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-   -   Why the insane miss rate for Paladin/SK? (/forums/showthread.php?t=171243)

koros 11-17-2014 12:35 PM

Quote:

Originally Posted by Arteker (Post 1681926)
till velious paladin sk miss alot due to be in a different mele table as warrior. by end of velious that was changed , that together spell haste , pal sk defensive mod been moved as well to war levels made the herald of the luclin pop expansions wich increased the love for the hybrid class to the point furor and his lackeys bitched for years.

Again, combat table means the distribution of hits. It has nothing to do with the miss rate.

Haynar 11-17-2014 01:05 PM

The historical solution to this was:

Turn off misses, so you don't see them.

Not kidding.

H

kaev 11-17-2014 03:55 PM

Quote:

Originally Posted by Haynar (Post 1682642)
The historical solution to this was:

Turn off misses, so you don't see them.

Not kidding.

H

This man speaks the truth.

Brut 11-20-2014 11:16 AM

Weapon skills my foot, rogues have 0 2hblunt and whenever I'm hammering a white con player (or some npc for that matter) I'm landing basically every hit. There's some specific combat tables that make hybrids swing and miss decaying skeletons.

koros 11-20-2014 12:36 PM

Quote:

Originally Posted by Brut (Post 1685869)
Weapon skills my foot, rogues have 0 2hblunt and whenever I'm hammering a white con player (or some npc for that matter) I'm landing basically every hit. There's some specific combat tables that make hybrids swing and miss decaying skeletons.

Basically every hit? I think you have confirmation bias. It was like 62% hit rate overall at 60 iirc with maxed skills. The difference between hybrids and pure melee was quite small even when weapon skill differences was taken into account. Your level and offense skill play a big part of your hit rate as well, not some class based combat table.

Brut 11-20-2014 02:50 PM

Quote:

Originally Posted by koros (Post 1685945)
Basically every hit? I think you have confirmation bias. It was like 62% hit rate overall at 60 iirc with maxed skills. The difference between hybrids and pure melee was quite small even when weapon skill differences was taken into account. Your level and offense skill play a big part of your hit rate as well, not some class based combat table.

Smacked a bunch of dark blues around with an orc shovel on 60rog just now, looks like a steady good hit rate despite having no 2hblunt ability / buffs whatsoever. Actually looking at this makes me think I'm on my SK right now. Pure melees just land attacks way more often imo.


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