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-   -   Game Mechanics: Necro heal recourse incorrectly dispellable (/forums/showthread.php?t=132915)

Nirgon 04-25-2014 01:10 PM

1. Soulfire I'll give you but guards here are way too easy because of resists. Still wouldn't slow the peeps here down. Further, people were super busy within a year of going clueless into these expacs and figuring everything out. That last point is a minor detractor because if soul fire being used on the tank was known at the time.. they'd definitely make time out of their busy schedule to blow these like champs (same with Trak teeth).

2. Midnight mallet... the item recharge bug was not widely known and when it became more wide spread, it was quickly fixed. I'm in the camp it shouldn't exist here on grounds it wasn't widely used so its not part of the classic experience in my book. I cannot name ONE guild that used this recharge bug for raiding. That said, I'm not getting anywhere near a heated bug-section-beard-quest about it.


If this or res effects were dispellable, there'd be easily findable shit posted.

That said? Get 2 staves of undead legions, a necro and enchanter with mana robe and have fun DESTROYING HS with this. When you are done, you can just leave them up... hopefully you choose some NPCs in a more tucked away area to hold your staves until you are ready to tear it up again. The basically free necro healing without holgresh beads + a few hours of this and you will get my point. It's not for main tank healing.. but raid healing otherwise in AoE situations or recovery after rezzes... way too powerful. Healing a shaman with a necro for instance atm without needing beads/casting expensive vexing... way OP even if it doesn't insta-gib raid mobs or w/e.

koros 04-25-2014 05:02 PM

Quote:

Originally Posted by Nirgon (Post 1428071)
1. Soulfire I'll give you but guards here are way too easy because of resists. Still wouldn't slow the peeps here down. Further, people were super busy within a year of going clueless into these expacs and figuring everything out. That last point is a minor detractor because if soul fire being used on the tank was known at the time.. they'd definitely make time out of their busy schedule to blow these like champs (same with Trak teeth).

2. Midnight mallet... the item recharge bug was not widely known and when it became more wide spread, it was quickly fixed. I'm in the camp it shouldn't exist here on grounds it wasn't widely used so its not part of the classic experience in my book. I cannot name ONE guild that used this recharge bug for raiding. That said, I'm not getting anywhere near a heated bug-section-beard-quest about it.


If this or res effects were dispellable, there'd be easily findable shit posted.

That said? Get 2 staves of undead legions, a necro and enchanter with mana robe and have fun DESTROYING HS with this. When you are done, you can just leave them up... hopefully you choose some NPCs in a more tucked away area to hold your staves until you are ready to tear it up again. The basically free necro healing without holgresh beads + a few hours of this and you will get my point. It's not for main tank healing.. but raid healing otherwise in AoE situations or recovery after rezzes... way too powerful. Healing a shaman with a necro for instance atm without needing beads/casting expensive vexing... way OP even if it doesn't insta-gib raid mobs or w/e.

It's really not OP at all... charm is OP, ch is OP, slow is OP. If it's not classic and you can prove it that's one thing, but FAR FAR from OP

Potus 04-25-2014 10:43 PM

The reason not a lot of people knew about this was that it wasn't that powerful to begin with, and the place you'd use it at (raids) you're likely to be super bored and swimming in mana to begin with.

Necros have insanely high mana regen, and you can cast Bond of Death and 2 Shadowbonds and lose no health. It's not a huge advantage to dispel it if you're just sitting around twitching and waiting for people to get DMF dispelled.

Calling it OP is just dumb. Go have a 60 necro use it on you and tell me where the OP shit is.

Thrilla 04-26-2014 05:43 PM

So what are we arguing bout here?

I don't pretend to be the necro master, but I will say it was my main class pretty much for Kunark through Velious and I did manage to win the botb on the red server, and do pretty well (top 3) on the test server with all the winners were copied to

1) Banishment of shadows did not work in PvP, at least it didn't kill Necro pets or that would have been the strat as opposed to undead nuking
2) Seems there is no hard evidence either way, but I'd have to think anybody who played a necro during live had to have at some point thought of dispelling the debuff pact of shadow/shadowbound places on you- I guarantee you I did and I don't think it could be dispelled. Not once in my journeys did I ever see a necro heal their pet then dispell the debuff, they'd heal then vex.. why on earth would you vex to get your health back and blow 495 mana when you can just cast a 50 mana dispell?
3) Nec BOTB strat was generally who could end the fight with a pet after the initial pets were killed with undead DD's, the person who lost to me on Rallos tried to heal his pet, ended up healing mine instead and the health he lost from healing my pet set him back in the fight and a good reason he lost, I'd have to give him the credit to think he would dispell it if it was dispellable

Who knows maybe it was dispellable on blue servers and not pvp servers but to think not 1 person on a 2000 player population server that was structured around PvP didn't try this trick at some point is just flat out dumb

Nirgon 04-28-2014 12:38 PM

Do the right thing!

:)

koros 04-28-2014 12:55 PM

I'm gonna log onto live later and try banishment of shadows on a necro pet. If it works (and it will) can you guys stfu and admit you have no evidence?

Nirgon 05-12-2014 05:48 PM

Heal recourses flagged as cannot be dispelled plox?

Nirgon 05-20-2014 03:07 PM

Quote:

Originally Posted by koros (Post 1431708)
I'm gonna log onto live later and try banishment of shadows on a necro pet. If it works (and it will) can you guys stfu and admit you have no evidence?

Think banishment type spells were disallowed at botbs.

Here's the mage rules

Quote:

Mage Combatant Rules

The owner of the account must play the Magician, no “Ringers” will be allowed.

There is no entry fee for this event, and the only prizes will be titles awarded to the winners.

Both magicians will be summoned out of the zone, and summoned back before the start of the match to clear any previous bugs with permanent spell effects.

Both magicians, once debuffed and resummoned shall be asked if they are ready for the match to start. Once the match starts, a timer will start of 30 seconds that the magicians are allowed to cast on themselves, and quickly rememorize the spells. During this time pet spells and any non-offensive spells will be allowed, pets will not be allowed to attack until after the 30 seconds.

The judge of the match will count down on every 5-second interval until the time is up, at that time offensive spell casting maybe used. Mana used for buffs will not be restored. The offensive spells start at the 30-second mark regardless if mage is ready for the next stage.

An explosion and a verbal statement will start the 30-second period, and also the start of the match. A single “Fault” will be allowed (Casting before the explosion), and an event warning (not an official warning) be given to the offender. A second “Fault” per match is disqualification.

Both magicians shall stay on the tiled area at all times, you may not stand on or behind the firepots. You may not stand on or in the throne. Binding in the ring and gating to a different part of the ring is no longer allowed in any VI Event.

The 60th lvl Banishment spell has been disallowed for this event.
This was linked by Ambrotos for the mage botb here. I don't have the live necromancer notes, can't find em.

Nirgon 05-21-2014 01:53 PM

I looked at the EQ trilogy client spdat.eff (I think this is the right file) and don't see anything about a shadowbond/pact of shadow recourse even existing.

I think this concludes for me that before the PoP recourse change that there shouldn't even be a debuff to remove. Someone mentioned that here and I'm not sure if there was a visible recourse on the necro or not. Mayhaps someone more versed with that file can correct me if I'm wrong.

I forwarded it to koros and cleared my pm box (97% full ugh) with the download link to the file though (double ugh). If he can post the link here before I get home today, great. If not, I'll edit this post with a link to it.

koros 05-21-2014 02:03 PM

Quote:

Originally Posted by Nirgon (Post 1462725)
I looked at the EQ trilogy client spdat.eff (I think this is the right file) and don't see anything about a shadowbond/pact of shadow recourse even existing.

I think this concludes for me that before the PoP recourse change that there shouldn't even be a debuff to remove. Someone mentioned that here and I'm not sure if there was a visible recourse on the necro or not. Mayhaps someone more versed with that file can correct me if I'm wrong.

I forwarded it to koros and cleared my pm box (97% full ugh) with the download link to the file though (double ugh). If he can post the link here before I get home today, great. If not, I'll edit this post with a link to it.

As I told you, they didn't exist as separate effects prior to sept 2002. What spells maked as "drain" did, was apply the same spell to the cast with target=self,effect=(-)spelleffect, and the beneficial(?)/detrimental(?) flag reversed.

You cast siphon strength (detrimental=1) on a target which drained their str? You got a (beneficial=1) buff which increased your str with the same duration as the spell you cast.

You cast impart strength (beneficial=1) on your groupmate? you get a (deterimental=1) debuff, etc, etc.

I already explained all this. I'm done with these conversations as of now.


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