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-   -   EQ Ironman challenge: all rogue group. (/forums/showthread.php?t=104294)

fugazi 04-03-2013 12:40 PM

Quote:

Originally Posted by Lojik (Post 908999)
Group of 6 wizard before level 29 would be ugghh. Maybe not bad after that.

Boring for sure, but with 6 members every wizard only has to cast his best nuke once for a kill hahaha.

Lojik 04-03-2013 12:57 PM

I actually think any of these setups would be pretty tedious. I find exp in full groups only to be good with a well balanced group and a good camp site. Otherwise 2 or 3 man groups are usually more efficient, as it can be tough to find enough mobs to pull

Splorf22 04-03-2013 01:24 PM

IMO 6 warriors are worse than 6 rogues. In fact a 6 rogue group wouldn't be too bad once they all got the epic, which would probably happen in the low 50s. An unhasted epic rogue is probably 50 dps, so you'll drop stuff pretty fast, and then at 50+ you can bind wound up to 70%. Unhasted warriors with the Staff of Battle (and remember that the Rogue epic is 40% haste, good luck on getting your warriors a CoF) are more like 20 dps.

pharmakos 04-03-2013 01:25 PM

i have often dreamed of an all warrior group.

with the right combinations of proccing weapons they could own up.

2-3 truncheons of doom are a must have

and a lot of bandages

Splorf22 04-03-2013 01:30 PM

Actually thinking about this I would say, in a group of 6:

warriors < paladins < rogues < shadowknights < monks < rangers < bards (w/out kiting) < wizards < clerics < druids < necros < shamans < enchanters < magicians

fugazi 04-03-2013 01:36 PM

You rate clerics higher than wizard? Well I suppose you can favor them because of lull, buffs, healing, DA and undead nukes, but once the wizards reach 29 and get an aoe snare.

The reason I put warriors over rogues is because they're naturally more tanky than rogues and until the gear gap is crossed, they'll have an edge over the rogues.

raitheon 04-03-2013 01:38 PM

I'd kill to play in an all mage group. Sad thing is that based on my play experience; i've only ran into maybe one or two mages.

Get four of'em and have the ultimate group - woot!

fugazi 04-03-2013 01:41 PM

If anything, you won't ever run out of bandages :')

joppykid 04-03-2013 01:44 PM

Quote:

Originally Posted by fugazi (Post 909050)
You rate clerics higher than wizard? Well I suppose you can favor them because of lull, buffs, healing, DA and undead nukes, but once the wizards reach 29 and get an aoe snare.

The reason I put warriors over rogues is because they're naturally more tanky than rogues and until the gear gap is crossed, they'll have an edge over the rogues.

I think that was in order of the harder group make up sir. Stating all Wizard group would be easier.

Ravager 04-03-2013 02:14 PM

With all the options for outdoor zones and rogues natural exp bonus, 6 rogues wouldn't be too bad. They can fear kite everything and with 6 backstabs, mobs would die fast. Instill Doubt on this server is not classic and OP as it works way too often and a feared mob does not flee at full speed. Just need to be somewhere near a bandaid merchant.


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