Quote:
Originally Posted by fadetree
(Post 1592217)
Yep, its definitely related to D&D. The mechanism itself isn't really a bad idea, but it didn't get translated right. In D&D, you really did have a huge advantage as a hybrid. In EQ, not so much. I actually think some amount of penalty is the right way to go for EQ hybrids, but 40% is ridiculous. 5% would be a better match with the actual in game advantages.
And in all cases, it shouldn't be applied to the group, but to the players exp after distribution. The idea that we form long term groups and are desperate to stay even with our groupmates just didn't work out to be true. This is the real invitation killer, if the exp reduction was perceived to be just applied to us, we wouldn't be so shunned. Even though, its been pointed out many times that the group exp is not hurt nearly as much as people think, but yeah anyways.
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The problem is the XP penalty is just stupid, it doesn't matter even slightly once you've hit 60 (50 originally.) All it does is delay your trip to max level, once you're there it is nothing. If your class/race is superior to a class/race competing for the same role, the delay doesn't matter at all in the end, if your class/race is not superior to competing class(es) then WTF is the penalty for? It is simply stupid shitty design, there is no other way to describe it.
Likewise, btw, the lack of a decent intrinsic warrior agro mechanism (lolTaunt), which was the root of so much Warrior angst later in the timeline. They fixed Rogue agro before Kunark, (wonder if can still find the newsgroup threads on how awful it was to be a Rogue before Evade went in.) But Warriors were left hanging with nothing but Raid MT as a clear class role for quite a few expansions.
Contrary to the endlessly repeated claims of certain spamposters here, the strengths of EQ were in spite of the stupid shit, not because of it. But go ahead and cling to your beliefs, I'm sure they're quite comforting on those long lonely nights.
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