Project 1999

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-   -   Experience distribution and penalties, does the wiki need an update? (/forums/showthread.php?t=135971)

Daldaen 01-19-2014 09:53 AM

Quote:

Originally Posted by uygi (Post 1282031)
my favorite that epic drops go to planar minis with release of epics or Velious.

Not sure if serious... Or if Planar revamp 4 months into velious isn't considered in there...

innocent51 01-19-2014 10:05 AM

I don't understand everything, and I group with everyone, stinky, scaled or whatever but:

If grouping a level 10 troll SK "takes" as much xp as a level 13 dwarf warrior than there is a malus for the group since the warrior may perform better because of being higher level.

Right?

formallydickman 01-19-2014 01:40 PM

Quote:

Originally Posted by innocent51 (Post 1282209)
I don't understand everything, and I group with everyone, stinky, scaled or whatever but:

If grouping a level 10 troll SK "takes" as much xp as a level 13 dwarf warrior than there is a malus for the group since the warrior may perform better because of being higher level.

Right?

Exactly. Unfortunately the hybrid penalty is completely flawed and completely classic.

http://www.project1999.com/forums/sh...7&postcount=35

DrKvothe 01-19-2014 01:49 PM

Depends on what you expect from your tank. That SK is going to get and hold aggro better with his lvl 9 spells.

Until 51+, it really hardly matters. Even then, exp is going to suck much worse if you a) wipe, b) kill very slowly, c) have players bail and need replacement.

I'll take a competent, well put together group over a theoretically optimal cookie-cutter group every time. I've seen warriors that can't get or maintain aggro because they don't even seem to be trying. Like they think people won't notice they're slightly out of melee range and their weapons aren't moving. I've seen warriors who refuse to put away their 2h weapon when asked by the cc or dps. I've seen warriors come into groups that were functioning perfectly with the previous sk or pally tank, and watch the warrior play poorly or be a dick or whatever and boom, group is done.

Of course I'd prefer a competent, polite warrior over a similarly competent, polite hybrid tank for leveling 55+. Then again, when you're picking up a stranger to join your group, odds are their experience penalty is going to be the smallest part of how they help or hurt your exp gains.

innocent51 01-19-2014 02:02 PM

Quote:

Originally Posted by formallydickman (Post 1282396)
Exactly. Unfortunately the hybrid penalty is completely flawed and completely classic.

http://www.project1999.com/forums/sh...7&postcount=35

Well if you start complaining about xp malus you could also go on class balancing, zone levels, interface, quests... I mean, its EverQuest classic, one of the reason we play it is because of all of this right?

If I see an Iksar SK level 60 unable to wear plate with 68% malus xp I'd say : Holy shit that's one dedicated sonofa.

formallydickman 01-19-2014 02:07 PM

Oh I'm not complaining, just informing. Classic EQ is great in part because its not balanced, I totally agree.


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