Project 1999

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-   -   Red Server Changes (/forums/showthread.php?t=140839)

Faerie 02-25-2014 03:08 AM

Oh yes, I forgot:

Thank you, devs and GMs, for your tireless efforts!

Players hating on devs for making their experience harder and more meaningful- very classic!

Humerox 02-25-2014 03:09 AM

Quote:

Originally Posted by Telron (Post 1337980)
Shits... classic??? haha I can take or leave the XP but would honestly like to see some work done to encourage grouping. A new player shouldn't have to be told "Dont roll a class that cant solo." That really pigeonholes ppl into classes they dont really want to play.

Red Dawn needs every class. And is proactive in helping them all. HB is finally doing what should have been done a long time ago. Our own guilds helping the red community without regard to levels. They're the first I've seen that actively helps 20-60. It may not be completely altruistic, but the effect is the same. ;)

quido 02-25-2014 03:10 AM

very interdasting

Bamz4l 02-25-2014 03:11 AM

it is clear that a lot of people here cannot handle classic everquest.

Silent 02-25-2014 03:12 AM

With these changes and the possibilty of a +4/-4 I may just keep my SK in the 49-50 51 range and get him BiS gear/VP weapons for when the time comes all those out of range clerics start healing the level 60s unless more work is added into not allowing this to happen.

heartbrand 02-25-2014 03:13 AM

I don't really have an issue with classic exp conceptually. It makes you care more about your character, be more invested, etc.

But this is a server that has for the majority of the day a who all of less than 70 people. Due to the nature of this server you are only able to group with approximately a third of those people due to guild politics, and then of that third you need a healer and other classes (at high end almost always an enchanter for a good group) that's in your level range in order to group. That's just not a realistic emulation of how classic EverQuest was.

My suggestions are the removal of hybrid exp penalty / a grouping bonus / ability to box an enchanter/healer. Boxing will never happen, but I hope the hybrid exp shared penalty could be removed and a grouping bonus implemented. Maybe implement hot zones as well that change in order to foster more pvp and grouping as well? Just my suggestions.

Faerie 02-25-2014 03:24 AM

SZ was xp loss on pvp death if you were within 5 levels.

Tradesonred 02-25-2014 03:25 AM

I started a "lets protest in freeport" thread because i dont want server to slowly die. Most likely theres gonna be a little dip up when velious comes out but downhill from there XD

Rheon 02-25-2014 03:26 AM

Quote:

Originally Posted by heartbrand (Post 1338000)
My suggestions are the removal of hybrid exp penalty

^This..i did approx 1 hour and 45 mins of exp on my 56 troll SK last nite at efreeti and got exactly 3% xp..:o

Squire 02-25-2014 03:41 AM

+/- 4

Group bonus

Item loot

Teams

Whatever, test it all now.


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