View Full Version : Dungeons with mostly melee mobs?
Dunes
01-24-2013, 02:33 PM
Hi guys,
Thanks in advance for reading the post. Basically, the question is this: what dungeons offer a mob mix with a below average frequency of casters?
The reason I ask is that healers tend to chain heal, int casters tend to chain nuke, and for a guy trying to solo or work with a small group (3 or fewer), it can be pretty daunting waiting out a healer's mana pool or recovering from a non-stop artillery barrage of nukes. Well-timed slams/shield bashs and stuns help, but all it takes is a miss and the enemy has regained 30% of its health or has claimed 15% of yours! :(
So all of that to say, Im a shadowknight, creeping towards 40th level, and very interested in finding some good pockets (even if its not a whole dungeon) of melee enemies that I can meet on even footing. My sweet spot right now is enemies in the low 30's, but Im open to all suggestions!
Thanks again, and looking forward to some suggestions!
I can't really think of any right now in your level range with minimal casters, most likely because there aren't any. Dungeons were intended to be difficult due to better experience and loot gains.
It also doesn't really help that casters can cast through walls here, dunno if I remember that being classic or not.
cyryllis
01-24-2013, 02:50 PM
well unfortunately our casters are using better spell choices than they did in classic- this is an issue brought up in bug section already but Im not sure they can fix it.
dungeons were definitely easier when you didnt have wizards spamming nukes and shamans chain healing and doting
bizzum
01-24-2013, 02:53 PM
At your level with a trio you could try like raster in lguk or gargoyles, but I bet there won't be enough mobs to get only melee mobs. Raster you can pull some frogs on the side and they probably will be 50/50. Im not entirely sure on those mobs' levels though, you would have to check.
The only dungeon I can think of (outdoor dungeon, maybe not a dungeon?) that doesnt have casters that you can look forward to is CoM. You can probably go their in your low 40s with a small group and do the mobs around the entrance and stables. They are mostly undead too so you can utilize a lot of those SK spells you have.
SolB is a decent place too even with casters, there are quite a few shamans when it comes to Kobolds, but they are so weak and have such little HP they really do just melt. Once you get 45+ you can go to BNB and not have to deal with casters.
Solo you would have to definitely get a few more levels under your belt from what I said to be able to do it effectively. If you want to solo I'd just go to OT and fear kite or something.
India
01-24-2013, 02:56 PM
In Solb you could probably do the bugs and bats areas - just stay away from the kobolds :)
edit: bleh, Bizzum beat me to it!
Swish
01-24-2013, 03:47 PM
For the sake of answering the question: Kurn's Tower. However, they're probably extremely green for your group :)
What's Nurga (off FM) like for casters? Anyone know? Might be a good spot.
joppykid
01-24-2013, 04:05 PM
I'd say requesting non-casters in a dungeon is pretty much impossible to find, this is due in great part to the XP bonus you get for dungeons. The caster's are what make dungeons so difficult IMO.
Some places I can think of that the caster's aren't as bad would maybe be:
Paw
Highpass Keep
Kaesora - Spiders and Skelles dont cast really, Spider's however do Poison.
Permafrost (you may be too high for here)
These are all underpopulated dungeons which makes it easier even with casters because you can just clear the path and keep pulling to zone. You run into trouble GTFO. I'd say that Paw would be the best place for this strat.
Also, you could try investing in some resist gear. That could help quite a bit.
webrunner5
01-24-2013, 04:12 PM
The only dungeon I can think of (outdoor dungeon, maybe not a dungeon?) that doesnt have casters that you can look forward to is CoM. You can probably go their in your low 40s with a small group and do the mobs around the entrance and stables. They are mostly undead too so you can utilize a lot of those SK spells you have.
Solo you would have to definitely get a few more levels under your belt from what I said to be able to do it effectively. If you want to solo I'd just go to OT and fear kite or something.
What he said. City of Mist is where you need to be till level 50.
TWDL_Prexus
01-24-2013, 04:26 PM
well unfortunately our casters are using better spell choices than they did in classic- this is an issue brought up in bug section already but Im not sure they can fix it.
dungeons were definitely easier when you didnt have wizards spamming nukes and shamans chain healing and doting
No, they can fix it. But this is custom classic everquest, and they choose not to fix it.
Metallikus
01-24-2013, 04:34 PM
what server did u play on where wizards prefered to melee than nuke or do things other than cast spells they should have access to? AS early as lvl 10 in classic, i knew the erudite dervish cutthroat would nuke me down if I engaged them and didnt burn them down quick.
RahlaeRuffian
01-24-2013, 04:37 PM
Sol B really isn't that bad once you learn where to pull from. Grouping at window would be pretty good for you. I would suggest grouping with a cleric and a melee class specifically...maybe even a bard for impromptu adds. You have to make sure the mobs are rooted or snared though or things can get ugly really quickly. Once you break the window camp and make smart decisions when you pull, you should never have more than two shamans. You can also just zone over to Sol A if the trio can't handle certain pulls or adds.
Dunes
01-24-2013, 05:07 PM
Great responses, thank you guys!
Ive had several folks tell me that CoM is the place to be once I get another level or three. Until then, there are a few options that you mentioned that Ill look into and explore (Sol B, Paw, LGuk, to name a few). I honestly just prefer dungeons, because it feels like less of a "grind" and more of a "journey", but Im not opposed to some action in the great outdoors, either.
Regarding the casting, it did seem like enemies were using level appropriate spells (by PC standards), which I dont remember being the case on live, but I could be wrong. One thing that does strike me as particularly unique to P99 is the outright dread we have for shaman mobs - slow, dot, nuke then chain healing makes them a terror that I dont remember having back in the day!
Thanks again for the suggestions, and hopefully this will help some other players with ideas too. That said, if anyone is looking for a shadowknight to group with (above average gear) in the evenings on work nights, let me know! :D
Trimm
01-28-2013, 06:33 AM
As far as I know, all major city guards are simple warriors and around level 37, with few pathers. On my shaman I went from 40 to 49 in Oggok killing the same 8 or 9 guards. They also drop 1 or 2 Fine steel weapons each so you get an okay return for your time.
High Keep, bro. Grind dem guards with a huge ZEM.
Cippofra
01-29-2013, 05:11 AM
HHK is ridiculously overcrowded. During the day every single thing in the zone is camped. Even late at night and very early in the morning there is usually someone killing the guards. Fact is, this server has 600 people more than it should. If a place is worth going to, it's going to be crowded. You have to get creative and just take what you can get. Also, people on this server just seem to hate kunark. Go to kunark and you'll never have to worry about another place to level.
Clark
01-29-2013, 05:31 AM
High Keep, bro. Grind dem guards with a huge ZEM.
^
Kagatob
01-29-2013, 06:18 AM
Fact is, this server has 600 people more than it should.
/rofl
webrunner5
01-29-2013, 10:25 AM
/rofl
He is not far off. You been to CB or MM, KC to try to get a group lately?? 1,000 peeps are nice to see on here but not to get a group. There is realy like 10 to 12 nice zones to level in to get groups on here.
Snagglepuss
01-29-2013, 10:57 AM
It's cool how the community has created its own "hot spots".
Snagglepuss
01-29-2013, 12:28 PM
Probably not the most popular choice, but Kedge has relatively few casters around that level.
The casters I encounter are primarily seahorses and mermaids, but those should be too high for low forties. You can easily kill sharks, piranas, and fish. The biggest thing is you just root / snare everything (as you must in all dungeons). While the ZEM has been nerfed from its pre-kunark glory, it is still amazing exp for those willing to give it a shot.
Grimmly Fireforge
01-29-2013, 12:37 PM
Highkeep guards are not some super hush hush secret that nobody knows about. The guards are camped 24/7 around the clock.
Not only that, they're always camped by the same complete no-lifers who stay there for literally 10 hours a day.
Or, there's 10 different asshats fighting passionately in /shout over Highkeep guard spawns. "YOU STOLE MY SPAWN! NO! THATS MY GUARD! IM CAMPING ALL THE GUARDS! GO AWAY! REPORTED!"
I don't know why, but for some reason the people who grind guards here are absolute most selfish, whiny, and annoying playerbase of all of P99.
/Endrant.
fadetree
01-29-2013, 01:26 PM
hush, Snaggle. kedge sucks and you know it.
skipdog
01-29-2013, 03:04 PM
It boggles my mind how people can say there are 600 too many people on server...
Its population is really the one great thing about it. You can find groups of any level.
There may be too many people for a specific DUNGEON but that is on those players... why anybody would want to group in City of Mist when solb exists is beyond my comprehension. I chuckled at the XP/loot I got in a couple city of mist groups and immediately went back to solb. I could've also got groups going in Kaesora or Lower Guk and got better XP/loot as well. Seems like a lot of people go to City of Mist because "thats where everybody else is". I mean that is why I first went there(because of seeing so many there). I expected it to be so much better than it was.
Froglok
01-29-2013, 03:19 PM
There may be too many people for a specific DUNGEON but that is on those players... why anybody would want to group in City of Mist when solb exists is beyond my comprehension. I chuckled at the XP/loot I got in a couple city of mist groups and immediately went back to solb. I could've also got groups going in Kaesora or Lower Guk and got better XP/loot as well. Seems like a lot of people go to City of Mist because "thats where everybody else is". I mean that is why I first went there(because of seeing so many there). I expected it to be so much better than it was.
This x 1000
I wish people would group lguk or solb more, the exp is amazing and even better, it's almost always empty
Froglok
01-29-2013, 03:21 PM
Sol B really isn't that bad once you learn where to pull from. Grouping at window would be pretty good for you. I would suggest grouping with a cleric and a melee class specifically...maybe even a bard for impromptu adds. You have to make sure the mobs are rooted or snared though or things can get ugly really quickly. Once you break the window camp and make smart decisions when you pull, you should never have more than two shamans. You can also just zone over to Sol A if the trio can't handle certain pulls or adds.
solb is great. a bard + monk/tank combo will do well here
Snagglepuss
01-29-2013, 03:34 PM
Highkeep guards are not some super hush hush secret that nobody knows about. The guards are camped 24/7 around the clock.
Not only that, they're always camped by the same complete no-lifers who stay there for literally 10 hours a day.
Or, there's 10 different asshats fighting passionately in /shout over Highkeep guard spawns. "YOU STOLE MY SPAWN! NO! THATS MY GUARD! IM CAMPING ALL THE GUARDS! GO AWAY! REPORTED!"
I don't know why, but for some reason the people who grind guards here are absolute most selfish, whiny, and annoying playerbase of all of P99.
/Endrant.
Sounds like classic everquest to me. Nothing like sitting in the GR / LR watching red text wars fill up as angry necros, shamans, and monks fight over the guards.
Yaolin
01-29-2013, 03:35 PM
Highkeep guards are not some super hush hush secret that nobody knows about. The guards are camped 24/7 around the clock.
Not only that, they're always camped by the same complete no-lifers who stay there for literally 10 hours a day.
Or, there's 10 different asshats fighting passionately in /shout over Highkeep guard spawns. "YOU STOLE MY SPAWN! NO! THATS MY GUARD! IM CAMPING ALL THE GUARDS! GO AWAY! REPORTED!"
I don't know why, but for some reason the people who grind guards here are absolute most selfish, whiny, and annoying playerbase of all of P99.
/Endrant.
A camp is a camp. You've obviously been playing long enough to understand that the best spawns (XP/item) are camped 24/7. High Keep is an XP/PP goldmine from 25-40 and 45-50 and can be done solo. I camped it for 6 straight levels from 36-42 and it was awesome. Each floor is a camp, if you can keep the whole floor down its yours. The asshats are the ones that complain that their isn't enough to go around or are the ones snaking mobs peoples mobs right as they spawn. To me you're the annoying, selfish, and whiny one who wants it all for themselves and doesn't want to have to work for it. Having more the one option and more than one char always makes the game more fun, maybe you should look into an alt. =)
Cippofra
01-29-2013, 03:40 PM
I'm a 42 monk and I've been killing HHK guards since level 30. It is indeed a cesspool for morons. I dont bother arguing with anyone. As I have the entire time I've played this server, if someone comes in and steals my camp, I just find something else. If I have to, I'll kill guards that dont even give me exp just to make money. If you spend all your time in this game fighting with selfish idiots, you'll never have the time to sit back and enjoy the server for what it is. It's just a game, no reason to stress about it
Also, the population may indeed be great for grouping. That's great for people who are capable of grouping. Not so fun for someone who has to solo. Not being able to go to Kunark at all is interesting too. But for the life of me I dont understand why everyone else doesnt go there. Why choose HHK over Dalnir's as a level 40-45 monk?
Highkeep guards are not some super hush hush secret that nobody knows about. The guards are camped 24/7 around the clock.
Not only that, they're always camped by the same complete no-lifers who stay there for literally 10 hours a day.
Or, there's 10 different asshats fighting passionately in /shout over Highkeep guard spawns. "YOU STOLE MY SPAWN! NO! THATS MY GUARD! IM CAMPING ALL THE GUARDS! GO AWAY! REPORTED!"
I don't know why, but for some reason the people who grind guards here are absolute most selfish, whiny, and annoying playerbase of all of P99.
/Endrant.
Sounds like someone couldn't stick to their guns and got ran off...
eqravenprince
01-29-2013, 10:39 PM
I second Kedge if you want solitude or happen to get a healer willing to join you.
Tarathiel
01-29-2013, 11:27 PM
High Keep, bro. Grind dem guards with a huge ZEM.
this is the most solid answer ive seen in this thread
+1
Grimmly Fireforge
01-30-2013, 01:58 PM
A camp is a camp. You've obviously been playing long enough to understand that the best spawns (XP/item) are camped 24/7. High Keep is an XP/PP goldmine from 25-40 and 45-50 and can be done solo. I camped it for 6 straight levels from 36-42 and it was awesome. Each floor is a camp, if you can keep the whole floor down its yours. The asshats are the ones that complain that their isn't enough to go around or are the ones snaking mobs peoples mobs right as they spawn. To me you're the annoying, selfish, and whiny one who wants it all for themselves and doesn't want to have to work for it. Having more the one option and more than one char always makes the game more fun, maybe you should look into an alt. =)
Troll better bro. As a Cleric I sure as hell am not soloing any guards, I xp in goblin groups in the basement and it's hard to not notice that the guards above me are camped 24/7 by annoying morons who are constantly arguing in /shout over KSing each other like little children.
I just roll my eyes at how HK guards seem to attract the most annoying idiots on the server who can't share camps with each other. I'm guessing you are one of them.
I'm a 42 monk and I've been killing HHK guards since level 30. It is indeed a cesspool for morons.
This man knows what is up.
ramul
01-30-2013, 02:01 PM
I'd like to do HHK Guards on my 31 High Elf enchanter, is this worth it to solo them and ruin my EFP/WFP faction? Is it soloable for a 31 enc by charming?
mwatt
01-30-2013, 09:49 PM
Paw, before the double doors.
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