Project 1999

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-   -   Red Server Changes (/forums/showthread.php?t=140839)

Silent 02-25-2014 02:33 AM

Kind of disappointed. I may already have 2 60s to pvp/raid with, I am in the process of leveling another char(hybrid) got him halfway to 60 before the exp change and even with the help of power leveling I feel like holding off on leveling him now. I hope this doesn't get new players already in the upper 40s and 50s down, The levels will come if your a solo class. This may create more pvp overall if people don't want to level up though.

Tradesonred 02-25-2014 02:35 AM

Seriously, its really hard not to put a tin foil hat on. How can they not see its going to make population drop. Its almost impossible.

Feldaar 02-25-2014 02:36 AM

Quote:

Originally Posted by Kraz (Post 1337937)
100 percent the server was looking up just go back to what it was.... it's so simple.

+4 -4 is going to drop pop it is not the answer.

This, please. Or xp nerf with added group bonus. Was really enjoying grouping with and giving advice to all the new folks joining the server. Gave me a reason to play some lower level alts. Hate to see them leave.

Humerox 02-25-2014 02:39 AM

The trick here is that with a +/-4 modifier it makes it much easier to learn the PvP curve. Instead of getting ganked at 52 by 60's you actually have a shot at things until 56. You have a much longer period to L2PvP before you get gangrolled by 60's.

And this change doesn't lessen PvP. It merely changes the level range you geared 60's have to grief non 60's. :P

Bodybagger 02-25-2014 02:39 AM

Quote:

Originally Posted by Humerox (Post 1337936)
Be glad you have a good guild that is happy to PL. I'm not being condescending, either. The situation was much more dire before...after I was unable to keep up with the leveling a year or more ago I was stuck logging in now and again and buffing random newbs on my mid-level cleric. When I came back I was pleasantly surprised to see Red Dawn taking a proactive approach in helping new people.

There seriously are not enough players to enjoy the 1-50 ride on red. Not unless you can get a few RL people to play with you.

So grateful I can sit back and basically just roll a lvl 50 rogue... that's exactly the experience I was going for when I came here form blue with a half dozen people and met more and made a friend list of people I could party with and have tragically awesome good times.


That isn't a good thing IMO.... and only promotes more PL'ing and less actual playing on the server. There was a mass exodus off newb players, who were already barely getting by to be honest.

We don't all desire power leveling and twinking, some of us legitimately enjoy playing the game.. the best part of EQ for me was always that it was as fun and as much adventuring at lvl 6 as lvl 60...

Humerox 02-25-2014 02:43 AM

I fully agree, believe me. It's just that it's not possible on red...and the only time it WAS viable was at the beginning.

Galacticus 02-25-2014 02:43 AM

My opinion:

You shouldn't PUSH people to group because not grouping is worse exp.

No one is logging on and saying fuck groups im gonna exp alone forever solo-quest style.

The reason people solo is because they have no one to group with or there is pvp which is supposed to happen.

The logical thing to do is to keep the exp at its 400% rate because there is no reason to reduce it. Increase group exp to 500%.

You can argue it hasn't improved the population when it was at 400% by much, but it can in no way be argued that it is harming the server with any conclusive evidence that I have seen.

Kraz 02-25-2014 02:43 AM

I feel ya feldaar,
I met a slew of new young first time red99 players in the past few weeks, mostly in red dawn as they have created a great place for them. I have been playing an alt in unrest met squire, bodybagger, tempest, and about 4 others that are all new. They are all going to quit now because they are all melee and it's just not worth it to bandage to 60 in patchwork while getting killed by twinks. The exp where it was at was great you had it right, don't fix what aint broken! Go back to what it was then talk about it for god sakes.

rike 02-25-2014 02:44 AM

i think this is the staffs way of letting the server die

Squire 02-25-2014 02:45 AM

why was the exp bonus initially added?


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