Project 1999

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-   -   Three step plan to fixing P99 blue endgame (/forums/showthread.php?t=65632)

aerokella 03-08-2012 04:07 PM

how to solve endgame disputes: pvp.

Ruenaros 03-08-2012 06:26 PM

I have to say I salute the trackers sitting out there poopsocking through these gargantuan variance windows day in and day out. That is a maddening experience requiring a lot of dedication that is perhaps transparent to a lot of people who simply just respond to a batphone text.

Or maybe they're all just 2boxing and its not that big a deal to them... shrug! At this point I'd be ready for trying anything different than what we have, classic or not. There have been a lot of people arguing in this thread that I suspect dont have much(any?) firsthand experience with how things have been operating here.

Lazortag 03-11-2012 03:12 AM

Thanks for the simultaneous repops after the last server reset, I don't know if it was intentional but it was very fun and we did get a mob in the end.

Ruenaros 03-11-2012 12:22 PM

Yeah that was fun, actually seeing a few mobs up for once was a good change of pace.

Ikonoclastia 03-11-2012 06:10 PM

Quote:

Originally Posted by messiah_b (Post 566775)
Every Tuesday there was a server restart for maintenance whether there was a patch or not so would last between 1 hour and however long the patch took.

Any outage or emergency patch would also re-pop everything.

Pretty sure there were timers on repops even on server resets at least on some mobs.

Jimes 03-11-2012 07:10 PM

Quote:

Originally Posted by aerokella (Post 583013)
how to solve endgame disputes: pvp.

DERRRRRRRRRRRRRR

Lazortag 03-11-2012 07:20 PM

Quote:

Originally Posted by Ikonoclastia (Post 586133)
Pretty sure there were timers on repops even on server resets at least on some mobs.

I don't think this was true in classic. I'm pretty sure al'kabor has these now, so maybe this was put in around luclin or PoP, but in classic if the server went back up everything repopped at the same time.

Ikonoclastia 03-11-2012 07:30 PM

Quote:

Originally Posted by Lazortag (Post 586200)
I don't think this was true in classic. I'm pretty sure al'kabor has these now, so maybe this was put in around luclin or PoP, but in classic if the server went back up everything repopped at the same time.

Oh okay, I stand corrected.

Brad_mo123 03-12-2012 03:48 AM

Quote:

Originally Posted by Ruenaros (Post 562892)
Step 1: Simulated maintenance days. It's classic, and EQs entire raid game revolved around it.

Step 2: Disable variance. I can see why this was done originally since there's no weekly maintenance. It would not be necessary with maintenance day simulation. If you need examples of why, look no further than classic live EQ.

Step 3: Ban people for breaking the rules. Suspensions mean nothing to most of the people abusing the system.


That's it. Bring back true classic EQ raiding!

That all seems well and good but if you want true classic then there would be a lot less GM involvement and that would be very bad because this server is made of 80% internet crawling basement dwellers so the player base is not anything like it was in classic so you got horrible GM's and Dev's trying to manage horrible people. So glad I seen the light and am not on this horrible server anymore :) thanks, that is all.


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