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Oh yes, I forgot:
Thank you, devs and GMs, for your tireless efforts! Players hating on devs for making their experience harder and more meaningful- very classic! |
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very interdasting
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it is clear that a lot of people here cannot handle classic everquest.
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With these changes and the possibilty of a +4/-4 I may just keep my SK in the 49-50 51 range and get him BiS gear/VP weapons for when the time comes all those out of range clerics start healing the level 60s unless more work is added into not allowing this to happen.
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I don't really have an issue with classic exp conceptually. It makes you care more about your character, be more invested, etc.
But this is a server that has for the majority of the day a who all of less than 70 people. Due to the nature of this server you are only able to group with approximately a third of those people due to guild politics, and then of that third you need a healer and other classes (at high end almost always an enchanter for a good group) that's in your level range in order to group. That's just not a realistic emulation of how classic EverQuest was. My suggestions are the removal of hybrid exp penalty / a grouping bonus / ability to box an enchanter/healer. Boxing will never happen, but I hope the hybrid exp shared penalty could be removed and a grouping bonus implemented. Maybe implement hot zones as well that change in order to foster more pvp and grouping as well? Just my suggestions. |
SZ was xp loss on pvp death if you were within 5 levels.
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I started a "lets protest in freeport" thread because i dont want server to slowly die. Most likely theres gonna be a little dip up when velious comes out but downhill from there XD
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+/- 4
Group bonus Item loot Teams Whatever, test it all now. |
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