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View Full Version : GamParse damage and mob hp shown in k's


gnatch
02-05-2013, 05:10 AM
I was unhappy with the output of the current version of GamParse (1.0.3.2) in regard to the lower level encounters on this server (less hitpoints so showing mob hp and everyone's dmg rounded to k's is really annoying), Sooooooo I whipped out IDA and Hex Workshop and dug around in my copy :)

Change a few bytes here and there and you can change the output to be the full number, no rounding to the nearest thousand.

I figured I'd share this tidbit. Not going to provide the modded file, so don't ask, but will tell you what offsets I modified.

First two are the same change to modify the number it divides by:
(40 8F 40 is 1000, 00 F0 3F is 1)

00025AFC: 40 8F 40
to: 00 F0 3F

00025D3F: 40 8F 40
to: 00 F0 3F

The last two changes are to remove the "k" part of the output:
(6B is k, 20 is space)

0007B2CF: 6B
to: 20

0007B2DF: 6B
to: 20

This is only modifying the "Send to EQ" portion of the executable, and should only work with the correct version of GamParse (1.0.3.2). I used the "no installer" version which just has the Gamparse.exe file, not sure how the "installed" version works, I don't use it.

Enjoy :)