ryachart |
08-09-2015 11:12 PM |
Quote:
Originally Posted by Danth
(Post 2003948)
Over the years I've decided that while a lot of us would play on this type of server....none of us would make it. We like Everquest--but we don't like it enough to spend thousands of hours working on code and researching database entries and whatnot in order to make a high-fidelity server. The guys who'll do that are the folks who love old-time EQ, warts and all, so that's what they'll make.
I can live with that.
Danth
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Yeah. And it's fun reading these posts because the reality of the situation is everybody has a threshold and everybody has a different opinion of which warts are fine and which aren't.
The folks here aren't super transparent about their goals, and I don't really buy the copy-pasted Nilbog hyperbole that he doesn't care about how many people play on this server. There's a point at which this project is sufficiently ignored and dejected that it will begin to impact the motivation of the devs. I don't think it's anywhere near that point, but it exists.
With that in mind, I have hopes that the success of this project will eventually steer it to a place where those in charge ask themselves if it might be worth exploring a similar project that tries to expose more people to the classic experience that they loved so much.
If they do that, they might need to break down a lot of the high friction barriers that prevent people from getting at the core of what makes this place something to spend time on. I think they have a pretty good shot at making a really fantastic experience that's a step forward from the classic but protects what was so good about it.
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