View Full Version : top 3 most undesired Zones in Project1999?
HydroPonics
01-22-2013, 11:00 AM
Name 1 to 3 zones you think will never get receive much attention for as long as they exist. personally...
1. Runnyeye
This place is very, very confusing and has the perfect recipes for trains
and getting lost. Plus there is very little loot here. Both on live and here
the zone has remained empty for as long as i can remember. There are just
better places to go, period.
2. Erud's Crossing
I've been playing project1999 3 years and not once have i entered this zone.
There is nothing here and in the face of danger you won't be able to zone.
3. Swamp of no Hope
Laggy, hard to see, not many open areas, alot of random swimming which is annoying, Frog City might have potential but i was never feeling it and i think i say the same for others.
So what's your top 3?
nothsa
01-22-2013, 11:11 AM
erud crossing has lots of wisps so i disagree
nothsa
01-22-2013, 11:13 AM
Kerra ridge
Runnyeye
Dalnir
heartbrand
01-22-2013, 11:39 AM
erud's crossing
jagged pine forest or w/e that druid zone off of qhills is called
dalnir
Faron
01-22-2013, 11:55 AM
Dalnir is awesome, you guys are nuts. But top 3 zones that no one would miss. I don't know if epics or other quests are involved here, but surely Kerra Isle is top of the list of useless places. Runnyeye and gorge are pretty useless, quests aside.
Vexenu
01-22-2013, 12:07 PM
1) Kerra Isle
WTF is the point of this zone? It feels so out of place, even on deserted Odus. It's like they went to the trouble of making a cat-person model for a Guk-style dungeon, then realized during testing that people wouldn't enjoy killing cats like they do frogloks. So they just stuck them in this throwaway zone to get some use out of them. Does anyone know the actual story? This zone just makes no sense to me.
2) Swamp of No Hope
Besides HS key, is there any reason to ever even step foot in this zone? Low visibility, tons of wandering mobs, annoying patches of water, and no shortage of better hunting grounds nearby.
3) Nurga
It's like Droga's retarded little brother. Why is this a separate zone?
Slave
01-22-2013, 12:11 PM
Temple of Cazic Thule. Tons of casters, spelling through walls. Confusing maze. Ungreat loots.
Runnyeye. Small, no loot.
Swamp of No Hope. Above posters are totally correct, it's useless.
Tecmos Deception
01-22-2013, 12:13 PM
Kerra ridge
Definitely number 1, though I have a hard time picking 2 and 3. There's a bunch of zones that are pretty darn crappy, mostly low-level dungeons and newbie zones, but I can't pick which are the worst really.
eqravenprince
01-22-2013, 12:17 PM
Runnyeye is number 1. I disagree with Erud's Crossing. I go there with any character that starts near qeynos and camp wisps for several levels.
Permafrost is number 2. Biggest reason is because no ports to anywhere close. Dungeon is actually quite good and very large to host multiple groups. And evil melee classes would probably need to bind in Qeynos.
Cazic Thule is number 3. Guess it is because of the caster mobs and difficulty getting a bind nearby for good aligned non casters.
Froglok
01-22-2013, 12:24 PM
Pretty much any of those black people zones
1) Cazic-Thule, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better, a lizard judicator feels much better!
2) Trakanon's Teeth with it's 50% chance of desync upon zonein.
3) Oasis. Never understood the appeal of this place. Crocs drop no decent loot, there's roaming sand giants + Cazel, no exp mod in zone? Why do teens groups gather here when UGuk is 2 zones away?
BigSlip
01-22-2013, 12:35 PM
Name 1 to 3 zones you think will never get receive much attention for as long as they exist. personally...
1. Runnyeye
runnyeye isnt so bad for powerleveling
http://i1085.photobucket.com/albums/j438/Sskape1/EQ000194.jpg
BigSlip
01-22-2013, 12:38 PM
damn allmost everyone hates runnyeye it seems.
get the place down and aoe PL's are the ticket here, allmost all the gobs have the same life. the dazed and elites are close to the same.
Think Runnyeye hate mostly derives from the genious idea of Verant to hurl that 34 enc mob to roam across the entire zone.
BigSlip
01-22-2013, 12:40 PM
BOOOOOOOORRRRRRRXXXXXXXX!!!!!!
Bohab
01-22-2013, 01:19 PM
gotta defend Cazic Thule
pulling maze to zone is fine xp then gators is GREAT xp. high 30s you can do temple easy. spent a lot of time in CT with my chanter. just too bad people are so turned off by the zone its fun
Calabee
01-22-2013, 01:36 PM
no gorge?
Briscoe
01-22-2013, 01:44 PM
Erud's Crossing
I've been playing project1999 3 years and not once have i entered this zone.
There is nothing here and in the face of danger you won't be able to zone.
This zone almost drove me away from Everquest when I first started playing. For some reason I got on the Qeynos boat with my level 5ish first toon, docked at Erud's Crossing, and then ran onto the island. I was promptly attacked by a fire elemental, ran back onto the boat, and died. I wasn't able to get my corpse so I stopped playing until a friend convinced me to come back and reroll.
Although I eventually did return to kill wisps.
Sirken
01-22-2013, 01:48 PM
1) runnyeye/gorge
2) ct temple
3) probably 65% of west karana
August
01-22-2013, 01:53 PM
Wow people really hate CT.
Is it just due to issues on this zone? Cazic Thule ranked upon my top 3 zones that I loved leveling in. So many camps there, decent enough loot. Plus I love hitting lizards.
For me it's:
1) Runnyeye/Gorge - because it's basically the same and I want more slots on this list
2) Kerra Isle
3) Najena - fucking death trap
Llodd
01-22-2013, 02:37 PM
So many Runnyeye haters.
I used to bind myself there on my druid and use the bank.
Snagglepuss
01-22-2013, 03:23 PM
Personally,
1) Gorge of King Xorbb- Just not a lot goin' on there. I always liked it on live because it was one of the few zones where you were alone or with one person.
2) Kerra Ridge- Poorly itemized. I don't know anyone who went there on live even.
3) Perma / Runnyeye / CT - Just odd pathing and casting mobs make it a death trap. Throw in some mobs with full spell books and the fact mobs can land spells on just about anyone, and you have the reason why they are so scary.
Spoonerism
01-22-2013, 04:40 PM
What about Kedge Keep? Do people ever go in there?
BelenosGotHeals
01-22-2013, 04:42 PM
erud's crossing
jagged pine forest or w/e that druid zone off of qhills is called
dalnir
surefall glade main
BelenosGotHeals
01-22-2013, 04:45 PM
kerra ridge prolly takes it, any zone has a use if the server has the pop and the players have the desire though
Dakidd4990
01-22-2013, 04:48 PM
Seriously surprised that Kedge isn't top of everyones list. Would anyone shed a tear if that zone dropped off the face of the erf? (Assuming u could get epics done without it)
God I hated that zone so much
Arclyte
01-22-2013, 05:19 PM
Befallen
Undead, Necro and SK mobs make it very dangerous, but also give it charm. I blame this zone for the complete absence of locked doors for rogues to lockpick throughout EQ (until LDoN IIRC) since so many people died and bitched about it
Places like Cazic, Befallen, Runneye etc all had their own charm, and had all the hallmarks of a classical dungeon. Unfortunately the game didn't give enough incentive for going into these dangerous dungeons, nor did it punish you enough for killing thousands of the same mob in a completely safe zone
Snagglepuss
01-22-2013, 05:42 PM
Seriously surprised that Kedge isn't top of everyones list. Would anyone shed a tear if that zone dropped off the face of the erf? (Assuming u could get epics done without it)
God I hated that zone so much
I know a lot of people who hate that zone. I'll never understand their fear of water, but you're right about most people despising the zone.
However, it's one of my favorites. Druids know what I'm talking about... uncontested camps, some prized loot, and great exp. After kiting in Timorous or fighting over bloodgills, Kedge is like a sanctuary.
But yeah... shhh... Kedge sucks! ;)
webrunner5
01-22-2013, 06:48 PM
Cazic Thule just has WAY too many casters. I hate it. Really Nasty casters.
Kender
01-22-2013, 07:03 PM
the arena
wingelefoot
01-23-2013, 03:48 AM
kedge is awesome for druids... even see necros and chanters down there along with PLers. Also, Perma is good for druids as well :p EXP EXP!!!!!!!!!!!!
Smilkers
01-23-2013, 05:09 AM
West Karana
West Karana
West Karana
jerok88
01-23-2013, 05:28 AM
West Karana
West Karana
West Karana
I love camping the bandits in west karana for the sashes (nice money at low level), also the scarecrow camp is good and the ogres have good loot. I have to say I love west karana.
Least favorite zones:
1. Kerra - never actually been there, ever.
2. Runnyeye - Too far out of the way and dangerous, tho the gnolls outside of runnyeye in SK are good xp.
3. Swamp of No Hope - What a piece of crap of a place
Kagatob
01-23-2013, 05:52 AM
I agree about the Ogres, WK isn't all that bad.
I also agree about Kerra Island, useless zone on a continent to be avoided, I don't even like going to Odus to visit The Hole, why would I go to this zone?
Other two zones I feel are undesirable are:
Gorge of King Xorbb: Named evil eye and it doesn't drop a bag? Really?
Kurns Tower: Yeah I get it, it's a good zone for PLing. That's all it is though, there are more interesting mobs/drops in Crushbone. I walk into Kurns and all I walk out with is bonechips and 0 faction changed except Clan Burnai hates me more than they already did.
BigSlip
01-23-2013, 05:55 AM
next ***** to call runnyeye gets a cock in his ass and 50k blown on his chin.
Llodd
01-23-2013, 06:33 AM
2) Kerra Ridge- Poorly itemized. I don't know anyone who went there on live even.
.
Levelled up my necro twink in there on live - wasn't easy as a fair amount of casters. Was quite barren most of the time.
Also did this quest with my druid just for the funz of having a fishing rod that you could hit people/things with!
http://wiki.project1999.org/Razortooth
Ripcord
01-23-2013, 08:47 AM
emerald jungle was pointless except that dragon or to go to tt/com, did anyone ever camp anything in that whole zone? it was cool looking but wasted space really.
Also why did every town need a south/north/3rd gate shit going on? most zones were 5x the size of north kaladim or whatever why did you have to zone 4 times to hit the bank in like every noob city? i must defend dalnir though, sick dungeon, used Z axis in a creative and not annoying way, dangerous as hell but with a good group the rewards were great (for monk which I mained back in the day).
Kagatob
01-24-2013, 01:37 AM
Also why did every town need a south/north/3rd gate shit going on? most zones were 5x the size of north kaladim or whatever why did you have to zone 4 times to hit the bank in like every noob city? i must defend dalnir though, sick dungeon, used Z axis in a creative and not annoying way, dangerous as hell but with a good group the rewards were great (for monk which I mained back in the day).
I've always wondered this. Kelethin is an entire town with guilds, merchants, a bank and 30 bars, all in one fairly large zone also containing two noobie areas, one for itself and the other for another town and the entry area to a local dungeon. There was no need for Felwithe A/B to be separate zones, among the many other cities.
I mean c'mon, the arena is 3 times the size as Felwithe B, wtf is up with that?
Psionide
01-24-2013, 01:58 AM
Man, I remember on live in classic on my server Runnyeye was the place to be. Groups would set up at the zone line to gorge and pull to there. Also, there was always groups in gorge at the runnyeye zl pulling mudmen and minotaurs.
Furme
01-24-2013, 03:09 AM
1. Kerra Ridge
2. The Arena
3. Gorge of King Xorbb
1. Cat people with 1-2 quests.. and half of the newbies even starting there can't go there (or shouldn't be able to).. Kos to heretics iirc..
2. Seriously, there's an arena in every town.. 99.9% of the time there's nobody here.. It's a remote location with a singular purpose..
3. Crappy loots, polished bone bracelets, whirling gems(uber rare) and a slime crystal staff from an Uber rare mob.. The whole game would be better if runnyeye just backed up straight into east karana.. Oh, and the polished bone bracelets drop in EK too.. so even less reason to go here..
Glasken
01-24-2013, 03:19 AM
I would go so far as to pick a region for number 1:
1.) Odus. The lore says that the Erudites wanted solitude, well played.
2.) Cazic-Thule. I want to love this zone, I really do. Its laid out well and is a great compliment to Guk. At least it would be if every other critter wasnt a cleric... that healed through walls. Just too much trouble for most players.
3.) Clan Runnyeye. I am fairly sure I have never been to this zone. Ever.
Vladesch
01-24-2013, 03:41 AM
2. Seriously, there's an arena in every town.. 99.9% of the time there's nobody here.. It's a remote location with a singular purpose..
Decent place for non casters to bind if hunting in SK or possible rathe M.
Anyway for my answers...
Kerra isle. (tho it does have 1 quest in it worth doing)
Gorge (What is the point of this zone?)
Lavastorm. (Is there any reason to do anything other than pass through this zone? I tried grinding there once. Never again.)
Honorable mention to greater faydark. What a useless zone. At the grand level of 3 you're far better off in butcherblock.
While I'm at it... 3 best zones...
Misty thicket. Newbie zones don't get any better than this, in antonica at least. (never played iksar so I cant comment on fob)
(Tho butcherblock is a very decent substitute for those levels)
Overthere. Nice open terrain, decent range of mobs. Banking and vendors for evil/neutral.
South karana. Very few hostile mobs, especially if not evil. Very wide range of mobs. You can start there right after the newbie zone and stay till 35. Downside is it's a long way to the bank.
Safon
01-24-2013, 05:42 AM
1) Kerra Isle
WTF is the point of this zone? It feels so out of place, even on deserted Odus. It's like they went to the trouble of making a cat-person model for a Guk-style dungeon, then realized during testing that people wouldn't enjoy killing cats like they do frogloks. So they just stuck them in this throwaway zone to get some use out of them. Does anyone know the actual story? This zone just makes no sense to me.
Eq is very lore focused, a surprising amount of effort was put into this aspect of the game. Lore wise, when the erudites arrived on Odus, they soon warred with and displaced the native kerrans, who they deemed primitive and uncivilized. (The kerrans were organized and strong enough to be a threat, but only a minor one). The kerrans on kerra ridge are the descendants of the survivors who were driven out of Odus's heartlands
pharmakos
01-27-2013, 07:37 PM
Pretty much any of those black people zones
erudin freaks me out for sure
jarshale
01-28-2013, 10:59 PM
I disagree about Erud's Crossing. I made so much money back in the day running lightstones from there to the gypsy camp.
xious
01-28-2013, 11:34 PM
Oh, oh, I have data on zone populations - though not 100% accurate :D
http://p1999pop.dmsimard.com/db/Zones
Obito
01-28-2013, 11:53 PM
Warsliks Woods
Kithicor
Dalnir's
falkun
01-29-2013, 09:56 AM
Warsliks Woods
Kithicor
Dalnir's
WW: insta-click earring. Decent geography with the river, giant fort, and goblin fort.
Kithicor: Rogue epic fight. This zone single-handedly beats every SINGLE zone in WoW because it makes people AFRAID of the zone. If you are under L40, you DON'T zone in at night without being seriously afraid for your pixels.
Dalnir's: The Kly! And good monk armor. Its a fun zone utilizing the Z-axis more than most dungeons.
For my response:
Kerra Island
Gorge of King Xorbb
Swamp of No Hope
Shamen
01-29-2013, 11:15 AM
Warsliks Woods
Kithicor
Dalnir's
What? :eek:
WW: amazing zone! you can lvl 1 - 36 and never leave the zone. Giant fort is super cool spot with good pp loot, same goes for the goblin fort. It has interesting layout with the river canyon and I actually love how confusing the zone is if you dont know it well, I dont like easy zones. WW is one of the 10 best zones in game easy.
Dalnir: another great zone, good use of Z axis, one way portal out=challenge, nice crescent monk gear, good exp, fun zone for full grp.
Idk about Kithikor, never really spent time there, but I really like the day/night change and I remember being low lvl Iksar bound in Overthere and scared shitless when going through. Definitely not one of 3 most undesired zones in game.
my pick would be
The Arena
Gorge of King Xorbb
Erud's Crossing
Tecmos Deception
01-29-2013, 12:18 PM
If you are under L40, you DON'T zone in at night without being seriously afraid for your pixels.
I never understood the fear of Kith. Just gotta hug the wall.
Obito
01-29-2013, 12:35 PM
I never understood the fear of Kith. Just gotta hug the wall.
Obito
01-29-2013, 12:42 PM
What? :eek:
WW: amazing zone! you can lvl 1 - 36 and never leave the zone. Giant fort is super cool spot with good pp loot, same goes for the goblin fort. It has interesting layout with the river canyon and I actually love how confusing the zone is if you dont know it well, I dont like easy zones. WW is one of the 10 best zones in game easy.
Dalnir: another great zone, good use of Z axis, one way portal out=challenge, nice crescent monk gear, good exp, fun zone for full grp.
Idk about Kithikor, never really spent time there, but I really like the day/night change and I remember being low lvl Iksar bound in Overthere and scared shitless when going through. Definitely not one of 3 most undesired zones in game.
my pick would be
The Arena
Gorge of King Xorbb
Erud's Crossing
I wanted off beat answers to mix it up a bit.
Dalnir isnt desirable because to get a group there you have to be well geared and have a good make up to not die so easily. It feels so out of the way with the size of kunark and how many people are there, its an ok zone with decent monk gear. So for 1 class, it is desirable.
I never played an ikky so I don't know about WW much, undesirable to me...
And kith is just kith, 1 raid mob, then night/day cycle, why would I go there except to run through it or help a rogue, again just undesirable.
Im sticking with the title, for my choices
fadetree
01-29-2013, 01:25 PM
the zem in dalnir is pretty high. Well worth it.
Byrjun
01-30-2013, 04:02 AM
Every Kunark zone that's not a dungeon. It's like West Karana was the model for every zone in this expansion: gigantic and useless.
Lake Rathe. It's like Kedge only it's not as interesting and it has nothing in it.
I'll actually defend Kerra Isle. I don't understand the complaints about loot/itemization, considering Blackburrow is much more popular and fuck all drops in that zone. There's some pretty nice loot if you know the zone. It's also a cool looking place. The problem is that only Erudites start on Odus, and 90+% of all Erudites are int casters, so it's pretty difficult to actually form up a balanced group for the zone. It's also way too hard; the mobs start quite a bit higher level than where Toxx leaves you and there's way too many dangerous caster mobs everywhere for the low level range it's trying to cater to. If Kerra Isle was somewhere more accessible, I bet it would be a decently popular hunting location sort of like Befallen, which is also quite challenging yet rewarding.
funhorroryes
01-30-2013, 09:05 AM
Kaladim b
Neriak c
Erudin temple
wasnt a fan of either of these zone.
Lagaidh
01-30-2013, 11:56 AM
I never understood the fear of Kith. Just gotta hug the wall.
The fear is a hold over from those that partly-remember the change. The original Kithicor was about as dangerous as East Commonlands minus KoS guards and griffins. Folks got used to plowing through the zone without worry, myself included, in their travels between the halves of Antonica.
Then, what happened to me, happened to a lot of folks. I was L25 at the time. I remember that perfectly. I was on my way back from west Antonica to EC. I used the EK -> Highpass -> Kithicor -> WC -> EC route mostly. I had zoned into Kithicor and actually stayed close to the walls as a guide. I'd say I would be within sight of the zone walls. All I remember was seeing a zombie model and then dying in one shot to some DD spell. I hadn't been one-shotted since before L10... that's why I remember being L25 as I told friends I had been one-shotted in Kithicor by some kind of caster.
The zone went from no-brainer safe to instant death. Nobody understood the day/night cycle for a day or two. The word went out quick that Kithicor was now effin' dangerous!
That initial scare has stuck for many, many people.
I understand where you're coming from though. After a while you just have to grin at the L15 sitting inside the zone line from WC asking for IVU.
I will defend Dalnirs too, if anything the visceral dagger is one of the coolest looking necro items in the game.
emerald jungle was pointless except that dragon or to go to tt/com, did anyone ever camp anything in that whole zone? it was cool looking but wasted space really.
I leveled my shaman there for a while in my high 40s. It's nice outdoor EXP - melee mobs, safe areas at zone walls, not too many or too few mobs. Of course CoM is better EXP if you can swing it.
For me, I'd say Lake Rathetear, Kerra Isle, and Runnyeye, but there are really so many choices that are just as bad. I'd say The Arena except it doesn't even really qualify as a zone since there's nothing in it. I should note, though, that I remember the Gorge being a good place to farm ore (though I don't know if this is yet the case in P99) - I remember that you'd want to go there to get ore for high-level smithing that you couldn't buy (?) or was just expensive (?). Also, the king's name is Xorbb. That's pretty great I think.
myriverse
01-30-2013, 02:13 PM
1. Gorge - I went there all of once, and I have no desire to ever go back again.
2. Surefall - Did they really need a whole zone of tree-huggers? I like druids and rangers well enough, but it seems to me that Qeynos Hills could have just had the tree-hugger "city" setup like Kelethin.
3. Neriak 3rd Gate - The city of Neriak is really small and simple. There's just no need for it to have 3 zones.
I still have very fond memories of Cazic Thule, despite the casters (if fact, maybe because of the casters). The only real problem with it is that it didn't age well with the server population and expansions. But that can be said of many old world zones.
Chronoburn
01-30-2013, 03:10 PM
I loved Runnyeye because playing as a newt on SZ, you were forced to love RE.
After revamp, Moldmaster haste gloves and blackened alloy gear/bastard sword/medallion weren't terrible items.
Fargle ak Murgledo is goblin for I hate you....THX RE
Aelzrith
01-30-2013, 03:12 PM
On live, CT was still the place to be. Casters or not, the zone always had several groups running. Fine steel and Ravenscale surely padded my wallet. I wish it was populated on p99 because it's surely a fun place if you understand the mechanics of the zone.
As for Lavastorm, I recently leveled my monk there. Hung out near Najena and tried to kill only the rock dervishes. I forget the levels I went, but as an alternative to North Ro or Oasis, it was much more interesting to look at. And if you were ever in trouble, the zone to Najena was right there...
diplo
01-30-2013, 03:15 PM
KEDGE KEEP...for the punanis.
Snagglepuss
01-30-2013, 05:04 PM
Haha, I totally forgot Surefall Glade existed...
Tiggles
01-30-2013, 07:33 PM
I loved Runnyeye because playing as a newt on SZ, you were forced to love RE.
After revamp, Moldmaster haste gloves and blackened alloy gear/bastard sword/medallion weren't terrible items.
Fargle ak Murgledo is goblin for I hate you....THX RE
Same RE was neut leveling gold.
BA coif was some serious low lvl resist gear too.
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.