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Yeah I just realized that. Should be easy enough to line up a port from a friendly Druid to West Commons. Just have tip money, and get a SoW/Invis before hand. Then you can run to West Freeport and get bound there, away from the guards.
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Skyfire to level 10, then ebon mace until you can afford a high end weapon. Maybe a lance or something would be the best bang for your buck as a large race?
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1-5: newbie zone Decaying Skeletons. 5-12 Orcs near and in Crushbone. 12-18: Bandits in LFay. 18-22: Estate of Unrest 22-25 Mistmoore Castle Then High Keep until at least 36, or however strong enough I need to be for Crystal Caverns. This time I'd just skip Goblins and go straight to camping Guards. I'd be close to Rivervale as well, so Halfling Guards would be an option too. |
If you already have a decently leveled character it's not worth your bother to worry about bonechips. You just want the best exp you can get, Of course you could kill 2 birds with one stone and get bound at kaesora and do FoB/Kurns.
You won't using bind wound too much after you can can reasonably fear kite stuff. It will still come up every once in awhile where you are relatively full on mana and have taken a lot of damage though, and it will be nice to have the skill. And as a side note: Can any paladin confirm that their skill cap actually goes to 210? I don't think it's supposed to. i think all the hybrids should cap at 200. |
I agree with DMN there, bone chips are pretty easy to get overall. Also, as an SK, I tend to use my pet less than an Necro would. Not all situations are good for pets, and early on their DPS is pretty low.
Good catch on sword of skyfire, that is probably better for 1hs skill ups that sporali blade, and probably easier to buy. I didn't mention ebon mace due to his current plat limitations. Ebon mace is defiantly the best ratio weapon you can get if you are willing to buy it, and it pairs with a shield. However, the ratio isn't that much better than Deathbringer's Rod, and it costs a lot more. Rod is 0.75 ratio, and mace is 0.79. Also, with the two hander improvements for SK in the recent patches, the two hand bonus may be better than the 0.04 ratio increase. |
I could always do it the traditional way and just play this new Troll SK completely unfunded, bareass naked and having to fight tooth and nail, with rusty weapons and cloth armor, until I pull myself out of the muck.
In some ways I find the game more fun to play in that manner. Though this is already a hard race/class combo to level (mainly because of faction), maybe I shouldn't be making it harder than it needs to be. Most of the gear my ranger has can be used by the SK if I just transfer it. Even one of its Lamentations wouldn't be bad early on (it still uses Dual Lammies at 45). Either way, none of it would matter until I'm able to safely run myself to EC. |
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Be a Bandager! Learn Bind Wound today! |
combat bind is worth it on any tank. troll regen is nowhere close to enough regen for fighting blues by itself, and those lifetaps are pretty weak for a long time. if you're even a little twinked as a SK, you should be able to hover betwee 40 and 49% health vs blues. you always have fear in case of RNG shenanigans.
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