Project 1999

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-   -   Big classic things (/forums/showthread.php?t=51109)

Toehammer 10-09-2011 04:22 PM

I remember the first thing I thought back in Beta in 1998 was, what the heck I can only see 1/3 of the screen. I remember being annoyed at this because EQ is such a huge vibrant world, and constricting your field of view to make something "classic" is equivalent to tunnel vision, both in game and metaphorically.

Velious UI made the game more fun, more engaging to play, and that is what I feel like when I think classic.

old UI was utterly horrendous

Seaweedpimp 10-09-2011 04:29 PM

Being able to look at yourself from the inventory was pretty pimpish though.

Moonface 10-09-2011 04:35 PM

Quote:

Originally Posted by Mardur (Post 428664)
Your definition of eventually is very different than mine.

You don't even play anymore?
Sell out bro.

Roanoke 10-09-2011 04:44 PM

Quote:

Originally Posted by Toehammer (Post 428824)
I remember the first thing I thought back in Beta in 1998 was, what the heck I can only see 1/3 of the screen. I remember being annoyed at this because EQ is such a huge vibrant world, and constricting your field of view to make something "classic" is equivalent to tunnel vision, both in game and metaphorically.

Velious UI made the game more fun, more engaging to play, and that is what I feel like when I think classic.

old UI was utterly horrendous

agree'd. wanting the old UI for the sake of having it is a waste of resources. not to mention how is that going to work with the masses of widescreen resolutions? do i get to have big black bars on each side of my screen to make up for the fact that it will only run in 4:3 aspect ratio?

Mardur 10-09-2011 05:45 PM

fyi this thread wasn't super serious

mokfarg 10-09-2011 06:03 PM

Quote:

Originally Posted by Doors (Post 428781)
Yeah lets worry about game mechanics first.

I think the more correct statement would be: Let's let the volunteer unpaid developers worry about what they want to worry about first.

Mcbard 10-09-2011 06:36 PM

I would love it if everyone was forced to use the same classic UI that was timeline appropriate. The biggest problem with this is probably the way the UI is built has switched overtime. The "velious" UI on this server for example is just a standard post Luclin XML based UI with a custom design so that it can look as close to the velious one as possible. I don't think pre-luclin UI's were even remotely similar in architecture and design, but it's been awhile since I've actually looked at the files.

Would be awesome though, secrets is awesome for doing stuff like this (brown skellys, anti-hack; all AWESOME things imo).

SyanideGas 10-09-2011 06:39 PM

I wouldnt mind a classic ui. :P

Palemoon 10-10-2011 12:30 PM

Quote:

Originally Posted by Juugox2 (Post 428818)
the current ui def isnt velious unless you DL that one the one you have without changing any UI is luclin or past that cant remember when

its definetly something past Luclin, lots of windows and tabs on it that are not even part of the Al'kabor UI

knottyb0y 10-10-2011 12:45 PM

Quote:

Originally Posted by Roanoke (Post 428852)
agree'd. wanting the old UI for the sake of having it is a waste of resources. not to mention how is that going to work with the masses of widescreen resolutions? do i get to have big black bars on each side of my screen to make up for the fact that it will only run in 4:3 aspect ratio?

If I remember right the "classic" UI had two views. the small window with the chat box your class icon, sells and the main menu open on the right side with health and hp. and the "full screen" UI you could access by hitting f10. Hotbutton banks only had 6 buttons, and there was only 1 chat box available.

Not that I dislike the current ui's available, but it would be interesting to see the old UI once more. I would most likely spend time in full screen mode unless the devs figure a way to support high resolutions.


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