Quote:
Originally Posted by Vharvest
(Post 1606408)
Derubael, let me ask you one question, just curious.
How long did it take to set up that AoF and the two fear golems? Just curious. I know you don't just select a mob from a mob list and press a button, it's probably way more complicated than that. But for real, how hard was it?
I just wanna know because in case you have a change of heart attitude wise, I'd like to know how physically difficult it is for you to do something like this again.
For example, how hard would it be for you to clone a version of Gorenaire and put her in GFay or Lfay for people to raid, but with buffed AoE's or something. Something similar to what you did last night.
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Depends on how involved I want to make it. Because my NPC's aren't pre-scripted like Nilbog mentioned above, all of the spells, abilities, and the NPC's individual stats have to be modified by hand. The attacks themselves have to be triggered manually. Essentially, you have to stand by and babysit the encounter if you want your NPC to do anything but auto-attack. It won't DT on it's own, frenzy/flurry, AE, lifetap, etc. I have to do all that by hand during the encounter.
The actual setup of the mobs is relatively quick. If you already know what you want it takes 5-10 minutes to actually have them ready, through a series of #modifynpcstat commands to buff HP, magic/poison/disease resist (to block all slows), str/dex/etc, and a few other things. If you want to have some sort of roleplay setup for the encounter (broadcasting "HEY COME GET THE MOB IN ZONE X" vs a series of global emotes detailing an immense power coming to Norrath), something I greatly enjoy doing because it's so much more interesting than the alternative.
Basically if we want an interesting encounter we have to either:
A) Pre-script the NPC, requiring Nilbog, who is very busy with Velious at the moment, and I refuse to disturb (even though he'd probably enjoy taking a Velious break to cook up some cool events with us, sry bogpal! :D )
or
B) Stick around for the entire event and manually control it. If you want things to be fair/interesting, and force people to "figure out" the encounter, you have to be really consistent with your NPC attacks. This is a lot harder than you might think - you can't just walk in and start dropping an AE every 30 seconds because that's an impossible encounter. Everything has to be laid out, usually involving timers, or a set of rules/conditions that trigger the attacks, before you can start the event.
It's pretty involved, and because we have to stick around takes lots of time. It's also a lot of fun, and whenever you do it the hope is that the players will have fun too.