Project 1999

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-   -   Miscellaneous: Pumas and mad men not attacking sitting players (/forums/showthread.php?t=111518)

Num1RecommendedByDentists 06-10-2013 06:04 PM

not like standing there makes the camp any easier

the ph used to just walk in a straight line like 20 feet away from where it spawned and then turned around and walked back

Nirgon 06-10-2013 06:38 PM

Well, I'm not sure where the PH went because on live I just blew up the whole zone with wizard pbaoe...

But.

I know that the ancient itself used to path over top of the vendors in the middle and get killed. I saw that sand giants etc will now do that here.

Another thing, and proof will never be found on it, is that the ancient cyclops was immune to fire at least the one in south ro. I could *not* sunstrike it on live.

Maybe you can on eqmac? But, I am certain that Kunark through end of Velious, he was immune to fire even as a green con.

Nirgon 06-12-2013 02:36 PM

Bump: Added to SRO issues.

My AC popped *during the day time* and did not roam from his spawn point.

Maybe a server restart fixes the pathing nodes which is why no one's noticed that.

AC spawning during the day time needs a fix/change.

Ele 06-12-2013 02:51 PM

Quote:

Hide rocks. I use it a lot. I hide when I am medding at a druid ring and don't want every orc pawn or lion to jump me (to say nothing of those wolves or bears which will call down the wrath of the druids on you).
http://www.eqclerics.org/forums/show...ght=sneak+hide

Nirgon 06-12-2013 03:01 PM

Thx Ele.

Sometimes I wonder though what should qualify as obvious and not needing proof.

kanras 06-13-2013 12:02 AM

Yes they are. The aggro ranges are just drastically reduced due to level difference. Can't speak to the rest.

Something'Witty 06-13-2013 01:59 PM

I can 100% confirm that as of last night the AC PH does wander, but upon spawning the PH / AC does hang out at the spawn point for awhile before pathing away. The PH also will eventually wander back to the spawn point and hang out for awhile before moving on again. I would say a bigger issue is the PH and other mobs walking into the dunes / under the world, making them unable to be hit.

Also, you say the AC spawned during the day. Do you have an exact spawn time or was it just light outside?

Nirgon 06-13-2013 02:10 PM

I shoulda did a /time on it, but I would be happy to share with the interested dev which character that ancient ring is on right now. They might be able to trace that.

I've come out there a few times with no one in the zone at all and I just see the mob sitting there.

Same with the terrorantula. I came back after a few hours to find it still in the same spot.

As far as sitting.. I don't think level should increasingly shrink that aggro range up until 60.

There should be a minimum distance that a mob will attack a sitting player.

To be sure, I didn't go RIGHT UNDERNEATH the puma and sit, but it hopped (I guess that's the verb for how the puma moves? prowled?) by well within the aggro range of what I recall on live and no attack.

For instance, I'd be sitting on the North Ro portal on my wizard and a god damned Puma or Coyote would always attack. Wizard epic 1hb skills would put him down.

nilbog 06-13-2013 02:33 PM

The outdoor cycle npcs need to be rewritten tbh. That includes quillmane, sro AC, and pyzjn. When they were initially created, we didn't have all the functions we now have.

Quote:

Madmen and pumas did not attack me as a sitting lvl 60, even sat right under them.
This is being investigated. I believe the issue is that aggro radius (shrinking) caused by level disparity is overriding sit aggro. It should be maxed if player is sitting, regardless of level.

Nirgon 06-13-2013 02:34 PM

Sounds classic pal, thanks


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