Bisonzabi |
08-28-2019 12:59 AM |
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Originally Posted by Mblake81
(Post 2947577)
But your counter post is weak because that is what WOW was setup for and part of the reason for its massive success.
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Actually the massive success WoW endured was primarily because Blizzard already had an insanely large fanbase behind it due to success like Warcraft 1-3, Starcraft, and Diablo 1-2. It was also a game that had 5 years of development, one of which was strictly for ironing out bugs which is why it didn't have issues with player drops due to a crappy buggy launch..
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M59 wasn't a blockbuster, neither was UO, EQ, DAOC, Shadowbane, Star Wars online etc. They served a small audience and didn't really care about making everyone happy.
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EQ hit a peak of 500k in 2003 before declining after. That was a lot more than other MMO's at the time, though by then FFXI had already surpassed it in subscription numbers. But with others like AC, DAoC, and UO it was significantly higher. That's like saying Doom was a niche when you compare to the sales of games like Call of Duty.
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WoWs most positive traits are also what causes it to be hated by some of us, including myself.
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I understand that. It annoys me when people think Blizzard is doing something innovative with creating a classic server. It annoys me when people forget about the countless other MMO's that existed before WoW and think WoW created it all. Ultimately though that comes down to the pure neglect on how those companies handled their franchise IP's for them to eventually fade into obscurity. The people who ran SoE were fucking retarded and throughout the early 2000's they made bad decision after bad decision ultimately coming off as greedy, out of touch, and delusional to the point where people just didn't care nor wanted to bother with what they pushed out.
But ultimately, people liked Classic WoW. And I do remember pre-WoW a lot of EQ1 chat was talking about moving over to WoW due to travesties like GoD which left a sour taste in many peoples mouths.
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