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Pogslammer
01-21-2013, 10:16 PM
Would you get the exp penalty for grouping with a troll sk or do only they have it?

Lexical
01-21-2013, 10:19 PM
XP penalties are shared amongst people in the group.

Swish
01-22-2013, 07:07 AM
You could get sensitive about all the XP penalties running around the server and exclude the SKs, paladins, rangers, trolls and lizards... or you could just enjoy the game as it was meant to be enjoyed.

My troll SK in days gone by used to struggle for a group in the 40s, purely because people didn't want to XP with a penalty. One group had a fairly ungeared monk (wind the server back to early 2011) but they continued to advertise for a tank in Sol B while continuing to let me sit at the zoneline...totally retarded, they probably had more downtime because of healer mana than they would have if they'd brought a proper tank in to take the damage.

If you want to min/max to 60, get powerlevelled... otherwise just let the hybrid penalty guys in, because there's no better tank than a good SK ;)

Pogslammer
01-22-2013, 07:15 AM
I was just curious, I'm playing an Iksar Monk so I already have a pretty big penalty

edit: Also playing with a troll shammy/ogre sk :O I have no problems with hybrids in my groups :D

Swish
01-22-2013, 07:17 AM
I was just curious, I'm playing an Iksar Monk so I already have a pretty big penalty

edit: Also playing with a troll shammy/ogre sk :O I have no problems with hybrids in my groups :D

Yep, but people love the monks Pogslammer... you'll be fine. People only really hate on the XP penalty when it comes to hybrid tanks, particularly if there's a racial penalty joined to it.

Just remember people making life unnecessarily difficult for my SK :p

Pogslammer
01-22-2013, 07:41 AM
swish, I'm having a horrible time leveling right now in the FoB I'm level 7 any advice on where I can go to make this go a bit faster with less deaths?

Swish
01-22-2013, 07:45 AM
You're actually in one of the better zones. Some careful pulls and you'll be okay - if you can grind it out til about L11-12 in the pit, move into Kurn's Tower and you're in THE best levelling area for 11-18/20 in the game. Also, if you can avoid killing any burynai it makes life easier in Kurn's as you're not instantly "kill on sight" to them.

Failing that, see if there's any other low levels around and pair up.

I wouldn't leave Kunark too soon as you'll be stuck for a monk trainer for Feign Death and teh various other skills (never rolled a monk to know what level you get each skill but there's a lot in the teens I think?).

EDIT: If you really want a change of scenery from Field of Bone, there's always a big wandering mob area outside of Cabilis in Lake of Ill Omen. I'd argue its a lot slower as you're running around more to look for mobs but its doable - stick to one of the walls and pull to there maybe :) (mobs get more difficult the further away from Cabilis you go).

Pogslammer
01-22-2013, 07:52 AM
Yeah I've been in the pit just not much success. I caught a couple random aggro's and struggling to kill the blue cons in there at the moment. Thought maybe there was a spot a little easier is all. I'll tough it out :D

Pyronius
01-22-2013, 09:52 AM
The XP penalties shouldn't be thought of at all really...judge who you group with by their capabilities.

You're going to get more XP with a good troll shadowknight, then you will with a bad halfling warrior tank.

Ravager
01-22-2013, 09:56 AM
Some of my best exp groups were with sk's and pallies and sometimes multiples of each with a bard or ranger tossed in. I'd take a group of 6 good hybrids and all of the exp penalty that comes with it than a group of no hybrids and one crappy player who consistently trains the group. In my experience it's the good players who get groups, regardless of penalties. Probably why I can't find groups no matter what I play.

Swish
01-22-2013, 12:29 PM
I'd take a group of 6 good hybrids and all of the exp penalty that comes with it than a group of no hybrids and one crappy player who consistently trains the group.

^ This!

Players come into it too, I remember Enterlooper (DE Wizard), sorry if you're reading this... who in KC would just mana burn and afk for 5 minutes. Wizards have a rough time on getting groups anyway, but to be semi-totally afk for 5 minutes isn't helping your cause.

I tend to find people remember the good players, the ones who play their class well and put the effort in...versus an enchanter who takes ages to CC mobs because he's too busy watching Netflix. Reputation is everything :)

Pogslammer
01-22-2013, 03:03 PM
Again, it has nothing to do with who's in my group. I just wanted to be a little more educated with grouping. :)

melkezidek
01-22-2013, 03:09 PM
Im pretty sure racial penalties do not effect group.

Boilon
01-22-2013, 03:31 PM
I always find it funny why people group with iksar monks, when their penalties are about the same as a regular hybrid.

Galaa
01-22-2013, 04:18 PM
Let's say ur grp has 1 slot for a tank and there's a halfling warrior (+14.5% XP bonus) and an iksar SK (-68% XP penalty), both of them are good players, which one will u pick to grp with?

Jellob_Iafra
01-22-2013, 04:39 PM
not sure why this isnt stickied but here is all you need to know about exp pen and what it effects.
http://www.project1999.org/forums/showthread.php?t=24405
another guide
http://www.project1999.org/forums/showthread.php?t=84653

stormlord
01-22-2013, 05:05 PM
Would you get the exp penalty for grouping with a troll sk or do only they have it?
They're shared because they feared that friends without the penalty would outlevel their freinds who have it. So they shared it to ensure that people will stick within range of each other.

You can read about it here:
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html

They only removed experience penalty sharing when they removed class experience penalties. So this means that racial experience penalties were shared in groups previous to 1/14/01 at least. Some years later in september 2006 they went the extra mile and removed all experience penalties from the races.

Here's the Patch Notes for it:
http://everquest.allakhazam.com/history/patches-2006-2.html
*** Miscellaneous ***

- Race based experience penalties have been removed.

falkun
01-22-2013, 05:13 PM
Let's say ur grp has 1 slot for a tank and there's a halfling warrior (+14.5% XP bonus) and an iksar SK (-68% XP penalty), both of them are good players, which one will u pick to grp with?

High level, I'd take the assling, but pre-55, I'd take the SK. Him tanking so I can pull the next thing is going to make the group smoother than me tanking with a small exp bonus. "Good player" all you want, obsidian shards are shit for aggro, yaks can keep mobs off me if you have the Dex, but that's not til 37 at the earliest.

August
01-22-2013, 07:56 PM
I think it's important to remember that a hybrid / racial discrepancy causes everyone around them to gain exp at an inverse rate to their penalty.

For instance, if you are suffering a 20% penalty at equal level then you can assume that they have 20% more exp than you at even level. Let's do some math.

Say at level 20 someone with no modifier has 10,000 experience point. We'll call him Adam.

At level 20, someone with a negative modifier (let's use -40%) requires 40% more exp to level. We'll call her Eve.

So, you can say that that Eve, at level 20, has 14,000 experience points.

So, Adam and Eve get together and go and exp. Together, they have 24,000 exp points. When exp is doled out, Eve will get (7/12) (58.3%) of the experience, while poor poor Adam only gets (5/12) (42.6%) of the experience.

So let's say at level 20 it takes 1000 exp points to level at no modifier. And, for ease of the maths, let's say that you're killing mobs that each give 10 exp each.

So, Adam needs 1000 to level, and is receiving (10exp * .416) per kill, or 4.16exp each.

He will need to kill (1000/4.16) = 240 mobs to get his level in this group.

Eve, on the other hand, needs 1400 exp to level. She is receiving 5.83 exp each mob.

She will need to kill (1400/5.83) = 240 mobs to get her level.

Notice that had they been separate, Eve would have taken 40% longer to level. Now they are leveling at the same rate.

The takeaway of all this?

While grouping, penalties and bonuses get normalized so that all members share the penalty. Specifically, lower leveled people and those w/ + modifiers are penalized while the higher levels and those with negative modifiers receive a reduced sentence.

For this reason I am not sure why SKs and Rangers, hybrids, et. al always complain about 'how long' it takes to level up. As long as you are grouped you are exping at the same rate as everyone else with accordance to level. While it does take you more exp to level, you are being given more exp as you go. The only time the penalty really comes into effect is when you solo. This is the main reason why people will deny higher levels and hybrids into the group, as everyones exp becomes drastically lowered to compensate for their penalty while they suck up more exp to get the same percentage of level each turn.

Spoonerism
01-22-2013, 08:26 PM
Let's say ur grp has 1 slot for a tank and there's a halfling warrior (+14.5% XP bonus) and an iksar SK (-68% XP penalty), both of them are good players, which one will u pick to grp with?

Whoever asked first :P

If no one asked...well, I am at a loss. I am an Ogre SK so I have to have love for myself. But I do like halflings... lol

Phased
01-22-2013, 08:48 PM
Deajay you still playing?

BelenosGotHeals
01-22-2013, 09:11 PM
was reading through this:

You can read about it here:
http://everquest.allakhazam.com/editorial/011401_EQ_Producers_letter.html

and saw this:

we decided that the most appropriate action for several underutilized dungeons would be to increase the ZEM; that is, increase the amount of experience that everyone gets when adventuring in the zone.
As of the next patch, you will receive additional experience (per kill) in the following zones:
Droga increased by 12%
Nurga increased by 12%
Solusek's Eye (SolA) increased by 13%
Najena increased by 13%
Befallen increased by 13%
Paw increased by 13%
Permafrost increased by 13%
Kaesora increased by 18%
Qeynos Catacombs increased by 20%
Runnyeye increased by 20%
Kerra Ridge increased by 20%
The Hole increased by 25%

Kinda cool, could anything like this happen here? or does progression end the day velious releases?