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Look at the list. http://wiki.project1999.com/Necroman...the_right_race
Also raiding as a necro is just mana dumping and rezing when the raid wipes. Dots dont stack till velious ai believe. |
Okay, I restate this often, but here we go:
Faction problems are temporary. It can be repaired. Where you level is a temporary problem. You can travel. Access to vendors is tied to the above. It is temporary. You know what isn't temporary? Regeneration. Regeneration is so damn good. It really is. No, it doesn't just matter when leveling, it is so damn good in raiding. Do you know how nice it is to sit in Demi Lich and lose *nothing* because of Regrowth? Talk about mana efficiency. You get to dump a sick amount of mana independent of any healing, life tapping, or anything else that would drain the mana of a class with a heal. That lets them put the heals on other targets. Your regen helps deal with that first tick lost to a Shadowbond when you are patch healing in a raid in addition to mana dumping. When you're charming and take damage from a break, you'll recover faster without making the healers heal you specifically. Raiding as a necromancer is so much more than just mana dumping, and everything about a necromancer flows through your ability to easily and efficiently handle your health pool. Regen is the tits. Necromancers are a FD class. As a FD class, generally, you're going to get out of tight situations a good bit of the time, whether it be at a raid, or in a solo, or in a group. During such a point, think back to when you FDed at 1%, and knew you couldn't stand due to see invis mobs, and low HP aggro? Imagine how long you'd have to sit there, FDed, to get your health back. I remember those moments on Uteunayr (my DE). I started to just cap out of them and waste 200pp and someone's time each time. With Sesser (Iksar)? I can control the situation so much easier. Then realize that Iksar wait a lot shorter a time than you would, and would get out before many respawns. Most monks I have met carry around a Fungi tunic for that, and many other, situations. Iksar Necromancers are always wearing a Fungi. Seriously, XP penalties are temporary. Faction issues are temporary. Regeneration is forever. This is EverQuest. There's no reason to rush. This game is about the journey. Working around the faction is about as core to the journey of a necromancer as you get. Want to level in Qeynos? Good to know: Qeynos Evil Guild loves Iksar (Amiable). They even have a bank in the evil guild itself. Want to level near Freeport? Do the Bone Chips (Freeport) quest once, and you'll be able to vendor there, buy spells there, and all sorts of stuff.. Gypsies, druids... Oh, you're level 16 and want to bank? Invis up to a banker, and FD. You can bank anywhere while Feign Deathed. The difficulty of being an Iksar in Antonica is way overblown. A little know how of the continent and the spots, and you can easily level in Antonica. I did, and have numerous times. It is not the trial by fire many like to make it out to be. If you want to get to where the entire continent is open to you, yes, it's a lot of faction work. But just base, fresh out of Cabilis, you can do a lot as an Iksar in Antonica if, like me, you hate Kunark until later levels. There are ways around the problems of faction. There's no way around a lack of regen until Velious, and even then, the total regen you can gain from the items (17) isn't the 32 from Demi Lich when health regen would start to wane in value. Plus, Iksar have lower base Int, their stats are more equally distributed, so you wont have as much wasted intelligence with Velious gear. Honestly, go Iksar. Learn from my mistake. I rolled a Dark Elf, got to 60, realized how shitty it was in solo, groups, and in raids, and I rerolled to an Iksar. Then again, I value my output more than replicating my classic character (a DE Necro). If you put a lot of value on sentimental attachment to your classic toon, make your classic toon. But if you care about your efficiency, and getting the most out of your class, there is no reason to not go Iksar. The only argument I have ever heard that seems reasonable that isn't based on sentimental attachment to a race is that Gnomes get to tinker Stalking Probes which they can life tap to get back HP. Come Velious, just camp yourself some Holgresh Elder Beads, and now you have an unlimited source of stalking probes. However, nothing will replace looking through walls... So, Regen is forever, but so is being a voyeur. Lol. /rant. By the way, this exact thing is the backdrop of my signature. I find this amusing. |
Are you sure? It is definitely possible that it is a problem with Bertoxxulous<->Other Deity faction.
Further, it is not a big faction hit. It is a small faction hit. The point is that Iksar Necromancers are so close to going from Dubious to Apprehensive with the Freeport Evil Guild, one turn in is all it takes to push the threshold into Apprehensive. It's not like a few bone chips later, you'd be indifferent, and then a few more turn ins, you'd be Amiable. It is a small hit, but there's a small faction difference between Iksar Necro of CT and Human Necro of Inny. Edit: Answering my own question. Iksar Necro should be Dubious to both Freeport and Qeynos Evil. You can bank at the Qeynos Evil Guild even while Dubious. I am seeing it suggest about 140-160 bone chips to go from base Dubious to Apprehensive, but nothing necessarily saying that Iksar start at base line Dubious. Putting in a report. |
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Gnome is the only non-iksar racial choice imo. See through walls is very useful and gnome faction isn't too bad. Tiny bit of hunting in CB gets you non-kos in kelethin (just make sure to use the window trick when banking, cause he'll still hate you). You can use the bandages quest in misty to make yourself loved by practically everyone in rivervale. Dark elves tolerate you enough (even if you hunt in CB). Freeport is relatively safe (need to use the zoom out trick to bank there too). |
Yeah, the racial modifier is sick, but the diety relations modifier between Bertox and Cazic may be really fucked up, and enough of a positive to counteract a lot of it. Bertox is an often forgotten god. Lol.
Either way, I did find sources that suggest at both locations, Iksar should be Dubious. It should take 140-160 bone chips to get to train and stuff at the Dismal Rage in FP, and nothing about the faction work needed to do Bloodsabers in Qeynos. One source did say that you should never, ever do a quest that gives negative Bloodsabers, which leads me to believe that an Iksar Necro will be base line minimum Dubious, and even one step out of line goes into Threateningly. But that is an assumption. This is the bug thread I created with links to the 2002/2003 comments about Iksar down there: http://www.project1999.com/forums/sh...d.php?t=168755 |
Did you check the Freeport specific Bone Chip Quest? It wasn't listed as one of the Bone Chip Quests, but a part of a different quest line. I had to personally add it to the wiki page because it was not mentioned there or anywhere as a bone chip quest (http://wiki.project1999.com/Assist_the_Great_Xelha).
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Ahh okay. Good to know.
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yeah faction on this server overall feels insanely broken and nothing like live
something's totally fucked up when i play an iksar monk, erudin peacekeepers guild is scowling to me, i click AoN for illusion: skeleton, and they all become apprehensive |
gnome
the two best necros on the server are gnomes, |
I seem to recall class not playing at all into faction in early EQ. Originally Necromancers could roll agnostic, and a lot necromancers effectively had no faction penalty.
There is definitely something off about faction on P99, I can't quite figure it out, but some merchants have really wonky faction (the dwarf merchant in OOT is a great example), and I've had merchants aggro on me all the time when I fight a guard. |
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