View Full Version : Message to GMs
Nordenwatch
02-17-2013, 04:17 PM
OH GOD WHY FD NO
SamwiseRed
02-17-2013, 04:19 PM
will this effect training in vp at all? seriously asking i have no idea if the mobs cast shit on u or not.
Tumdumm
02-17-2013, 04:56 PM
fd confirmed dead
delete from spellbook to avoid any confusion later
Sinlore
02-17-2013, 04:57 PM
What is the point of even rolling a monk now that you have to wait for mobs to path all the way back to spawn to memwipe?
I tested this a bunch today, you can still stand up and sneak and they will sometimes not see you but the second you get out of sneak (aka to split them) they come running.
practically impossible to split if you arent 20 feet from spawn now, not to mention resisting spells also breaking it? WTF?:mad:
Tippett
02-17-2013, 05:02 PM
Was all tested on eqmac confirmed classic.
Also Monk still best melee in game Sinlore confirmed slow.
Sinlore
02-17-2013, 05:03 PM
Was all tested on eqmac confirmed classic.
Also Monk still best melee in game Sinlore confirmed slow.
Rogue best melee in the game, learn mechanics thanks
Also EQMac isn't classic. Learn the game thanks
Tumdumm
02-17-2013, 05:03 PM
lol im in wrong forum oops
but still even the bluebies are upset !! halp plz gms
Tippett
02-17-2013, 05:05 PM
Rogue best melee in the game, learn mechanics thanks
you have smoked yourself retarded
Sinlore
02-17-2013, 05:07 PM
you have smoked yourself retarded
Says the guy who thinks EQMac is classic
Chloroform
02-17-2013, 05:11 PM
will this effect training in vp at all? seriously asking i have no idea if the mobs cast shit on u or not.
it effects it big time, but you must control yourself and what u aggro.
http://i835.photobucket.com/albums/zz274/baja65/EQ001039_zps4bc9f5be.png
FD is not dead, FD is fixed.
Tippett
02-17-2013, 05:15 PM
Says the guy who thinks EQMac is classic
Many of the mechanics there are indeed classic
Sinlore
02-17-2013, 05:16 PM
Many of the mechanics there are indeed classic
And yet it still isn't a classic server.
Motrin
02-17-2013, 05:16 PM
Many of the mechanics there are indeed classic
Keyword "Many"
Splorf22
02-17-2013, 05:17 PM
FD is not dead, FD is fixed.
Exactly. Seriously, how can you possibly think sneak clearing aggro was classic? We basically had old pre-nerf FD on this server for months now.
Duckforceone
02-17-2013, 05:21 PM
question is though, does the PL method with FD still work, or don't you get xp anymore, because you are still on the list?
Sinlore
02-17-2013, 05:23 PM
question is though, does the PL method with FD still work, or don't you get xp anymore, because you are still on the list?
You have to stay in FD until the mob is dead, so technically yea just a little slower now.
quido
02-17-2013, 05:24 PM
When you're flopped you're not on list - you get re-added.
Now we separate the excellent monks from merely the good monks.
Sinlore
02-17-2013, 06:04 PM
Now we separate the excellent monks from merely the good monks.
More like now monk long splits are just sitting while the group kills. This isn't even how it should be, in classic you could invis and stand up with mem wipe (circlet of shadows anyone?)
More like now monk long splits are just sitting while the group kills. This isn't even how it should be, in classic you could invis and stand up with mem wipe (circlet of shadows anyone?)
Find some contemporary evidence and put it up in the bug report forum.
Tumdumm
02-17-2013, 06:08 PM
it effects it big time, but you must control yourself and what u aggro.
http://i835.photobucket.com/albums/zz274/baja65/EQ001039_zps4bc9f5be.png
FD is not dead, FD is fixed.
no one said you can't fd
try getting up from fd hehehe
....now try doing it with 5 angry kids tryin to avenge their fallen group member
Sinlore
02-17-2013, 06:09 PM
Find some contemporary evidence and put it up in the bug report forum.
Contemporary? This is classic. Back in the day CoS was so sought after because it was usable from inventory by all classes (which it isn't here).
Monks that pulled could FD, CoS and have a mem wipe without needing to sneak that always worked, unlike sneak.
The way they just set it up, if you do a long pull, you can't reliably join the fight to help your group until the mob is back and reset, making it virtually useless to try to long split.
ardikus
02-17-2013, 06:30 PM
Two huge FD nerfs, tis a sad day
Tippett
02-17-2013, 06:32 PM
Maybe the fact 20% of the server are monks was a clue this wasn't right
Thulack
02-17-2013, 06:37 PM
If you search alla's for the prenerf circlet there are multiple posts from 2004 saying this feature is used. So not sure what timeline on EQmac is but i highly doubt it was classic then nerfed then allowed again.
If you search alla's for the prenerf circlet there are multiple posts from 2004 saying this feature is used. So not sure what timeline on EQmac is but i highly doubt it was classic then nerfed then allowed again.
Post them up in the bug report section.
Contemporary? This is classic. Back in the day CoS was so sought after because it was usable from inventory by all classes (which it isn't here).
Monks that pulled could FD, CoS and have a mem wipe without needing to sneak that always worked, unlike sneak.
The way they just set it up, if you do a long pull, you can't reliably join the fight to help your group until the mob is back and reset, making it virtually useless to try to long split.
Contemporary does not mean present day. Means of the same time period, so find evidence that this worked the way you posit from 1999/2000/2001 and post a bug report.
Tippett
02-17-2013, 06:45 PM
he wont because hes wrong and just likes to whine
Tierael
02-17-2013, 06:53 PM
Two huge FD nerfs, tis a sad day
Nice sig bud
Sinlore
02-17-2013, 07:02 PM
Here is an example why this is not working properly:
In trakanon's teeth the mobs are random wanderers, no actual reset location. If you aggro a mob it is impossible to drop it with feign without zoning or /q'ing out. I aggroed a fallen iksar and undead keeper, ran across the zone, FD'd, sneaked, and they still found me eventually.
There is no way that is working correctly.
Here is an example why this is not working properly:
In trakanon's teeth the mobs are random wanderers, no actual reset location. If you aggro a mob it is impossible to drop it with feign without zoning or /q'ing out. I aggroed a fallen iksar and undead keeper, ran across the zone, FD'd, sneaked, and they still found me eventually.
There is no way that is working correctly.
statics clear aggro upon resetting. roamers don't clear aggro, unless you get lucky with the memblur fd.
Sorry you don't remember classic. Monks had to /q all the time when pulling.
Thulack
02-17-2013, 07:07 PM
http://everquest.allakhazam.com/db/item.html?item=26038
Here link to posts. Someone else that care enough can go through and see if worthwhile.
http://everquest.allakhazam.com/db/item.html?item=26038
Here link to posts. Someone else that care enough can go through and see if worthwhile.
I'm not doing your homework for you.
Sinlore
02-17-2013, 07:16 PM
RE: Worth it?
QuoteReply
# Jun 22 2004 at 3:23 AM Rating: Excellent
Zephur
Scholar
*
56 posts
You clearly don't get it. If you have to FD off a NPC and it camps on top of you, you can stand and click this invis before it has time to get aggro.
If you don't have one, you'll never understand how good it is to have. Totally worth 100K or more.
the lowdown
QuoteReply
# May 24 2004 at 7:40 PM Rating: Decent
fasterfind
*
101 posts
Doesn't drop anymore. Worth 200K easy. When invis, that means you're untargetable. I also heard (unverified) that if you're feign death and a mob is standing over you, you can cast invis before the mob notices you getting up.
Ahahaha!
QuoteReply
# Jul 11 2004 at 12:45 AM Rating: Default
morzain
5 posts
See now theres this thing, ya all seem to think the coolest part of this is being able to invis while something is standing over you right after standing up from feign and it not getting agro...yer missing the BEST part. The invis is FASTER then that, if you time it JUST right (hitting stand and invis buttons at ALMOST the exact same time...) and said mob doesnt see invis....it will never register you stood up at all until invis breaks. you go from conning indif to conning indif so fast it thinks yer still feigned. lets say the mob is a roamer, prior to the feign death changes it would never have forgotten about you no matter how long you stayed feigned. if you stood up and cast a normal invis, even if its not near you, it will damn sure remember you and come running soon as its near ya, but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up...very handy for making quick getaways prior to the feign death changes....not so much anymore
ardikus
02-17-2013, 07:18 PM
"Yes confirmed the bug on this SPECIFIC item is that when yuo feign death you can cast gather shadows on the item and run along like nothing happened instead of waiting for aggro to go off."
This post is from 2004, so not exactly classic, and looks like a bug specific to the item, not a general rule that applies to all invis, hide, and sneak.
Sinlore
02-17-2013, 07:19 PM
"Yes confirmed the bug on this SPECIFIC item is that when yuo feign death you can cast gather shadows on the item and run along like nothing happened instead of waiting for aggro to go off."
This post is from 2004, so not exactly classic, and looks like a bug specific to the item, not a general rule that applies to all invis, hide, and sneak.
You didn't post the rest of the quote:
This is only alittle bug that barely will help you! It's not worth it unless you have alot of money to waste and nothing better to do then feign death and invis and go muahaha I didn't have to wait 3 more seconds for it to lose aggro. The only way this could be amazing is in a duel, but monsters can target you even if your untargetable... It's called see-invis
Which says that you used to not have to wait "3 more seconds for it to lose aggro" insinuating that FD'ing would cause aggro loss without reset as long as you sneak etc.
Thulack
02-17-2013, 07:22 PM
I'm not doing your homework for you.
But you do homework for others??
Not homework for me as i dont play a toon that can FD i'm just trying to help others out because i remember playing my monk back in the day pre PoP and had a CoS on him at level 20 for this purpose.
Kalman
02-17-2013, 07:33 PM
Monks get hit by the nerfstick and 90% of the non monk players giggle in schadenfreude. This is what makes this patch truely classic in my eyes.
The non classic way of FD was fine to counterbalance the fact that NPCs spellcasting isn't interrupted when they loose line of sight. Which is iirc not classic.
mwatt
02-17-2013, 08:40 PM
So, I gather that there was a change to some live mobs in TT so that they now see thru invis, whereas none did before.
This may indeed have been a classic attribute of TT - it's been so long now I have forgotten... in fact since you have made this change I am sure that you have discovered proof that it should be this way.
Well and good.
I would like to ask though, if I may, how did you decide what percentage or instead which mobs (however you did it) will be able to see thru invis? It seems like MOST of them do, and I have to think that this cannot be right. It seems to make the use of invis no longer feasible at all. Is it possible that the percentage of see thru mobs may need to be adjusted?
Austrianna
02-17-2013, 08:50 PM
Find some contemporary evidence and put it up in the bug report forum.
It's right in this forums archives.
http://www.project1999.org/forums/archive/index.php/t-26385.html
happyhappy
02-17-2013, 08:59 PM
"Yes confirmed the bug on this SPECIFIC item is that when yuo feign death you can cast gather shadows on the item and run along like nothing happened instead of waiting for aggro to go off."
This post is from 2004, so not exactly classic, and looks like a bug specific to the item, not a general rule that applies to all invis, hide, and sneak.
http://web.archive.org/web/20020427183508/http://everquest.allakhazam.com/db/item.html?item=1441
godly By: marqhatrix,
8 posts
Posted @ Mon, Mar 4th 8:08 PM 2002 Score: Decent[3.00]
this item is godly. insta-invis.. very glad i bought mine for 1.35k way before they nerfed it.. esp good for bad pulls... fiegn... wait a few... stand, invis.. bamo, no aggro.. its wonderful... i really hope they make the prenerf no-drop so i am not tempted to sell mine.. its also good for when your invis is about to break when on the 2nd floor of hate, trying to find your way down after a wipe-out :) also... when i bought mine, i was only level 19, i didnt know when it click'd so when i ding'd 20, to my surprise, it worked. getting inst-invis 10 levels before you are supposed to is wonderful :) every true good sk puller should have one.. or any that do CRs alot :) me thinks this is an item that makes SKs the best pullers :) ok.. enought with my rambling... if you have one.. hold on to it.. if you dont.. buy one..
RE: nice item By: Shayeras,
8 posts
Posted @ Tue, Jan 29th 10:53 AM 2002 Score: Decent[3.00]
You are nuts! Do you know the biggest difference between a 0 casting time and a 4 sec casting time? YOU CAN DO IT ON THE RUN! No need to stop and worry about casting standing still, you can keep running your happy a$$ to your destination without missing a step! Might not mean much to you at lower levels, but just wait until you are pulling in Karnor's or Sebilis and you get gang jumped by 3 or 4 mobs. FD and right click POOF...off and runnin again. Just wait until you hit higher levels before you make judgement on an item you should not have even acquired yet...
RE: The downfall of necros By: Reegor,
185 posts
Posted @ Mon, Jul 2nd 11:49 AM 2001 Score: Decent[3.26]
If VI got their act togather and had a feature so that they could nerf items that no longer drop, like this, on certain servers only, then we would be fine. This nerf (and soon to be re-nerf) took place because they added new code for pvp so as soon as someone became invisable, everyone targeting them would lose their targets. The insta-cast on the circlet makes it so that people can spam a hotkey and get from place to place while being invulnerable to player attacks. Yes, once again, we all get screwed because of a PvP exploit. I would be very suprised if they nerfed the circlet of shadow down to 5 seconds like the new one. I more expect that it will be a bit better than the circlet of shadows. If it is less than a second, I will be satisfied because then I can PROBABLY refresh invis before aggro. (I know I can always get harm shield up before aggro if i am feigned right next to a kos mob) But, they won't do that either, methinks. I am expecting 3 or 4 seconds. My advice, sell the circlet you have before they nerf it. If I spent long enough in EC, I could find some sap to buy it from me for 20k most likely. At least, the price checks have been in that range. Then you will have 20k, they will nerf the circlet down and you can buy another one for 2k and you will be happy in knowing that you got something out of it.
2002 2002 2001
EQMac's code is was 2004? Sounds like that got nerfed in late luclin or pop. Reposting this in bugs I guess.
Ephirith
02-17-2013, 09:11 PM
Monks were and still are OP as shit, moreso when late-Velious itemization comes around. Deal with it. Nerf their combat imo
Danth
02-17-2013, 10:04 PM
"...but if you use a prenerf CoS, it will think yer still feigned as long as the invis holds up..."
--taken from one of the old archived posts linked above.
I was under the impression that while monsters wouldn't attack while the invisibility lasted, they'd immediately re-aggro as soon as the player clicked it off. The above material correlates to that belief.
EQ Mac's code should be early planes of power era, probably late 2002, early 2003 at the latest. I seem to recall they have Pre-fix rathe council there. Someone else can correct me if I'm wrong about that.
Danth
Pringles
02-17-2013, 10:28 PM
Rathe council was in its broken state on eq mac until about 1 year ago.
Thulack
02-17-2013, 10:44 PM
What people tend to forget is that they have a Dev that is actually dedicated to working on EQmac and updating it where they can. As said earlier most of its classic but there are still bits and pieces that have been updated correctly over the years.
Tippett
02-17-2013, 10:48 PM
It's the closest to classic code server in existence
It's not 100% but imo better then super old comments from random players, I mean if you go back you can find comments saying low CHA helps fears land should we patch that in?
Pogslammer
02-17-2013, 11:06 PM
Please bring back full screen spell book medding, thanks.
Please bring back full screen spell book medding, thanks.
This guy gets it. ;)
Tiggles
02-17-2013, 11:16 PM
Bring back super dark nights of night blind races (like human monks)
Tippett
02-17-2013, 11:42 PM
man that rocked
formallydickman
02-18-2013, 12:05 AM
Bring back super dark nights of night blind races (like human monks)
Please bring back full screen spell book medding, thanks.
Psionide
02-18-2013, 12:39 AM
Please bring back full screen spell book medding, thanks.
Kevynne
02-18-2013, 01:00 AM
fd is nerfed to pieces. ate deaths today i didnt eat yesterday.
anymore 'classic' features released and ill actually want luclin to come out 0_0
sdp00888
02-18-2013, 01:52 AM
So CoS doesn't clear aggro after FD's anymore?
Rhambuk
02-18-2013, 10:42 AM
FD is not dead, FD is fixed.
SamwiseRed
02-18-2013, 10:44 AM
maybe there wont be 200 monks rolling around now
Rhambuk
02-18-2013, 11:37 AM
maybe there wont be 200 monks rolling around now
thinking they know how to monk pull because fd wasnt working correctly.
Thats right is was incorrect, it is now correct.
OngorDrakan
02-18-2013, 01:06 PM
I have to learn to time mobs walking back to their spawns a bit more now. But is CoS still around? Will I get groups now because FD isn't pre-nerf? What if I don't have CoS, will groups even let me in?
webrunner5
02-18-2013, 02:10 PM
I guess Rangers will be the "hot shit" for pulling in KC now with Harmony. :D:D Will have to dust mine off.
It's right in this forums archives.
http://www.project1999.org/forums/archive/index.php/t-26385.html
I don't understand this thread, am I reading it right? Is Kanras' newest fixed directly rolling back what Haynar tried to fix before?
Edit: Or does CoS still work correctly to let you stand and think you're FD, just doesn't clear you from list?
Splorf22
02-18-2013, 03:30 PM
No, Haynar's fix was almost certainly changing mobs to only aggro on server ticks, thus giving you time to click your circlet, rather than instantly aggroing when you stand up.
Kanras's fix was a) no memblur on invis/hide/sneak and b) as long as you are hidden you won't be aggroed.
So put them together and Circlet pulling should work exactly like normal with one exception: you'll have to wait to drop invis until the rest of the mobs reset. Monks will be similar (pull/fd/sneak/wait for backs to turn/stand up/tag/fd again/wait until the rest of the mobs are hopefully back at the spawn point/stand up).
This new change actually makes me want to reactivate my monk! Before FD pulling was retardedly easy - only casters made it at all challenging. It'll take some actual skills now (and a bit more /qing, which does suck).
feanan
02-18-2013, 04:39 PM
Ah, yeah, the fun of waiting for your monk to /q out every other pull, wait for character to drop, log back in, and get invited back to group.
Good times.
Good thing I haven't seen a monk actually pull and split like a monk here in....gosh, a really long time.
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