View Full Version : After Velious - discussion thread
To keep that other thread tight, lets use this one for back and forths and shooting the shit.
Heres a recap of dev input about where they would like to take the server after velious:
Great suggestions so far guys, keep em coming!
Here's some I loved!:
* New content added should be on the existing continents and not lots of new zones
* Implement planar access in a similiar fashion to Hate, Fear and Sky
* Do not make Velious end game content obsolete
* Create custom AAs and implement them in a different way
* Add more Player-to-Player Orientated content, PVP, Coop etc
* Do not make the game easy
* Do not change our current trading system (East Commonlands)
* Bring back some of the favourite luclin zones (Bring Ssra back to Norrath? Overthere maybe?)
* More dragons
* If races from other expansions are added keep them old world (Kerra Ridge was one idea)
* Never trivialise travel (Pok Books, Nexus etc)
* Playable Monsters - See Project M (http://www.computerandvideogames.com/article.php?id=21465)
* Implement Dirty High Elf Women
If we do anything post-velious, it should be what SOE/VI should have done. Not what they did with Luclin. I am against the going to the moon concept.
I am all for custom content beyond Velious. But that would make the server no longer classic. But after 3 years, we may be ready for something different.
I hate to take something from WOW, but instanced battlegrounds, could help keep people entertained.
Making certain zones temporary hotzones (hotzone = PVP) would be another idea. A lot of work would need done to prevent cheating/hacking if anything PVP is done.
Haynar
Mixxit just wanted to know people's opinions on what they would like to see post-Velious. This has no bearing on what will happen here.
This is a prekunark-velious server. Nothing has changed about our mission goal :P
Since this is a hypothetical discussion, I will join in.
There is no way I would go forward with Luclin and beyond. (cat people and aliens? really. It went from a fantasy setting to 1990s scifi.) Custom content would be fun though. My idea of a post-velious world would include fewer zones, with more content in them. It would have strong faction relations between centralized cities similar to the way Kael, Thurgadin and Skyshrine operated. NPC humanoids could have family factions, and hidden factions you might know are linked. There would be a lot of npc interactions to promote the sense of zones being alive. There would be fights in the bars, and guards that don't show up to work sometimes.
I would try and make use of player characters abilities and spells. example: Instead of track being used to farm loot, it might be used to safely navigate through hostile invisible creatures you can't see otherwise:P There would be locked doors (rogues). Every class should have some type of use.
Quests would be hard, possibly requiring you to complete different objectives with one faction, then requiring parts from an opposing faction. Quests might even yield different rewards depending on the route you take to reach the end. I believe quest-rewarded items should be more about effects, and less about crazy hp/mana stats. In my post-Velious world, loot would be only marginally better than the best gear obtainable in Velious, but it would be hard to get and very unique.
I am a fan of real time strategy as well. Optional pvp is a good thing. I believe squads of npcs could be utilized for pve and pvp purposes. Mixxit demonstrated this with the Infinity's Edge (http://www.youtube.com/watch?v=JoIaLBpfCG4) server quite nicely. Warfare between cities where you could choose your side based on faction work, with the possibility of your city falling into enemy control. City uptime or battles won could yield temporary titles/rule to certain PCs, etc.
The original zones inspire me more than the new ones. I suppose I would try to make each and every npc and monster have a story, and have it mean something. This is what I missed post-Velious on live eq.
I would not be thrilled with BGs. Although i would take it if there is nothing else, i think its way better to use every zone available than just a couple of BGs. Its more fun, it has alot more diversity and novel places to hide you dont expect, than if you use say, the same 3 maps over and over.
As for making PVP hotzones, that is totally not classic, but how about making people get xp from pvp? Dark age of camelot did it. (*Goes to hide from all the tomatoes thrown.*)
Ill paste my input from original thread for pvp:
PVP:
(totally different experience to lvl up with pvp, so i can see people rerolling, and it takes way longer to lvl so people would be occupied for a long time)
- Guild wars. Either plain ole regular GW, or something like special guild wars where if your guild gets flagged by your guild leader, then your guild is at war with every other guild on the server which is also flagged in the same way.
- Possibly in the form of reds being able to group with blues to lvl, so its not such a pain in the ass to go red.
- Project M (name?) Possibly players being able to control monsters in events, something like an orc raid on Freeport, spider infestation in Erudin. This could also be NPC mobs but just trying to throw ideas out there.
mixxit
06-06-2010, 04:43 AM
Just to reiterate that thread is not where we will take the server. It is purely for my own interest :-)
Just to reiterate that thread is not where we will take the server. It is purely for my own interest :-)
Well i mean, its not gonna go there for sure, but it could, right? If you like the ideas that are suggested? Or theres already a plan and whatever we discuss is irrelevant?
eqdruid76
06-06-2010, 05:32 AM
Or theres already a plan and whatever we discuss is irrelevant?
I certainly hope so.
Darian
06-06-2010, 05:45 AM
Yay for zones added to old continents- warrens, stonebrunt, jaggedpine (loved it), veksar (might have to tone down that one a bit)
boo moon kittehs
Also a thought- I remember scouring the cloth map and finding places that I hadn't explored-- because they weren't implemented. Some of them were added in with later expansions (The Nest, Hills of Shade), but afaik places like the Grand Plateau on Erudin and The Dead Hills on southern Antonica were never fleshed out. Wouldn't be a bad place to start thinking about custom content since technically, those places were part of game lore in 99...
mixxit
06-06-2010, 06:21 AM
Your murphy quotes and avatar please me
Theres only so many alts you can roll, i can say that for myself after playing a druid till 46, im pretty much done except for the content i havent seen (Planes, etc). I tried rolling an alt but i just dont have it in me to do one again without new content.
The things that will get me to play again more regularly is new stuff, AKA new zones, new content, pvp.
So i dont get what people who say "dont touch classic" expect people to do once they have done Velious. Any suggestions or you just expect people to roll 9 classes to 60 without anything new?
Alleusion
06-06-2010, 08:43 AM
One thing about the cat people. Those are technically aliens from the moon. Well, in Luclin they are...but in classic, they were Kerrans, just past Erudin.
I wouldn't mind seeing some of the favourite zones and content from Luclin tacked on to current zones, just not the entire expansion....which is irrelevant, considering it's been said it won't be done.
Oh and mixxit, there are already dirty high elf women, you just have to know where to look.
JaVeDK
06-06-2010, 08:58 AM
Since P99 isn't a company out to make money, we don't technically need new content in the form of expansions. A few new zones/features added in bits as they are completed would be much easier on the devs and much better progression wise imo.
Since P99 isn't a company out to make money, we don't technically need new content in the form of expansions. A few new zones/features added in bits as they are completed would be much easier on the devs and much better progression wise imo.
Dont need content to make money, but they need content to make the game fun, cuz although devs arent getting paid for this, we still supposed to have fun yea.
To me Pvp is that never ending content, the fights are often different, not fought at the same ole camp for hours and hours. Makes pve more fun, you can lol at someone after you rooted him low health while he was running away from a mob, the entertainement value is high.
To me adding in a couple of zones once a year is not going to cut it if i am to play regularly, admitedly people probably arent leveling as fast as i am and maybe arent bored as quickly as i am, so my opinion might be irrelevant because it doesnt represent the majority of the playerbase.
Great ideas from Brutillius:
I'd fancy all the non-implemented areas and concepts to be made in some way or the other. Empty places that seemingly serve no purpose, or stuff that clearly was supposed to be for something, but neer was. Ones I can think off the top of my hat:
- Rujarkian Hills. The LDoN zones, where the orc highway in Oasis would've led. But not the stupid-ass caves with storages of barrels and crates as in LDoN. I dunno what zone it could be, but it bothered me to no ends that you could clearly see a zone entrance reserved for the deathfist orc clan, but it wasn't there. I still run to the invisible wall occasionally thinking to myself: "if only!!".
- The Rathe Mountains. The sphinxes, for instance... One of them is clearly guarding some entrance to somewhere. Why are they on different factions? What are they? What about the weird ruins everywhere with big blue flames erupting from everywhere in them? SOE just threw ghostly frogloks in there later, but those ruins were there for a long time, one of Norrath's great mysteries. Some trolls are also guarding one of the haunted towers in there. What's that all about? Broken Skull Clan?
- Broken Skull Clan. These guys are supposedly the big enemies of the trolls of Grobb, and I didn't fancy the pirate-business they added as LOY.
- There's a clear entrance to some zone inside Oggok, near the smiths. It makes that S-shape that indicates an entrance somewhere. North from Oggok would be Karanas, so maybe it was meant to be a shortcut for ogres to get there?
- The weird tombstones and pillar-things in the Feerrott and at the West Karanas with ogres around them. I'd assume they were meant to be some form of teleportation for evil races to go around with somewhat less trouble, but that'd be PoK-ish so don't know.
- The angry Efreeti in Solusek Temple, and the secret room near him! SOE again added a quest for this guy later on, but going to the Dreadlands and summoning and killing some huge giant djinni imprisoned in some alternate dimension was a bit of a "bleh" thing to me.
- The dreadlands with those huge ruins. I thought there were just a couple of skeletons or something there, if they weren't completely empty? Such mysteries bother me!
- Loch Ness Monst-errr.. Lake Rathe and Dagnor's Cauldron. I remember always being scared as all heck of some huge giant serpent or something jumping me from the water there, and ofc there were rumors of such flying around everywhere back in the day. Prince Kermt Kyroppi doesn't really count to me.
- Unsolved quests! The tusk from that named mammoth in South Karanas, Eye of Petrifin, Evil Eye Optic Fluid, them sphinxes, that efreeti in solusek temple, so forth so forth. There's tons of stuff no one ever figured out on live. Despite us not knowing what these quests were meant to be, something could be come up for them eventually. I think. Despite how it might contradict with how much the decisions of SOE to make quests around them later agitates me.
Ropethunder
06-06-2010, 09:15 AM
I used to play an old MUD where the world could be influenced by player events and actions of guilds and legendary players could leave a lasting effect.
Imagine that at some point in the history of Norrath there was a story arc of epic proportions that spanned every continent that threatened to change everything. For example, war breaking out between major factions, an alliance between gnolls and orcs, undead, liches, and beholders overrunning Neriak. The ideas I've mentioned here might not be as creative as yours but you get the idea.
Think of it like a progression server but instead of unlocking new zones and level caps you'll be directing the course of a story. By defeating one faction by allying yourself with another would direct the course of the world in one direction versus another.
Beyond just placing models and modifying textures, I want to literally change the geometry of the world to reflect the massive changes that would occur.
I'm a software programmer and have had an interest in working on something like this for my own enjoyment. It's not really a question of "how". There are already tools and source code for working with the world geometry. It's just a matter of whether or not this would be an acceptable course of action and whether or not people would have the time to devote to it.
This is all hypothetical, of course. But I thought I'd stir the pot a little.
JaVeDK
06-06-2010, 09:15 AM
Dont need content to make money, but they need content to make the game fun, cuz although devs arent getting paid for this, we still supposed to have fun yea.
You really should read more carefully before you reply. I never said we don't need new content. I said we don't need it all in one big finished package in the form of expansions. Companies more or less have to use this format to make money, but our devs are under no such limitations which I think has many advantages.
You really should read more carefully before you reply. I never said we don't need new content. I said we don't need it all in one big finished package in the form of expansions. Companies more or less have to use this format to make money, but our devs are under no such limitations which I think has many advantages.
Right, i stand corrected! I was just kind of on my own monologue about how maybe the rate of new content might be too slow if its kept at this pace once you have leveled one class through.
Malrubius
06-06-2010, 11:37 AM
Well i mean, its not gonna go there for sure, but it could, right? If you like the ideas that are suggested? Or theres already a plan and whatever we discuss is irrelevant?
Actually the first part of your sentence is correct, as nilbog has already stated. It is not gonna go there for sure. :D That's one of the biggest reasons for this server's success imho - it's nilbog's baby, and he's sticking to his guns like they were glued there. Sony started listening to the daydreaming back in 2001. nilbog clearly won't (other than for fun).
Another quote you could add to your OP if you were so inclined...
No. The plan is to not lose characters and keep P1999 what it's supposed to be. A classic server.
Classic is up to Velious by community terms. It's when EQ was in its peak. Luclin is not considered classic and will not be included in our server. What happens with a lack of content? Well, there's plenty of other servers in the community that offer higher levels of content, and if you wanted to play them, then you should be playing them instead of playing here. I'd like to see people happy, and if this isn't the type of game you like, then it's not the game you should be playing. To keep playing something you don't like is sadistic in a way.
EDIT - and since this is for fun, I like Ykesha of all things. It was a well conceived, if small, expansion. It connected with the originial Odus, and had some fun content. I didn't like the in-game maps or silly mounts though :/
Actually the first part of your sentence is correct, as nilbog has already stated. It is not gonna go there for sure. :D That's one of the biggest reasons for this server's success imho - it's nilbog's baby, and he's sticking to his guns like they were glued there. Sony started listening to the daydreaming back in 2001. nilbog clearly won't (other than for fun).
Another quote you could add to your OP if you were so inclined...
Then this thread is an exercice in futility XD
Maybe its somewhere in between, they have a plan worked out but if someone suggests something that would be great to play, they could make it?
If its just mental masturbation then i dont see the point. Theres off-topic and R&F for that. Its like OOOOHHH wouldnt THIS be cool? Yea! What about THAT? Oh man, that shit would rock!
Then ---> Lets go back to grinding the same ole zones again, not gonna happen. Its like working yourself up for something that is not going to happen lol.
The point is, if nothing new is added, it ends with velious. Unless you can constantly replenish the amount of noobs to the server like nourishing a whale with Krill, but somehow i doubt its gonna happen.
Malrubius
06-06-2010, 12:19 PM
I see your point, but I think that this can still be an interesting discussion for fun.
There are, I guess, two general kinds of views of this. Some players feel the need to continually have new content, new raid encounters, and an ever-expanding world. Others do not feel the need for that in the least. Both are perfectly valid views.
I am not saying that you will not get bored. But at the same time, please don't suggest that I will get bored. If I played hours a day, every day, sure, I eventually would I suppose. But I would on any server in that case.
But I don't play to that extreme anymore. And much of the time I am playing is spent exploring, questing, and socializing.
If you do get bored as you expect, then there are other servers with lots of later content. I'm not saying you should quit here, just play other servers for awhile whenever you get bored with all the classic content. You will get bored there too, and then you will hopefully come back and join us.
I see Project 1999 as the rock that we keep coming back to after visiting, say, the 42nd expansion, Fairies of Fookdark. :rolleyes: It's a classic Everquest server for the ages.
Kluren
06-06-2010, 12:55 PM
Yeah, I am against the 1990s sci fi moon lol.
I have faith that the devs here have a much better idea of where classic EQ would have gone under a full on Verant staff than with Smed and co.
The devs know what they are doing. :)
anthony210
06-06-2010, 05:24 PM
No matter what the devs say now. If the server is still running 3 years from now when we are over a year into Velious, new content will have to come out or the server will die period. Something will have to be done.
Everyone (including some of the developers) that is being 100% stubborn right now and saying "We will never go past Velious and no new content will come out" has no idea what they are saying, unless they fully intent to just let the server die.
Also for everyone saying to go to another server. There is no other server to play on that is anything like P99, and thats what makes it so great. No other server has the population besides PEQ to make the game fun. And really PEQ is just people boxing, and I hate that. Even with the boxing, PEQ averages around 250 people at peak, compared to P99s over 700+. I would not be surprised if P99 breaks 1000+ people online within a couple months.
Right now if you want to play a legit non custom EQ emu server that has a near live population you have 1 choice and that is P99. So telling everyone that might want content past velious to F off and go to another server isnt really that good of an option. There are other solutions such as creating a new server that will go past velious and allowing the people that want to, to transfer to it. Or any of the suggestions in the other thread.
It really discourages me when I see a dev post things that basically amount to them saying the server will stagnate after Velious. But then I remember they will pretty much HAVE to do something, they dont want the server to die just as much as we dont. I know quite a few people who are 50 right now that are taking a break waiting for Kunark or PoSky since they are already bored. We are still quite a few months away from Kunark. The same thing will happen after Velious comes out and the raid content is on farm status, only when that happens people wont take breaks, they will just quit because there is nothing left to look forward to. Which is why I know the devs will add content when the time comes.
Granted, all of this will happen years from now so its not a big deal right now. But
Aeolwind
06-06-2010, 05:37 PM
No matter what the devs say now. If the server is still running 3 years from now when we are over a year into Velious, new content will have to come out or the server will die period. Something will have to be done.I can assure you, if we do it won't be the trash that Sony released.
Everyone (including some of the developers) that is being 100% stubborn right now and saying "We will never go past Velious and no new content will come out" has no idea what they are saying, unless they fully intent to just let the server die. I know fully what I'm saying. That means I don't have to listen to jackasses (Not you!) whine all day and I might actually get to play =P.
Also for everyone saying to go to another server. There is no other server to play on that is anything like P99, and thats what makes it so great. No other server has the population besides PEQ to make the game fun. And really PEQ is just people boxing, and I hate that. Even with the boxing, PEQ averages around 250 people at peak, compared to P99s over 700+. I would not be surprised if P99 breaks 1000+ people online within a couple months.
I won't be shocked either if it does break 1k. CD does a great job with PEQ, but they really can't have a lot of the custom fixes that we have here. That is why it is different.
Right now if you want to play a legit non custom EQ emu server that has a near live population you have 1 choice and that is P99. So telling everyone that might want content past velious to F off and go to another server isnt really that good of an option. There are other solutions such as creating a new server that will go past velious and allowing the people that want to, to transfer to it. Or any of the suggestions in the other thread. Very few of the current staff, myself included, even want to touch the stinking mire of feces that was Luclin and beyond.
It really discourages me when I see a dev post things that basically amount to them saying the server will stagnate after Velious. But then I remember they will pretty much HAVE to do something, they dont want the server to die just as much as we dont. I know quite a few people who are 50 right now that are taking a break waiting for Kunark or PoSky since they are already bored. We are still quite a few months away from Kunark. The same thing will happen after Velious comes out and the raid content is on farm status, only when that happens people wont take breaks, they will just quit because there is nothing left to look forward to. Which is why I know the devs will add content when the time comes. We don't have to do anything. That is the great part. Our mindset is not to satisfy anyone but instead deliver exactly what we said we would: A classic progression server mimicing the game as it began in 1999. As I said earlier, when everyone is gone and the server itself is complete then we'll actually get to enjoy it =).
Granted, all of this will happen years from now so its not a big deal right now. But Bingo!
eqdruid76
06-06-2010, 07:45 PM
Actually the first part of your sentence is correct, as nilbog has already stated. It is not gonna go there for sure. :D That's one of the biggest reasons for this server's success imho - it's nilbog's baby, and he's sticking to his guns like they were glued there. Sony started listening to the daydreaming back in 2001. nilbog clearly won't (other than for fun).
Another quote you could add to your OP if you were so inclined...
I hope you're right. All this "IWANTNEWCONTENTNOW" nonesense is precisely what destroyed Everquest live. It wouldn't surprise me if these people weren't the very same ones who "vocally" suggested the same damned crap to the Sony devs and were directly responsible for ruining it for everyone else, which is truly what I see here.
I've said this over and over again. There are two kinds of people who are playing on Project 1999. 1). The ones who realize that the entire purpose of the existence of this project is to emulate Everquest as it existed on the live servers from launch to Velious, and 2). The ones who don't. So many people are pushing for non-classic changes that they can already experience on any number of other private servers. I think, in their minds, they believe that the reason EQ live lost its charm was that there wasn't enough new content, new graphics, new game mechanics, etc. They are incorrect. It lost its charm BECAUSE of these things. There are much better modern MMOs on the market than Everquest as it exists on live today. But there is NOTHING better than the original Everquest.
I would have dismissed these threads entirely, had the first one not been started by a dev. I realize he has repeatedly said it was just for his own interest, but longtime vets have heard this before. Once upon a time, Absor, Rytan and a few other live devs would make posts VERY similar to this, and some of the same wild speculation and horrible ideas that players foamed about were actually taken seriously by them (ex. The Bazaar, PoK books, chat channels, AA, to name a few)...horrible ideas that contributed to the decline of the game.
I think....I THINK...that the devs have learned from Sony's mistakes enough to dismiss all these "the grass is always greener" players' ideas to dumb down and simply the game, because I honestly and whole-heartedly believe that the reason that Project 1999 is the most populated server is its mission statement, which is to emulate live as closely as possible up to Velious. To deviate from that would be a very huge mistake, and I think they know it.
Too many companies worry more about new content than about fixing the content they've released. Everquest was notorious for this. Luclin wasn't even finished when it was released. Bad business model.
This server is all about the nostalgia of the look and feel of the game when it was launched. That nostalgia tapers off with the Luclin expansion and beyond for a lot of players. I think the same core group of people playing on this server new will still be playing on it in 4 years' time, if it still exists, because we're here for the nostalgia and the mission statement. Meanwhile, the fringe "kewldood" players who are voicing all of these incredibly stupid ideas will probably have moved on to another server in 2 or 3 months, which is eerily similar to later live expansions; Most of the horrible changes to live were championed by players who abandoned the game soon afterwards.
Again, I truly hope the devs have learned from the mistakes of the past. Players who aren't satisfied now probably still won't be satisfied no matter how many of the changes they suggest are made.
mixxit
06-06-2010, 08:03 PM
Don't get the wrong idea this is just for my own interest as to how you guys think it should have gone post velious
Malrubius
06-06-2010, 08:17 PM
Don't get the wrong idea this is just for my own interest as to how you guys think it should have gone post velious
^this So don't sweat it, they won't try to "improve" classic EQ. :D
Kluren
06-06-2010, 11:06 PM
I hope you're right. All this "IWANTNEWCONTENTNOW" nonesense is precisely what destroyed Everquest live. It wouldn't surprise me if these people weren't the very same ones who "vocally" suggested the same damned crap to the Sony devs and were directly responsible for ruining it for everyone else, which is truly what I see here.
I've said this over and over again. There are two kinds of people who are playing on Project 1999. 1). The ones who realize that the entire purpose of the existence of this project is to emulate Everquest as it existed on the live servers from launch to Velious, and 2). The ones who don't. So many people are pushing for non-classic changes that they can already experience on any number of other private servers. I think, in their minds, they believe that the reason EQ live lost its charm was that there wasn't enough new content, new graphics, new game mechanics, etc. They are incorrect. It lost its charm BECAUSE of these things. There are much better modern MMOs on the market than Everquest as it exists on live today. But there is NOTHING better than the original Everquest.
I would have dismissed these threads entirely, had the first one not been started by a dev. I realize he has repeatedly said it was just for his own interest, but longtime vets have heard this before. Once upon a time, Absor, Rytan and a few other live devs would make posts VERY similar to this, and some of the same wild speculation and horrible ideas that players foamed about were actually taken seriously by them (ex. The Bazaar, PoK books, chat channels, AA, to name a few)...horrible ideas that contributed to the decline of the game.
I think....I THINK...that the devs have learned from Sony's mistakes enough to dismiss all these "the grass is always greener" players' ideas to dumb down and simply the game, because I honestly and whole-heartedly believe that the reason that Project 1999 is the most populated server is its mission statement, which is to emulate live as closely as possible up to Velious. To deviate from that would be a very huge mistake, and I think they know it.
Too many companies worry more about new content than about fixing the content they've released. Everquest was notorious for this. Luclin wasn't even finished when it was released. Bad business model.
This server is all about the nostalgia of the look and feel of the game when it was launched. That nostalgia tapers off with the Luclin expansion and beyond for a lot of players. I think the same core group of people playing on this server new will still be playing on it in 4 years' time, if it still exists, because we're here for the nostalgia and the mission statement. Meanwhile, the fringe "kewldood" players who are voicing all of these incredibly stupid ideas will probably have moved on to another server in 2 or 3 months, which is eerily similar to later live expansions; Most of the horrible changes to live were championed by players who abandoned the game soon afterwards.
Again, I truly hope the devs have learned from the mistakes of the past. Players who aren't satisfied now probably still won't be satisfied no matter how many of the changes they suggest are made.
Thank you, EQdruid. I'm a true classic veteran who appreciated the content directly done through Verant Interactive (up to Velious). You really said it right (for us).
mokfarg
06-06-2010, 11:24 PM
I am hoping after Velious we will all have companion space chickens that shoot lazer beams from their beaks and new zones are added on a distant planet where you slaughter enlarged walking brown anus monsters that fling poo. Of course this new planet would be reachable by the new lobby zone with giants that fling you in fact to every zone in the game, created by professor Woozelbangbang the talking magical penguin.
That is all nothing crazy or anything. Seriously though the only thing I think would be interesting would be custom AAs created by the devs in the spirit of the trilogy.
Xenephex
06-06-2010, 11:27 PM
I've continued to play on regular EQ servers until very recently (all in all about 7 of the last 10 years). I cancelled two accounts last week after 5 days on this server (yes, you guys will be getting some of that savings).
There were so many things that were done wrong - travel, corpse summoning, levels, extremely overpowered aa's and massive escalation in spells; the one that sticks in my craw more than anything is itemization.
I remember (and am now reliving) the days when everyone was fighting or saving for a bit more AC, a few more wis or AGI or DEX or whatever. There came, and came much too quickly, a point in the Sony's version of this game where everyone simply got maximum in every stat, and got it fairly early and easily. That, combined with required levels, is what really demolished the game.
I wouldn't mind (and would actually hope for) some occasional new zones and new content, as long as they represent a legitimately scaled increase over currently available items. If we ever get to the point where widely treasured items from the original expansion are no longer desired, even for low level players, then that will be the point of failure. I loved that almost everything was always available to any player at any level, if you could afford to buy it or could pass it down to an alt.
If there is any single great joke that Sony has made of itemization, it is summed up in 'fabled' items. My absolute favorite is the Fabled Fungus Covered Scale Tunic, which has 25 pt regen and much better stats than the original.... and is required level 65. The lore on that item should have been: "we are totally clueless."
Thanks for a great server.
rioisk
06-07-2010, 12:06 AM
When the time comes the decision will be made on what to do. I highly doubt it will end with velious. Things will stagnate and people will leave.
guineapig
06-07-2010, 12:38 AM
I will get flamed for this but here goes:
level 60 raid difficulty versions of all the lower level dungeons.
I would even go as far as to say, don't add loot or if you do just make it stuff that was removed between classic and Velious (like boxes of Abu-Kar, etc.)
Would it have to be instanced? Probably
But the point would just be to give level 60's something fun to do. Imagine battling in Crushbone at level 60 and needing 3+ groups just to break into the zone. EPIC!
RKromwell
06-07-2010, 01:48 AM
Ya know, I might get hammered but...
The only thing I would add after SoV is LDoN. Yea they were instanced but I always had fun with them.
Nocte
06-07-2010, 02:12 AM
I liked Luclin. Aside from the bazaar (which in its own way was kinda nice, even if it did kill EC tunnel), I didn't have a shred of problems with the expansion. I liked the new graphics and player models, and I wasn't bothered about the "cats and aliens on the moon" aspect. We already accept traveling through some inter-dimensional teleporter to a Plane of [Fear/Hate/Sexual impotence], I see nothing wrong with traveling to something that can be seen in the night sky like a moon*.
I know it's not going to happen on this server, but I'd like to get back to Luclin and see the nicer looking zones. You can't deny that the first time you stepped into Dawnshroud Peaks that you weren't impressed.
*yes, I know that Luclin is hidden by The Veil and that the visible moon as seen from Norrath is Drinal, the lifeless satellite similar to Earth's moon. I was making a point that we accept other strange, questionably-fantasy-setting experiences in game and don't second guess them.
Kazzok
06-07-2010, 03:05 AM
Ssra temple makes me want to blast Powerslave at full volume plus one.
guineapig
06-07-2010, 08:08 AM
Ssra temple makes me want to blast Powerslave at full volume plus one.
Is that a good thing or a bad thing? :D
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