Project 1999

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-   -   Resurrecting / increasing the server pop (/forums/showthread.php?t=117008)

Dalron 08-01-2013 05:09 PM

Quote:

Originally Posted by Dalron (Post 1057058)
... no cash to buy even 1 spell from my next spell set ...

Quote:

Originally Posted by HippoNipple (Post 1057131)
Who cares about buying level 1 spells ...

Someone needs to work on their reading comprehension. You may try again when you are smarter and can understand the written word, LOL.

SamwiseRed 08-01-2013 05:10 PM

new ffa server?

lul why put the same old shitty ruleset on a clean server?

also quit talking about xp bonus, maybe hell forget :)

Tradesonred 08-01-2013 05:17 PM

Quote:

Originally Posted by SamwiseRed (Post 1057188)
new ffa server?

lul why put the same old shitty ruleset on a clean server?

also quit talking about xp bonus, maybe hell forget :)

Personally i like the ruleset, much better than teams.

Like i explained the main and probably only reason i was hoping for a wipe was to bring the population up.

But now i realize it might be overkill as maybe the only thing server needs is a little love and a xp bonus.

Tomato King6 08-01-2013 05:19 PM

Quote:

Originally Posted by Klep (Post 1056997)
The only way this server is going to hit 200+ pop is if one of the following happens:

1) Boxing is allowed
2) Velious is released
3) Server is wiped

4) nihilum is deleted
5) Chewie made president
6) The glorious return of steaks

Gustoo 08-01-2013 06:32 PM

lol

bordbard 08-01-2013 07:02 PM

I just logged in last night for the first time since February when the XP was nerfed. Plan on playing again for the foreseeable future.

let the snowball begin!


-Cannabliss

HippoNipple 08-01-2013 07:14 PM

Quote:

Originally Posted by Dalron (Post 1057183)
Someone needs to work on their reading comprehension. You may try again when you are smarter and can understand the written word, LOL.

You are right, you meant level 4 spells, meaning it would be farming spiderling silk instead of rat whiskers..... this changes everything.

Sirken 08-01-2013 08:11 PM

Quote:

Originally Posted by Tradesonred (Post 1056956)
Okay it might not be totally dead, but to me it was.

Personally, i think the servers ruleset is allrite now that xp loss is gone. People are working with Nilbog on fixing issues.

Why i got excited about a wipe is that a new FFA server, a wipe, might have attracted numbers again. But it looks like a 300% xp bonus can do the same. I dont care how the server gets resurrected, I just wanted the server to reach numbers where its fun for me (and others who are not the hardcore PVEers who will stick with a 30-50 player box) to play on it.

At 120 ish i didnt feel like logging in... last night it was 160, i logged in for the first time in 3 months and then i realized the nice xp bonus that was on. This could have a snowball effect and resurrect the server as it climbs past 200 and makes log in other people who like me, didnt want to play on a dead server.

Really all i care is we find a way to get the critical mass thats enough to attract even more people. I think if wed break 225-250 wed start seeing something really nice happening.

Then wed have to convince Rogean not to touch the xp bonus for a long while till server hits a 500+ stable population.

I dont see whats so bad in letting players having MAYBE 2-3 60s instead of 1? I played alot and my highest characters are a 57 shaman (which should be 60 though, had a deathloop incident) and a 30 chanter...

Then you just add custom events here and there and i think its as simple as that, we would have a populated pvp server.

very well said sir. but you failed to address the #1 pop dropper ;)

Tradesonred 08-01-2013 08:14 PM

Quote:

Originally Posted by Sirken (Post 1057486)
very well said sir. but you failed to address the #1 pop dropper ;)

We all have our guesses as to what made each pop dip happen, what do you think is the #1 pop dropper?

Stasis01 08-01-2013 08:22 PM

This exp bonus feels like how it should be all the time - finally hit 60 on my rogue, I see tons of groupage/new players.

A reasonable amount of time to level is a must for a low pop box - noone wants to solo Everquest for months.

I bet you'll see pop over 200 before it ends.


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