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sham/mnk ftw
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I'm partial to the Shaman / SK combo. Monk is good, but can't tank mobs in the second half of the game (50+). High levels, the shaman can basically root rot mobs while the SK tears through them 1 at a time.
In terms of gear availability to a new player, I'd probably go shaman/enchanter. Lots of melee twinks running around and I think a well played caster duo can mostly bypass the twink limitations. |
Shaman + Necromancer 1-60.
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Shm/ench is a retardedly powerful combo.Top two solo classes with pretty awesome synergy to boot. If you want to dungeon crawl, building your group from this duo will be extremely rewarding.
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Imagine if your new, poorly geared enchanter had access to heals, sow, charisma/hp buffs, malo line debuff on pet, str buff to actually pick up loot, and someone to pick up aggro, slow, and root when necessary. Dots if mana permits.
Imagine if your new, poorly geared shaman had access to OP pets, clarity, and remarkable cc. |
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Shaman/rogue! Shaman slow tanks and rogue destroys
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