View Full Version : EQ experience calculation tool
Wisteso
01-23-2013, 03:19 PM
Being a programmer, I was getting kinda tired of manually crunching the numbers for how much my XP split was when in groups.
I wrote a quickie tool (not my best work but it does the job) in Java for myself, and thought maybe others could benefit from it.
I've attached it and the source (NetBeans project) to this post. Any feedback for bugs, comments, criticism, etc is welcome on this post or to my character in-game, Khayn. :)
August
01-23-2013, 03:48 PM
Bah I was writing this last night! Oh, well, guess i'll just use yours :)
Pscottdai
01-23-2013, 03:50 PM
Not to sound like an ass, but seriously? You actually caculated what your exp split was in groups and did it so often that you had to write a program for it? For a 13 year old game?
I am simply astounded as worrying about my split of group exp never once crossed my mind in 13 years of playing this game or any others.
To each their own though I suppose.
August
01-23-2013, 03:59 PM
Not to sound like an ass, but seriously? You actually caculated what your exp split was in groups and did it so often that you had to write a program for it? For a 13 year old game?
I am simply astounded as worrying about my split of group exp never once crossed my mind in 13 years of playing this game or any others.
To each their own though I suppose.
Some of us just like numbers :)
Pscottdai
01-23-2013, 04:04 PM
Aye, why I said to each their own - just seemed a bit extreme to me :)
Wisteso
01-23-2013, 04:11 PM
Usually I don't care, if I'm getting a little less than an equal split. However, the other night I was in a group where my split was considerably weakened to the point where the xp was barely coming in.
Writing a tool is a really good way to study a concept and provide a useful output as the result. At this point, I pretty much know all the modifiers for each race/class, but it's still annoying to calculate it all.
Norok
01-23-2013, 04:12 PM
Wow, I punched in my group compliment last night and I was only getting 10% :(
Wisteso
01-23-2013, 04:24 PM
Yeah that's pretty low, though keep in mind that it's relative to a balanced split (16.7% for 6 people), so if your party was full, you were getting ~60% of what you would in balanced group.
Sometimes it can work out, if your particular group is plowing through mobs.
I also thought about adding a built-in look-up of the zone experience modifier, but the wiki page isn't too bad to use.
Froglok
01-23-2013, 04:25 PM
can you make a gearscore app and force everyone to have a certain number of points to get fucked over by high end raiding guild elitism? Thanks!
(hoping this XP program doesn't become popular and people start benching rangers more)
Sidenote to others, Netbeans is an awesome free IDE, go use it for java development.
Froglok
01-23-2013, 04:26 PM
Not to sound like an ass, but seriously? You actually caculated what your exp split was in groups and did it so often that you had to write a program for it? For a 13 year old game?
I am simply astounded as worrying about my split of group exp never once crossed my mind in 13 years of playing this game or any others.
To each their own though I suppose.
Trust me, bored programmers write some crazy shit.
gotrocks
01-23-2013, 04:34 PM
Trust me, bored programmers write some crazy shit.
so true.
funny that you mention this because i recently looked at a post on an emulator forum about the original N64 Goldeneye cartridge...
It had all the code needed for a... (zx spectrum..?) console emulator *built into the cartridge* along with 10 or so Rare (the company that made goldeneye) games. Apparently they just wanted to see if it could be done, and ended up leaving the code in. Instead of removing the code they just removed a couple lines that made it work, so unless you patch the cartridge you can't use it. Still pretty neat. Will see if i can find the link.
Wisteso
01-23-2013, 04:43 PM
The system definitely sucks. The game designers have openly admitted that class experience modifiers were a terrible idea.
I don't want people to be benched because of that, but I also value my time. Though that's not to say that you cant use this tool to still find a good composition using hybrids.
The idea is to help people find compatible groups; even Ogre SKs. Or perhaps to help people make better race/class choices when rolling/rerolling.
feanan
01-23-2013, 05:08 PM
Getting in a group with one hybrid isn't so bad.
But once you start stacking them, it really sucks.
Was in a group with 2 sk's and a bard once. Never again.
Nalanthius
01-24-2013, 12:34 AM
All these awful game mechanics go away with velious right?
kenzar
01-24-2013, 12:48 AM
Sidenote to others, Netbeans is an awesome free IDE, go use it for java development.
Yeah, so is Oracle lol.
Tecmos Deception
01-24-2013, 01:25 AM
Not to sound like an ass, but seriously? You actually caculated what your exp split was in groups and did it so often that you had to write a program for it? For a 13 year old game?
I am simply astounded as worrying about my split of group exp never once crossed my mind in 13 years of playing this game or any others.
can you make a gearscore app and force everyone to have a certain number of points to get fucked over by high end raiding guild elitism? Thanks!
People like you make me sad.
:(
Glasken
01-24-2013, 03:17 AM
Some of us like our numbers! No discrimination against classes with hefty penalties, I just want to see whats ticking behind closed doors!
webrunner5
01-24-2013, 09:18 AM
Getting in a group with one hybrid isn't so bad.
But once you start stacking them, it really sucks.
Was in a group with 2 sk's and a bard once. Never again.
I just love when people piss and moan about a SK with a 40% XP penality and then have a Iksar Monk, which most are, that has a 44% XP penality. Go figure.
Swish
01-24-2013, 09:44 AM
Getting in a group with one hybrid isn't so bad.
But once you start stacking them, it really sucks.
Was in a group with 2 sk's and a bard once. Never again.
Yeah any group leader that has a choice surely doesn't want 2 SKs or SK/paladin but a ranger is often worth a look to go alongside the tank :p
Wisteso
01-24-2013, 04:19 PM
The Ogre SK actually needs more XP than the Iksar monk.
Ogre SK = 1.15 * 1.40 = 1.61 (161%)
Iksar Monk = 1.20 * 1.20 = 1.44 (144%)
Though yes, both are pretty high on the XP soaking spectrum.
kchisarik
01-24-2013, 09:35 PM
very cool tool thank you. Sometimes it really does feel like a waste of time in some groups, I will sometime just log, now I will have some idea why.
I do agree that GearScore in WOW helped ruin that game, "LFM GS XXXX or over only" = FAIL.
fishingme
01-24-2013, 10:18 PM
very cool tool thank you. Sometimes it really does feel like a waste of time in some groups, I will sometime just log, now I will have some idea why.
I do agree that GearScore in WOW helped ruin that game, "LFM GS XXXX or over only" = FAIL.
+1, that's why I always logged out with my PVP gear on. People are a joke. Regrettably though, WoW was the type of game where when gear score actually came out, it was quite useful to judge people's effectiveness.
Wisteso
02-05-2013, 07:01 PM
I might end up using that javascript version instead. Nice work zerosum.
Raemius
02-10-2013, 05:37 AM
Was bored and made online javascript version that does the same thing.
http://stdlib.info/eqxpcalc/
I like the javascript version, thanks for writing it. Is it properly accounting for the amount of xp required to finish hell levels?
Wisteso
02-11-2013, 07:35 PM
It should account for hell xp for all levels. The java version did, and I checked his source code and saw that he converted everything - including that portion.
Sirelk
02-12-2013, 11:40 AM
The Ogre SK actually needs more XP than the Iksar monk.
Ogre SK = 1.15 * 1.40 = 1.61 (161%)
I'm soooo glad I got my Ogre SK to 60, before someone pulls this "hmmm my exp calculator says you can't remain in group fattie".
Locust
05-12-2013, 05:24 PM
This doesn't account for a balanced group that kills slower than an unbalanced group, does it? Exp distribution isn't the only thing to consider for creating groups. Sucky players suck way more exp than a competent Troll SK. (i.e. rogues who take damage)
Grampy
05-13-2013, 11:42 AM
Nice! Thanks for sharing.
Tecmos Deception
05-13-2013, 11:53 AM
This doesn't account for a balanced group that kills slower than an unbalanced group, does it? Exp distribution isn't the only thing to consider for creating groups. Sucky players suck way more exp than a competent Troll SK. (i.e. rogues who take damage)
No shit :rolleyes:
Gadwen
05-13-2013, 11:54 AM
I'm soooo glad I got my Ogre SK to 60, before someone pulls this "hmmm my exp calculator says you can't remain in group fattie".
I don't think SKs and Pallys would get much of that, they fill their role in a group well. Rangers on the other hand.......
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