bad ones.

So theres my cheery assessment of the state of the "PVP" server 2013, 3 weeks early scoop.

All of this is coming from a player who is not guilded with either of the guilds currently fighting over content and has no idea what actually is unfolding aside from guessing at it from ooc chatter.

There is almost always PvP at Seb and KC. Seb will usually end up being 10+ v 10+, KC more often group v group. Stray 1 v 1s are not common for the exact same reason they were not common endgame on any live server; you are rewarded for grouping in this game and established players have adapted to this paradigm.

PvP does go back and forth for a while, but no, it isn't a WoW battleground with endless respawning ADHD PvP. If you get some friends together and kill people enough, generally they will leave. You might even have a chance to BC or CC someone if you are lucky.

Last weekend was was a great ~ 12v12 in WC. On Thursday we had a fairly disorganized ~ 18v20. Friday was a fun 4v4 in DL for about 45 mins. And I don't even play that much.

Low population has pushed everyone into one of two guilds 50+, and there is plenty of PvP within that dynamic. Because there are very few stray players, if you are looking at PvP as picking off random guys as they XP in BW or LGuk, you will probably be disappointed. As well, if you miss the old school EC/BB/CB 10-16 PvP scene of RZ, you can probably find something similar 25-35 in Unrest.

Vile
12-09-2012, 03:23 PM
I have 4 cars sir I'll give you the list you pick one .... 2005 ford explorer daily 2003 Jetta daily .. 850hp Honda ( drag car) and 1995 Toyota supra Tt ( weeknd warrior )

pix of supra plz

Tradesonred
12-09-2012, 05:08 PM
If you get some friends together and kill people enough, generally they will leave.

Hes agreeing with me.

No i am not currently into one of the guilds fighting over content (i am trying to get into one) but i am not talking out of my hat.

Vae Victis vs Nihilum in KC: Fight lasted about 5-10mins

Flowers vs Brethren in CoM: CoM emptied in 5mins

I was in Founding Fathers, Nihilum for long enough to know the dynamics of large group pvp on this server

As i explained in OOC, my point is that you are looking at a game where the only end game is fighting over content. And you are heavily restricted from doing it because of the huge penalty over dying.

So by default, you are forced to do alot more PVE than pvp, thats just how the server is set up.

Eve online has somewhat a heavy penalty for dying, but there is ALOT you can do compared to EQ. Not only that, once you get a bit into the game, you can do limitless pvp if you please by buying cheap frigates, Cruisers, or stealth bombers.

Again my point is that the only endgame we get in EQ is fighting over content. The way server is set up prevents us from doing that except in a like 1/10 PVP/PVE ratio

Tradesonred
12-09-2012, 05:24 PM
If the penalty for dying was reduced much, Nihilum would have had to actually earn the raid gear they could farm for months unchallenged in Fear, through pvp.

The way its set up, all they had to do is come up with zerg numbers, this assured that nobody even wanted to try cockblocking them.

You end up with pvp that is like Founding fathers waiting for stragglers at entrance

Once <Full Retard> breaks Nihilum, then what? They become the next "zerg" nobody wants to challenge

Im not saying it should be totally removed, but drastically reduced since im sure item loot wont be implemented

With that heavy a penalty, its just a game of "Who can recruit the most people the fastest as they reach our lvl bracket"

It discourages people on the server from forming smaller guilds, and encourages large 2 party guilds that tip over once the numbers start shifting one way or the other.

Tradesonred
12-09-2012, 06:06 PM
Mind you im just talking hypothetically, i dont think we have a good chance of devs giving a fuck about all this

This has been explained inside out a million times since server launched

Jenni D
12-09-2012, 08:24 PM
before i moved & quit there was numerous pvp 6v6 outside chardok vs nilly dragon hasted lvl 60s who went down quicker than HB on Supreme!

Tradesonred
12-09-2012, 08:50 PM
before i moved & quit there was numerous pvp 6v6 outside chardok vs nilly dragon hasted lvl 60s who went down quicker than HB on Supreme!

Im not denying pvp occurs, im saying it doesnt last for long and has a weak ratio vs PVE

compulsion
12-09-2012, 09:26 PM
If the penalty for dying was reduced much, Nihilum would have had to actually earn the raid gear they could farm for months unchallenged in Fear, through pvp.

The way its set up, all they had to do is come up with zerg numbers, this assured that nobody even wanted to try cockblocking them.

You end up with pvp that is like Founding fathers waiting for stragglers at entrance

Once <Full Retard> breaks Nihilum, then what? They become the next "zerg" nobody wants to challenge

Im not saying it should be totally removed, but drastically reduced since im sure item loot wont be implemented

With that heavy a penalty, its just a game of "Who can recruit the most people the fastest as they reach our lvl bracket"

It discourages people on the server from forming smaller guilds, and encourages large 2 party guilds that tip over once the numbers start shifting one way or the other.

4% isn't much unless you die several times, but that is totally subjective. It certainly isn't enough to stop people from bind rushing, because that still happens all the time.

Nihilum did "earn" their gear because they did fight. They were challenged, and they won. You can debate the whys and hows for eternity, but the fact remains that Holo and FF both contested content and both no longer exist. In any case, they certainly didn't fold because they got deleveled 4% at a time.

Larger guilds are necessary here because of the brutally high resist thresholds on this server. On live I never raided because I didn't find assisting someone and hitting 1 a lot of times to be enjoyable. I had no problem gearing and enjoying my toons through item loot and a little trading. Here, you either raid or just accept your toon being shit. 120 fr/cr here is useless, you won't partial anything; 180 fr/cr and you will partial over 50%. But you won't get to those critical mitigation values without the big numbers that you get on raid gear.

I think people don't stick around because it's not fun to get 2 shotted when you have put a pretty respectable amount of time and effort into your toon. It's not fun to basically be on even footing with someone wearing crushbone gear because 120 resist has the same effect as base resists. It's not always fun to constantly fight an uphill battle against what, in many cases, are shitty players with amazing gear.

And I'm probably one of the few people who actually prefers this resist code.

Prince
12-10-2012, 01:27 AM
I did not read a fucking thing from this post but I'm level 60 and I have a twink/ alt in evey level range just for pvp

give 1 to me

Tradesonred
12-10-2012, 02:54 AM
Nihilum did "earn" their gear because they did fight. They were challenged, and they won. You can debate the whys and hows for eternity, but the fact remains that Holo and FF both contested content and both no longer exist. In any case, they certainly didn't fold because they got deleveled 4% at a time.


I was in both Nihilum and FF and i can tell you that we rarely got challenged, and challenged.

I tried for a long time to get holo and FF to group up to challenge Nihi in fear and that happened only a couple of times because of some 4 year old drama or what not. Even while i was pushing for this though, i understood why people didnt want to go and fuck with Nihi in fear and i admit, sometimes myself did not feel like it. These (Abysal, Andis, me, Brainz and others) are people that enjoy pvp. Bragging in /ooc was a big part of why people like abysal did it. So you have people who enjoy pvp, people who when odds are even, never hesitate to engage. So why arent they engaging with Nihilum at much lower numbers just to slow their gear progression and have fun pvp at the same time? Its because of the xp loss. Because the grind is already horrible and you do not want to add to it. You must have really huge blinders not to see this. Why would people like Abysal say no to a night of fucking with Nihilum? Because of the xp loss. There is no other reason than this. If there is one, maybe someone can point it out to me.

After i switched to Nihi, and we were sitting in fear unchallenged with FF sometimes sitting at entrance to kill stragglers. Beside one attempt at fuckin people up by a single guy while we were killin CT in a month of raiding i saw 0 challenges.

If they didnt fold because of xp loss, not so sure why they folded when they already had the grind done on red. And why is it that shitty players are decked out in amazing gear if they got regularly challenged?

I guess now its a bit better because numbers are more even a bit, but back when Nihi was zerganormous, it was the state of things

It does not change what im saying, that xp loss makes pvp happen alot less than it would if it was toned down by a good portion.

From what i can tell the ratio of PVE/PVP is 1h grind/1death at 57

It should be 3-4 deaths IMO

Bamzal Sherbet
12-10-2012, 12:33 PM
If the penalty for dying was reduced much, Nihilum would have had to actually earn the raid gear they could farm for months unchallenged in Fear, through pvp.

The way its set up, all they had to do is come up with zerg numbers, this assured that nobody even wanted to try cockblocking them.

You end up with pvp that is like Founding fathers waiting for stragglers at entrance

Once <Full Retard> breaks Nihilum, then what? They become the next "zerg" nobody wants to challenge

Im not saying it should be totally removed, but drastically reduced since im sure item loot wont be implemented

With that heavy a penalty, its just a game of "Who can recruit the most people the fastest as they reach our lvl bracket"

It discourages people on the server from forming smaller guilds, and encourages large 2 party guilds that tip over once the numbers start shifting one way or the other.

the shitty resist system also caters to this - 1 root landing out of 50 is gamebreaking

SamwiseRed
12-10-2012, 12:47 PM
Wtf my Druid root on wow only works outdoors

Bamzal Sherbet
12-10-2012, 01:27 PM
I think people don't stick around because it's not fun to get 2 shotted when you have put a pretty respectable amount of time and effort into your toon. It's not fun to basically be on even footing with someone wearing crushbone gear because 120 resist has the same effect as base resists. It's not always fun to constantly fight an uphill battle against what, in many cases, are shitty players with amazing gear..


more good reasons why the resist code here is so shitty. null your a piece of shit