| byzah |
11-16-2019 04:02 PM |
Eye witness evidence counts as evidence in criminal trials - so here's some more.
I played an enchanter in Classic - Kunark & used charm extensively but mostly as a backup spell. It was fantastic in Unrest in the 20s as a CC spell to deal with mez breaks. Mez breaks were very common back then as few players knew how to assist...
(Lv12 Charm had a 2.0s cast time...later versions are slower, so harder to get off when you're getting pounded & of course mobs hit harder even with stuns).
I recall Inviz *did* break Charm (just as it causes permanent pets to suicide).
Charm was also useful situationally when close to a zone line :)
We didn't know tricks like tashing the charm pet [though I tashed all mobs after mez] or giving the charm pet -MR items [assuming that even works on p1999 as it does on Live now].
I think the biggest difference is that today the ENTIRE TEAM works to support the charm strategy. Mages & Shamans are ready to malo. Tanks/rangers are ready to taunt (only). Necros will toss in a Screaming Terror...healers will heal you. You will actually be HP buffed.
All changes from "back in the day" where teamwork was much less effective.
Back then, I never received hp buffs from clerics (or thought to ask for them) until high levels and when I later switched mains to cleric, I recall watching an enchanter die in PoN as he was extensively using charm and I had no idea why he was being so reckless...
(I did feel sorry for him after rezzing him back in and even blew a pearl on a DI spell)
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